Security department: Difference between revisions

From Space Station 14 Wiki
No edit summary
No edit summary
Line 1: Line 1:
{{Template:Unfinished}}
{{Template:Stub}}
The security department, or sec dep for short,  
The security department, or sec dep for short,  
is tasked with keeping the safety of the station in '''reasonable''' levels -
is tasked with keeping the safety of the station in '''reasonable''' levels -

Revision as of 16:19, 5 June 2023

Engineer.png Stub

Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information.


The security department, or sec dep for short, is tasked with keeping the safety of the station in reasonable levels - which in a game about a shift going wrong is going to be hard.

Nonlethals

Security has some non lethal items that can be used to maintain safety, such as:

Item Name Description Notes
Stun Baton.gif Stun Baton Works primarily as a tool to stun criminals. Remember to turn it on first! otherwise, it's just a middling melee weapon.
Flashbang.png Handcuffs Used to detain people, disallowing them from using any items. Only to be used on the "Bad guys" - suspects and known criminals.
Flashbang Explodes, blinding everyone nearby. Security shades, as well as other types of sunglasses, will negate the blinding effect.

Lethals

sec dep also has lethal weapons in the armoury but only head of security and warden can open it's doors and should not be given out for no reason ~~and no killing the clown isn't a reason~~

Caption text
weapon ammo damage notes
Mk 58 .35 auto 16 Piercing a small but effective firearm useful
Lecter .20 rifle 17 Piercing A high end military grade assault rifle
WT550 .35 auto 16 Piercing An excellent full automatic
Kammerer Shotgun Shells Depends on shell a basic shotgun with only 4 shell cap
Laser Gun Energy (battery) 14 Burn Favoured by Security for being cheap and easy to use.

Imprisonment

now each station normally has 3 small cells intended for 10 or less min imprisonment, and a larger, permanent prison (commonly known as "Perma" or the Brig) that can hold more prisoners.

Prisoners should be treated well given food and water, and even books if they want it now some simple instructions

  1. - catch a bad guy
  2. - cuff him
  3. - bring him to his cell
  4. - strip him of anything he may use to escape like tools weapons etc.
  5. - ask the warden how much time will he get (after telling him why you arrested him)
  6. - place all the tools/weapons he had in a locker and lock it

Duties

this is as simple as it gets now the order of commands is head of sec -> warden -> officers you should obey this command chain at all costs

Cadet/Officer

you should know your duties too as a officer/cadet in code green

  1. - patrol around the station
  2. - look for suspicious activity
  3. - when you do report to HOS or warden don't jump into action

note: bartender has a sawed off shotgun don't arrest him for it unless he attack someone

Warden

as a warden in code green your job is

  1. - look after the Armory and it's content
  2. - look after the prisoners make sure they aren't attempting anything
  3. - make sure to release the prisoners when their time is up
  4. - make sure they have food and water and brig prisoners should have the right to ask for books or other stuff that won't help them escape but just entertain them

Head of Security

as a HOS in code green your job is

1-make sure everybody is doing their job and not slacking off

in code blue officers may start doing random searches only do these on sus people not everyone

in code red HOS can allow use of lethals.

in evac you are prohibited from leaving prisoner behind you must cuff them and take them to the evac ship keep and eye on them you may free prisoners that their sentence is nearly up but not perma or syndi

any prisoner may demand a trial the captain should be the judge (you can read more about trials in https://wiki.spacestation14.io/wiki/User:Nikthechampiongr/Trials_Draft) if the court didn't go well for the prisoner they may not demand another one