Traitor Uplink: Difference between revisions

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=== Weapons ===
<!-- This table is generated automatically. Your changes will be overwritten whenever it is updated. -->
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! Description !! Cost (TC)
! Name !! Description !! Cost (TC)
|-
|-
| Viper || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). || 6
| Viper || Weapons || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). || 6
|-
|-
| Python || A loud and deadly revolver. Uses .40 Magnum. || 8
| Python || Weapons || A loud and deadly revolver. Uses .40 Magnum. || 8
|-
|-
| Cobra || A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). || 8
| Cobra || Weapons || A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). || 8
|-
|-
| Surplus Rifle || A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. || 4
| Surplus Rifle || Weapons || A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. || 4
|-
|-
| Energy Sword || A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. || 8
| Energy Sword || Weapons || A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. || 8
|-
|-
| Energy Dagger || A small energy blade conveniently disguised in the form of a pen. || 2
| Energy Dagger || Weapons || A small energy blade conveniently disguised in the form of a pen. || 2
|-
|-
| Fire Axe || A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. || 10
| Fire Axe || Weapons || A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. || 10
|}
 
=== Weapons ===
 
{| class="wikitable sortable"
! Name !! Description !! Cost (TC)
|-
|-
| Explosive Grenade || Grenade that creates a small but devastating explosion. || 4
| explosive grenade || Explosives ||  || 4
|-
|-
| Flashbang || Eeeeeeeeeeeeeeeeeeeeee || 2
| flashbang || Explosives ||  || 2
|-
|-
| Syndicate MiniBomb ||A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. || 7
| Syndicate minibomb || Explosives ||  || 7
|-
|-
| Penguin Grenade ||  || 6
| grenade penguin || Explosives ||  || 6
|-
|-
| C4 || C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, airlocks or sabotage equipment. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
| C4 || Explosives || C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, airlocks or sabotage equipment. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
  || 2
  || 2
|-
|-
| C4 Bundle || Because sometimes quantity is quality. Contains 8 C-4 plastic explosives. || 12
| syndicate C-4 bundle || Explosives || Because sometimes quantity is quality. Contains 8 C-4 plastic explosives. || 12
|-
|-
|}
| pistol magazine (.35 auto) || Ammo ||  || 2
 
