User:Apologist/Removals/Chemicals: Difference between revisions

From Space Station 14 Wiki
(Improve chemical list)
(Improve formatting and add more reagents)
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=== Chemicals ===
=== Functional Chemicals ===
{| class="wikitable"
{| class="wikitable"
|+ List of chemicals
|+ List of chemicals
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! Name !! Sources !! Effects !! Description
! Name !! Sources !! Effects !! Description
|-
|-
| <span id="reagent_Acetone">[[File:Beaker.png|16px|middle]] Acetone </span>||
| <span id="reagent_Amatoxin">[[File:Beaker.png|16px|middle]] Amatoxin </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
{| class="wikitable"
|-
|-
! Produces !! Reactants
! Condition !! Effect
|-
|-
| Acetone (2) || [[#reagent_Oil|Oil]] (1), WeldingFuel (1), Oxygen (1)
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 12/u Poison damage<br/>
|}
|}
||
|| A deadly toxin found in some mushrooms, primarily fly amanita. Small dosages can be lethal.
This reagent has no effects.
|| A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
|-
| <span id="reagent_Aluminium">[[File:Industrial Dispenser.png|16px|middle]] Aluminium </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
||
This reagent has no effects.
|| A silver, soft, non-magnetic, and ductile metal.
|-
|-
| <span id="reagent_Ambuzol">[[File:Beaker.png|16px|middle]] Ambuzol </span>||
| <span id="reagent_Ambuzol">[[File:Beaker.png|16px|middle]] Ambuzol </span>||
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! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Ambuzol (4) || [[#reagent_Dylovene|Dylovene]] (1), Ammonia (1), Blood (2)
| Ambuzol (4) || [[#reagent_Dylovene|Dylovene]] (1), [[#reagent_Ammonia|Ammonia]] (1), Blood (2)
|}
|}
||
||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|>= 10u<br>
|style="background-color: #9EFF9E; color: #000000"|>= 10u<br>
|style="background-color: #9EFF9E; "| Cure Zombie infection
|style="background-color: #9EFF9E; color: #000000"| Cure Zombie infection
|}
|}
|| A highly engineered substance able to halt the progression of a zombie infection.
|| A highly engineered substance able to halt the progression of a zombie infection.
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|>= 5u<br>
|style="background-color: #9EFF9E; color: #000000"|>= 5u<br>
|style="background-color: #9EFF9E; "| Cure and Innoculate against Zombie infection
|style="background-color: #9EFF9E; color: #000000"| Cure and Innoculate against Zombie infection
|}
|}
|| Further engineered with the blood of the infected, inoculates the living against the infection.
|| Further engineered with the blood of the infected, inoculates the living against the infection.
|-
| <span id="reagent_Ammonia">[[File:Beaker.png|16px|middle]] Ammonia </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Ammonia (4) || [[#reagent_Hydrogen|Hydrogen]] (3), [[#reagent_Nitrogen|Nitrogen]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 2/u Caustic damage<br/>
|}
||
|-
|-
| <span id="reagent_Arithrazine">[[File:Beaker.png|16px|middle]] Arithrazine </span>||
| <span id="reagent_Arithrazine">[[File:Beaker.png|16px|middle]] Arithrazine </span>||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Deals 0.5/u Brute damage
|style="background-color: inherit; color: inherit"| Deals 1/u Brute damage<br/>Heals 6/u Radiation damage<br/>
Heals 3/u Radiation damage
 
|}
|}
|| A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
|| A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 2/u Caustic damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Caustic damage<br/>
 
|}
|}
|| A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
|| A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
|-
| <span id="reagent_Ash">[[File:Beaker.png|16px|middle]] Ash </span>||
This reagent cannot be sourced by standard means.
||
This reagent has no effects.
|| A light grey powdery residue
|-
|-
| <span id="reagent_Barozine">[[File:Beaker.png|16px|middle]] Barozine </span>||
| <span id="reagent_Barozine">[[File:Beaker.png|16px|middle]] Barozine </span>||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 0.5/u Heat damage
|style="background-color: #EE8888; color: #000000"| Deals 1/u Heat damage<br/>
 
|-
|-
|style="background-color: #EE8888; "|>= 30u<br>
|style="background-color: #EE8888; color: #000000"|>= 30u<br>
|style="background-color: #EE8888; "| Deals 3/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 6/u Poison damage<br/>
 
|-
|-
|style="background-color: inherit; "|>= 30u<br>
|style="background-color: inherit; color: inherit"|>= 30u<br>
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| PressureImmunity (PressureImmunity)
|style="background-color: inherit; color: inherit"| PressureImmunity (PressureImmunity)
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stutter (StutteringAccent)
|style="background-color: inherit; color: inherit"| Stutter (StutteringAccent)
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Emote Scream
|style="background-color: inherit; color: inherit"| Emote Scream
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| barozine-effect-skin-burning
|style="background-color: inherit; color: inherit"| barozine-effect-skin-burning
barozine-effect-muscle-contract
barozine-effect-muscle-contract
|}
|}
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 2/u Brute damage
|style="background-color: #9EFF9E; color: #000000"| Heals 4/u Brute damage<br/>
 
|-
|-
|style="background-color: #EE8888; "|>= 15u<br>
|style="background-color: #EE8888; color: #000000"|>= 15u<br>
|style="background-color: #EE8888; "| Deals 0.5/u Asphyxiation damage
|style="background-color: #EE8888; color: #000000"| Deals 1/u Asphyxiation damage<br/>Deals 3/u Poison damage<br/>
Deals 1.5/u Poison damage
 
|-
|-
|style="background-color: inherit; "|>= 30u<br>
|style="background-color: inherit; color: inherit"|>= 30u<br>
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|-
|-
|style="background-color: inherit; "|>= 15u<br>
|style="background-color: inherit; color: inherit"|>= 15u<br>
|style="background-color: inherit; "| Jitter
|style="background-color: inherit; color: inherit"| Jitter
|}
|}
|| An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
|| An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
|-
|-
| <span id="reagent_Carbon">[[File:Industrial Dispenser.png|16px|middle]] Carbon </span>||
| <span id="reagent_Bleach">[[File:Beaker.png|16px|middle]] Bleach </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Bleach (5) || [[#reagent_Table+salt|Table+salt]] (2), [[#reagent_Space+cleaner|Space+cleaner]] (2), [[#reagent_Oxygen|Oxygen]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 4/u Poison damage<br/>Deals 4/u Caustic damage<br/>
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| generic-reagent-effect-burning-insides
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Emote Scream
|}
|| Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
|-
| <span id="reagent_Bungotoxin">[[File:Beaker.png|16px|middle]] Bungotoxin </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 3.6/u Poison damage<br/>
|}
|| A moderately slow-acting poison found within the pit of the bungo fruit.
|-
| <span id="reagent_Carbon+dioxide">[[File:Beaker.png|16px|middle]] Carbon dioxide </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|Plant<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: #EE8888; color: #000000"|Plant<br>>= 0.5u<br>
|style="background-color: #EE8888; color: #000000"| Deals 0.4/u Poison damage<br/>
|}
|| You have genuinely no idea what this is.
|-
| <span id="reagent_Carpotoxin">[[File:Beaker.png|16px|middle]] Carpotoxin </span>||
This reagent cannot be sourced by standard means.
||
||
This reagent has no effects.
{| class="wikitable"
|| A black, crystalline solid.
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 8/u Poison damage<br/>
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| generic-reagent-effect-burning-insides
|}
|| A highly toxic reagent found in space carps. Causes a painful burning sensation.
|-
|-
| <span id="reagent_Charcoal">[[File:Beaker.png|16px|middle]] Charcoal </span>||
| <span id="reagent_Charcoal">[[File:Beaker.png|16px|middle]] Charcoal </span>||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 1/u Poison damage
|style="background-color: #9EFF9E; color: #000000"| Heals 2/u Poison damage<br/>
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "|
|style="background-color: inherit; color: inherit"|
|}
|}
|| A black, porous solid
|| A black, porous solid
|-
| <span id="reagent_Chloral+hydrate">[[File:Beaker.png|16px|middle]] Chloral hydrate </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Chloral hydrate (1) || [[#reagent_Chlorine|Chlorine]] (3), [[#reagent_Ethanol|Ethanol]] (1), Water (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Walk speed: 0.65x<br/>Sprint speed: 0.65x
|-
|style="background-color: inherit; color: inherit"|ChloralHydrate >= 15u<br>
|style="background-color: inherit; color: inherit"| ForcedSleep (ForcedSleeping)
|-
|style="background-color: #EE8888; color: #000000"|ChloralHydrate >= 20u<br>
|style="background-color: #EE8888; color: #000000"| Deals 3/u Poison damage<br/>
|}
|| A sedative and hypnotic chemical. Commonly used to put other people to sleep, whether they want to or not.
|-
|-
| <span id="reagent_Chlorine">[[File:Industrial Dispenser.png|16px|middle]] Chlorine </span>||
| <span id="reagent_Chlorine">[[File:Industrial Dispenser.png|16px|middle]] Chlorine </span>||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 2/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Poison damage<br/>
 
|}
|}
|| A yellow-green gas which is toxic to humans.
|| A yellow-green gas which is toxic to humans.
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! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Cognizine (1) || CarpoToxin (1), [[#reagent_Siderlac|Siderlac]] (1), [[#reagent_Acetone|Acetone]] (1)
| Cognizine (1) || [[#reagent_Carpotoxin|Carpotoxin]] (1), [[#reagent_Siderlac|Siderlac]] (1), [[#reagent_Acetone|Acetone]] (1)
|}
|}
||
||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|>= 5u<br>
|style="background-color: inherit; color: inherit"|>= 5u<br>
|style="background-color: inherit; "| Make object sentient
|style="background-color: inherit; color: inherit"| Make object sentient
|}
|}
|| A mysterious chemical which is able to make any non-sentient creature sentient.
|| A mysterious chemical which is able to make any non-sentient creature sentient.
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 0.1/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 0.2/u Poison damage<br/>
 
|}
|}
|| A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
|| A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
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! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Cryoxadone (3) || [[#reagent_Dexalin|Dexalin]] (1), Water (1), Oxygen (1)
| Cryoxadone (3) || [[#reagent_Dexalin|Dexalin]] (1), Water (1), [[#reagent_Oxygen|Oxygen]] (1)
|}
|}
||
||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|<= 150K<br>
|style="background-color: #9EFF9E; color: #000000"|<= 150K<br>
|style="background-color: #9EFF9E; "| Heals 6/u Airloss damage
|style="background-color: #9EFF9E; color: #000000"| Heals 12/u Airloss damage<br/>Heals 8/u Brute damage<br/>Heals 12/u Burn damage<br/>Heals 8/u Toxin damage<br/>
Heals 4/u Brute damage
Heals 6/u Burn damage
Heals 4/u Toxin damage
 
|}
|}
|| Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 150K.
|| Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 150K.
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! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Cryptobiolin (3) || [[#reagent_Potassium|Potassium]] (1), Oxygen (1), Sugar (1)
| Cryptobiolin (3) || [[#reagent_Potassium|Potassium]] (1), [[#reagent_Oxygen|Oxygen]] (1), Sugar (1)
|}
|}
||
||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stutter (ScrambledAccent)
|style="background-color: inherit; color: inherit"| Stutter (ScrambledAccent)
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Drunk
|style="background-color: inherit; color: inherit"| Drunk
|}
|}
|| Causes confusion and dizziness. This is essential to make Spaceacillin.
|| Causes confusion and dizziness. This is essential to make Spaceacillin.
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! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Dermaline (3) || [[#reagent_Kelotane|Kelotane]] (1), Oxygen (1), [[#reagent_Phosphorus|Phosphorus]] (1)
| Dermaline (3) || [[#reagent_Kelotane|Kelotane]] (1), [[#reagent_Oxygen|Oxygen]] (1), [[#reagent_Phosphorus|Phosphorus]] (1)
|}
|}
||
||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 1.5/u Heat damage
|style="background-color: #9EFF9E; color: #000000"| Heals 3/u Heat damage<br/>Heals 3/u Shock damage<br/>Heals 3/u Cold damage<br/>
Heals 1.5/u Shock damage
Heals 1.5/u Cold damage
 
|-
|-
|style="background-color: #EE8888; "|>= 10u<br>
|style="background-color: #EE8888; color: #000000"|>= 10u<br>
|style="background-color: #EE8888; "| Deals 1/u Asphyxiation damage
|style="background-color: #EE8888; color: #000000"| Deals 2/u Asphyxiation damage<br/>Deals 4/u Cold damage<br/>
Deals 2/u Cold damage
 
|-
|-
|style="background-color: inherit; "|>= 10u<br>
|style="background-color: inherit; color: inherit"|>= 10u<br>
|style="background-color: inherit; "| Jitter
|style="background-color: inherit; color: inherit"| Jitter
|}
|}
|| An advanced chemical that is more effective at treating burn damage than kelotane.
|| An advanced chemical that is more effective at treating burn damage than kelotane.
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 0.75/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 1.5/u Poison damage<br/>
 
|-
|-
|style="background-color: #EE8888; "|>= 30u<br>
|style="background-color: #EE8888; color: #000000"|>= 30u<br>
|style="background-color: #EE8888; "| Deals 2/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Poison damage<br/>Deals 4/u Asphyxiation damage<br/>
Deals 2/u Asphyxiation damage
 
