Chemistry

From Space Station 14 Wiki

In SS14, most chemistry is done in the chemist's lab, sitting at a chemical dispenser. For info on how best to use these chemicals, refer to the medical guide.

Chemical Dispenser

Elements

Water

A colorless liquid that humans need in order to survive.
Seems to be translucent.
Satiates thirst.

Silver

A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Seems to be reasonably metallic.

Iodine

Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Seems to be reagent-physical-desc-dark-brown.

Radium
Effects
Poison (0.5 units per second)
Deals 4 Radiation per unit.

A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Seems to be glowing.

Mercury
Effects
Poison (0.5 units per second)
Deals 4 Poison per unit.

A silver metal which is liquid at room temperature. It's highly toxic to humans.
Seems to be shiny.

Sodium

A silvery-white alkali metal. Highly reactive in its pure form. #thanks visne <3
Seems to be metallic.

Fluorine

A highly toxic pale yellow gas. Extremely reactive.
Seems to be gaseous.

Iron
Effects
Medicine (0.5 units per second)

A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Seems to be metallic.

Chlorine

A yellow-green gas which is toxic to humans.
Seems to be gaseous.

Phosphorus

A reactive metal used in pyrotechnics and weapons.
Seems to be powdery.

Hydrogen

A light, flammable gas.
Seems to be gaseous.

Carbon

A black, crystalline solid.
Seems to be crystalline.

Aluminium

A silver, soft, non-magnetic, and ductile metal.
Seems to be metallic.

Sulfur

A yellow, crystalline solid.
Seems to be powdery.

Uranium
Effects
Poison (0.5 units per second)
Deals 4 Radiation per unit.

A grey metallic chemical element in the actinide series, weakly radioactive.
Seems to be metallic.

Potassium

A soft, shiny grey metal. Even more reactive than lithium.
Seems to be shiny.

Copper

A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Seems to be metallic.

Lithium

A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Seems to be shiny.

Silicon

A hard and brittle crystalline solid with a blue-grey color.
Seems to be crystalline.

Gold

Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Seems to be metallic.

Medicine

Dermaline
Effects
Medicine (0.5 units per second)
Heals 6 Burn per unit.

An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.

Siderlac
Effects
Medicine (0.5 units per second)
Heals 10 Caustic per unit.

A powerful anti-caustic medicine derived from plants.
Seems to be milky.

Ultravasculine
Effects
Medicine (0.5 units per second)
Heals 6 Toxin and deals 1 Brute per unit when less than 30u.
Heals 2 Toxin and deals 6 Brute per unit when more than 30u.
Adds 0.5 ultravasculine when more than 1u histamine present.
Removes 1 histamine when more than 1u histamine present.

Rapidly flushes toxins from the body, but places some stress on the veins. Do not overdose.
Seems to be thick and grainy.

Arithrazine
Effects
Medicine (0.5 units per second)
Heals 6 Radiation and deals 1 Brute per unit.

A slightly unstable medication used for the most extreme case of radiation poisoning. Lowers radiation level at over twice the rate Hyronalin does and will heal toxin damage at the same time. Deals very minor brute damage to the patient over time, but the patient's body will typically out-regenerate it easily.
Seems to be cloudy.

Clonexadone
Effects
Medicine (0.5 units per second)
Heals 8 Brute, 8 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.

Heals standard damage in the same as Cryoxadone, with the same temperature requirement. Significantly more effective than the former at treating cellular damage, although both can be used simultaneously. Best used in cryo cells.
Seems to be bubbly.

Spaceacillin
Effects
Medicine (0.5 units per second)

A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.
Seems to be opaque.

Romerol
Effects
Medicine (0.5 units per second)
Deals 1 Poison per unit.

A difficult to procure chemical used in the reversal of the zombification process. Tastes like death.
Seems to be acrid.

Epinephrine
Effects
Medicine (0.5 units per second)
Reduces stun time by 0.75 seconds per unit.
Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
Removes 2 lexorin.
Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when above 100 damage

, and less than 20u.

