Scientist

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Revision as of 19:58, 26 November 2022 by Crazybrain (talk | contribs) (Fixed spelling and link to romerol and also fixed link to security.)


Science

Scientist.png

Scientist

Access: Maintenance, Research
Difficulty: Medium
Duties: Research Protolathe recipes, grant people the items they desire
Supervisors: Research Director
Subordinates: None
Guides: Guide to R&D

Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!

Research and Development Department

Refer to Research and Development for information on the department purpose, contents and machines.

What to do

Your main priority at the start of the round is to use the RD computer to research most (if not all) of the research available.

Then, before your fellow scientists begin shouting at you, get the gold from the vault. In most of maps the vault is located somewhere near bridge and you should already have access to it. If you don't have access, do not be afraid to ask the captain, Research Director or the HOP for the gold.

Then it's recommended that you build:

  • cloning pods for medbay
  • chemical dispensers and ChemMasters for chemistry (and yourself)
  • seed extractors for hydroponics
  • spaceacillin for staff who treat Scientists as Chemists

or just hoard them and become a mega-department . Note that different maps start with different machines so be sure to ask each department what they need or stockpile materials whilst waiting for your research and for staff to come to you with their requests.

A scientists job is to produce machines and tools for fellow staff. When cargo / salvage isn't doing their job, fellow staff will visit you more frequently. Security may prefer to visit you as they think you are less busy than the Chemists. Chemists may request pill cannisters and beakers. A Janitor may require more space cleaner or a mop. A zombie outbreak may require you to make a Romerol grenades. Misc staff may desire power cells (batteries) or flashlights. Or possibly you will get annoyed at the engineers and create your own off-the-grid power supply.

Things to keep in mind

Science is by far the least fleshed out job. More mechanics for science will be introduced over time, but for now scientists basically just manage the lathes.

Whilst you can resupply other jobs with their respective machines, don't forget to keep one of each for yourself, who knows, maybe it'll come in handy.

It's recommended that you don't give out cryobeakers as it's probably going to be used for a bomb.

Getting Supplies

Cargo is your main source of material, don't be afraid to ask them for refills and make friends with them! If Cargo is out of cash, Salvage crew are your next best friends. They can mine asteroids to generate materials including gold and plasma. Hydroponics can grow trees for wood. If Cargo and Salvage aren't options, your last resort is to collect junk around the station and deconstruct it. Clothes can be cut up with a knife to produce cloth. Unused chairs can be deconstructed for materials. Don't get caught.