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Walk speed: 1.35x
|style="background-color: #9EFF9E; color: #000000"| Walk speed: 1.35x<br/>Sprint speed: 1.35x
Sprint speed: 1.35x
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stutter (StutteringAccent)
|style="background-color: inherit; color: inherit"| Stutter (StutteringAccent)
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stun for 3 seconds
|style="background-color: inherit; color: inherit"| Stun for 3 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| KnockedDown for 3 seconds
|style="background-color: inherit; color: inherit"| KnockedDown for 3 seconds
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "|
|style="background-color: inherit; color: inherit"|
|}
|}
|| A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy.
|| A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy.
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! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Dexalin (3) || Oxygen (2), Plasma (1, catalyst)
| Dexalin (3) || [[#reagent_Oxygen|Oxygen]] (2), [[#reagent_Plasma|Plasma]] (1, catalyst)
|}
|}
||
||
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 1/u Asphyxiation damage
|style="background-color: #9EFF9E; color: #000000"| Heals 2/u Asphyxiation damage<br/>Heals 1/u Bloodloss damage<br/>
Heals 0.5/u Bloodloss damage
 
|-
|-
|style="background-color: #EE8888; "|>= 20u<br>
|style="background-color: #EE8888; color: #000000"|>= 20u<br>
|style="background-color: #EE8888; "| Deals 3/u Asphyxiation damage
|style="background-color: #EE8888; color: #000000"| Deals 6/u Asphyxiation damage<br/>Deals 2/u Cold damage<br/>
Deals 1/u Cold damage
 
|}
|}
|| Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
|| Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
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! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 3.5/u Asphyxiation damage
|style="background-color: #9EFF9E; color: #000000"| Heals 7/u Asphyxiation damage<br/>Heals 6/u Bloodloss damage<br/>
Heals 3/u Bloodloss damage
 
|-
|-
|style="background-color: inherit; "|Lexorin >= 1u<br>
|style="background-color: inherit; color: inherit"|Lexorin >= 1u<br>
|style="background-color: inherit; "| Lexorin: -3
|style="background-color: inherit; color: inherit"| Lexorin: -3
|-
|-
|style="background-color: #EE8888; "|>= 25u<br>
|style="background-color: #EE8888; color: #000000"|>= 25u<br>
|style="background-color: #EE8888; "| Deals 5/u Asphyxiation damage
|style="background-color: #EE8888; color: #000000"| Deals 10/u Asphyxiation damage<br/>Deals 6/u Cold damage<br/>
Deals 3/u Cold damage
 
|}
|}
|| Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
|| Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
|-
| <span id="reagent_Diethylamine">[[File:Beaker.png|16px|middle]] Diethylamine </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Diethylamine (2) || [[#reagent_Ammonia|Ammonia]] (1), [[#reagent_Ethanol|Ethanol]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 2/u Caustic damage<br/>
|}
||
|-
|-
| <span id="reagent_Diphenhydramine">[[File:Beaker.png|16px|middle]] Diphenhydramine </span>||
| <span id="reagent_Diphenhydramine">[[File:Beaker.png|16px|middle]] Diphenhydramine </span>||
Line 392: Line 465:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Histamine: -3
|style="background-color: inherit; color: inherit"| Histamine: -3
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Jitter for 3 seconds
|style="background-color: inherit; color: inherit"| Jitter for 3 seconds
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 3/u Poison damage
|style="background-color: #9EFF9E; color: #000000"| Heals 6/u Poison damage<br/>
 
|}
|}
|| Rapidly purges the body of histamine and reduces jitteriness.
|| Rapidly purges the body of histamine and reduces jitteriness.
Line 416: Line 488:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|>= 5u<br>
|style="background-color: inherit; color: inherit"|>= 5u<br>
|style="background-color: inherit; "|
|style="background-color: inherit; color: inherit"|
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| ethyloxyephedrine-effect-feeling-awake
|style="background-color: inherit; color: inherit"| ethyloxyephedrine-effect-feeling-awake
ethyloxyephedrine-effect-clear-mind
ethyloxyephedrine-effect-clear-mind
|}
|}
Line 430: Line 502:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Doxarubixadone (2) || [[#reagent_Cryoxadone|Cryoxadone]] (1), UnstableMutagen (1)
| Doxarubixadone (2) || [[#reagent_Cryoxadone|Cryoxadone]] (1), [[#reagent_Unstable+mutagen|Unstable+mutagen]] (1)
|}
|}
||
||
Line 437: Line 509:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|<= 150K<br>
|style="background-color: #9EFF9E; color: #000000"|<= 150K<br>
|style="background-color: #9EFF9E; "| Heals 2/u Cellular damage
|style="background-color: #9EFF9E; color: #000000"| Heals 4/u Cellular damage<br/>
 
|}
|}
|| A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals.
|| A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals.
Line 448: Line 519:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Dylovene (3) || [[#reagent_Silicon|Silicon]] (1), Nitrogen (1), [[#reagent_Potassium|Potassium]] (1)
| Dylovene (3) || [[#reagent_Silicon|Silicon]] (1), [[#reagent_Nitrogen|Nitrogen]] (1), [[#reagent_Potassium|Potassium]] (1)
|}
|}
||
||
Line 455: Line 526:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 1/u Poison damage
|style="background-color: #9EFF9E; color: #000000"| Heals 2/u Poison damage<br/>
 
|-
|-
|style="background-color: #EE8888; "|>= 20u<br>
|style="background-color: #EE8888; color: #000000"|>= 20u<br>
|style="background-color: #EE8888; "| Deals 2/u Brute damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Brute damage<br/>
 
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "| Jitter
|style="background-color: inherit; color: inherit"| Jitter
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "| generic-reagent-effect-nauseous
|style="background-color: inherit; color: inherit"| generic-reagent-effect-nauseous
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|-
|-
|style="background-color: inherit; "|>= 15u<br>
|style="background-color: inherit; color: inherit"|>= 15u<br>
|style="background-color: inherit; "| Drunk
|style="background-color: inherit; color: inherit"| Drunk
|}
|}
|| A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
|| A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Line 482: Line 551:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Ephedrine (4) || [[#reagent_Oil|Oil]] (1), [[#reagent_Hydrogen|Hydrogen]] (1), Sugar (1), Diethylamine (1)
| Ephedrine (4) || [[#reagent_Oil|Oil]] (1), [[#reagent_Hydrogen|Hydrogen]] (1), Sugar (1), [[#reagent_Diethylamine|Diethylamine]] (1)
|}
|}
||
||
Line 489: Line 558:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Walk speed: 1.25x
|style="background-color: #9EFF9E; color: #000000"| Walk speed: 1.25x<br/>Sprint speed: 1.25x
Sprint speed: 1.25x
|-
|-
|style="background-color: #EE8888; "|>= 20u<br>
|style="background-color: #EE8888; color: #000000"|>= 20u<br>
|style="background-color: #EE8888; "| Deals 2/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Poison damage<br/>Deals 4/u Asphyxiation damage<br/>
Deals 2/u Asphyxiation damage
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stun for 1 seconds
|style="background-color: inherit; color: inherit"| Stun for 1 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| KnockedDown for 1 seconds
|style="background-color: inherit; color: inherit"| KnockedDown for 1 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| ephedrine-effect-tight-pain
|style="background-color: inherit; color: inherit"| ephedrine-effect-tight-pain
ephedrine-effect-heart-pounds
ephedrine-effect-heart-pounds
|-
|-
|style="background-color: inherit; "|>= 30u<br>
|style="background-color: inherit; color: inherit"|>= 30u<br>
|style="background-color: inherit; "|
|style="background-color: inherit; color: inherit"|
|}
|}
|| A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
|| A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
Line 518: Line 584:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Epinephrine (5) || [[#reagent_Phenol|Phenol]] (1), [[#reagent_Acetone|Acetone]] (1), Oxygen (1), [[#reagent_Chlorine|Chlorine]] (1), [[#reagent_Hydrogen|Hydrogen]] (1)
| Epinephrine (5) || [[#reagent_Phenol|Phenol]] (1), [[#reagent_Acetone|Acetone]] (1), [[#reagent_Oxygen|Oxygen]] (1), [[#reagent_Chlorine|Chlorine]] (1), [[#reagent_Hydrogen|Hydrogen]] (1)
|}
|}
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
Line 526: Line 592:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|Critical<br>>= 0u <= 20u<br>
|style="background-color: #9EFF9E; color: #000000"|Critical<br>>= 0u <= 20u<br>
|style="background-color: #9EFF9E; "| Heals 0.5/u Brute damage
|style="background-color: #9EFF9E; color: #000000"| Heals 1/u Brute damage<br/>Heals 1/u Burn damage<br/>Heals 6/u Asphyxiation damage<br/>Heals 1/u Poison damage<br/>
Heals 0.5/u Burn damage
Heals 3/u Asphyxiation damage
Heals 0.5/u Poison damage
 
|-
|-
|style="background-color: #EE8888; "|>= 20u<br>
|style="background-color: #EE8888; color: #000000"|>= 20u<br>
|style="background-color: #EE8888; "| Deals 1/u Asphyxiation damage
|style="background-color: #EE8888; color: #000000"| Deals 2/u Asphyxiation damage<br/>Deals 2/u Poison damage<br/>
Deals 1/u Poison damage
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Lexorin: -2
|style="background-color: inherit; color: inherit"| Lexorin: -2
|-
|-
|style="background-color: inherit; "|Lexorin >= 1u<br>
|style="background-color: inherit; color: inherit"|Lexorin >= 1u<br>
|style="background-color: inherit; "| Epinephrine: -1
|style="background-color: inherit; color: inherit"| Epinephrine: -1
|-
|-
|style="background-color: inherit; "|Lexorin >= 1u<br>
|style="background-color: inherit; color: inherit"|Lexorin >= 1u<br>
|style="background-color: inherit; "| Histamine: 4
|style="background-color: inherit; color: inherit"| Histamine: 4
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stun for 0.75 seconds
|style="background-color: inherit; color: inherit"| Stun for 0.75 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| KnockedDown for 0.75 seconds
|style="background-color: inherit; color: inherit"| KnockedDown for 0.75 seconds
|}
|}
|| An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
|| An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
Line 567: Line 627:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stutter (StutteringAccent)
|style="background-color: inherit; color: inherit"| Stutter (StutteringAccent)
|-
|-
|style="background-color: inherit; "|>= 10u<br>
|style="background-color: inherit; color: inherit"|>= 10u<br>
|style="background-color: inherit; "|
|style="background-color: inherit; color: inherit"|
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| ethyloxyephedrine-effect-feeling-awake
|style="background-color: inherit; color: inherit"| ethyloxyephedrine-effect-feeling-awake
ethyloxyephedrine-effect-clear-mind
ethyloxyephedrine-effect-clear-mind
|}
|}
Line 584: Line 644:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Ethylredoxrazine (3) || Oxygen (1), [[#reagent_Dylovene|Dylovene]] (1), [[#reagent_Carbon|Carbon]] (1)
| Ethylredoxrazine (3) || [[#reagent_Oxygen|Oxygen]] (1), [[#reagent_Dylovene|Dylovene]] (1), [[#reagent_Carbon|Carbon]] (1)
|}
|}
||
||
Line 591: Line 651:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Drunk for 2 seconds
|style="background-color: inherit; color: inherit"| Drunk for 2 seconds
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 0.5/u Poison damage
|style="background-color: #9EFF9E; color: #000000"| Heals 1/u Poison damage<br/>
 
