Chemistry
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This page is unmaintained. While it will still update automatically, missing reagent effects will not be patched. Refer to the in-game version, which is 100% up to date and maintained. |
In SS14, most chemistry is done in the chemist's lab, sitting at a chemical dispenser. For info on how best to use these chemicals, refer to the medical guide.
Chemical Dispenser
Elements
A colorless liquid that humans need in order to survive.
Seems to be translucent.
Satiates thirst.
A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Seems to be reasonably metallic.
- Deals 4 Radiation per unit.
A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Seems to be glowing.
- Deals 4 Poison per unit.
A silver metal which is liquid at room temperature. It's highly toxic to humans.
Seems to be shiny.
A silvery-white alkali metal. Highly reactive in its pure form.
Seems to be metallic.
A highly toxic pale yellow gas. Extremely reactive.
Seems to be gaseous.
- Unknown effect: ModifyBloodLevel. Ask /tmp/moony#0029 for help.
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Seems to be metallic.
A yellow-green gas which is toxic to humans.
Seems to be gaseous.
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Seems to be shiny.
Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Seems to be metallic.
Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Seems to be dark brown.
A reactive metal used in pyrotechnics and weapons.
Seems to be powdery.
A black, crystalline solid.
Seems to be crystalline.
A light, flammable gas.
Seems to be gaseous.
A silver, soft, non-magnetic, and ductile metal.
Seems to be metallic.
- Deals 4 Radiation per unit.
A grey metallic chemical element in the actinide series, weakly radioactive.
Seems to be metallic.
A soft, shiny grey metal. Even more reactive than lithium.
Seems to be shiny.
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Seems to be metallic.
A yellow, crystalline solid.
Seems to be powdery.
A hard and brittle crystalline solid with a blue-grey color.
Seems to be crystalline.
Medicine
- Deals 4 Heat per unit when more than 16u.
- cause jittering when more than 20u.
- Heals 6 Caustic per unit.
- Causes vomitting.
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.
- Heals 10 Caustic per unit.
A powerful anti-caustic medicine derived from plants.
Seems to be milky.
- induce sentience in the target when more than 5u.
A mysterious chemical which is able to make any non-sentient creature sentient.
Seems to be enigmatic.
- Heals 6 Toxin and deals 1 Brute per unit when less than 30u.
- Heals 2 Toxin and deals 6 Brute per unit when more than 30u.
- Adds 0.5 ultravasculine when more than 1u histamine present.
- Removes 1 histamine when more than 1u histamine present.
Rapidly flushes toxins from the body, but places some stress on the veins. Do not overdose.
Seems to be thick and grainy.
- Heals 6 Radiation and deals 1 Brute per unit.
A slightly unstable medication used for the most extreme case of radiation poisoning. Lowers radiation level at over twice the rate Hyronalin does and will heal toxin damage at the same time. Deals very minor brute damage to the patient over time, but the patient's body will typically out-regenerate it easily.
Seems to be cloudy.
- Causes vomitting.
Induces vomiting. Useful for stopping a poisoning that isn't done metabolizing.
Seems to be inky.
- Deals 1 Cellular per unit.
A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.
Seems to be opaque.
- Deals 1 Poison per unit.
A difficult to procure chemical used in the reversal of the zombification process. Tastes like death.
Seems to be acrid.
- Unknown effect: ResetNarcolepsy. Ask /tmp/moony#0029 for help.
A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Seems to be glowing.
- Reduces stun time by 0.75 seconds per unit.
- Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
- Removes 2 lexorin.
- Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
- Removes 1 epinephrine when more than 1u lexorin present.
- 10% chance to add 4 histamine when more than 1u lexorin present.
- Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.
Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.
- Reduces bleeding.
- Deals 6 Bloodloss per unit when more than 15u.
A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.
- Heals 4 Brute per unit.
- Deals 1 Asphyxiation, and 3 Poison per unit when more than 15u.
- cause jittering when more than 15u.
- Causes vomitting.
Alcohol (0.5 units per second)
- Causes drunkness.
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. In the case of bleeding (internal or external), bicaridine will slow down the bleeding heavily. If the dosage exceeds the overdose limit, it'll stop it outright.
Seems to be opaque.