{| class="wikitable sortable"
| MagazinePistol || Ammo ||  || 2
|-
|-
| MagazinePistolCaselessRifle || Ammo ||  || 2
| pistol magazine (.25 caseless) || Ammo ||  || 2
|-
|-
| SpeedLoaderMagnum || Ammo ||  || 2
| speed loader (.40 magnum) || Ammo ||  || 2
|-
|-
| BoxMagazineLightRifle || Ammo || A box of cartridges for the surplus rifle. || 2
| box of .30 rifle magazines || Ammo || A box of cartridges for the surplus rifle. || 2
|-
|-
| Holoparasite Kit || Utility || The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments and bullets, but shares any damage it takes with the user. || 14
| Holoparasite Kit || Utility || The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments and bullets, but shares any damage it takes with the user. || 14
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| Hypopen || Utility || A chemical hypospray disguised as a pen, capable of instantly injecting up to 15u of reagents. Starts empty. || 4
| Hypopen || Utility || A chemical hypospray disguised as a pen, capable of instantly injecting up to 15u of reagents. Starts empty. || 4
|-
|-
| ClothingBackpackDuffelSyndicateFilledSMG || Bundles ||  || 25
| Voice Mask || Utility || A gas mask that lets you adjust your voice to whoever you can think of. || 5
|-
| C-20r bundle || Bundles ||  || 25
|-
|-
| ClothingBackpackDuffelSyndicateFilledShotgun || Bundles ||  || 25
| Bulldog bundle || Bundles ||  || 25
|-
|-
| ClothingBackpackDuffelSyndicateFilledGrenadeLauncher || Bundles ||  || 30
| China-Lake bundle || Bundles ||  || 30
|-
|-
| ClothingBackpackDuffelSyndicateFilledLMG || Bundles ||  || 40
| L6 Saw bundle || Bundles ||  || 40
|-
|-
| ClothingBackpackDuffelZombieBundle || Bundles ||  || 40
| syndicate zombie bundle || Bundles ||  || 40
|-
|-
| CrateSyndicateSurplusBundle || Bundles || Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. || 20
| CrateSyndicateSurplusBundle || Bundles || Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. || 20
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| CrateSyndicateSuperSurplusBundle || Bundles || Contains 125 telecrystals worth of completely random Syndicate items. || 40
| CrateSyndicateSuperSurplusBundle || Bundles || Contains 125 telecrystals worth of completely random Syndicate items. || 40
|-
|-
| ToolboxSyndicateFilled || Tools || || 2
| suspicious toolbox || Tools || A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster. || 2
|-
|-
| SyndicateJawsOfLife || Tools || || 2
| syndicate jaws of life || Tools || A combined prying and cutting tool. Useful for entering the station or its departments. || 2
|-
|-
| ClothingBackpackDuffelSyndicateFilledMedical || Tools ||  || 5
| syndicate surgical duffel bag || Tools ||  || 5
|-
|-
| PowerSink || Tools ||  || 5
| power sink || Tools ||  || 5
|-
|-
| DehydratedSpaceCarp || Tools ||  || 3
| dehydrated space carp || Tools ||  || 3
|-
|-
| GatfruitSeeds || Job || And who says guns don't grow on trees? || 4
| packet of gatfruit seeds || Job || And who says guns don't grow on trees? || 4
|-
|-
| BibleNecronomicon || Job || An unholy book capable of summoning a demonic familiar. || 6
| necronomicon || Job || An unholy book capable of summoning a demonic familiar. || 6
|-
|-
| Chameleon Kit || Armor || A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! || 4
| Chameleon Kit || Armor || A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! || 4
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| Thieving Gloves || Armor || Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! || 4
| Thieving Gloves || Armor || Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! || 4
|-
|-
| ClothingOuterVestWeb || Armor ||  || 5
| web vest || Armor ||  || 5
|-
|-
| ClothingBackpackDuffelSyndicateHardsuitBundle || Armor || The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. || 8
| syndicate hardsuit bundle || Armor || The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. || 8
|-
|-
| ClothingShoesBootsMagSyndie || Armor || A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. || 2
| blood-red magboots || Armor || A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. || 2
|-
|-
| ClothingBackpackDuffelSyndicateEVABundle || Armor || A simple EVA suit that offers no protection other than what's needed to survive in space. || 4
| syndicate EVA bundle || Armor || A simple EVA suit that offers no protection other than what's needed to survive in space. || 4
|-
|-
| ClothingOuterHardsuitJuggernaut || Armor || Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. || 12
| cybersun juggernaut suit || Armor || Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. || 12
|-
|-
| CyberPen || Misc || Cybersun's legal department pen. Smells vaguely of hard-light and war profiteering. || 4
| Cybersun pen || Misc || Cybersun's legal department pen. Smells vaguely of hard-light and war profiteering. || 4
|-
|-
| decoy nuclear disk || Misc || A piece of plastic with a lenticular printing, made to look like a nuclear auth disk. || 1
| decoy nuclear disk || Misc || A piece of plastic with a lenticular printing, made to look like a nuclear auth disk. || 1
|-
|-
| RevolverCapGun || Misc ||  || 4
| Syndicate Smokes packet || Misc ||  || 2
|-
|-
| CigPackSyndicate || Misc ||  || 2
| soap || Misc ||  || 1
|-
|-
| SoapSyndie || Misc ||  || 1
| extra-bright lantern || Misc ||  || 2
|-
|-
| lanternextrabright || Misc || || 2
| nocturine bottle || Misc || A chemical that makes it very hard for your target to stand up. || 5
|-
|-
| NocturineChemistryBottle || Misc || A chemical that makes it very hard for your target to stand up. || 5
| syndicate segway || Misc || Be an enemy of the corporation, in style! || 5
|-
|-
| syndicate segway || Misc || Be an enemy of the corporation, in style! || 5
| cap gun || Pointless || || 4
|-
|-
| RubberStampSyndicate || Pointless ||  || 2
| syndicate rubber stamp || Pointless ||  || 2
|-
|-
| Cat Ears || Pointless || UwU || 21
| Cat Ears || Pointless || UwU || 21
|-
|-
| ClothingHeadHatOutlawHat || Pointless ||  || 1
| outlaw's hat || Pointless ||  || 1
|-
|-
| ClothingBackpackDuffelSyndicatePyjamaBundle || Pointless ||  || 4
| syndicate pyjama duffel bag || Pointless ||  || 4
|-
|-
| ClothingBackpackDuffelSyndicateCostumeClown || Pointless || || 4
| clown costume duffel bag || Pointless || Contains a complete Clown outfit. Includes PDA and service radio. || 4
|-
|-
| ClothingUniformJumpsuitOperative || Pointless || A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. || 1
| operative jumpsuit || Pointless || A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. || 1
|-
|-
| ClothingUniformJumpskirtOperative || Pointless || A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. || 1
| operative jumpskirt || Pointless || A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. || 1
|-
|-
| BalloonSyn || Pointless ||  || 20
| syndie balloon || Pointless ||  || 20
|}
|}

Revision as of 20:00, 21 October 2022

A list of items that can be purchased by Antagonists using the Uplink found in their PDAs, or the Syndicate Uplink found in their bag.