|}
|}
|| Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
|| Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
|-
| <span id="reagent_EZNutrient">[[File:Beaker.png|16px|middle]] EZNutrient </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| EZNutrient (3) || [[#reagent_Nitrogen|Nitrogen]] (1), [[#reagent_Phosphorus|Phosphorus]] (1), [[#reagent_Potassium|Potassium]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|Plant<br>
|style="background-color: inherit; color: inherit"| Increases hunger by 0
|}
||
|-
| <span id="reagent_Ferrochromic+acid">[[File:Beaker.png|16px|middle]] Ferrochromic acid </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Reduces thirst by 1.5
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 5/u Heat damage<br/>Deals 2/u Caustic damage<br/>
|}
|| A mildy corrosive solution, unable of causing severe danger unless ingested.
|-
|-
| <span id="reagent_Fluorine">[[File:Industrial Dispenser.png|16px|middle]] Fluorine </span>||
| <span id="reagent_Fluorine">[[File:Industrial Dispenser.png|16px|middle]] Fluorine </span>||
Line 607: Line 698:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 0.5/u Caustic damage
|style="background-color: #EE8888; color: #000000"| Deals 1/u Caustic damage<br/>Deals 1/u Poison damage<br/>
Deals 0.5/u Poison damage
 
|}
|}
|| A highly toxic pale yellow gas. Extremely reactive.
|| A highly toxic pale yellow gas. Extremely reactive.
|-
|-
| <span id="reagent_Gold">[[File:Beaker.png|16px|middle]] Gold </span>||
| <span id="reagent_Fluorosulfuric+acid">[[File:Beaker.png|16px|middle]] Fluorosulfuric acid </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Fluorosulfuric acid (4) || [[#reagent_Fluorine|Fluorine]] (1), [[#reagent_Hydrogen|Hydrogen]] (1), [[#reagent_Potassium|Potassium]] (1), [[#reagent_Sulfuric+acid|Sulfuric+acid]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 16/u Caustic damage<br/>
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| generic-reagent-effect-burning-insides
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Emote Scream
|}
|| A highly corrosive chemical, capable of leaving quite a mark on your skin.
|-
| <span id="reagent_Frezon">[[File:Beaker.png|16px|middle]] Frezon </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|Frezon >= 0.5u<br>
|style="background-color: #EE8888; color: #000000"| Deals 0.02/u Cellular damage<br/>
|-
|style="background-color: inherit; color: inherit"|Frezon >= 1u<br>
|style="background-color: inherit; color: inherit"| SeeingRainbows (SeeingRainbows) for 5 seconds
|-
|style="background-color: inherit; color: inherit"|Frezon >= 1u<br>
|style="background-color: inherit; color: inherit"| Drunk
|-
|style="background-color: inherit; color: inherit"|Frezon >= 0.5u<br>
|style="background-color: inherit; color: inherit"| frezon-lungs-cold
|-
|style="background-color: inherit; color: inherit"|Frezon >= 1u<br>
|style="background-color: inherit; color: inherit"| frezon-euphoric
|}
|| A highly effective coolant.. and hallucinogenic.
|-
| <span id="reagent_Heartbreaker+toxin">[[File:Beaker.png|16px|middle]] Heartbreaker toxin </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Heartbreaker toxin (2) || [[#reagent_Dexalin+plus|Dexalin+plus]] (1), [[#reagent_Mindbreaker+toxin|Mindbreaker+toxin]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 4/u Asphyxiation damage<br/>
|}
|| A hallucinogenic compound derived from mindbreaker toxin. it blocks neurological signals to the respiratory system, causing asphyxiation.
|-
| <span id="reagent_Histamine">[[File:Beaker.png|16px|middle]] Histamine </span>||
This reagent cannot be sourced by standard means.
This reagent cannot be sourced by standard means.
||
||
This reagent has no effects.
{| class="wikitable"
|| Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 4/u Brute damage<br/>
|-
|style="background-color: #EE8888; color: #000000"|>= 45u<br>
|style="background-color: #EE8888; color: #000000"| Deals 4/u Brute damage<br/>Deals 4/u Toxin damage<br/>Deals 4/u Airloss damage<br/>
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| histamine-effect-light-itchiness
|-
|style="background-color: inherit; color: inherit"|>= 45u<br>
|style="background-color: inherit; color: inherit"| histamine-effect-heavy-itchiness
|}
|| A chemical caused by allergenics reacting with antibodies. Lethal at large quantities.
|-
|-
| <span id="reagent_Hydrogen">[[File:Industrial Dispenser.png|16px|middle]] Hydrogen </span>||
| <span id="reagent_Honk">[[File:Beaker.png|16px|middle]] Honk </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
This reagent cannot be sourced by standard means.
||
||
This reagent has no effects.
{| class="wikitable"
|| A light, flammable gas.
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|>= 1u<br>Animal<br>
|style="background-color: #EE8888; color: #000000"| Deals 0.12/u Poison damage<br/>
|}
|| A toxin found in bananium. Causes severe honking and internal bleeding, may also cause the patient to mutate.
|-
|-
| <span id="reagent_Hyronalin">[[File:Beaker.png|16px|middle]] Hyronalin </span>||
| <span id="reagent_Hyronalin">[[File:Beaker.png|16px|middle]] Hyronalin </span>||
Line 638: Line 812:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 1/u Radiation damage
|style="background-color: #9EFF9E; color: #000000"| Heals 2/u Radiation damage<br/>
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|-
|-
|style="background-color: #EE8888; "|>= 30u<br>
|style="background-color: #EE8888; color: #000000"|>= 30u<br>
|style="background-color: #EE8888; "| Deals 2/u Heat damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Heat damage<br/>
 
|-
|-
|style="background-color: inherit; "|>= 30u<br>
|style="background-color: inherit; color: inherit"|>= 30u<br>
|style="background-color: inherit; "| Jitter
|style="background-color: inherit; color: inherit"| Jitter
|}
|}
|| A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
|| A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
Line 659: Line 831:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Impedrezene (1) || [[#reagent_Mercury|Mercury]] (1), Oxygen (1), Water (1)
| Impedrezene (1) || [[#reagent_Mercury|Mercury]] (1), [[#reagent_Oxygen|Oxygen]] (1), Water (1)
|}
|}
||
||
Line 666: Line 838:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Walk speed: 0.65x
|style="background-color: #EE8888; color: #000000"| Walk speed: 0.65x<br/>Sprint speed: 0.65x
Sprint speed: 0.65x
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 2/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Poison damage<br/>
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| SeeingRainbows (SeeingRainbows) for 10 seconds
|style="background-color: inherit; color: inherit"| SeeingRainbows (SeeingRainbows) for 10 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Drunk
|style="background-color: inherit; color: inherit"| Drunk
|}
|}
|| A narcotic that impedes one's ability by slowing down the higher brain cell functions.
|| A narcotic that impedes one's ability by slowing down the higher brain cell functions.
Line 690: Line 860:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Inaprovaline (3) || Oxygen (1), [[#reagent_Carbon|Carbon]] (1), Sugar (1)
| Inaprovaline (3) || [[#reagent_Oxygen|Oxygen]] (1), [[#reagent_Carbon|Carbon]] (1), Sugar (1)
|}
|}
||
||
Line 697: Line 867:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|Critical<br>
|style="background-color: #9EFF9E; color: #000000"|Critical<br>
|style="background-color: #9EFF9E; "| Heals 5/u Asphyxiation damage
|style="background-color: #9EFF9E; color: #000000"| Heals 10/u Asphyxiation damage<br/>
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Bleed -0.25
|style="background-color: inherit; color: inherit"| Bleed -0.25
|}
|}
|| Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
|| Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
|-
| <span id="reagent_Iodine">[[File:Industrial Dispenser.png|16px|middle]] Iodine </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
||
This reagent has no effects.
|| Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
|-
|-
| <span id="reagent_Ipecac">[[File:Beaker.png|16px|middle]] Ipecac </span>||
| <span id="reagent_Ipecac">[[File:Beaker.png|16px|middle]] Ipecac </span>||
Line 717: Line 880:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Ipecac (2) || [[#reagent_Potassium|Potassium]] (1), Nitrogen (1), Ammonia (1)
| Ipecac (2) || [[#reagent_Potassium|Potassium]] (1), [[#reagent_Nitrogen|Nitrogen]] (1), [[#reagent_Ammonia|Ammonia]] (1)
|}
|}
||
||
Line 724: Line 887:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|}
|}
|| A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
|| A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
Line 736: Line 899:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "|
|style="background-color: inherit; color: inherit"|
|}
|}
|| A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
|| A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Line 753: Line 916:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 0.33/u Heat damage
|style="background-color: #9EFF9E; color: #000000"| Heals 0.66/u Heat damage<br/>Heals 0.66/u Shock damage<br/>Heals 0.66/u Cold damage<br/>
Heals 0.33/u Shock damage
Heals 0.33/u Cold damage
 
|-
|-
|style="background-color: inherit; "|>= 30u<br>
|style="background-color: inherit; color: inherit"|>= 30u<br>
|style="background-color: inherit; "| Reduces thirst by 10
|style="background-color: inherit; color: inherit"| Reduces thirst by 10
|-
|-
|style="background-color: inherit; "|>= 25u<br>
|style="background-color: inherit; color: inherit"|>= 25u<br>
|style="background-color: inherit; "| generic-reagent-effect-nauseous
|style="background-color: inherit; color: inherit"| generic-reagent-effect-nauseous
generic-reagent-effect-thirsty
generic-reagent-effect-thirsty
generic-reagent-effect-parched
generic-reagent-effect-parched
|}
|}
|| Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
|| Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
|-
| <span id="reagent_Lead">[[File:Beaker.png|16px|middle]] Lead </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 1.2/u Poison damage<br/>
|}
|| A slow-acting but incredibly lethal toxin found in steel, albiet in trace amounts. Tasteless.
|-
| <span id="reagent_Left4Zed">[[File:Beaker.png|16px|middle]] Left4Zed </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Left4Zed (1) || [[#reagent_EZNutrient|EZNutrient]] (1), [[#reagent_Radium|Radium]] (1, catalyst)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|Plant<br>
|style="background-color: inherit; color: inherit"| Increases hunger by 0
|-
|style="background-color: #EE8888; color: #000000"|Plant<br>
|style="background-color: #EE8888; color: #000000"| Deals 2/u Poison damage<br/>
|}
||
|-
|-
| <span id="reagent_Leporazine">[[File:Beaker.png|16px|middle]] Leporazine </span>||
| <span id="reagent_Leporazine">[[File:Beaker.png|16px|middle]] Leporazine </span>||
Line 774: Line 966:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Leporazine (2) || [[#reagent_Silicon|Silicon]] (1), [[#reagent_Copper|Copper]] (1), Plasma (1, catalyst)
| Leporazine (2) || [[#reagent_Silicon|Silicon]] (1), [[#reagent_Copper|Copper]] (1), [[#reagent_Plasma|Plasma]] (1, catalyst)
|}
|}
||
||
Line 781: Line 973:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 4/u Cold damage
|style="background-color: #9EFF9E; color: #000000"| Heals 8/u Cold damage<br/>
 
|-
|-
|style="background-color: inherit; "|<= 293.15K<br>
|style="background-color: inherit; color: inherit"|<= 293.15K<br>
|style="background-color: inherit; "| Increases temperature by 100000K
|style="background-color: inherit; color: inherit"| Increases temperature by 100000K
|-
|-
|style="background-color: inherit; "|>= 293.15K<br>
|style="background-color: inherit; color: inherit"|>= 293.15K<br>
|style="background-color: inherit; "| Decreases temperature by 10000K
|style="background-color: inherit; color: inherit"| Decreases temperature by 10000K
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| leporazine-effect-temperature-adjusting
|style="background-color: inherit; color: inherit"| leporazine-effect-temperature-adjusting
|}
|}
|| A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
|| A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
|-
| <span id="reagent_Lexorin">[[File:Beaker.png|16px|middle]] Lexorin </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Lexorin (2) || [[#reagent_Heartbreaker+toxin|Heartbreaker+toxin]] (1), [[#reagent_Plasma|Plasma]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 14/u Airloss damage<br/>
|}
|| A fast-acting chemical used to asphyxiate people rapidly. Dexalin, dexalin plus and epinephrine will filter it out, however.
|-
|-
| <span id="reagent_Lipozine">[[File:Beaker.png|16px|middle]] Lipozine </span>||
| <span id="reagent_Lipozine">[[File:Beaker.png|16px|middle]] Lipozine </span>||
Line 801: Line 1,009:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Lipozine (3) || TableSalt (1), Ethanol (1), [[#reagent_Radium|Radium]] (1)
| Lipozine (3) || [[#reagent_Table+salt|Table+salt]] (1), [[#reagent_Ethanol|Ethanol]] (1), [[#reagent_Radium|Radium]] (1)
|}
|}
||
||
Line 808: Line 1,016:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Reduces hunger by 1
|style="background-color: inherit; color: inherit"| Reduces hunger by 1
|}
|}
|| A chemical that accelerates metabolism, causing the user to hunger faster.
|| A chemical that accelerates metabolism, causing the user to hunger faster.
Line 820: Line 1,028:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 0.05/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 0.1/u Poison damage<br/>
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Emote Scream
|style="background-color: inherit; color: inherit"| Emote Scream
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Emote Laugh
|style="background-color: inherit; color: inherit"| Emote Laugh
|}
|}
|| A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
|| A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Line 839: Line 1,046:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 1/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 2/u Poison damage<br/>
 
