Power: Difference between revisions

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(Copy pasted AME guide from Station Engineer page)
m (CHANGES: Specify that the particle acclerator should be set to 2 long-term. JUSTIFICATION: Before, we specified that 1 was the long-term level. That's too low. 2 is the actual safe number.)
 
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== Power ==
== Power ==


This guide will cover the basics of power in SS14 as well as how to property setup a distribution grid for the power you generate.
Engineering generates power, which is essential for keeping a well-functioning space station from descending into darkness. Most computers, machines, lighting fixtures, and more require power to operate.
 
== Supply and Demand ==
 
Running an efficient power operation is about delicately balancing the supply of power from generators with demand from station equipment. Thanks to cutting-edge energy storage technology (SMES, and batteries in substations and APCs) aboard NanoTransen stations, generators do not have to always match instantaneous station demand; it is enough to generate enough power to meet the average station demand.
 
[[File:Power Monitoring Console.png|thumb|Use the Power Monitoring Console to determine the station's power demand]]
 
Use the Power Monitoring Console to determine the station's power demand. In a well-functioning station, SMES balance the instantaneous demand with supply. Don't let them run out!
 
If long term demand exceeds supply, you will have angry station inhabitants complaining about lack of power. When supply exceeds demand, the extra power is used to charge energy storage devices. When all energy storage devices are full, the excess power is safely dissipated into space.
 
It is better to be in a long-term energy surplus than an energy deficit. On the other hand, if your station is powered by non-renewable sources like the Anti-Matter Engine (AME), generating much more power than you need wastes fuel and contributes to space warming, not to mention, wastes cargo's money <s>which they would have wasted on a lasers crate anyway</s>.
 
== The Power Hierarchy ==
 
Power transmission in SS14 comes in three different flavors, high voltage (HV) cables (orange), medium voltage (MV) cables (yellow) and low voltage (LV) cables (green).
 
[[File:Minimal power example.png|thumb|Example of a station power network. The generator feeds a SMES through a cable terminal, which in turn supplies a substation, which in turn supplies an APC, which powers critical station equipment]]
 
[[File:SS14 PowerHD.png|thumb|A screenshot showing an example of a power network. Solar panels produce HV power, which is then buffered with a SMES and redistributed.]]
 
Power flows from generators and power storage via HV cables to substations around the station. From substations, MV cables going out transmit power from the substation and connected grid to area power controllers (APCs) where LV cables take the power the rest of the way to consumers (3-4 tile radius from the APC to devices in the area). '''A cable must be placed under generators, storage, substations and APCs for them to function'''.
 
=== Separating your Grid ===
One device not mentioned so far is the cable terminal. In order to separate part of your power network you will need to use a cable terminal, with a HV cable on the terminal box side and the wire side facing towards a SMES. Note the cable terminal will act as a separator for HV cable, if two HV cables are right net to each other and a connecter is placed upon them it will separate those two cables. When a HV cable is then placed under the SMES this creates two distinct HV cable networks; the side with your generation on which ends at the cable terminal, and the storage / supply side which starts at the SMES and goes out to substations.
 
Currently if you place a substation on the generation side of your SMES it will drain into said SMES as a supplier. This is important as in this scenario if there isn't enough generation, the substation will drain to empty causing a blackout in its connected APCs while everything on the SMES side will remain powered.
 
== Generation ==
== Generation ==
All power on the station comes from either a generator or an energy storage device. In this section we will discuss generators, and in brief, engines. All engines are generators but not all generators are engines.  
All power on the station comes from either a generator or an energy storage device. In this section we will discuss generators, and in brief, engines. All engines are generators but not all generators are engines.  


