Salvaging: Difference between revisions

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== Starting Your Shift ==
== Starting Your Shift ==
Salvage can be a fun job, and is accessible to everyone, even new players, as it's helps you get familiar with a lot of the game's  
Salvage can be a fun job, and is accessible to everyone, even new players, as it's helps you get familiar with a lot of the game's  
[[Interactions]]. The [[Salvage Specialist]] page is always helpful to refer to, as it shows you the equipment available to you at the start of your shift. Equip your hardsuit,don your utility belt filled with tools, and slip on your Magboots, taking care of your internals as well. Note that on many stations, the tank that spawns with your equipment will not be filled with any air. It is recommended that you play a slime as they don't need air to breathe.
[[Interactions]]. The [[Salvage Specialist]] page is always helpful to refer to, as it shows you the equipment available to you at the start of your shift. Equip your hardsuit, don your utility belt filled with tools, and slip on your Magboots, taking care of your internals as well. Note that on many stations, the tank that spawns with your equipment will not be filled with any air. It is recommended that you play a slime as they breathe a lot slower then other races.


Next you'll want to make sure that a crate of steel sheets, and a bulk cable crate are ordered. Taking your time to also make a stack of metal rods, as these will allow you to get started on one of the most important parts of effective salvaging, a salvage platform.
Next you'll want to make sure that a crate of steel sheets, and a bulk cable crate are ordered. Taking your time to also make a stack of metal rods, as these will allow you to get started on one of the most important parts of effective salvaging, a salvage platform.


=== Preparing For Space ===
=== Preparing For Space ===
<!--Almost wrote this part as a reference to the song Space Oddity. "Ground control to Major Tom"-->
The reclaimer (Salvage's shuttle) should have
WIP:
*equipping mask
*equipping suit
*equipping helmet
*equipping oxy tank & enabling internals


== The Salvage Platform ==
# An expedition console, you want to mine on expeditions and get some sick loot, no?
[[File:Salvage Platform Example.jpg|thumb|left|An example of a salvage platform.]]
# The salvage magnet to pull in salvage wrecks, as magnet asteroids are wack.
 
# A tank dispenser or oxygen and nitrogen canister.
The purpose of the platform is to allow you to be closer to the salvage spawn, and to give you an area to land crates, and store them before you bring them into the station. Qualities of a good platform include:
# Medical items (Gauze, ointment, bruise packs, chemicals and syringes, etc) and a defibrillator.
* Is wide, to account for any accidental drift or bad throws.
# The salvage vendor, you need your tools and equipment.
* Is well lit, and also lights some of the salvage map.
*The ore processor too if your Quartermaster allows it, some don't for some reason.
* Has a conveyor, to transport crates inside quickly.
* Has a Disposal pipe to transport items/people quickly into and out of the station.
* Has a water tank, for refilling your fire extinguishers.
* Has an emitter attached to crack open botany and engineer closets. (You can also open them with a wielded spear - click on a spear in your active hand.) NOTE: It is against space law to have firearms if you aren't Security, so if you get caught opening firearm crates with this, you might be arrested.
* Has the Salvage Magnet outside, so that you don't have to re-enter the station to pull in more salvage.


== Advanced Salvaging ==
== Advanced Salvaging ==
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*Screwdrivers can deconstruct crates & chairs into metal sheets.
*Screwdrivers can deconstruct crates & chairs into metal sheets.
*Wirecutters can cut lattices into iron bars. (They can cut wires, too, but some wrecks still have power.)
*Wirecutters can cut lattices into iron bars. (They can cut wires, too, but some wrecks still have power.)
*Your survival knife can damage most wooden objects to the point where they deconstruct themselves.
*Your survival knife can damage most wooden objects to the point where they deconstruct themselves. Or you can deconstruct them.