Name Description Cost (TC)
Viper Weapons A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). 6
Python Weapons A loud and deadly revolver. Uses .40 Magnum. 8
Cobra Weapons A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). 8
Surplus Rifle Weapons A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. 4
Energy Sword Weapons A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. 8
Energy Dagger Weapons A small energy blade conveniently disguised in the form of a pen. 2
Fire Axe Weapons A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. 10
explosive grenade Explosives 4
flashbang Explosives 2
Syndicate minibomb Explosives 7
grenade penguin Explosives 6
C4 Explosives C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, airlocks or sabotage equipment. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds. 2
syndicate C-4 bundle Explosives Because sometimes quantity is quality. Contains 8 C-4 plastic explosives. 12
pistol magazine (.35 auto) Ammo 2
pistol magazine (.25 caseless) Ammo 2
speed loader (.40 magnum) Ammo 2
box of .30 rifle magazines Ammo A box of cartridges for the surplus rifle. 2
Holoparasite Kit Utility The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments and bullets, but shares any damage it takes with the user. 14
Syndicate Shoulder Holster Utility A deep shoulder holster capable of holding many types of ballistics. 2
Emag Utility The business card of the syndicate, this sequencer is able to break open airlocks and tamper with a variety of station devices. Recharges automatically. 8
Agent ID Card Utility A modified ID card that can copy accesses from other cards and change its name and job title at-will. 3
Black Jetpack Utility A black jetpack. It allows you to fly around in space. Additional fuel not included. 5
Reinforcement Teleporter Utility Teleport in an agent of extremely questionable quality. No off button, buy this if you're ready to party. They have a pistol with no reserve ammo, and a knife. That's it. 25
Syndicate Overear-Headset Utility A headset that allows you to listen in on departmental channels, or contact other traitors. 2
Hypopen Utility A chemical hypospray disguised as a pen, capable of instantly injecting up to 15u of reagents. Starts empty. 4
Voice Mask Utility A gas mask that lets you adjust your voice to whoever you can think of. 5
C-20r bundle Bundles 25
Bulldog bundle Bundles 25
China-Lake bundle Bundles 30
L6 Saw bundle Bundles 40
syndicate zombie bundle Bundles 40
CrateSyndicateSurplusBundle Bundles Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. 20
CrateSyndicateSuperSurplusBundle Bundles Contains 125 telecrystals worth of completely random Syndicate items. 40
suspicious toolbox Tools A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster. 2
syndicate jaws of life Tools A combined prying and cutting tool. Useful for entering the station or its departments. 2
syndicate surgical duffel bag Tools 5
power sink Tools 5
dehydrated space carp Tools 3
packet of gatfruit seeds Job And who says guns don't grow on trees? 4
necronomicon Job An unholy book capable of summoning a demonic familiar. 6
Chameleon Kit Armor A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! 4
no-slip shoes Armor These protect you from slips while looking like normal sneakers. 2
Thieving Gloves Armor Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! 4
web vest Armor 5
syndicate hardsuit bundle Armor The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. 8
blood-red magboots Armor A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. 2
syndicate EVA bundle Armor A simple EVA suit that offers no protection other than what's needed to survive in space. 4
cybersun juggernaut suit Armor Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. 12
Cybersun pen Misc Cybersun's legal department pen. Smells vaguely of hard-light and war profiteering. 4
decoy nuclear disk Misc A piece of plastic with a lenticular printing, made to look like a nuclear auth disk. 1
Syndicate Smokes packet Misc 2
soap Misc 1
extra-bright lantern Misc 2
nocturine bottle Misc A chemical that makes it very hard for your target to stand up. 5
syndicate segway Misc Be an enemy of the corporation, in style! 5
cap gun Pointless 4
syndicate rubber stamp Pointless 2
Cat Ears Pointless UwU 21
outlaw's hat Pointless 1
syndicate pyjama duffel bag Pointless 4
clown costume duffel bag Pointless Contains a complete Clown outfit. Includes PDA and service radio. 4
operative jumpsuit Pointless A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
operative jumpskirt Pointless A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
syndie balloon Pointless 20