Removes 1 epinephrine when more than 1u lexorin present.
10% chance to add 4 histamine when more than 1u lexorin present.
Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.

Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.

Tranexamic acid
Effects
Medicine (0.5 units per second)
Reduces bleeding.
Deals 6 Bloodloss per unit when more than 15u.

A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.

Bicaridine
Effects
Medicine (0.5 units per second)
Heals 4 Brute per unit.

An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. In the case of bleeding (internal or external), bicaridine will slow down the bleeding heavily. If the dosage exceeds the overdose limit, it'll stop it outright.
Seems to be opaque.

Inaprovaline
Effects
Medicine (0.5 units per second)
Heals 10 Asphyxiation per unit when above 100 damage.
Reduces bleeding.

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.

Kelotane
Effects
Medicine (0.5 units per second)
Heals 2 Burn per unit.

Treats burn damage and prevents infection.
Seems to be strong-smelling.

Omnizine
Effects
Medicine (0.5 units per second)
Heals 4 Toxin, 4 Burn, 4 Airloss, and 4 Brute per unit.

A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because knowing the secrets of its production would render most commercial pharmaceuticals obsolete.
Seems to be soothing.

Barozine
Effects
Medicine (0.5 units per second)
Deals 6 Poison per unit when more than 15u.
.
Heals 3 Brute and deals 2 Poison per unit.
Causes stuttering for 2 seconds per unit.

A somewhat toxic medicine that prevents pressure damage. Causes extreme pain and jittering. Very poisonous when overdosed.
Seems to be viscous.

Tricordrazine
Effects
Medicine (0.5 units per second)
Heals 2 Brute, 1 Poison, and 2 Burn per unit when below 50 damage.

A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.

Dexalin
Effects
Medicine (0.5 units per second)
Heals 2 Asphyxiation, and 1 Bloodloss per unit.

Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful.
Seems to be opaque.

Diphenhydramine
Effects
Medicine (0.5 units per second)
Removes 3 histamine.
Reduces jittering time by 3 seconds per unit.

Rapidly purges the body of histamine and reduces jitteriness.
Seems to be chalky.

Lipozine

Causes weight loss upon consumption.
Seems to be oily.
Satiates hunger.

Cryoxadone
Effects
Medicine (0.5 units per second)
Heals 8 Brute, 8 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.

Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.
Seems to be fizzy.

Leporazine
Effects
Medicine (0.5 units per second)
Heals 8 Cold per unit.
Warms you up by 100000 thermal units when below 293.15k.
Cools you down by 10000 thermal units when above 293.15k.

This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.
Seems to be pungent.

Phalanximine
Effects
Medicine (0.5 units per second)
Heals 2 Cellular and deals 2 Radiation per unit.

Used in the treatment of cancer, is as effective as Anti-Toxin. Causes moderate radiation and hair loss.
Seems to be acrid.

Dylovene
Effects
Medicine (0.5 units per second)
Heals 2 Poison per unit.

A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.

Pulped banana peel
Effects
Medicine (0.5 units per second)
Reduces bleeding.

Pulped banana peels have some effectiveness against bleeding.
Seems to be pulpy.

Stellibinin
Effects
Medicine (0.5 units per second)
Heals 8 Poison per unit.
Removes 3 amatoxin when more than 1u amatoxin present.

A natual antitoxin with particular effectiveness against amatoxin.
Seems to be starry.

Synaptizine
Effects
Poison (0.5 units per second)
Deals 6 Poison per unit.
Reduces stun time by 3 seconds per unit.
Reduces knockdown time by 3 seconds per unit.

Toxic, but treats hallucinations, drowsiness & halves the duration of paralysis, stuns and knockdowns. One unit is enough to treat hallucinations; two units is deadly.
Seems to be pungent.

Hyronalin
Effects
Medicine (0.5 units per second)
Heals 2 Radiation per unit.

A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.

Dexalin plus
Effects
Medicine (0.5 units per second)
Heals 7 Asphyxiation, and 6 Bloodloss per unit.
Removes 3 lexorin when more than 1u lexorin present.

Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.

Cryptobiolin

Causes confusion and dizziness. This is essential to make Spaceacillin.
Seems to be fizzy.

Narcotics

Impedrezene

A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage.
Seems to be acrid.

Nicotine

Dangerous and highly addictive.
Seems to be strong-smelling.

Ephedrine
Effects
Narcotic (0.5 units per second)
Deals 4 Poison, and 4 Asphyxiation per unit when more than 20u.
Reduces stun time by 1 seconds per unit.
Reduces knockdown time by 1 seconds per unit.

Increases stun resistance and movement speed, giving you hand cramps. Overdose deals toxin damage and inhibits breathing.
Seems to be powdery.

THC oil

Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than in it's natural form and can be used to numb chronic pain in patients.
Seems to be skunky.

Space drugs

An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Seems to be syrupy.

THC

The main psychoactive compound in cannabis.
Seems to be crystalline.

Desoxyephedrine
Effects
Narcotic (0.5 units per second)
Causes stuttering for 2 seconds per unit.
Reduces stun time by 3 seconds per unit.
Reduces knockdown time by 3 seconds per unit.

Poison (0.5 units per second)

Deals 1.5 Poison per unit.
Deals 4 Poison, and 4 Asphyxiation per unit when more than 30u.

Desoxyephedrine is a potent stimulant with dangerous side-effects if too much is consumed.
Seems to be translucent.

Nocturine
Effects
Narcotic (0.5 units per second)
Deals 2 Poison per unit when more than 60u.
Causes stuttering for 1 seconds per unit.

Makes you feel very tired and unable to stand up. Basically, it's bone hurting juice.
Seems to be powdery.

Pyrotechnics

Ethanol
Effects
Poison (0.5 units per second)
Deals 2 Caustic per unit when more than 5u.

A simple alcohol, makes you drunk if consumed, flammable.
Seems to be strong-smelling.

Napalm
Effects
Poison (0.5 units per second)
Deals 2 Heat per unit.
Makes flames more vicious.

It's just a little flammable.
Seems to be soapy.

Thermite
Effects
Poison (0.5 units per second)
Deals 4 Heat per unit.

A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. It'll slowly inflict burn damage to anybody dumb enough to ingest it, but can't be ignited inside inside said dumb person.
Seems to be grainy.

Foaming agent

Makes foam such as that's required in metal foam grenades.
Seems to be foamy.

CLF3
Recipes

Effects

Causes an explosion.
Effects
Poison (0.5 units per second)
Deals 2 Heat per unit.
Makes flames more vicious.
Warms you up by 6000 thermal units.

You really, REALLY don't want to get this shit anywhere near you.
Seems to be blazing.

Welding fuel
Effects
Poison (0.5 units per second)
Deals 2 Poison per unit.
Makes flames more vicious.

Used by welders to weld.
Seems to be oily.

Phlogiston
Effects
Poison (0.5 units per second)
Deals 6 Heat per unit.
Makes flames more vicious.
Warms you up by 6000 thermal units.

Catches you on fire and makes you ignite.
Seems to be burning.

Fluorosurfactant

A perfluoronated sulfonic acid that forms a foam when mixed with water.
Seems to be opaque.

Toxins

Unstable mutagen
Effects
Poison (0.5 units per second)
Deals 6 Radiation per unit.

Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
Seems to be glowing.

Histamine
Effects
Poison (0.5 units per second)
10% chance to deal 4 Brute per unit.
Deals 4 Brute, 4 Airloss, and 4 Toxin per unit when more than 30u.

Histamine's effects become more dangerous depending on the dosage amount. They range from mildly annoying to incredibly lethal.
Seems to be abrasive.

Polytrinic acid
Effects
Poison (0.5 units per second)
Deals 4 Caustic per unit.

An extremely corrosive chemical substance. The slightest touch of it will melt off most masks and headgear, and it deals extreme damage to anyone who comes directly into contact with it.
Seems to be strong-smelling.

