Scientist

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Revision as of 18:29, 20 February 2022 by Nico64 (talk | contribs) (Adds guide to RnD)


Science

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Scientist

Access: None (lame)
Difficulty: Medium
Duties: Research Protolathe recipes, grant people the items they desire
Supervisors: Research director, Captain
Subordinates: Too lame
Guides: Guide to R&D

Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!

R&D Computer

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Research new technology via points, points are awarded 100 points per second.

Autolathe

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Doesn't require any research, can make the most basic of tools, including multitool. Requires plastic, steel and glass to use.

Protolathe

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Does actually require research in order to make anything, items can vary from simple ammo to other machines. Requires steel, plastic and glass to craft.

Circuit Imprinter

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The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold.

What to do

Your main priority at the start of the round is to use the RD computer to research most (if not all) of the research available. Then it's recommended that you build cloning pods for medbay chemical dispensers and ChemMasters for chemistry or just hoard them and become a mega-deparment .

Things to keep in mind

Science is by far the least fleshed out job. More mechanics for science will be introduced over time, but for now scientists basically just manage the lathes.

Cargo is your main source of material, don't be afraid to ask them for refills and make friends with them!

Whilst you can resupply other jobs with their respective machines, don't forget to keep one of each for yourself, who knows, maybe it'll come in handy.

It's recommended that you don't give out cryobeakers as it's probably going to be used for a bomb.