- Heals 10 Asphyxiation per unit.
- Reduces bleeding.
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.
- Heals 0.66 Heat, 0.66 Shock, and 0.66 Cold per unit.
Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Seems to be strong-smelling.
Satiates thirst.
- Heals 3 Heat, 3 Shock, and 3 Cold per unit.
- Deals 2 Asphyxiation, and 4 Cold per unit when more than 10u.
- cause jittering when more than 10u.
An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.
- Reduces bleeding.
Pulped banana peels have some effectiveness against bleeding.
Seems to be pulpy.
- Heals 4 Toxin, 4 Burn, 4 Airloss, and 4 Brute per unit.
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because knowing the secrets of its production would render most commercial pharmaceuticals obsolete.
Seems to be soothing.
- Heals 8 Poison per unit.
- Removes 3 amatoxin when more than 1u amatoxin present.
A natual antitoxin with particular effectiveness against amatoxin.
Seems to be starry.
- cause jittering.
- Causes stuttering for 2 seconds per unit.
- Unknown effect: ResetNarcolepsy. Ask /tmp/moony#0029 for help.
An unstable medicine derived from desoxyephedrine. With the main effects of desoxyephedrine neutralized, it may be useful for something else.
Seems to be shiny.
- Deals 4 Brute per unit when more than 20u.
- cause jittering when more than 20u.
- Heals 2 Poison per unit.
- Causes vomitting.
Alcohol (0.5 units per second)
- Causes drunkness.
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.
- Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.
A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.
- Heals 2 Asphyxiation, and 1 Bloodloss per unit.
- Deals 6 Asphyxiation, and 2 Cold per unit when more than 20u.
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful.
Seems to be opaque.
Causes weight loss upon consumption.
Seems to be oily.
Satiates hunger.
- cause jittering.
- Deals 6 Poison per unit when more than 30u.
- Causes vomitting.
- 30% chance to deal 1 Heat per unit.
- .
- Causes stuttering for 2 seconds per unit.
- Unknown effect: Emote. Ask /tmp/moony#0029 for help.
A potent drug that prevents pressure damage. Causes extreme pain and jittering. Very poisonous when overdosed.
Seems to be viscous.
- Causes stuttering for 2 seconds per unit.
Alcohol (0.5 units per second)
- Causes drunkness.
Causes confusion and dizziness. This is essential to make Spaceacillin.
Seems to be fizzy.
- .
- Heals 1 Poison per unit.
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.
- Heals 2 Radiation per unit.
- Causes vomitting.
- cause jittering when more than 30u.
- Deals 4 Heat per unit when more than 30u.
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.
- Removes 3 histamine.
- Reduces jittering time by 3 seconds per unit.
- Heals 6 Poison per unit.
Rapidly purges the body of histamine and reduces jitteriness.
Seems to be chalky.
- Heals 8 Brute, 12 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.
Seems to be fizzy.
- Heals 8 Cold per unit.
- Warms you up by 100000 thermal units when below 293.15k.
- Cools you down by 10000 thermal units when above 293.15k.
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.
Seems to be pungent.
- Heals damage to the eyes.
Heals eye damage.
Seems to be translucent.
- Heals 2 Cellular and deals 2 Radiation per unit.
- Causes vomitting.
Used in the treatment of cancer. Causes moderate radiation poisoning.
Seems to be acrid.
- Deals 6 Poison per unit.
- Reduces stun time by 3 seconds per unit.
- .
- Reduces knockdown time by 3 seconds per unit.
Toxic, but treats hallucinations, drowsiness & halves the duration of paralysis, stuns and knockdowns. One unit is enough to treat hallucinations; two units is deadly.
Seems to be pungent.
- Heals 7 Asphyxiation, and 6 Bloodloss per unit.
- Removes 3 lexorin when more than 1u lexorin present.
- Deals 10 Asphyxiation, and 6 Cold per unit when more than 25u.
Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.
Narcotics
- Deals 4 Poison per unit.
- .
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- Causes vomitting.
- Causes drunkness.
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage.
Seems to be acrid.
Dangerous and highly addictive.
Seems to be strong-smelling.
- Unknown effect: ResetNarcolepsy. Ask /tmp/moony#0029 for help.