|}
|}
|| A silver metal which is liquid at room temperature. It's highly toxic to humans.
|| A silver metal which is liquid at room temperature. It's highly toxic to humans.
|-
| <span id="reagent_Miasma">[[File:Beaker.png|16px|middle]] Miasma </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|Rat<br>Miasma >= 1u<br>
|style="background-color: #EE8888; color: #000000"| Deals 0.5/u Poison damage<br/>
|-
|style="background-color: inherit; color: inherit"|Rat<br>Miasma >= 0.8u<br>
|style="background-color: inherit; color: inherit"| Vomit reagents
|-
|style="background-color: inherit; color: inherit"|Miasma >= 0.25u<br>
|style="background-color: inherit; color: inherit"| miasma-smell
|-
|style="background-color: #9EFF9E; color: #000000"|Rat<br>Miasma >= 1u<br>
|style="background-color: #9EFF9E; color: #000000"|
|}
|| Uh oh, stinky!
|-
| <span id="reagent_Mold">[[File:Beaker.png|16px|middle]] Mold </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 2/u Poison damage<br/>
|}
|| A fungal growth, often found in dark, humid places or on expired bread. Will cause you to develop a disease if ingested.
|-
|-
| <span id="reagent_Mute+toxin">[[File:Beaker.png|16px|middle]] Mute toxin </span>||
| <span id="reagent_Mute+toxin">[[File:Beaker.png|16px|middle]] Mute toxin </span>||
Line 857: Line 1,096:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Muted (Muted)
|style="background-color: inherit; color: inherit"| Muted (Muted)
|}
|}
|| A thick chemical that coats the vocal cords, making the user unable to speak during metabolization.
|| A thick chemical that coats the vocal cords, making the user unable to speak during metabolization.
|-
|-
| <span id="reagent_Nicotine">[[File:Beaker.png|16px|middle]] Nicotine </span>||
| <span id="reagent_Nitrogen">[[File:Industrial Dispenser.png|16px|middle]] Nitrogen </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 2/u Cold damage<br/>
|-
|style="background-color: inherit; color: inherit"|Vox<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: inherit; color: inherit"|Slime<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: inherit; color: inherit"|Vox<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: inherit; color: inherit"|Slime<br>
|style="background-color: inherit; color: inherit"|
|}
|| A colorless, odorless unreactive gas. Highly stable.
|-
| <span id="reagent_Nitrous+oxide">[[File:Beaker.png|16px|middle]] Nitrous oxide </span>||
This reagent cannot be sourced by standard means.
This reagent cannot be sourced by standard means.
||
||
This reagent has no effects.
{| class="wikitable"
|| Dangerous and highly addictive, but that's what the propaganda says.
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|NitrousOxide >= 0.2u<br>
|style="background-color: inherit; color: inherit"| Emote Laugh
|-
|style="background-color: inherit; color: inherit"|NitrousOxide >= 0.2u<br>
|style="background-color: inherit; color: inherit"| Emote Scream
|-
|style="background-color: inherit; color: inherit"|NitrousOxide >= 0.5u<br>Slime<br>
|style="background-color: inherit; color: inherit"| effect-sleepy
|-
|style="background-color: #EE8888; color: #000000"|NitrousOxide >= 1u<br>Slime<br>
|style="background-color: #EE8888; color: #000000"| Walk speed: 0.65x<br/>Sprint speed: 0.65x
|-
|style="background-color: inherit; color: inherit"|NitrousOxide >= 1.8u<br>Slime<br>
|style="background-color: inherit; color: inherit"| ForcedSleep (ForcedSleeping) for 3 seconds
|-
|style="background-color: #EE8888; color: #000000"|NitrousOxide >= 3.5u<br>Slime<br>
|style="background-color: #EE8888; color: #000000"| Deals 0.5/u Poison damage<br/>
|}
|| You know how everything seems funnier when you're tired? Well...
|-
|-
| <span id="reagent_Nocturine">[[File:Beaker.png|16px|middle]] Nocturine </span>||
| <span id="reagent_Nocturine">[[File:Beaker.png|16px|middle]] Nocturine </span>||
Line 875: Line 1,159:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|Nocturine >= 8u<br>
|style="background-color: inherit; color: inherit"|Nocturine >= 8u<br>
|style="background-color: inherit; "| ForcedSleep (ForcedSleeping)
|style="background-color: inherit; color: inherit"| ForcedSleep (ForcedSleeping)
|}
|}
|| A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town.
|| A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town.
Line 885: Line 1,169:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Norepinephric acid (2) || [[#reagent_Uranium|Uranium]] (2), [[#reagent_Hydrogen|Hydrogen]] (1), Oxygen (1)
| Norepinephric acid (2) || [[#reagent_Uranium|Uranium]] (2), [[#reagent_Hydrogen|Hydrogen]] (1), [[#reagent_Oxygen|Oxygen]] (1)
|}
|}
||
||
Line 892: Line 1,176:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| generic-reagent-effect-burning-eyes
|style="background-color: inherit; color: inherit"| generic-reagent-effect-burning-eyes
generic-reagent-effect-burning-eyes-a-bit
generic-reagent-effect-burning-eyes-a-bit
generic-reagent-effect-tearing-up
generic-reagent-effect-tearing-up
Line 901: Line 1,185:
norepinephricacid-effect-vision-fail
norepinephricacid-effect-vision-fail
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "| norepinephricacid-effect-eye-disconnect
|style="background-color: inherit; color: inherit"| norepinephricacid-effect-eye-disconnect
norepinephricacid-effect-eye-pain
norepinephricacid-effect-eye-pain
norepinephricacid-effect-darkness
norepinephricacid-effect-darkness
norepinephricacid-effect-blindness
norepinephricacid-effect-blindness
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "| TemporaryBlindness (TemporaryBlindness)
|style="background-color: inherit; color: inherit"| TemporaryBlindness (TemporaryBlindness)
|}
|}
|| A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization.
|| A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization.
Line 917: Line 1,201:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Oculine (4) || TableSalt (1), Blood (1), [[#reagent_Carbon|Carbon]] (1), [[#reagent_Hydrogen|Hydrogen]] (1)
| Oculine (4) || [[#reagent_Table+salt|Table+salt]] (1), Blood (1), [[#reagent_Carbon|Carbon]] (1), [[#reagent_Hydrogen|Hydrogen]] (1)
|}
|}
||
||
Line 933: Line 1,217:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 2/u Burn damage
|style="background-color: #9EFF9E; color: #000000"| Heals 4/u Burn damage<br/>Heals 4/u Toxin damage<br/>Heals 4/u Airloss damage<br/>Heals 4/u Brute damage<br/>
Heals 2/u Toxin damage
Heals 2/u Airloss damage
Heals 2/u Brute damage
 
|}
|}
|| A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
|| A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
|-
| <span id="reagent_Oxygen">[[File:Industrial Dispenser.png|16px|middle]] Oxygen </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|Human<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: inherit; color: inherit"|Animal<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: inherit; color: inherit"|Rat<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: inherit; color: inherit"|Plant<br>
|style="background-color: inherit; color: inherit"|
|-
|style="background-color: inherit; color: inherit"|Vox<br>
|style="background-color: inherit; color: inherit"|
|}
|| An oxidizing, colorless gas.
|-
| <span id="reagent_Pax">[[File:Beaker.png|16px|middle]] Pax </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Pax (3) || [[#reagent_Mindbreaker+toxin|Mindbreaker+toxin]] (1), [[#reagent_Synaptizine|Synaptizine]] (1), Water (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Pacified (Pacified)
|}
|| A psychiatric chemical which prevents the patient from directly harming anyone.
|-
| <span id="reagent_PestKiller">[[File:Beaker.png|16px|middle]] PestKiller </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|Plant<br>
|style="background-color: #EE8888; color: #000000"| Deals 6/u Poison damage<br/>
|}
||
|-
|-
| <span id="reagent_Phalanximine">[[File:Beaker.png|16px|middle]] Phalanximine </span>||
| <span id="reagent_Phalanximine">[[File:Beaker.png|16px|middle]] Phalanximine </span>||
Line 947: Line 1,280:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Phalanximine (3) || [[#reagent_Hyronalin|Hyronalin]] (1), Ethanol (1), UnstableMutagen (1)
| Phalanximine (3) || [[#reagent_Hyronalin|Hyronalin]] (1), [[#reagent_Ethanol|Ethanol]] (1), [[#reagent_Unstable+mutagen|Unstable+mutagen]] (1)
|}
|}
||
||
Line 954: Line 1,287:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Heals 1/u Cellular damage
|style="background-color: inherit; color: inherit"| Heals 2/u Cellular damage<br/>Deals 2/u Radiation damage<br/>
Deals 1/u Radiation damage
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|}
|}
|| An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning.
|| An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning.
Line 969: Line 1,300:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Phenol (3) || Oxygen (1), [[#reagent_Hydrogen|Hydrogen]] (1), [[#reagent_Carbon|Carbon]] (1)
| Phenol (3) || [[#reagent_Oxygen|Oxygen]] (1), [[#reagent_Hydrogen|Hydrogen]] (1), [[#reagent_Carbon|Carbon]] (1)
|}
|}
||
||
Line 976: Line 1,307:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 1/u Caustic damage
|style="background-color: #EE8888; color: #000000"| Deals 2/u Caustic damage<br/>Deals 4/u Poison damage<br/>
Deals 2/u Poison damage
 
|}
|}
|| An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
|| An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
|-
|-
| <span id="reagent_Phosphorus">[[File:Industrial Dispenser.png|16px|middle]] Phosphorus </span>||
| <span id="reagent_PlantBGone">[[File:Beaker.png|16px|middle]] PlantBGone </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
{| class="wikitable"
|-
! Produces !! Reactants
|-
| PlantBGone (5) || [[#reagent_Toxin|Toxin]] (1), Water (4)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|Plant<br>
|style="background-color: inherit; color: inherit"| Heals 8/u Poison damage<br/>Deals 4/u Blunt damage<br/>Deals 2/u Slash damage<br/>Deals 2/u Piercing damage<br/>
|}
||
|-
| <span id="reagent_Plasma">[[File:Beaker.png|16px|middle]] Plasma </span>||
This reagent cannot be sourced by standard means.
||
||
This reagent has no effects.
{| class="wikitable"
|| A reactive metal used in pyrotechnics and weapons.
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 6/u Poison damage<br/>
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Inaprovaline: -2
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 2/u Poison damage<br/>
|}
|| Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
|-
| <span id="reagent_Polytrinic+acid">[[File:Beaker.png|16px|middle]] Polytrinic acid </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
|-
| <span id="reagent_Potassium">[[File:Industrial Dispenser.png|16px|middle]] Potassium </span>||
| Polytrinic acid (3) || [[#reagent_Sulfuric+acid|Sulfuric+acid]] (1), [[#reagent_Plasma|Plasma]] (1), [[#reagent_Potassium|Potassium]] (1)
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|}
||
||
This reagent has no effects.
{| class="wikitable"
|| A soft, shiny grey metal. Even more reactive than lithium.
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 22/u Caustic damage<br/>
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| generic-reagent-effect-burning-insides
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Emote Scream
|}
|| An extremely corrosive chemical substance. Severely burns anyone who comes directly into contact with it.
|-
|-
| <span id="reagent_Pulped+banana+peel">[[File:Beaker.png|16px|middle]] Pulped banana peel </span>||
| <span id="reagent_Pulped+banana+peel">[[File:Beaker.png|16px|middle]] Pulped banana peel </span>||
Line 1,002: Line 1,377:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Bleed -0.5
|style="background-color: inherit; color: inherit"| Bleed -0.5
|}
|}
|| Pulped banana peels have some effectiveness against bleeding.
|| Pulped banana peels have some effectiveness against bleeding.
|-
|-
| <span id="reagent_Radium">[[File:Industrial Dispenser.png|16px|middle]] Radium </span>||
| <span id="reagent_RobustHarvest">[[File:Beaker.png|16px|middle]] RobustHarvest </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
{| class="wikitable"
|-
! Produces !! Reactants
|-
| RobustHarvest (1) || [[#reagent_EZNutrient|EZNutrient]] (1), [[#reagent_Sulfuric+acid|Sulfuric+acid]] (1, catalyst)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #9EFF9E; color: #000000"|Plant<br>
|style="background-color: #9EFF9E; color: #000000"| Heals 4/u Poison damage<br/>Heals 6/u Blunt damage<br/>Heals 6/u Slash damage<br/>Heals 6/u Piercing damage<br/>
|-
|style="background-color: #EE8888; color: #000000"|Plant<br>>= 30u<br>
|style="background-color: #EE8888; color: #000000"| Deals 2/u Asphyxiation damage<br/>Deals 4/u Burn damage<br/>Deals 2/u Poison damage<br/>
|-
|style="background-color: inherit; color: inherit"|Plant<br>>= 80u<br>
|style="background-color: inherit; color: inherit"| Polymorph into TreeMorph
|}
||
|-
| <span id="reagent_Romerol">[[File:Beaker.png|16px|middle]] Romerol </span>||
This reagent cannot be sourced by standard means.
||
||
This reagent has no effects.
{| class="wikitable"
|| A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|>= 5u<br>
|style="background-color: #EE8888; color: #000000"| Cause Zombie infection
|}
|| An otherworldly concoction able to bring the undead to life. If untreated, the effects are irreversible and will bring certain doom upon the station. Handle with care.
|-
|-
| <span id="reagent_Saline">[[File:Beaker.png|16px|middle]] Saline </span>||
| <span id="reagent_Saline">[[File:Beaker.png|16px|middle]] Saline </span>||
Line 1,018: Line 1,422:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Saline (5) || Water (4), TableSalt (1)
| Saline (5) || Water (4), [[#reagent_Table+salt|Table+salt]] (1)
|}
|}
||
||
Line 1,025: Line 1,429:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Increases thirst by 6
|style="background-color: inherit; color: inherit"| Increases thirst by 6
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "|
|style="background-color: inherit; color: inherit"|
|}
|}
|| "A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
|| "A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
Line 1,038: Line 1,442:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Siderlac (2) || Aloe (1), [[#reagent_Stellibinin|Stellibinin]] (1)
| Siderlac (2) || [[#reagent_Aloe|Aloe]] (1), [[#reagent_Stellibinin|Stellibinin]] (1)
|}
|}
||
||
Line 1,045: Line 1,449:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 5/u Caustic damage
|style="background-color: #9EFF9E; color: #000000"| Heals 10/u Caustic damage<br/>
 