== Space Critters ==
== Space Critters ==
[[Fauna#Hostile|Fauna]] can be found in space. They aren't always welcoming to you.
{| class="wikitable"
{| class="wikitable"
|+ Always remember: AI-controlled NPCs will never miss, unlike you. The best way to deal with a critter that's faster than you is to sit still and attack.
|+ Always remember: AI-controlled NPCs will never miss, unlike you. The best way to deal with a critter that's faster than you is to sit still and attack.
|-
|-
| Space Carps [[File:Space Carp.png|64px]] || Faster than you, and dangerous too. Never engage in melee. Instead, attack with Proto-Kinetic Accelerators until you hear a "flop" noise, and then go in for the kill with your knife.
| Space Carps [[File:Space Carp.png|64px]] || Not really dangerous on their own, in groups they are extremely dangerous, only fight groups of you have a gun, explosives, or you're really robust. Also found on expeditions.
|-
|-
| Space Bears [[File:Space Bear.png|64px]] || Slower than a salvager, and cannot fit through doors. Kill these by going through a door and swinging a bunch.
| Space Bears [[File:Bear .png|64px]] || Slower than a salvager, despite their huggable appearance, they are vicious.
A good space bear is a dead space bear.
|-
|-
| Space Ticks [[File:Space Tick.png|64px]] || Really fast, but not very aggressive.
| Space Ticks [[File:Space Tick.png|64px]] || Really fast, and the venom they have is horrible.
|}
|}
[[Category:Guides]]
[[Category:Guides]]
== Salvage Expeditions ==
Use the Expedition console to select a planet to warp to, then use the salvage shuttle to FTL to the planet.
== Xenomorphs==
{| class ="wikitable"
|+ Found on expeditions
|-
| Burrowers [[File:Oogly.png|64px]] ||
Not much of a threat, slightly faster then a salvager but a few PKA shots or a crusher will take one out quickly.
|-
| Drones [[File:Boogly.png|64px]] ||
A smidge bit faster then your average salvage, though not by much. Some PKA shots or robusting it with a crusher should work if you want to kill one.
|-
| Runners [[File:Runner.png|64px]] ||
A lot faster then a salvager, though you could kill one with just a survival knife. They're not common to find.
|-
| Rounys [[File:Rouny.png|64px]] ||
Pretty rare, very recognizable because of their blood red color, not much of a threat and easy to kill. Quicker then your average salvager.
|-
| Spitters [[File:Spitter.png|64px]] ||
They spit balls of acid, this is the only Xenomorph that can attack you from range, use sigynate to heal the damage their acid inflicts.
|-
| Pretorians [[File:Pretorian.png|64px]] ||
A little strong, faster than salvagers too. These things are easy to take down with a crusher.
|-
| Ravagers [[File:Ravager.png|64px]] ||
These guys are big and red, think of them like a big ball of rage. They are faster then a salvager and deal a good chunk of damage.
|}
== Megafauna ==
{| class ="wikitable"
|+ Found on expeditions
|-
| Xenomorph Queen [[File:Queen.png|64px]] ||
Intimidating, and rightfully so, this regal enemy is faster then a salvager and deals a good amount of damage. It is recommended to shoot it with a PKA from range, a lot. Found on expeditions with Xenomorphs.
|+
| Space Dragon [[File:Dragon.png|64px]] ||
It's not in space anymore, and that weakened it apparently. (It goes from 500hp to 200hp) It's dangerous and you and your entire team should fight it if you wish to take it down, it is a formidable enemy. However, it is not immune to being robusted. Found on expeditions with carps.
|}
== Tips and tricks for expeditions ==
*Guns are good, you should ask for some from cargo, they may save your life.Check with security when you ask for weapons.
*Cyrostasis beakers with explosive reactions inside them, it doesn't hurt to have impact grenades when you're fighting a difficult battle.
*Pick up research discs and deliver them to science, they will enjoy it.
*GO MINING ON EXPEDITIONS FOR FUCKS SAKE!!!

Latest revision as of 11:28, 1 March 2024

Starting Your Shift

Salvage can be a fun job, and is accessible to everyone, even new players, as it's helps you get familiar with a lot of the game's Interactions. The Salvage Specialist page is always helpful to refer to, as it shows you the equipment available to you at the start of your shift. Equip your hardsuit, don your utility belt filled with tools, and slip on your Magboots, taking care of your internals as well. Note that on many stations, the tank that spawns with your equipment will not be filled with any air. It is recommended that you play a slime as they breathe a lot slower then other races.

