Scientist

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Revision as of 21:19, 14 February 2022 by Pancake (talk | contribs)


Science

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Scientist

Access: None (lame)
Difficulty: Medium
Duties: Research Protolathe recipes, grant people the items they desire
Supervisors: Research director, Captain
Subordinates: Too lame
Guides: [TBA]

Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!

R&D Computer

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Research new technology via points, points are awarded 100 points per second.

Autolathe

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Doesn't require any research, can make the most basic of tools, including multitool. Requires plastic, steel and glass to craft.

Protolathe

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Does actually require research in order to make anything, items can vary from simple ammo to other machines. Requires steel, plastic and glass to craft. A recommendation is to create medical scanners and cloners and bring them over to medbay, to hasten up their work process, but also keeping a cloner to yourself, in case medbay gets bombed or vented (Trust me, it will in most games)

Things to keep in mind

Science is by far the least fleshed out job. More mechanics for science will be introduced over time, but for now scientists basically just manage the lathes.

Cargo is your main source of material, don't be afraid to ask them for refills and make friends with them!

Whilst you can resupply other jobs with their respective machines, don't forget to keep one of each for yourself, who knows, maybe it'll come in handy.

Do NOT give out cryobeakers, it's 100% going to be used for a bomb!