=== The Antimatter Engine ===
The Antimatter Engine (AME) is not always the main source of power for most stations. However, the AME should be your temporary fix in order to keep the station powered until you can get one or more engines up (TEG, Tesla, Singularity, Solars). Engineering is responsible for setting up the AME at round start.
==== Setup ====
# Grab AME parts from a '''Packaged antimatter reactor''' crate and place one on each floor tile you want a piece of the reactor. The minimum is a 3×3 square, which gives one core. [[File:AME_setup_example1.png|thumb|none|3×3, 1-core AME]]
# With a multitool in hand, click the AME parts on the floor to build a piece of the reactor. If you mess up, you can deconstruct a built reactor with a lit welder.
# Open the ''antimatter control unit crate'' to obtain an '''AME Controller'''. Place it next to the reactor you just built and wrench it down. The HV cable underneath the controller will carry power produced from the AME. '''Make sure the controller is on HV wire'''.
# Open the ''antimatter containment jar crate'' to obtain ''antimatter containment jars''. This is the fuel for the AME. With it in hand, click on the controller to place it in the AME. Change the ''Injection Amount'' to the desired level (see table below) and click ''Toggle Injection'' to turn the AME on. [[File:AME_completed_example1.png|thumb|none|Finished AME]]
{{Important
|Title=Warning
|Note=Do not set injection greater than (2× the number of cores). Doing so will cause reactor instability, which will sooner or later destroy the reactor.
|Image=engineer.png
|Color=#eb9b34
}}
The wattage produced by the AME in different configurations is shown below. The color indicates the state - green: safe, yellow: Overloaded (explodes eventually), Orange: Heavily Overloaded (explodes soon), Red: Extremely Overloaded (explodes within the minute)
{| class="wikitable" style="color:#000000;"
|+ style="color:#ffffff;" | AME power production in kW
|-
!
! style=" font-size:100%;" |
! colspan="10" style="text-align:center; " | Cores
|- style="text-align:center;"
! style="text-align:left;" |
! style=" font-size:100%; text-align:left;" |
! style="" | 1
! style="" | 2
! style="" | 3
! style="" | 4
! style="" | 5
! style="" | 6
! style="" | 7
! style="" | 8
! style="" | 9
! style="" | 10
|-
! rowspan="11" | Injection
! style="text-align:center;  font-size:100%;" | 2
| style=" background-color:#92D050;" | 80.0
| style=" background-color:#92D050;" | 40.0
| style=" background-color:#92D050;" | 26.7
| style=" background-color:#92D050;" | 20.0
| style=" background-color:#92D050;" | 16.0
| style=" background-color:#92D050;" | 13.3
| style=" background-color:#92D050;" | 11.4
| style=" background-color:#92D050;" | 10.0
| style=" background-color:#92D050;" | 8.9
| style=" background-color:#92D050;" | 8.0
|-
! style="text-align:center;  font-size:100%;" | 4
| style=" background-color:#FF0;" | 320.0
| style=" background-color:#92D050;" | 160.0
| style=" background-color:#92D050;" | 106.7
| style=" background-color:#92D050;" | 80.0
| style=" background-color:#92D050;" | 64.0
| style=" background-color:#92D050;" | 53.3
| style=" background-color:#92D050;" | 45.7
| style=" background-color:#92D050;" | 40.0
| style=" background-color:#92D050;" | 35.6
| style=" background-color:#92D050;" | 32.0
|-
! style="text-align:center;  font-size:100%;" | 6
| style=" background-color:#FF0;" | 720.0
| style=" background-color:#FF0;" | 360.0
| style=" background-color:#92D050;" | 240.0
| style=" background-color:#92D050;" | 180.0
| style=" background-color:#92D050;" | 144.0
| style=" background-color:#92D050;" | 120.0
| style=" background-color:#92D050;" | 102.9
| style=" background-color:#92D050;" | 90.0
| style=" background-color:#92D050;" | 80.0
| style=" background-color:#92D050;" | 72.0
|-
! style="text-align:center;  font-size:100%;" | 8
| style=" background-color:#ED7D31;" | 1,280.0
