Quartermaster: Difference between revisions

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|title=Quartermaster
|title=Quartermaster
|difficulty=Medium
|difficulty=Medium
|duties=Manage the Cargo Department, <del>create the great nation of Cargonia</del>
|duties=Manage the Cargo Department, <del>resist the urge of making Cargonia</del>
|supervisors= Chief Engineer, Captain
|supervisors= Chief Engineer, Captain
|guides=[TBA]
|guides=[TBA]

Revision as of 21:12, 14 February 2022

WIP


Cargo Department

Steelcrate large.png

Quartermaster

Access: None (lame)
Difficulty: Medium
Duties: Manage the Cargo Department, resist the urge of making Cargonia
Supervisors: Chief Engineer, Captain
Subordinates: Too lame
Guides: [TBA]

Quartermaster's job is to not only supply the station's crew with what they need, but to also manage the entire Cargo Department and people working within it. QM's responsibilities aren't much more complicated than a normal Cargo Technician's, but you're expected to keep everything and everyone inside Cargo Department in check. Unlike other department heads, you don't get access to the Bridge.

Your underlings are Cargo Technician and Salvage Specialist.

Your equipment

As a Quartermaster, you get a fancy, brown cape along with access to your personal office. In your locker you might also find Cargo doors remote, Supply Computer board and Supply Request Computer baord. Make sure to hide those last three items well, you might need them in case of an emergency.

Your responsibilities

As mentioned above, your work does not differ much from a normal Cargo Technician's, but this does not mean that QM does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny or approve any proposals of refurnishing cargo with questionable machines or objects. Make sure that every crewmate on the station has the items that they need for their job.

Cargonia

[DISCLAIMER: PRACTICING THIS IS NOT ENCOURAGED AND MIGHT RESULT IN BANS/JOB BANS ON SOME SERVERS, DEPENDING ON THE SEVERITY OF YOUR ACTIONS]

Establishing Cargonia is a thing that might happen during a SS14 round. Cargonia itself is a term given to the Cargo Department once it decides to declare independency and completely cut itself off from the rest of the station. Other station Heads or the Captain might have a say in this, because you are essentially cutting everyone off from the possibility of resupplying. Keep in mind that you don't have to do it and you're even discouraged from doing so if you just wanna do a calmer round. Try out Bartonia instead (just set up a fancy bar inside your department, for you and your comrades).

A standoff between Cargo and Security

To establish Cargonia, you might need:

  • A source of food and drink
  • Some lathes or protolathes to print basic supplies
  • Extra materials such as plasma glass to bunker and barricade the doors to your department
  • Something to defend Cargonia with, as typically people will attempt breaching in
  • A couple eager friends. Remember, there's no point in making Cargonia if no one else wants to do it!

Keep in mind that a particularly ardent Captain might assemble a squad of security offices to storm your beloved nation, due to the fact that you've claimed a part of the ship as your own.