Narcotic (0.5 units per second)
- Deals 4 Poison, and 4 Asphyxiation per unit when more than 20u.
- cause jittering.
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- Reduces stun time by 1 seconds per unit.
- Reduces knockdown time by 1 seconds per unit.
Increases stun resistance and movement speed, giving you hand cramps. Overdose deals toxin damage and inhibits breathing.
Seems to be powdery.
- when more than 20u.
Makes you unable to see while metabolizing.
Seems to be milky.
- .
Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than in it's natural form and can be used to numb chronic pain in patients.
Seems to be skunky.
- .
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Seems to be syrupy.
- .
The main psychoactive compound in cannabis.
Seems to be crystalline.
- Deals 2 Poison per unit when more than 60u.
- when more than 8u nocturine present.
Makes you feel very tired and unable to stand up. Basically, it's bone hurting juice.
Seems to be powdery.
- Unknown effect: ResetNarcolepsy. Ask /tmp/moony#0029 for help.
Poison (0.5 units per second)
- Deals 1.5 Poison per unit.
- Deals 4 Poison, and 4 Asphyxiation per unit when more than 30u.
Narcotic (0.5 units per second)
- Causes stuttering for 2 seconds per unit.
- cause jittering.
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- Reduces stun time by 3 seconds per unit.
- Reduces knockdown time by 3 seconds per unit.
Desoxyephedrine is a potent stimulant with dangerous side-effects if too much is consumed.
Seems to be translucent.
- .
Makes you unable to talk while metabolizing.
Seems to be syrupy.
- Unknown effect: ResetNarcolepsy. Ask /tmp/moony#0029 for help.
- Heals 5 Brute, and 5 Burn per unit.
Narcotic (0.2 units per second)
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- Deals 5 Poison per unit when more than 80u.
- Reduces knockdown time by 3 seconds per unit.
- Reduces stun time by 3 seconds per unit.
A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Seems to be energizing.
Satiates thirst.
Satiates hunger.
- Removes 3 chloral hydrate when more than 1u chloral hydrate present.
- Unknown effect: ResetNarcolepsy. Ask /tmp/moony#0029 for help.
- Heals 16 Brute, and 16 Burn per unit when more than 10u.
- Removes 3 lexorin when more than 1u lexorin present.
Narcotic (0.25 units per second)
- Deals 32 Poison per unit when more than 60u.
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- cause jittering when less than 10u.
- Reduces stun time by 6 seconds per unit when more than 10u.
- Reduces knockdown time by 6 seconds per unit when more than 10u.
- Causes stuttering for 2 seconds per unit when less than 10u.
- when more than 10u.
- Unknown effect: Electrocute. Ask /tmp/moony#0029 for help.
- Deals 4 Poison per unit when more than 10u.
A prototype version of the Stimulant chemical mixture. Usage grants virtual immunity to stun weaponry, rapid tissue regeneration, extreme running speed by reducing lactic acid buildup, and a general feeling of euphoria. Side effects may include extreme levels of anticoagulation, tunnel vision, extreme toxin buildup in the bloodstream, and rapid liver death. Do not give to animals.
Seems to be exhilarating.
Satiates thirst.
Satiates hunger.
Pyrotechnics
- Causes drunkness.
Poison (0.5 units per second)
- Deals 2 Poison per unit when more than 5u, and not metabolized by Dwarf organs.
- Deals 0.4 Poison per unit when more than 5u, and metabolized by Dwarf organs.
- Causes vomitting.
- Heals 2 Brute per unit when more than 5u, and metabolized by Dwarf organs.
A simple alcohol, makes you drunk if consumed, flammable.
Seems to be strong-smelling.
- Deals 2 Heat per unit.
- Makes flames more vicious.
It's just a little flammable.
Seems to be soapy.
Makes foam such as that's required in metal foam grenades.
Seems to be foamy.
Effects
- Causes an explosion.
- Deals 2 Heat per unit.
- Makes flames more vicious.
- Warms you up by 6000 thermal units.
You really, REALLY don't want to get this shit anywhere near you.
Seems to be blazing.
- Deals 2 Poison per unit.
- Makes flames more vicious.
Used by welders to weld.
Seems to be oily.