| style=" background-color:#ED7D31;" | 640.0
| style=" background-color:#FF0;" | 426.7
| style=" background-color:#92D050;" | 320.0
| style=" background-color:#92D050;" | 256.0
| style=" background-color:#92D050;" | 213.3
| style=" background-color:#92D050;" | 182.9
| style=" background-color:#92D050;" | 160.0
| style=" background-color:#92D050;" | 142.2
| style=" background-color:#92D050;" | 128.0
|-
! style="text-align:center;  font-size:100%;" | 10
| style=" background-color:#ED7D31;" | 2,000.0
| style=" background-color:#ED7D31;" | 1,000.0
| style=" background-color:#ED7D31;" | 666.7
| style=" background-color:#ED7D31;" | 500.0
| style=" background-color:#92D050;" | 400.0
| style=" background-color:#92D050;" | 333.3
| style=" background-color:#92D050;" | 285.7
| style=" background-color:#92D050;" | 250.0
| style=" background-color:#92D050;" | 222.2
| style=" background-color:#92D050;" | 200.0
|-
! style="text-align:center;  font-size:100%;" | 12
| style=" background-color:#F00;" | 2,880.0
| style=" background-color:#ED7D31;" | 1,440.0
| style=" background-color:#ED7D31;" | 960.0
| style=" background-color:#ED7D31;" | 720.0
| style=" background-color:#ED7D31;" | 576.0
| style=" background-color:#92D050;" | 480.0
| style=" background-color:#92D050;" | 411.4
| style=" background-color:#92D050;" | 360.0
| style=" background-color:#92D050;" | 320.0
| style=" background-color:#92D050;" | 288.0
|-
! style="text-align:center;  font-size:100%;" | 14
| style=" background-color:#F00;" | 3,920.0
| style=" background-color:#F00;" | 1,960.0
| style=" background-color:#F00;" | 1,306.7
| style=" background-color:#ED7D31;" | 980.0
| style=" background-color:#ED7D31;" | 784.0
| style=" background-color:#ED7D31;" | 653.3
| style=" background-color:#92D050;" | 560.0
| style=" background-color:#92D050;" | 490.0
| style=" background-color:#92D050;" | 435.6
| style=" background-color:#92D050;" | 392.0
|-
! style="text-align:center;  font-size:100%;" | 16
| style=" background-color:#F00;" | 5,120.0
| style=" background-color:#F00;" | 2,560.0
| style=" background-color:#F00;" | 1,706.7
| style=" background-color:#F00;" | 1,280.0
| style=" background-color:#F00;" | 1,024.0
| style=" background-color:#ED7D31;" | 853.3
| style=" background-color:#ED7D31;" | 731.4
| style=" background-color:#92D050;" | 640.0
| style=" background-color:#92D050;" | 568.9
| style=" background-color:#92D050;" | 512.0
|-
! style="text-align:center;  font-size:100%;" | 18
| style=" background-color:#F00;" | 6,480.0
| style=" background-color:#F00;" | 3,240.0
| style=" background-color:#F00;" | 2,160.0
| style=" background-color:#F00;" | 1,620.0
| style=" background-color:#F00;" | 1,296.0
| style=" background-color:#F00;" | 1,080.0
| style=" background-color:#F00;" | 925.7
| style=" background-color:#ED7D31;" | 810.0
| style=" background-color:#92D050;" | 720.0
| style=" background-color:#92D050;" | 648.0
|-
! style="text-align:center;  font-size:100%;" | 20
| style=" background-color:#F00;" | 8,000.0
| style=" background-color:#F00;" | 4,000.0
| style=" background-color:#F00;" | 2,666.7
| style=" background-color:#F00;" | 2,000.0
| style=" background-color:#F00;" | 1,600.0
| style=" background-color:#F00;" | 1,333.3
| style=" background-color:#F00;" | 1,142.9
| style=" background-color:#F00;" | 1,000.0
| style=" background-color:#F00;" | 888.9
| style=" background-color:#92D050;" | 800.0
|-
! style="text-align:center;  font-size:100%;" | 22
| style=" background-color:#F00;" | 9,680.0
| style=" background-color:#F00;" | 4,840.0
| style=" background-color:#F00;" | 3,226.7
| style=" background-color:#F00;" | 2,420.0
| style=" background-color:#F00;" | 1,936.0
| style=" background-color:#F00;" | 1,613.3
| style=" background-color:#F00;" | 1,382.9
| style=" background-color:#F00;" | 1,210.0
| style=" background-color:#F00;" | 1,075.6
| style=" background-color:#F00;" | 968.0
|}


