Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information.
An antagonist are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.
Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at []
Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.
A traitor is an antagonist employed by the Syndicate. They have access to the Uplink in their PDA.
AUTOTELL ON STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.
A nuclear operative is an antagonist employed by the Syndicate, presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated
Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!
A pirate's objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or SS14 itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops) but are not on the same team.
He's da rat. He makes da roolz.
The Rat King is a random event antagonist who is hungry and won't stop at anything to get food. They can summon Rat Servants with the Raise Army ability and summon a cloud of miasma with the Rat King's Domain ability.
Zombies are a conversion antagonist whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.
Central Command DeathSquad
Epsilon Level involves many player-controlled antagonist Centcom agents that form a DeathSquad. Each agent has a black hardsuit with red trimming and has a Pulse Carbine and Pulse Pistol. The DeathSquad arrives on a self-contained ship that can contain a small version of most departments including a bar, medbay and cloner. Crew are not supposed to survive this attack.
A space dragon that is very aggressive.