Mindbreaker toxin

A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD.
Seems to be opaque.

Theobromine
Effects
Poison (0.5 units per second)
Deals 8 Poison per unit when more than 1u, and metabolized by Animal organs.

Theobromine is a bitter alkaloid of the cacao plant found in chocolate, and some other foods.
Seems to be grainy.

Buzzochloric Bees
Effects
Poison (0.5 units per second)
Deals 4 Poison, and 4 Piercing per unit.

Liquid bees. Oh god it's LIQUID BEES NO-
Seems to be buzzy.

Lexorin
Effects
Poison (0.5 units per second)
Deals 14 Airloss per unit.

Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. Dexalin and Dexalin Plus will both remove it, however.
Seems to be pungent.

Licoxide
Effects
Poison (0.5 units per second)

It looks... electrifying.
Seems to be electric.

Sulfuric acid
Effects
Poison (0.5 units per second)
Deals 4 Poison per unit.

A highly corrosive, oily, colorless liquid.
Seems to be oily.

Heartbreaker toxin
Effects
Poison (0.5 units per second)
Deals 8 Asphyxiation per unit.

A hallucinogenic compound that is illegal under space law. A synthetic drug derived from Mindbreaker toxin, it blocks some neurological signals to the respiratory system which causes choking.
Seems to be strong-smelling.

Amatoxin
Effects
Poison (0.5 units per second)
Deals 12 Poison per unit.

A potent toxin found in some mushrooms.
Seems to be nondescript.

Fluorosulfuric acid
Effects
Poison (0.5 units per second)
Deals 4 Caustic per unit.

An extremely corrosive chemical substance.
Seems to be strong-smelling.

Toxin
Effects
Poison (0.5 units per second)
Deals 4 Poison per unit.

A Toxic chemical.
Seems to be opaque.

Foods

Rice

Hard, small white grains.
Seems to be chewy.
Satiates hunger.

BBQ sauce

Hand wipes not included.
Seems to be gloopy.

Ketchup

Made from pureed tomatoes and flavored with spices.
Seems to be tangy.

Table salt

Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
Seems to be grainy.
Satiates thirst.
Satiates hunger.

Soy sauce

A salty soy-based flavoring.
Seems to be salty.
Satiates thirst.
Satiates hunger.

Universal enzyme

Used in cooking various dishes.
Seems to be chalky.
Satiates hunger.

Vitamin
Effects
Food (0.5 units per second)
50% chance to heal 1 Brute, and 1 Burn per unit.
Reduces bleeding.

Found in healthy, complete meals.
Seems to be chalky.
Satiates hunger.

Oats

Used for a variety of tasty purposes.
Seems to be coarse.
Satiates hunger.

Horseradish sauce

Smelly horseradish sauce.
Seems to be overpowering.

Frostoil

Leaves the tongue numb in its passage.
Seems to be cold.

Vinegar

Often used to flavor food.
Seems to be sour.
Satiates hunger.

Protein
Effects
Food (0.5 units per second)
50% chance to heal 0.8 Brute per unit.

Found in certain meals, good for bodily health.
Seems to be clumpy.
Satiates hunger.

Nutriment

All the vitamins, minerals, and carbohydrates the body needs in pure form.
Seems to be opaque.
Satiates hunger.

Hotsauce

Burns so good.
Seems to be spicy.

Corn oil

Corn oil, A delicious oil used in cooking. Made from corn.
Seems to be oily.

Astrotame

The sweetness of a thousand sugars but none of the calories.
Seems to be sugary.

Olive oil

Viscous and fragrant.
Seems to be oily.
Satiates hunger.

Flour

Used for baking.
Seems to be powdery.
Satiates hunger.

Black pepper

Often used to flavor food or make people sneeze.
Seems to be grainy.
Satiates hunger.

Sugar

Tasty spacey sugar!
Seems to be sweet.
Satiates hunger.

Egg

Used for baking.
Seems to be mucus-like.
Satiates hunger.

Oil

Used by chefs to cook.
Seems to be oily.