- Deals 4 Heat per unit.
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. It'll slowly inflict burn damage to anybody dumb enough to ingest it, but can't be ignited inside inside said dumb person.
Seems to be grainy.
Effects
- Unknown effect: CreateGas. Ask /tmp/moony#0029 for help.
- Deals 6 Heat per unit.
- Makes flames more vicious.
- Warms you up by 6000 thermal units.
Catches you on fire and makes you ignite.
Seems to be burning.
A perfluoronated sulfonic acid that forms a foam when mixed with water.
Seems to be opaque.
Toxins
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- when more than 15u chloral hydrate present.
- Deals 3 Poison per unit when more than 20u chloral hydrate present.
In low doses, makes you drowsy. In higher doses, puts you to sleep. Overdoses deal toxin damage.
Seems to be nondescript.
- Deals 6 Radiation per unit.
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
Seems to be glowing.
- 10% chance to deal 4 Brute per unit.
- Deals 4 Brute, 4 Airloss, and 4 Toxin per unit when more than 45u.
Histamine's effects become more dangerous depending on the dosage amount. They range from mildly annoying to incredibly lethal.
Seems to be abrasive.
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD.
Seems to be opaque.
- Deals 8 Poison per unit.
Toxic secretions of a space carp. Causes a painful burning sensation.
Seems to be exotic smelling.
- Deals 8 Poison per unit when more than 1u, and metabolized by Animal organs.
- Causes vomitting.
Theobromine is a bitter alkaloid of the cacao plant found in chocolate, and some other foods.
Seems to be grainy.
- Deals 14 Airloss per unit.
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. Dexalin and Dexalin Plus will both remove it, however.
Seems to be pungent.
- Unknown effect: Electrocute. Ask /tmp/moony#0029 for help.
It looks... electrifying.
Seems to be electric.
- Deals 4 Caustic per unit.
A highly corrosive, oily, colorless liquid.
Seems to be oily.
- Deals 4 Poison, and 4 Piercing per unit.
Liquid bees. Oh god it's LIQUID BEES NO-
Seems to be buzzy.
- Deals 12 Poison per unit.
A potent toxin found in some mushrooms.
Seems to be nondescript.
- Deals 2 Poison per unit.
Often found in dark, humid places or on old bread.
Seems to be fuzzy.
- Deals 4 Caustic per unit.
An extremely corrosive chemical substance.
Seems to be strong-smelling.
- Deals 8 Poison per unit.
A toxic chemical.
Seems to be opaque.
- Deals 4 Caustic per unit.
An extremely corrosive chemical substance. The slightest touch of it will melt off most masks and headgear, and it deals extreme damage to anyone who comes directly into contact with it.
Seems to be strong-smelling.
- Deals 4 Asphyxiation per unit.
A hallucinogenic compound that is illegal under space law. A synthetic drug derived from Mindbreaker toxin, it blocks some neurological signals to the respiratory system which causes choking.
Seems to be strong-smelling.
Foods
All the vitamins, minerals, and carbohydrates the body needs in pure form.
Seems to be opaque.
Satiates hunger.
- Adds 0.4 sugar.
- Adds 0.1 nutriment.
Hard, small white grains.
Seems to be chewy.
Corn oil, A delicious oil used in cooking. Made from corn.
Seems to be oily.
Made from pureed tomatoes and flavored with spices.
Seems to be tangy.
Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
Seems to be grainy.
Satiates thirst.
Satiates hunger.
So-called Russian dressing, popular among Space Americans.
Seems to be saucey.
Burns so good.
Seems to be spicy.
- 50% chance to heal 0.8 Brute per unit.
- Unknown effect: ModifyBloodLevel. Ask /tmp/moony#0029 for help.
Found in certain meals, good for bodily health.
Seems to be clumpy.
Satiates hunger.
- Adds 0.4 sugar.
- Adds 0.1 nutriment.
Used for baking.
Seems to be powdery.
Satiates thirst.
A salty soy-based flavoring.
Seems to be salty.
Satiates thirst.
Satiates hunger.
Used in cooking various dishes.
Seems to be chalky.
A basic salad dressing made with oil, vinegar and seasoning.
Seems to be sour.