|}
|}
|| A powerful anti-caustic medicine derived from plants.
|| A powerful anti-caustic medicine derived from plants.
Line 1,063: Line 1,466:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 3/u Caustic damage
|style="background-color: #9EFF9E; color: #000000"| Heals 6/u Caustic damage<br/>
 
|-
|-
|style="background-color: #EE8888; "|>= 16u<br>
|style="background-color: #EE8888; color: #000000"|>= 16u<br>
|style="background-color: #EE8888; "| Deals 2/u Heat damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Heat damage<br/>
 
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "| Jitter
|style="background-color: inherit; color: inherit"| Jitter
|-
|-
|style="background-color: inherit; "|>= 20u<br>
|style="background-color: inherit; color: inherit"|>= 20u<br>
|style="background-color: inherit; "| generic-reagent-effect-nauseous
|style="background-color: inherit; color: inherit"| generic-reagent-effect-nauseous
|-
|-
|style="background-color: inherit; "|>= 30u<br>
|style="background-color: inherit; color: inherit"|>= 30u<br>
|style="background-color: inherit; "| Vomit reagents
|style="background-color: inherit; color: inherit"| Vomit reagents
|}
|}
|| A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids.  Tastes sweet!
|| A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids.  Tastes sweet!
Line 1,089: Line 1,490:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 1.5/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 3/u Poison damage<br/>
 
|}
|}
|| A hard and brittle crystalline solid with a blue-grey color.
|| A hard and brittle crystalline solid with a blue-grey color.
|-
|-
| <span id="reagent_Silver">[[File:Beaker.png|16px|middle]] Silver </span>||
| <span id="reagent_Space+drugs">[[File:Beaker.png|16px|middle]] Space drugs </span>||
This reagent cannot be sourced by standard means.
{| class="wikitable"
||
|-
This reagent has no effects.
! Produces !! Reactants
|| A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
|-
|-
| <span id="reagent_Sodium">[[File:Industrial Dispenser.png|16px|middle]] Sodium </span>||
| Space drugs (3) || [[#reagent_Mercury|Mercury]] (1), Sugar (1), [[#reagent_Lithium|Lithium]] (1)
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|}
||
||
This reagent has no effects.
|| A silvery-white alkali metal. Highly reactive in its pure form.
|-
| <span id="reagent_Sodium+Carbonate">[[File:Beaker.png|16px|middle]] Sodium Carbonate </span>||
{| class="wikitable"
{| class="wikitable"
|-
|-
! Produces !! Reactants
! Condition !! Effect
|-
|-
| Sodium Carbonate (4) || Ammonia (1), TableSalt (1), [[#reagent_Carbon|Carbon]] (1), Oxygen (1)
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| SeeingRainbows (SeeingRainbows) for 5 seconds
|}
|}
||
|| An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
This reagent has no effects.
|| A white, odorless, water-soluble salt that yields an alkaline solution in water.  Also known as soda ash.
|-
|-
| <span id="reagent_Space+drugs">[[File:Beaker.png|16px|middle]] Space drugs </span>||
| <span id="reagent_Space+glue">[[File:Beaker.png|16px|middle]] Space glue </span>||
{| class="wikitable"
{| class="wikitable"
|-
|-
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Space drugs (3) || [[#reagent_Mercury|Mercury]] (1), Sugar (1), [[#reagent_Lithium|Lithium]] (1)
| Space glue (2) || [[#reagent_Space+lube|Space+lube]] (1), Slime (1)
|}
|}
||
||
Line 1,130: Line 1,524:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| SeeingRainbows (SeeingRainbows) for 5 seconds
|style="background-color: inherit; color: inherit"| SeeingRainbows (SeeingRainbows) for 5 seconds
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Muted (Muted) for 5 seconds
|}
|}
|| An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
|| Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
|-
|-
| <span id="reagent_Stellibinin">[[File:Beaker.png|16px|middle]] Stellibinin </span>||
| <span id="reagent_Stellibinin">[[File:Beaker.png|16px|middle]] Stellibinin </span>||
Line 1,142: Line 1,539:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Heals 4/u Poison damage
|style="background-color: #9EFF9E; color: #000000"| Heals 8/u Poison damage<br/>
 
|-
|-
|style="background-color: inherit; "|Amatoxin >= 1u<br>
|style="background-color: inherit; color: inherit"|Amatoxin >= 1u<br>
|style="background-color: inherit; "| Amatoxin: -3
|style="background-color: inherit; color: inherit"| Amatoxin: -3
|}
|}
|| A natual anti-toxin with particular effectiveness against amatoxin.
|| A natual anti-toxin with particular effectiveness against amatoxin.
Line 1,158: Line 1,554:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|None
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; "| Walk speed: 1.3x
|style="background-color: #9EFF9E; color: #000000"| Walk speed: 1.3x<br/>Sprint speed: 1.3x
Sprint speed: 1.3x
|-
|-
|style="background-color: #EE8888; "|>= 80u<br>
|style="background-color: #EE8888; color: #000000"|>= 80u<br>
|style="background-color: #EE8888; "| Deals 1/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 2/u Poison damage<br/>
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stun for 3 seconds
|style="background-color: inherit; color: inherit"| Stun for 3 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| KnockedDown for 3 seconds
|style="background-color: inherit; color: inherit"| KnockedDown for 3 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| StaminaModifier (StaminaModifier) for 3 seconds
|style="background-color: inherit; color: inherit"| StaminaModifier (StaminaModifier) for 3 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Increases hunger by 1
|style="background-color: inherit; color: inherit"| Increases hunger by 1
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Increases thirst by 1
|style="background-color: inherit; color: inherit"| Increases thirst by 1
|-
|-
|style="background-color: #9EFF9E; "|Total Damage >= 70 <= 120<br>
|style="background-color: #9EFF9E; color: #000000"|Total Damage >= 70 <= 120<br>
|style="background-color: #9EFF9E; "| Heals 1/u Burn damage
|style="background-color: #9EFF9E; color: #000000"| Heals 2/u Burn damage<br/>Heals 2/u Brute damage<br/>
Heals 1/u Brute damage
 
|}
|}
|| A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
|| A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Line 1,195: Line 1,587:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 0.1/u Caustic damage
|style="background-color: #EE8888; color: #000000"| Deals 0.2/u Caustic damage<br/>
 
|}
|}
|| A yellow, crystalline solid.
|| A yellow, crystalline solid.
|-
| <span id="reagent_Sulfuric+acid">[[File:Beaker.png|16px|middle]] Sulfuric acid </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Sulfuric acid (3) || [[#reagent_Hydrogen|Hydrogen]] (1), [[#reagent_Sulfur|Sulfur]] (1), [[#reagent_Oxygen|Oxygen]] (2)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 10/u Caustic damage<br/>
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| generic-reagent-effect-burning-insides
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Emote Scream
|}
|| A corrosive chemical. Keep away from your face.
|-
|-
| <span id="reagent_Synaptizine">[[File:Beaker.png|16px|middle]] Synaptizine </span>||
| <span id="reagent_Synaptizine">[[File:Beaker.png|16px|middle]] Synaptizine </span>||
Line 1,213: Line 1,627:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 3/u Poison damage
|style="background-color: #EE8888; color: #000000"| Deals 6/u Poison damage<br/>
 
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Stun for 3 seconds
|style="background-color: inherit; color: inherit"| Stun for 3 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| KnockedDown for 3 seconds
|style="background-color: inherit; color: inherit"| KnockedDown for 3 seconds
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| SeeingRainbows for 15 seconds
|style="background-color: inherit; color: inherit"| SeeingRainbows for 15 seconds
|}
|}
|| A toxic chemical that halves the duration of stuns and knockdowns.
|| A toxic chemical that halves the duration of stuns and knockdowns.
|-
| <span id="reagent_Table+salt">[[File:Beaker.png|16px|middle]] Table salt </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Table salt (2) || [[#reagent_Chlorine|Chlorine]] (1), [[#reagent_Sodium|Sodium]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Reduces thirst by 0.5
|}
|| Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
|-
|-
| <span id="reagent_THC">[[File:Beaker.png|16px|middle]] THC </span>||
| <span id="reagent_THC">[[File:Beaker.png|16px|middle]] THC </span>||
Line 1,235: Line 1,665:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| SeeingRainbows (SeeingRainbows) for 16 seconds
|style="background-color: inherit; color: inherit"| SeeingRainbows (SeeingRainbows) for 16 seconds
|}
|}
|| The main psychoactive compound in cannabis.
|| The main psychoactive compound in cannabis.
Line 1,247: Line 1,677:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| SeeingRainbows (SeeingRainbows) for 16 seconds
|style="background-color: inherit; color: inherit"| SeeingRainbows (SeeingRainbows) for 16 seconds
|}
|}
|| Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than its natural form and can be used to numb chronic pain in patients.
|| Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than its natural form and can be used to numb chronic pain in patients.
|-
| <span id="reagent_The+doctor%27s+delight">[[File:Beaker.png|16px|middle]] The doctor's delight </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| The doctor's delight (6) || Cream (2), JuiceLime (1), JuiceOrange (1), JuiceTomato (1), [[#reagent_Tricordrazine|Tricordrazine]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Increases thirst by 2
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Reduces hunger by 2
|-
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; color: inherit"| Ethanol: 0.05
|-
|style="background-color: #9EFF9E; color: #000000"|None
|style="background-color: #9EFF9E; color: #000000"| Heals 2/u Burn damage<br/>Heals 2/u Brute damage<br/>Heals 2/u Airloss damage<br/>Heals 2/u Toxin damage<br/>
|}
|| A gulp a day keeps the MediBot away. That's probably for the best.
|-
| <span id="reagent_Theobromine">[[File:Beaker.png|16px|middle]] Theobromine </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|>= 1u<br>Animal<br>
|style="background-color: #EE8888; color: #000000"| Deals 0.8/u Poison damage<br/>
|-
|style="background-color: inherit; color: inherit"|>= 3u<br>Animal<br>
|style="background-color: inherit; color: inherit"| Vomit reagents
|}
|| A bitter alkaloid of the cacao plant, commonly found in chocolate. Do not feed to animals.
|-
| <span id="reagent_Toxin">[[File:Industrial Dispenser.png|16px|middle]] Toxin </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 8/u Poison damage<br/>
|}
|| An unsurprisingly toxic chemical. Available at an emagged chem dispenser.
|-
|-
| <span id="reagent_Tranexamic+acid">[[File:Beaker.png|16px|middle]] Tranexamic acid </span>||
| <span id="reagent_Tranexamic+acid">[[File:Beaker.png|16px|middle]] Tranexamic acid </span>||
Line 1,257: Line 1,740:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Tranexamic acid (3) || [[#reagent_Inaprovaline|Inaprovaline]] (1), SulfuricAcid (1), Sugar (1)
| Tranexamic acid (3) || [[#reagent_Inaprovaline|Inaprovaline]] (1), [[#reagent_Sulfuric+acid|Sulfuric+acid]] (1), Sugar (1)
|}
|}
||
||
Line 1,264: Line 1,747:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|None
|style="background-color: inherit; color: inherit"|None
|style="background-color: inherit; "| Bleed -1.5
|style="background-color: inherit; color: inherit"| Bleed -1.5
|-
|-
|style="background-color: #EE8888; "|>= 15u<br>
|style="background-color: #EE8888; color: #000000"|>= 15u<br>
|style="background-color: #EE8888; "| Deals 3/u Bloodloss damage
|style="background-color: #EE8888; color: #000000"| Deals 6/u Bloodloss damage<br/>
 