Next you'll want to make sure that a crate of steel sheets, and a bulk cable crate are ordered. Taking your time to also make a stack of metal rods, as these will allow you to get started on one of the most important parts of effective salvaging, a salvage platform.

Preparing For Space

The reclaimer (Salvage's shuttle) should have

  1. An expedition console, you want to mine on expeditions and get some sick loot, no?
  2. The salvage magnet to pull in salvage wrecks, as magnet asteroids are wack.
  3. A tank dispenser or oxygen and nitrogen canister.
  4. Medical items (Gauze, ointment, bruise packs, chemicals and syringes, etc) and a defibrillator.
  5. The salvage vendor, you need your tools and equipment.
  • The ore processor too if your Quartermaster allows it, some don't for some reason.

Advanced Salvaging

Bringing back crates and canisters isn't all of your job. You can also easily deconstruct parts of the wrecks to bring back home.

  • Crowbars can pry up floor tiles.
  • Screwdrivers can deconstruct crates & chairs into metal sheets.
  • Wirecutters can cut lattices into iron bars. (They can cut wires, too, but some wrecks still have power.)
  • Your survival knife can damage most wooden objects to the point where they deconstruct themselves. Or you can deconstruct them.

Space Critters

Fauna can be found in space. They aren't always welcoming to you.

Always remember: AI-controlled NPCs will never miss, unlike you. The best way to deal with a critter that's faster than you is to sit still and attack.
Space Carps Space Carp.png Not really dangerous on their own, in groups they are extremely dangerous, only fight groups of you have a gun, explosives, or you're really robust. Also found on expeditions.
Space Bears Bear .png Slower than a salvager, despite their huggable appearance, they are vicious.

A good space bear is a dead space bear.

Space Ticks Space Tick.png Really fast, and the venom they have is horrible.

Salvage Expeditions

Use the Expedition console to select a planet to warp to, then use the salvage shuttle to FTL to the planet.

Xenomorphs

Found on expeditions
Burrowers Oogly.png

Not much of a threat, slightly faster then a salvager but a few PKA shots or a crusher will take one out quickly.

Drones Boogly.png

A smidge bit faster then your average salvage, though not by much. Some PKA shots or robusting it with a crusher should work if you want to kill one.

Runners Runner.png

A lot faster then a salvager, though you could kill one with just a survival knife. They're not common to find.

Rounys Rouny.png

Pretty rare, very recognizable because of their blood red color, not much of a threat and easy to kill. Quicker then your average salvager.

Spitters Spitter.png

They spit balls of acid, this is the only Xenomorph that can attack you from range, use sigynate to heal the damage their acid inflicts.

Pretorians Pretorian.png

A little strong, faster than salvagers too. These things are easy to take down with a crusher.

Ravagers Ravager.png

These guys are big and red, think of them like a big ball of rage. They are faster then a salvager and deal a good chunk of damage.

Megafauna

Found on expeditions
Xenomorph Queen Queen.png

Intimidating, and rightfully so, this regal enemy is faster then a salvager and deals a good amount of damage. It is recommended to shoot it with a PKA from range, a lot. Found on expeditions with Xenomorphs.

Space Dragon Dragon.png

It's not in space anymore, and that weakened it apparently. (It goes from 500hp to 200hp) It's dangerous and you and your entire team should fight it if you wish to take it down, it is a formidable enemy. However, it is not immune to being robusted. Found on expeditions with carps.

Tips and tricks for expeditions

  • Guns are good, you should ask for some from cargo, they may save your life.Check with security when you ask for weapons.
  • Cyrostasis beakers with explosive reactions inside them, it doesn't hurt to have impact grenades when you're fighting a difficult battle.
  • Pick up research discs and deliver them to science, they will enjoy it.
  • GO MINING ON EXPEDITIONS FOR FUCKS SAKE!!!