Robotics: Difference between revisions

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== Mechs ==
== Mechs ==
Mechs are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.
[[ Mechs ]] are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.
 
Mechs are available to build after the associated technology has been researched. To build, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic's toolbox will have just about every tool you'll need.  


== Bots ==
== Bots ==

Revision as of 01:13, 14 December 2023

Wired Frame.png Wrench.png This page is unfinished!

This page has been recently created or hasn't been been completed yet.

The robotics system of SS14 has not been extensively developed upon as of writing this.

Robotics

Robotics lab on Box Station

Currently one of the least fleshed out systems, alongside genetics and virology. While fairly limited in practical use, robotics knowledge can still be useful in some scenarios. Key research milestones include Robotics technology, Salvage technology and Ripley technology.

To restate, there is not a lot of content here. Please don't be disappointed.

Exosuit Fabricator

ExosuitFabricator.png

The womb from which all robots emerge, bit by bit. Every robotics lab is outfitted with one by default, so no worries trying to make one.

Image Name Description
Borg Parts Pretty basic stuff. Miscellaneous appendages and chassis parts for smaller robots.

Ripley0.png

Mech Parts Used to create a mech.

Mechs

Mechs are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.

Bots

Lil' automatons who can help in equally small ways.

Image Name Description
SingleCleanbot.png Cleanbot For when the janitors are spread too far and thin to clean up the pools of blood in sci/med/kitchen. Slowly mops up any liquid spills on the floor.
Medibot.png Medibot For when the real doctors are too busy getting high off their balls on space drugs. Will inject injured creatures, giving basic healing.
Honkbot.png Honkbot The brainchild of Science and the Clown. Can honk and slip. Ghost-role compatible.

Mimebot.png

Mimebot Even more nonverbal than the average robot.

Cyborgs

Cyborgs are robots that are controlled by players. They are subject to all laws regarding silicons, no matter what role they held before becoming a cyborg. Cyborgs can be created in two ways:

  1. First, a scientist can take the brain of a dead player and insert it into a Man-Machine Interface, which can be crafted at the Exosuit Fabricator. This will allow the dead crewmate to speak with other crewmates again, but will not allow for movement or interaction with objects. Once the brain has been inserted into a Man-Machine Interface, the scientist can place the interface into a cyborg, allowing the player to control the cyborg.
  1. The other method involves the use of a Positronic Brain. A positronic brain is a cube-like object that is crafted using the Exosuit Fabricator. Once crafted, the cube can be possessed by a dead player, transforming them from a ghost to an AI. The AI in this state is similar to a Man-Machine Interface in that it can communicate with crewmates but can't move or interact with objects. The Positronic Brain can then be inserted into a cyborg, giving the AI control of the cyborg.