|}
|}
|| A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
|| A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
Line 1,285: Line 1,767:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #9EFF9E; "|Total Damage <= 50<br>
|style="background-color: #9EFF9E; color: #000000"|Total Damage <= 50<br>
|style="background-color: #9EFF9E; "| Heals 1/u Brute damage
|style="background-color: #9EFF9E; color: #000000"| Heals 2/u Brute damage<br/>Heals 1/u Poison damage<br/>Heals 0.66/u Heat damage<br/>Heals 0.66/u Shock damage<br/>Heals 0.66/u Cold damage<br/>
Heals 0.5/u Poison damage
Heals 0.33/u Heat damage
Heals 0.33/u Shock damage
Heals 0.33/u Cold damage
 
|}
|}
|| A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
|| A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
|-
| <span id="reagent_Tritium">[[File:Beaker.png|16px|middle]] Tritium </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 6/u Radiation damage<br/>
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 2/u Radiation damage<br/>
|}
|| Radioactive space-magic pixie dust.
|-
|-
| <span id="reagent_Ultravasculine">[[File:Industrial Dispenser.png|16px|middle]] Ultravasculine </span>||
| <span id="reagent_Ultravasculine">[[File:Industrial Dispenser.png|16px|middle]] Ultravasculine </span>||
Line 1,300: Line 1,792:
! Produces !! Reactants
! Produces !! Reactants
|-
|-
| Ultravasculine (2) || Histamine (2), Plasma (1, catalyst)
| Ultravasculine (2) || [[#reagent_Histamine|Histamine]] (2), [[#reagent_Plasma|Plasma]] (1, catalyst)
|}
|}
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
Line 1,308: Line 1,800:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: inherit; "|>= 0u <= 30u<br>
|style="background-color: inherit; color: inherit"|>= 0u <= 30u<br>
|style="background-color: inherit; "| Heals 3/u Toxin damage
|style="background-color: inherit; color: inherit"| Heals 6/u Toxin damage<br/>Deals 1/u Brute damage<br/>
Deals 0.5/u Brute damage
 
|-
|-
|style="background-color: inherit; "|>= 30u<br>
|style="background-color: inherit; color: inherit"|>= 30u<br>
|style="background-color: inherit; "| Heals 1/u Toxin damage
|style="background-color: inherit; color: inherit"| Heals 2/u Toxin damage<br/>Deals 6/u Brute damage<br/>
Deals 3/u Brute damage
 
|-
|-
|style="background-color: inherit; "|Histamine >= 1u<br>
|style="background-color: inherit; color: inherit"|Histamine >= 1u<br>
|style="background-color: inherit; "| Histamine: -1
|style="background-color: inherit; color: inherit"| Histamine: -1
|-
|-
|style="background-color: inherit; "|Histamine >= 1u<br>
|style="background-color: inherit; color: inherit"|Histamine >= 1u<br>
|style="background-color: inherit; "| Ultravasculine: 0.5
|style="background-color: inherit; color: inherit"| Ultravasculine: 0.5
|}
|}
|| A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
|| A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
|-
| <span id="reagent_Unstable+mutagen">[[File:Beaker.png|16px|middle]] Unstable mutagen </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Unstable mutagen (3) || [[#reagent_Radium|Radium]] (1), [[#reagent_Phosphorus|Phosphorus]] (1), [[#reagent_Chlorine|Chlorine]] (1)
|}
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 6/u Radiation damage<br/>
|}
|| Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
|-
|-
| <span id="reagent_Uranium">[[File:Beaker.png|16px|middle]] Uranium </span>||
| <span id="reagent_Uranium">[[File:Beaker.png|16px|middle]] Uranium </span>||
Line 1,333: Line 1,838:
! Condition !! Effect
! Condition !! Effect
|-
|-
|style="background-color: #EE8888; "|None
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; "| Deals 2/u Radiation damage
|style="background-color: #EE8888; color: #000000"| Deals 4/u Radiation damage<br/>
 
|}
|}
|| A grey metallic chemical element in the actinide series, weakly radioactive.
|| A grey metallic chemical element in the actinide series, weakly radioactive.
|-
| <span id="reagent_Vent+crud">[[File:Beaker.png|16px|middle]] Vent crud </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|None
|style="background-color: #EE8888; color: #000000"| Deals 4/u Poison damage<br/>
|}
|| A jet black substance found in poorly maintained ventilation systems. Can cause vent cough.
|-
| <span id="reagent_WeedKiller">[[File:Beaker.png|16px|middle]] WeedKiller </span>||
This reagent cannot be sourced by standard means.
||
{| class="wikitable"
|-
! Condition !! Effect
|-
|style="background-color: #EE8888; color: #000000"|Plant<br>
|style="background-color: #EE8888; color: #000000"| Deals 8/u Poison damage<br/>
|}
||
|}
=== Non-functional Chemicals ===
{| class="wikitable"
|+ List of chemicals
|-
! Name !! Sources !! Description
|-
| <span id="reagent_Acetone">[[File:Beaker.png|16px|middle]] Acetone </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Acetone (2) || [[#reagent_Oil|Oil]] (1), WeldingFuel (1), [[#reagent_Oxygen|Oxygen]] (1)
|}
|| A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
|-
| <span id="reagent_Aluminium">[[File:Industrial Dispenser.png|16px|middle]] Aluminium </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| A silver, soft, non-magnetic, and ductile metal.
|-
| <span id="reagent_Ash">[[File:Beaker.png|16px|middle]] Ash </span>||
This reagent cannot be sourced by standard means.
|| A light grey powdery residue
|-
| <span id="reagent_Carbon">[[File:Industrial Dispenser.png|16px|middle]] Carbon </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| A black, crystalline solid.
|-
| <span id="reagent_Gold">[[File:Beaker.png|16px|middle]] Gold </span>||
This reagent cannot be sourced by standard means.
|| Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
|-
| <span id="reagent_Hydrogen">[[File:Industrial Dispenser.png|16px|middle]] Hydrogen </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| A light, flammable gas.
|-
| <span id="reagent_Iodine">[[File:Industrial Dispenser.png|16px|middle]] Iodine </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
|-
| <span id="reagent_Mindbreaker+toxin">[[File:Beaker.png|16px|middle]] Mindbreaker toxin </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Mindbreaker toxin (3) || [[#reagent_Silicon|Silicon]] (1), [[#reagent_Hydrogen|Hydrogen]] (1), [[#reagent_Dylovene|Dylovene]] (1)
|}
|| A potent hallucinogenic compound that is formerly known as LSD.
|-
| <span id="reagent_Nicotine">[[File:Beaker.png|16px|middle]] Nicotine </span>||
This reagent cannot be sourced by standard means.
|| Dangerous and highly addictive, but that's what the propaganda says.
|-
| <span id="reagent_Oil">[[File:Beaker.png|16px|middle]] Oil </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Oil (3) || WeldingFuel (1), [[#reagent_Carbon|Carbon]] (1), [[#reagent_Hydrogen|Hydrogen]] (1)
|}
|| Used by chefs to cook.
|-
| <span id="reagent_Phosphorus">[[File:Industrial Dispenser.png|16px|middle]] Phosphorus </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| A reactive metal used in pyrotechnics and weapons.
|-
| <span id="reagent_Potassium">[[File:Industrial Dispenser.png|16px|middle]] Potassium </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| A soft, shiny grey metal. Even more reactive than lithium.
|-
| <span id="reagent_Radium">[[File:Industrial Dispenser.png|16px|middle]] Radium </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
|-
| <span id="reagent_Silver">[[File:Beaker.png|16px|middle]] Silver </span>||
This reagent cannot be sourced by standard means.
|| A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
|-
| <span id="reagent_Sodium">[[File:Industrial Dispenser.png|16px|middle]] Sodium </span>||
This reagent can be dispensed from a [[File:Industrial Dispenser.png|16px|middle]] Chemical Dispenser.
|| A silvery-white alkali metal. Highly reactive in its pure form.
|-
| <span id="reagent_Sodium+Carbonate">[[File:Beaker.png|16px|middle]] Sodium Carbonate </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Sodium Carbonate (4) || [[#reagent_Ammonia|Ammonia]] (1), [[#reagent_Table+salt|Table+salt]] (1), [[#reagent_Carbon|Carbon]] (1), [[#reagent_Oxygen|Oxygen]] (1)
|}
|| A white, odorless, water-soluble salt that yields an alkaline solution in water.  Also known as soda ash.
|-
| <span id="reagent_Space+cleaner">[[File:Beaker.png|16px|middle]] Space cleaner </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Space cleaner (2) || [[#reagent_Ammonia|Ammonia]] (1), Water (1)
|}
|| This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|-
| <span id="reagent_Space+lube">[[File:Beaker.png|16px|middle]] Space lube </span>||
{| class="wikitable"
|-
! Produces !! Reactants
|-
| Space lube (3) || Water (1), [[#reagent_Silicon|Silicon]] (1), [[#reagent_Oxygen|Oxygen]] (1)
|}
|| Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
|-
|-
| <span id="reagent_Zinc">[[File:Beaker.png|16px|middle]] Zinc </span>||
| <span id="reagent_Zinc">[[File:Beaker.png|16px|middle]] Zinc </span>||
This reagent cannot be sourced by standard means.
This reagent cannot be sourced by standard means.
||
This reagent has no effects.
|| A silvery, brittle metal, often used in batteries to carry charge.
|| A silvery, brittle metal, often used in batteries to carry charge.
|}
|}

Revision as of 08:10, 4 October 2023

Functional Chemicals

List of chemicals
Name Sources Effects Description
Beaker.png Amatoxin

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 12/u Poison damage
A deadly toxin found in some mushrooms, primarily fly amanita. Small dosages can be lethal.
Beaker.png Ambuzol
Produces Reactants
Ambuzol (4) Dylovene (1), Ammonia (1), Blood (2)
Condition Effect
>= 10u
Cure Zombie infection
A highly engineered substance able to halt the progression of a zombie infection.
Beaker.png Ambuzol plus
Produces Reactants
Blood (15), Ambuzol plus (5) Ambuzol (5), ZombieBlood (15)
Condition Effect
>= 5u
Cure and Innoculate against Zombie infection
Further engineered with the blood of the infected, inoculates the living against the infection.
Beaker.png Ammonia
Produces Reactants
Ammonia (4) Hydrogen (3), Nitrogen (1)
Condition Effect
None Deals 2/u Caustic damage
Beaker.png Arithrazine
Produces Reactants
Arithrazine (2) Hyronalin (1), Hydrogen (1)
Condition Effect
None Deals 1/u Brute damage
Heals 6/u Radiation damage
A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
Beaker.png Artifexium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Caustic damage
A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
Beaker.png Barozine

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 1/u Heat damage
>= 30u
Deals 6/u Poison damage
>= 30u
Vomit reagents
None PressureImmunity (PressureImmunity)
None Stutter (StutteringAccent)
None Emote Scream
None barozine-effect-skin-burning

barozine-effect-muscle-contract

A potent chemical that prevents pressure damage. Causes extreme stress on the body. Commonly found in the form of space medipens.
Beaker.png Bicaridine
Produces Reactants
Bicaridine (2) Inaprovaline (1), Carbon (1)
Condition Effect
None Heals 4/u Brute damage
>= 15u
Deals 1/u Asphyxiation damage
Deals 3/u Poison damage
>= 30u
Vomit reagents
>= 15u
Jitter
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Beaker.png Bleach
Produces Reactants
Bleach (5) Table+salt (2), Space+cleaner (2), Oxygen (1)
Condition Effect
None Deals 4/u Poison damage
Deals 4/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
Beaker.png Bungotoxin

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 3.6/u Poison damage
A moderately slow-acting poison found within the pit of the bungo fruit.
Beaker.png Carbon dioxide

This reagent cannot be sourced by standard means.