- 50% chance to heal 1 Brute, and 1 Burn per unit.
- Reduces bleeding.
Found in healthy, complete meals.
Seems to be chalky.
Satiates hunger.
- Adds 0.1 nutriment.
Used for baking.
Seems to be powdery.
Satiates thirst.
- Adds 0.2 sugar.
- Adds 0.3 nutriment.
Used for a variety of tasty purposes.
Seems to be coarse.
Smelly horseradish sauce.
Seems to be overpowering.
Leaves the tongue numb in its passage.
Seems to be cold.
The sweetness of a thousand sugars but none of the calories.
Seems to be sugary.
- Adds 0.4 water.
- Adds 0.1 vitamin.
- Causes vomitting.
Often used to flavor food.
Seems to be sour.
Often used to flavor food or make people sneeze.
Seems to be grainy.
Tasty spacey sugar!
Seems to be sweet.
Satiates hunger.
Hand wipes not included.
Seems to be gloopy.
Creamy sauce, made from oil, egg, and some (edible) acid.
Seems to be thick.
- Adds 0.5 protein.
Used for baking.
Seems to be mucus-like.
Used by chefs to cook.
Seems to be oily.
- Adds 0.75 nutriment.
Viscous and fragrant.
Seems to be oily.
Botanical
- Deals 2 Poison per unit when metabolized by Plant organs.
A cocktail of mutagenic compounds, which cause plant life to become highly unstable.
Seems to be heterogeneous.
Satiates hunger.
- Deals 2 Caustic per unit.
A very potent fertilizer.
Seems to be strong-smelling.
- Deals 8 Poison per unit when metabolized by Plant organs.
A mixture that targets weeds.
Seems to be bubbling.
- Heals 6 Slash, 4 Poison, 6 Blunt, and 6 Piercing per unit when metabolized by Plant organs.
Plant-enhancing hormones, good for increasing potency.
Seems to be robust.
Give your plants some of those EZ nutrients!
Seems to be thick.
Satiates hunger.
- Deals 2 Caustic per unit.
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine
Seems to be pungent.
- Deals 6 Poison per unit when metabolized by Plant organs.
A mixture that targets pests.
Seems to be bubbling.
- Heals 8 Poison and deals 2 Slash, 4 Blunt, and 2 Piercing per unit when metabolized by Plant organs.
A harmful toxic mixture to kill plantlife. Do not ingest!
Seems to be bubbling.
Biological
Doesn't taste like blueberry juice.
Seems to be ferrous.
Satiates thirst.
You thought this was gradient blood at first, but you were mistaken.
Seems to be viscous.
Satiates hunger.
Medicine (0.5 units per second)
- Heals 10 Brute, 10 Bloodloss, 4 Toxin, and 10 Burn per unit.
An extremely potent regenerative chemical, perfected by space fauna evolution. Produced in the dragon's digestive system, it is seen as an exotic commodity due to the gargantuan effort of hunting for it.
Seems to be roaring.
Satiates thirst.
I hope this is ketchup.
Seems to be ferrous.
Satiates thirst.
Other
- Removes 3 carpotoxin when more than 1u carpotoxin present.
A mystical chemical, usually outsourced from the Clown Planet, that covers everything it touches in carpet.
Seems to be fibrous.
- Unknown effect: MovespeedModifier. Ask /tmp/moony#0029 for help.
- Deals 0.5 Poison per unit when more than 3.5u nitrous oxide present, and not metabolized by Slime organs.
- when more than 1.8u nitrous oxide present, and not metabolized by Slime organs.
You know how everything seems funnier when you're tired? Well...
Seems to be gaseous.
- Deals 1.2 Poison per unit when more than 1u, and metabolized by Animal organs.
A toxin found in bananium. Causes severe honking and internal bleeding, may also cause the patient to mutate.
Seems to be pungent.
- Deals 0.5 Poison per unit when not metabolized by Rat organs, and more than 1u miasma present.
- Causes vomitting.
- Heals 6 Slash, 8 Blunt, and 6 Piercing per unit when metabolized by Rat organs, and more than 1u miasma present.
Uh oh, stinky!
Seems to be gaseous.
Bee grounds. Gross.
Seems to be bee guts.