Botanical

Left-4-zed

A cocktail of mutagenic compounds, which cause plant life to become highly unstable.
Seems to be heterogeneous.

Diethylamine
Effects
Poison (0.5 units per second)
Deals 2 Caustic per unit.

A very potent fertilizer.
Seems to be strong-smelling.

Weed killer

A mixture that targets weeds.
Seems to be bubbling.

Robust harvest

Plant-enhancing hormones, good for increasing potency.
Seems to be robust.

EZ nutrient

Give your plants some of those EZ nutrients!
Seems to be thick.

Ammonia
Effects
Poison (0.5 units per second)
Deals 2 Caustic per unit.

An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine
Seems to be pungent.

Plant-B-gone

A harmful toxic mixture to kill plantlife. Do not ingest!
Seems to be bubbling.

Pest killer

A mixture that targets pests.
Seems to be bubbling.

Biological

Slime

You thought this was gradient blood at first, but you were mistaken.
Seems to be viscous.
Satiates hunger.

Blood

I hope this is ketchup.
Seems to be ferrous.
Satiates thirst.

Other

Carpetium
Effects
Poison (0.5 units per second)

A mystical chemical, usually outsourced from the Clown Planet, that covers everything it touches in carpet.
Seems to be fibrous.

Oxygen
Effects
Gas (0.5 units per second)

An oxidizing, colorless gas.
Seems to be gaseous.

Nitrogen
Effects
Gas (0.5 units per second)

A colorless, odorless unreactive gas. Highly stable.
Seems to be gaseous.

Ground Bee

Bee grounds. Gross.
Seems to be bee guts.

Bleach
Effects
Poison (0.5 units per second)
Deals 6 Poison per unit.

Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
Seems to be strong-smelling.

Space lube

Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
Seems to be shiny.

Space cleaner

This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Seems to be lemony fresh.

Saxoite

Smells like jazz.
Seems to be ground brass.

Vent crud
Effects
Poison (0.5 units per second)
Deals 4 Poison per unit.

A jet black substance found in poorly maintained ventilation systems.
Seems to be sticky.

Carbon dioxide
Effects
Gas (0.5 units per second)
Deals 0.4 Poison per unit when more than 0.5u.

You have genuinely no idea what this is.
Seems to be odorless.

Poison berry juice
Effects
Drink (0.5 units per second)

Poison (0.5 units per second)

Deals 2 Poison per unit.

A surprisingly tasty juice blended from various kinds of very deadly and toxic berries.
Seems to be sickly.
Satiates thirst.

Ice

Frozen water.
Seems to be frosty.

Capsaicin Oil
Effects
Poison (0.5 units per second)
Deals 1 Caustic per unit.
Deals 2 Caustic per unit when more than 5u.

Capsaicin Oil is the ingredient found in different types of hot peppers.
Seems to be oily.

Tritium
Effects
Gas (0.5 units per second)
Deals 2 Radiation per unit.

Poison (0.5 units per second)

Deals 6 Radiation per unit.

Radioactive space-magic pixie dust.
Seems to be ionizing.

Corpium
Effects
Poison (0.5 units per second)
Deals 2 Cellular per unit.

A Syndicate cocktail, carefully harvested from various sources. You wouldn't want this inside of you.
Seems to be necrotic.

Fiber

A raw material, usually extracted from wool or other fabric products.
Seems to be fibrous.

Phenol

An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
Seems to be acidic.

Acetone

A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Seems to be acidic.

Plasma
Effects
Gas (0.5 units per second)
Deals 2 Poison per unit.

Poison (0.5 units per second)

Deals 6 Poison per unit.
Removes 2 inaprovaline.

Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
Seems to be gaseous.

Reactions

CreateVeganCakeBatter
CreateCakeBatter
Smoke

Effects

Produces smoke.
Foam

Effects

Produces foam.
CreateDough
AluminiumMetalFoam
IronMetalFoam
ChlorineTrifluoride

Effects

Causes an explosion.
PotassiumExplosion

Effects

Causes an explosion.