Condition Effect
Plant
Plant
>= 0.5u
Deals 0.4/u Poison damage
You have genuinely no idea what this is.
Beaker.png Carpotoxin

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 8/u Poison damage
None generic-reagent-effect-burning-insides
A highly toxic reagent found in space carps. Causes a painful burning sensation.
Beaker.png Charcoal
Produces Reactants
Charcoal (1) Carbon (1), Ash (1)
Condition Effect
None Heals 2/u Poison damage
None
A black, porous solid
Beaker.png Chloral hydrate
Produces Reactants
Chloral hydrate (1) Chlorine (3), Ethanol (1), Water (1)
Condition Effect
None Walk speed: 0.65x
Sprint speed: 0.65x
ChloralHydrate >= 15u
ForcedSleep (ForcedSleeping)
ChloralHydrate >= 20u
Deals 3/u Poison damage
A sedative and hypnotic chemical. Commonly used to put other people to sleep, whether they want to or not.
Industrial Dispenser.png Chlorine

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 4/u Poison damage
A yellow-green gas which is toxic to humans.
Beaker.png Cognizine
Produces Reactants
Cognizine (1) Carpotoxin (1), Siderlac (1), Acetone (1)
Condition Effect
>= 5u
Make object sentient
A mysterious chemical which is able to make any non-sentient creature sentient.
Industrial Dispenser.png Copper

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 0.2/u Poison damage
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Beaker.png Cryoxadone
Produces Reactants
Cryoxadone (3) Dexalin (1), Water (1), Oxygen (1)
Condition Effect
<= 150K
Heals 12/u Airloss damage
Heals 8/u Brute damage
Heals 12/u Burn damage
Heals 8/u Toxin damage
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 150K.
Beaker.png Cryptobiolin
Produces Reactants
Cryptobiolin (3) Potassium (1), Oxygen (1), Sugar (1)
Condition Effect
None Stutter (ScrambledAccent)
None Drunk
Causes confusion and dizziness. This is essential to make Spaceacillin.
Beaker.png Dermaline
Produces Reactants
Dermaline (3) Kelotane (1), Oxygen (1), Phosphorus (1)
Condition Effect
None Heals 3/u Heat damage
Heals 3/u Shock damage
Heals 3/u Cold damage
>= 10u
Deals 2/u Asphyxiation damage
Deals 4/u Cold damage
>= 10u
Jitter
An advanced chemical that is more effective at treating burn damage than kelotane.
Beaker.png Desoxyephedrine
Produces Reactants
Desoxyephedrine (4) Ephedrine (1), Carbon (1), Iodine (1), Phosphorus (1)
Condition Effect
None Deals 1.5/u Poison damage
>= 30u
Deals 4/u Poison damage
Deals 4/u Asphyxiation damage
None Walk speed: 1.35x
Sprint speed: 1.35x
None Stutter (StutteringAccent)
None Stun for 3 seconds
None KnockedDown for 3 seconds
>= 20u
A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy.
Beaker.png Dexalin
Produces Reactants
Dexalin (3) Oxygen (2), Plasma (1, catalyst)
Condition Effect
None Heals 2/u Asphyxiation damage
Heals 1/u Bloodloss damage
>= 20u
Deals 6/u Asphyxiation damage
Deals 2/u Cold damage
Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
Beaker.png Dexalin plus
Produces Reactants
Dexalin plus (3) Dexalin (1), Carbon (1), Iron (1)
Condition Effect
None Heals 7/u Asphyxiation damage
Heals 6/u Bloodloss damage
Lexorin >= 1u
Lexorin: -3
>= 25u
Deals 10/u Asphyxiation damage
Deals 6/u Cold damage
Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
Beaker.png Diethylamine
Produces Reactants
Diethylamine (2) Ammonia (1), Ethanol (1)
Condition Effect
None Deals 2/u Caustic damage
Beaker.png Diphenhydramine

This reagent cannot be sourced by standard means.

Condition Effect
None Histamine: -3
None Jitter for 3 seconds
None Heals 6/u Poison damage
Rapidly purges the body of histamine and reduces jitteriness.
Beaker.png Diphenylmethylamine
Produces Reactants
Diphenylmethylamine (3) Ethyloxyephedrine (1), Sodium+Carbonate (1), Coffee (1)
Condition Effect
>= 5u
None ethyloxyephedrine-effect-feeling-awake

ethyloxyephedrine-effect-clear-mind

A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Beaker.png Doxarubixadone
Produces Reactants
Doxarubixadone (2) Cryoxadone (1), Unstable+mutagen (1)
Condition Effect
<= 150K
Heals 4/u Cellular damage
A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals.
Beaker.png Dylovene
Produces Reactants
Dylovene (3) Silicon (1), Nitrogen (1), Potassium (1)
Condition Effect
None Heals 2/u Poison damage
>= 20u
Deals 4/u Brute damage
>= 20u
Jitter
>= 20u
generic-reagent-effect-nauseous
>= 20u
Vomit reagents
>= 15u
Drunk
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Beaker.png Ephedrine
Produces Reactants
Ephedrine (4) Oil (1), Hydrogen (1), Sugar (1), Diethylamine (1)
Condition Effect
None Walk speed: 1.25x
Sprint speed: 1.25x
>= 20u
Deals 4/u Poison damage
Deals 4/u Asphyxiation damage
None Stun for 1 seconds
None KnockedDown for 1 seconds
None ephedrine-effect-tight-pain

ephedrine-effect-heart-pounds

>= 30u
A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
Industrial Dispenser.png Epinephrine
Produces Reactants
Epinephrine (5) Phenol (1), Acetone (1), Oxygen (1), Chlorine (1), Hydrogen (1)

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
Critical
>= 0u <= 20u
Heals 1/u Brute damage
Heals 1/u Burn damage
Heals 6/u Asphyxiation damage
Heals 1/u Poison damage
>= 20u
Deals 2/u Asphyxiation damage
Deals 2/u Poison damage
None Lexorin: -2
Lexorin >= 1u
Epinephrine: -1
Lexorin >= 1u
Histamine: 4
None Stun for 0.75 seconds
None KnockedDown for 0.75 seconds
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
Beaker.png Ethyloxyephedrine
Produces Reactants
Ethyloxyephedrine (2) Desoxyephedrine (1), Stellibinin (1)
Condition Effect
None Stutter (StutteringAccent)
>= 10u
None ethyloxyephedrine-effect-feeling-awake

ethyloxyephedrine-effect-clear-mind

A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.
Beaker.png Ethylredoxrazine
Produces Reactants
Ethylredoxrazine (3) Oxygen (1), Dylovene (1), Carbon (1)
Condition Effect
None Drunk for 2 seconds
None Heals 1/u Poison damage
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Beaker.png EZNutrient
Produces Reactants
EZNutrient (3) Nitrogen (1), Phosphorus (1), Potassium (1)
Condition Effect
Plant
Increases hunger by 0
Beaker.png Ferrochromic acid

This reagent cannot be sourced by standard means.

Condition Effect
None Reduces thirst by 1.5
None Deals 5/u Heat damage
Deals 2/u Caustic damage
A mildy corrosive solution, unable of causing severe danger unless ingested.
Industrial Dispenser.png Fluorine

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 1/u Caustic damage
Deals 1/u Poison damage
A highly toxic pale yellow gas. Extremely reactive.
Beaker.png Fluorosulfuric acid
Produces Reactants
Fluorosulfuric acid (4) Fluorine (1), Hydrogen (1), Potassium (1), Sulfuric+acid (1)
Condition Effect
None Deals 16/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
A highly corrosive chemical, capable of leaving quite a mark on your skin.
Beaker.png Frezon

This reagent cannot be sourced by standard means.

Condition Effect
Frezon >= 0.5u
Deals 0.02/u Cellular damage
Frezon >= 1u
SeeingRainbows (SeeingRainbows) for 5 seconds
Frezon >= 1u
Drunk
Frezon >= 0.5u
frezon-lungs-cold
Frezon >= 1u
frezon-euphoric
A highly effective coolant.. and hallucinogenic.
Beaker.png Heartbreaker toxin
Produces Reactants
Heartbreaker toxin (2) Dexalin+plus (1), Mindbreaker+toxin (1)
Condition Effect
None Deals 4/u Asphyxiation damage
A hallucinogenic compound derived from mindbreaker toxin. it blocks neurological signals to the respiratory system, causing asphyxiation.
Beaker.png Histamine

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Brute damage
>= 45u
Deals 4/u Brute damage
Deals 4/u Toxin damage
Deals 4/u Airloss damage
None histamine-effect-light-itchiness
>= 45u
histamine-effect-heavy-itchiness
A chemical caused by allergenics reacting with antibodies. Lethal at large quantities.
Beaker.png Honk

This reagent cannot be sourced by standard means.

Condition Effect
>= 1u
Animal
Deals 0.12/u Poison damage
A toxin found in bananium. Causes severe honking and internal bleeding, may also cause the patient to mutate.
Beaker.png Hyronalin
Produces Reactants
Hyronalin (2) Radium (1), Dylovene (1)
Condition Effect
None Heals 2/u Radiation damage
None Vomit reagents
>= 30u
Deals 4/u Heat damage
>= 30u
Jitter
A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
Beaker.png Impedrezene
Produces Reactants
Impedrezene (1) Mercury (1), Oxygen (1), Water (1)
Condition Effect
None Walk speed: 0.65x
Sprint speed: 0.65x
None Deals 4/u Poison damage
None SeeingRainbows (SeeingRainbows) for 10 seconds
None Vomit reagents
None Drunk
A narcotic that impedes one's ability by slowing down the higher brain cell functions.
Beaker.png Inaprovaline
Produces Reactants
Inaprovaline (3) Oxygen (1), Carbon (1), Sugar (1)
Condition Effect
Critical
Heals 10/u Asphyxiation damage
None Bleed -0.25
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
Beaker.png Ipecac
Produces Reactants
Ipecac (2) Potassium (1), Nitrogen (1), Ammonia (1)
Condition Effect
None Vomit reagents
A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
Industrial Dispenser.png Iron

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Beaker.png Kelotane
Produces Reactants
Kelotane (2) Silicon (1), Carbon (1)
Condition Effect
None Heals 0.66/u Heat damage
Heals 0.66/u Shock damage
Heals 0.66/u Cold damage
>= 30u
Reduces thirst by 10
>= 25u
generic-reagent-effect-nauseous

generic-reagent-effect-thirsty generic-reagent-effect-parched

Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Beaker.png Lead

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 1.2/u Poison damage
A slow-acting but incredibly lethal toxin found in steel, albiet in trace amounts. Tasteless.
Beaker.png Left4Zed
Produces Reactants
Left4Zed (1) EZNutrient (1), Radium (1, catalyst)
Condition Effect
Plant
Increases hunger by 0
Plant
Deals 2/u Poison damage
Beaker.png Leporazine
Produces Reactants
Leporazine (2) Silicon (1), Copper (1), Plasma (1, catalyst)
Condition Effect
None Heals 8/u Cold damage
<= 293.15K
Increases temperature by 100000K
>= 293.15K
Decreases temperature by 10000K
None leporazine-effect-temperature-adjusting
A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
Beaker.png Lexorin
Produces Reactants
Lexorin (2) Heartbreaker+toxin (1), Plasma (1)
Condition Effect
None Deals 14/u Airloss damage
A fast-acting chemical used to asphyxiate people rapidly. Dexalin, dexalin plus and epinephrine will filter it out, however.
Beaker.png Lipozine
Produces Reactants
Lipozine (3) Table+salt (1), Ethanol (1), Radium (1)
Condition Effect
None Reduces hunger by 1
A chemical that accelerates metabolism, causing the user to hunger faster.
Industrial Dispenser.png Lithium

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 0.1/u Poison damage
None Emote Scream
None Emote Laugh
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Industrial Dispenser.png Mercury

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 2/u Poison damage
A silver metal which is liquid at room temperature. It's highly toxic to humans.
Beaker.png Miasma

This reagent cannot be sourced by standard means.

Condition Effect
Rat
Miasma >= 1u
Deals 0.5/u Poison damage
Rat
Miasma >= 0.8u
Vomit reagents
Miasma >= 0.25u
miasma-smell
Rat
Miasma >= 1u
Uh oh, stinky!
Beaker.png Mold

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 2/u Poison damage
A fungal growth, often found in dark, humid places or on expired bread. Will cause you to develop a disease if ingested.
Beaker.png Mute toxin
Produces Reactants
Mute toxin (2) Uranium (2), Water (1), Carbon (1)
Condition Effect
None Muted (Muted)
A thick chemical that coats the vocal cords, making the user unable to speak during metabolization.
Industrial Dispenser.png Nitrogen

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 2/u Cold damage
Vox
Slime
Vox
Slime
A colorless, odorless unreactive gas. Highly stable.
Beaker.png Nitrous oxide

This reagent cannot be sourced by standard means.