- Deals 6 Poison per unit.
Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
Seems to be strong-smelling.
A light grey powdery residue
Seems to be powdery.
- Deals 4 Poison per unit when metabolized by Human organs.
- Adds 0.5 protein when metabolized by Animal organs.
This is very risky for the stomachs of softer lifeforms to digest.
Seems to be clumpy.
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
Seems to be shiny.
- Heals 2 Poison per unit.
- Unknown effect: ChemCleanBloodstream. Ask /tmp/moony#0029 for help.
A black, porous solid
Seems to be porous.
Smells like jazz.
Seems to be ground brass.
- Deals 4 Poison per unit.
A jet black substance found in poorly maintained ventilation systems.
Seems to be sticky.
- Warms you up by 250 thermal units.
- Deals 2 Caustic per unit when more than 5u.
Food (0.5 units per second)
- Adds 0.75 nutriment.
Capsaicin Oil is the ingredient found in different types of hot peppers.
Seems to be oily.
A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
Seems to be powdery.
- when more than 1u frezon present.
- Causes drunkness.
- Deals 0.02 Cellular per unit when more than 0.5u frezon present.
A highly effective coolant.. and hallucinogenic.
Seems to be gaseous.
Poison (0.5 units per second)
- Deals 2 Poison per unit.
A surprisingly tasty juice blended from various kinds of very deadly and toxic berries.
Seems to be sickly.
Satiates thirst.
Frozen water.
Seems to be frosty.
- .
A psychiatric drug which prevents the patient from directly harming anyone.
Seems to be soothing.
- Unknown effect: Oxygenate. Ask /tmp/moony#0029 for help.
- Unknown effect: Oxygenate. Ask /tmp/moony#0029 for help.
- Unknown effect: ModifyLungGas. Ask /tmp/moony#0029 for help.
- Unknown effect: ModifyLungGas. Ask /tmp/moony#0029 for help.
A colorless, odorless unreactive gas. Highly stable.
Seems to be gaseous.
- Deals 1.2 Poison per unit when more than 1u, and metabolized by Animal organs.
An organosulfur compound found in alliums like garlic, onions, and related plants.
Seems to be pungent.
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Seems to be lemony fresh.
- Deals 2 Radiation per unit.
Poison (0.5 units per second)
- Deals 6 Radiation per unit.
Radioactive space-magic pixie dust.
Seems to be ionizing.
- Deals 2 Cellular per unit.
A Syndicate cocktail, carefully harvested from various sources. You wouldn't want this inside of you.
Seems to be necrotic.
- Unknown effect: Oxygenate. Ask /tmp/moony#0029 for help.
- Deals 0.4 Poison per unit when not metabolized by Plant organs, and more than 0.5u.
You have genuinely no idea what this is.
Seems to be odorless.
A raw material, usually extracted from wool or other fabric products.
Seems to be fibrous.
An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
Seems to be acidic.
A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Seems to be acidic.
- Unknown effect: Oxygenate. Ask /tmp/moony#0029 for help.
- Unknown effect: Oxygenate. Ask /tmp/moony#0029 for help.
- Unknown effect: Oxygenate. Ask /tmp/moony#0029 for help.
- Unknown effect: Oxygenate. Ask /tmp/moony#0029 for help.
- Unknown effect: ModifyLungGas. Ask /tmp/moony#0029 for help.
An oxidizing, colorless gas.
Seems to be gaseous.
- .
- .
Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
Seems to be sticky.
- Deals 2 Poison per unit.
Poison (0.5 units per second)
- Deals 6 Poison per unit.
- Removes 2 inaprovaline.
Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
Seems to be gaseous.
Reactions
Effects
- Unknown effect: AreaReactionEffect. Ask /tmp/moony#0029 for help.
Effects
- Unknown effect: AreaReactionEffect. Ask /tmp/moony#0029 for help.
Effects
- Unknown effect: AreaReactionEffect. Ask /tmp/moony#0029 for help.
Effects
- Unknown effect: AreaReactionEffect. Ask /tmp/moony#0029 for help.
Effects
- Causes an explosion.
Effects
- Unknown effect: CreateGas. Ask /tmp/moony#0029 for help.
Effects
- Causes an explosion.