Condition Effect
NitrousOxide >= 0.2u
Emote Laugh
NitrousOxide >= 0.2u
Emote Scream
NitrousOxide >= 0.5u
Slime
effect-sleepy
NitrousOxide >= 1u
Slime
Walk speed: 0.65x
Sprint speed: 0.65x
NitrousOxide >= 1.8u
Slime
ForcedSleep (ForcedSleeping) for 3 seconds
NitrousOxide >= 3.5u
Slime
Deals 0.5/u Poison damage
You know how everything seems funnier when you're tired? Well...
Beaker.png Nocturine

This reagent cannot be sourced by standard means.

Condition Effect
Nocturine >= 8u
ForcedSleep (ForcedSleeping)
A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town.
Beaker.png Norepinephric acid
Produces Reactants
Norepinephric acid (2) Uranium (2), Hydrogen (1), Oxygen (1)
Condition Effect
None generic-reagent-effect-burning-eyes

generic-reagent-effect-burning-eyes-a-bit generic-reagent-effect-tearing-up norepinephricacid-effect-eyelids norepinephricacid-effect-eyes-itch norepinephricacid-effect-vision-fade norepinephricacid-effect-vision-fail

>= 20u
norepinephricacid-effect-eye-disconnect

norepinephricacid-effect-eye-pain norepinephricacid-effect-darkness norepinephricacid-effect-blindness

>= 20u
TemporaryBlindness (TemporaryBlindness)
A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization.
Beaker.png Oculine
Produces Reactants
Oculine (4) Table+salt (1), Blood (1), Carbon (1), Hydrogen (1)
Condition Effect
A simple saline compound used to treat the eyes via ingestion.
Beaker.png Omnizine

This reagent cannot be sourced by standard means.

Condition Effect
None Heals 4/u Burn damage
Heals 4/u Toxin damage
Heals 4/u Airloss damage
Heals 4/u Brute damage
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
Industrial Dispenser.png Oxygen

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
Human
Animal
Rat
Plant
Vox
An oxidizing, colorless gas.
Beaker.png Pax
Produces Reactants
Pax (3) Mindbreaker+toxin (1), Synaptizine (1), Water (1)
Condition Effect
None Pacified (Pacified)
A psychiatric chemical which prevents the patient from directly harming anyone.
Beaker.png PestKiller

This reagent cannot be sourced by standard means.

Condition Effect
Plant
Deals 6/u Poison damage
Beaker.png Phalanximine
Produces Reactants
Phalanximine (3) Hyronalin (1), Ethanol (1), Unstable+mutagen (1)
Condition Effect
None Heals 2/u Cellular damage
Deals 2/u Radiation damage
None Vomit reagents
An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning.
Beaker.png Phenol
Produces Reactants
Phenol (3) Oxygen (1), Hydrogen (1), Carbon (1)
Condition Effect
None Deals 2/u Caustic damage
Deals 4/u Poison damage
An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
Beaker.png PlantBGone
Produces Reactants
PlantBGone (5) Toxin (1), Water (4)
Condition Effect
Plant
Heals 8/u Poison damage
Deals 4/u Blunt damage
Deals 2/u Slash damage
Deals 2/u Piercing damage
Beaker.png Plasma

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 6/u Poison damage
None Inaprovaline: -2
None Deals 2/u Poison damage
Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
Beaker.png Polytrinic acid
Produces Reactants
Polytrinic acid (3) Sulfuric+acid (1), Plasma (1), Potassium (1)
Condition Effect
None Deals 22/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
An extremely corrosive chemical substance. Severely burns anyone who comes directly into contact with it.
Beaker.png Pulped banana peel

This reagent cannot be sourced by standard means.

Condition Effect
None Bleed -0.5
Pulped banana peels have some effectiveness against bleeding.
Beaker.png RobustHarvest
Produces Reactants
RobustHarvest (1) EZNutrient (1), Sulfuric+acid (1, catalyst)
Condition Effect
Plant
Heals 4/u Poison damage
Heals 6/u Blunt damage
Heals 6/u Slash damage
Heals 6/u Piercing damage
Plant
>= 30u
Deals 2/u Asphyxiation damage
Deals 4/u Burn damage
Deals 2/u Poison damage
Plant
>= 80u
Polymorph into TreeMorph
Beaker.png Romerol

This reagent cannot be sourced by standard means.

Condition Effect
>= 5u
Cause Zombie infection
An otherworldly concoction able to bring the undead to life. If untreated, the effects are irreversible and will bring certain doom upon the station. Handle with care.
Beaker.png Saline
Produces Reactants
Saline (5) Water (4), Table+salt (1)
Condition Effect
None Increases thirst by 6
None
"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
Beaker.png Siderlac
Produces Reactants
Siderlac (2) Aloe (1), Stellibinin (1)
Condition Effect
None Heals 10/u Caustic damage
A powerful anti-caustic medicine derived from plants.
Beaker.png Sigynate
Produces Reactants
Sigynate (4) Sodium+Carbonate (1), Kelotane (1), Water (1), Sugar (1)
Condition Effect
None Heals 6/u Caustic damage
>= 16u
Deals 4/u Heat damage
>= 20u
Jitter
>= 20u
generic-reagent-effect-nauseous
>= 30u
Vomit reagents
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Industrial Dispenser.png Silicon

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 3/u Poison damage
A hard and brittle crystalline solid with a blue-grey color.
Beaker.png Space drugs
Produces Reactants
Space drugs (3) Mercury (1), Sugar (1), Lithium (1)
Condition Effect
None SeeingRainbows (SeeingRainbows) for 5 seconds
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Beaker.png Space glue
Produces Reactants
Space glue (2) Space+lube (1), Slime (1)
Condition Effect
None SeeingRainbows (SeeingRainbows) for 5 seconds
None Muted (Muted) for 5 seconds
Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
Beaker.png Stellibinin

This reagent cannot be sourced by standard means.

Condition Effect
None Heals 8/u Poison damage
Amatoxin >= 1u
Amatoxin: -3
A natual anti-toxin with particular effectiveness against amatoxin.
Beaker.png Stimulants

This reagent cannot be sourced by standard means.

Condition Effect
None Walk speed: 1.3x
Sprint speed: 1.3x
>= 80u
Deals 2/u Poison damage
None Stun for 3 seconds
None KnockedDown for 3 seconds
None StaminaModifier (StaminaModifier) for 3 seconds
None Increases hunger by 1
None Increases thirst by 1
Total Damage >= 70 <= 120
Heals 2/u Burn damage
Heals 2/u Brute damage
A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Industrial Dispenser.png Sulfur

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 0.2/u Caustic damage
A yellow, crystalline solid.
Beaker.png Sulfuric acid
Produces Reactants
Sulfuric acid (3) Hydrogen (1), Sulfur (1), Oxygen (2)
Condition Effect
None Deals 10/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
A corrosive chemical. Keep away from your face.
Beaker.png Synaptizine
Produces Reactants
Synaptizine (3) Lithium (1), Sugar (1), Water (1)
Condition Effect
None Deals 6/u Poison damage
None Stun for 3 seconds
None KnockedDown for 3 seconds
None SeeingRainbows for 15 seconds
A toxic chemical that halves the duration of stuns and knockdowns.
Beaker.png Table salt
Produces Reactants
Table salt (2) Chlorine (1), Sodium (1)
Condition Effect
None Reduces thirst by 0.5
Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
Beaker.png THC

This reagent cannot be sourced by standard means.

Condition Effect
None SeeingRainbows (SeeingRainbows) for 16 seconds
The main psychoactive compound in cannabis.
Beaker.png THC oil

This reagent cannot be sourced by standard means.

Condition Effect
None SeeingRainbows (SeeingRainbows) for 16 seconds
Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than its natural form and can be used to numb chronic pain in patients.
Beaker.png The doctor's delight
Produces Reactants
The doctor's delight (6) Cream (2), JuiceLime (1), JuiceOrange (1), JuiceTomato (1), Tricordrazine (1)
Condition Effect
None Increases thirst by 2
None Reduces hunger by 2
None Ethanol: 0.05
None Heals 2/u Burn damage
Heals 2/u Brute damage
Heals 2/u Airloss damage
Heals 2/u Toxin damage
A gulp a day keeps the MediBot away. That's probably for the best.
Beaker.png Theobromine

This reagent cannot be sourced by standard means.

Condition Effect
>= 1u
Animal
Deals 0.8/u Poison damage
>= 3u
Animal
Vomit reagents
A bitter alkaloid of the cacao plant, commonly found in chocolate. Do not feed to animals.
Industrial Dispenser.png Toxin

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
None Deals 8/u Poison damage
An unsurprisingly toxic chemical. Available at an emagged chem dispenser.
Beaker.png Tranexamic acid
Produces Reactants
Tranexamic acid (3) Inaprovaline (1), Sulfuric+acid (1), Sugar (1)
Condition Effect
None Bleed -1.5
>= 15u
Deals 6/u Bloodloss damage
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
Beaker.png Tricordrazine
Produces Reactants
Tricordrazine (2) Inaprovaline (1), Dylovene (1)
Condition Effect
Total Damage <= 50
Heals 2/u Brute damage
Heals 1/u Poison damage
Heals 0.66/u Heat damage
Heals 0.66/u Shock damage
Heals 0.66/u Cold damage
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
Beaker.png Tritium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 6/u Radiation damage
None Deals 2/u Radiation damage
Radioactive space-magic pixie dust.
Industrial Dispenser.png Ultravasculine
Produces Reactants
Ultravasculine (2) Histamine (2), Plasma (1, catalyst)

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Condition Effect
>= 0u <= 30u
Heals 6/u Toxin damage
Deals 1/u Brute damage
>= 30u
Heals 2/u Toxin damage
Deals 6/u Brute damage
Histamine >= 1u
Histamine: -1
Histamine >= 1u
Ultravasculine: 0.5
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
Beaker.png Unstable mutagen
Produces Reactants
Unstable mutagen (3) Radium (1), Phosphorus (1), Chlorine (1)
Condition Effect
None Deals 6/u Radiation damage
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
Beaker.png Uranium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Radiation damage
A grey metallic chemical element in the actinide series, weakly radioactive.
Beaker.png Vent crud

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Poison damage
A jet black substance found in poorly maintained ventilation systems. Can cause vent cough.
Beaker.png WeedKiller

This reagent cannot be sourced by standard means.

Condition Effect
Plant
Deals 8/u Poison damage

Non-functional Chemicals

List of chemicals
Name Sources Description
Beaker.png Acetone
Produces Reactants
Acetone (2) Oil (1), WeldingFuel (1), Oxygen (1)
A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Industrial Dispenser.png Aluminium

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

A silver, soft, non-magnetic, and ductile metal.
Beaker.png Ash

This reagent cannot be sourced by standard means.

A light grey powdery residue
Industrial Dispenser.png Carbon

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

A black, crystalline solid.
Beaker.png Gold

This reagent cannot be sourced by standard means.

Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Industrial Dispenser.png Hydrogen

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

A light, flammable gas.
Industrial Dispenser.png Iodine

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Beaker.png Mindbreaker toxin
Produces Reactants
Mindbreaker toxin (3) Silicon (1), Hydrogen (1), Dylovene (1)
A potent hallucinogenic compound that is formerly known as LSD.
Beaker.png Nicotine

This reagent cannot be sourced by standard means.

Dangerous and highly addictive, but that's what the propaganda says.
Beaker.png Oil
Produces Reactants
Oil (3) WeldingFuel (1), Carbon (1), Hydrogen (1)
Used by chefs to cook.
Industrial Dispenser.png Phosphorus

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

A reactive metal used in pyrotechnics and weapons.
Industrial Dispenser.png Potassium

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

A soft, shiny grey metal. Even more reactive than lithium.
Industrial Dispenser.png Radium

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Beaker.png Silver

This reagent cannot be sourced by standard means.

A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Industrial Dispenser.png Sodium

This reagent can be dispensed from a Industrial Dispenser.png Chemical Dispenser.

A silvery-white alkali metal. Highly reactive in its pure form.
Beaker.png Sodium Carbonate
Produces Reactants
Sodium Carbonate (4) Ammonia (1), Table+salt (1), Carbon (1), Oxygen (1)
A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
Beaker.png Space cleaner
Produces Reactants
Space cleaner (2) Ammonia (1), Water (1)
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Beaker.png Space lube
Produces Reactants
Space lube (3) Water (1), Silicon (1), Oxygen (1)
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
Beaker.png Zinc

This reagent cannot be sourced by standard means.

A silvery, brittle metal, often used in batteries to carry charge.