=== The Antimatter Engine Reactor ===
==== Maintenance ====
The AME will stop generating power when its fuel has been used up. It is wise to periodically check on the AME to make sure it is not out of fuel. If the fuel runs out, you must refuel it:


The Antimatter Engine Reactor (usually called AME) is the main source of power in the station. First grab the AME parts from the ''Packaged antimatter reactor crate'' and place them in a rectangle/square formation (note that the square/rectangle must be of at least 3x3, otherwise it won't work).
# Make sure injection is off.
# Eject the existing fuel jar from the AME.
# Place a new fuel jar into the AME.
# Turn the AME back on.


Take your multitool from your belt and click on each one of the AME parts. This will unpack them and spawn an unpassable, indestructible AME shielding. Now open the ''antimatter control unit crate'' which will release an AME Controller. Drag it near the generator a wrench it. Now take an AME fuel jar from the ''antimatter containment jar crate'' and place it in the AME Controller.
It is also wise to periodically check on the AME, since it is a prime target for [[Traitor|sabatoge]].
[[File:AME_setup_example1.png|thumb|A sample layout of a 3x3 AME]]


Open the AME Controller menu and click on "Toggle injection" bellow the "Engine Status:" text. If the AME and the AME Controller light up then it's currently generating power. Increase the injection amount to be double of the amount of cores; for example: if you have 2 cores click on "Increase" until the "Injection ammount:" reaches 4. The AME should be making "bonks" every now and then. [[File:AME_completed_example1.png|thumb|What the AME should look like at the end]]
You can see if the AME is currently overloaded (and thus taking damage), if the cores glow in a "+"-shape instead of a ball.
 
The display of the AME controller indicates if the AME has suffered internal damage. If it is blue, at least 50% of the internal shielding is remaining. If the display shows a red wave, it is below 50%. If the display starts showing swear words, the AME is about to explode.


=== Solar Power ===
=== Solar Power ===
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[[File:Solar 1.PNG|400px]] [[File:Solar 2.PNG|400px]]
[[File:Solar 1.PNG|400px]] [[File:Solar 2.PNG|400px]]


Notice the graph on the right has a T shaped white line and a yellow / golden line. The aim is to alter the panel angle (white T line) to match the sun angle (yellow line). Some experimentation might be needed to setup the angular velocity correctly so that the lines stay in sync and generate maximum wattage.
Notice the graph on the right has a T shaped white line and a yellow / golden line. The aim is to alter the panel angle (white T line) to match the sun angle (yellow line). Some experimentation might be needed to setup the angular velocity correctly so that the lines stay in sync and generate maximum wattage. Note: a general start for the angular velocity is somewhere around 5-6 degrees per minute.


A typical panel near max output will produce 1500W (1.5kW). This would be enough to power roughly 1 machine and 1 computer (this figure may change as balance changes are made).
A typical panel near max output will produce 1500W (1.5kW). This would be enough to power roughly 1 machine and 1 computer (this figure may change as balance changes are made).


=== Small Portable Generators ===
=== Small Portable Generators ===
The simplest and most basic of all generators on this list is the standard portable generator. This generator when wrenched down on to a tile above a HV cable will produce 3000W (3kW) of electricity to the grid. Currently they do not consume any fuel but in future they consume plasma sheets or gas (likely).
The simplest and most basic of all generators on this list are the "P.A.C.M.A.N." line of portable generators. The J.R.P.A.C.M.A.N. can be found in maintenance areas, and runs on simple welding fuel, also found in maintenance. Anchor it to an LV cable and power it up. Because it generates LV power, it is only able to power one APC's worth of devices. It also generates exhaust fumes, so make sure you set it up in a well-ventilated area.


Due to their size these generators are ideal for small shuttles and ships.
The other "P.A.C.M.A.N." generators are intended for usage by engineering for advanced power scenarios. Bootstrapping the engine, powering departments, and so on. unlike the J.R.P.A.C.M.A.N., They connect directly to MV or HV power cables, and are able to switch between them for flexibility. the standard P.A.C.M.A.N. is powered by solid plasma, and the S.U.P.E.R.P.A.C.M.A.N. runs on uranium, and produces enough power for things like shuttles.


=== Gravitational Singularity Engine ===
=== Gravitational Singularity Engine ===
The singularity is one of the most well known and potentially dangerous forms of generating power in SS14. It uses a particle accelerator to fire high energy particles at a singularity generator to spawn a singularity. The singularity then pulses radiation which is absorbed by radiation collectors around it's perimeter.
The Gravitational Singularity Engine is one of the most well known and potentially dangerous ways of generating power in Space Station 14. To build it, you need a [https://github.com/space-wizards/space-station-14/tree/6e91190478ec03e038ff1c3a10ecd632808f281e/Resources/Prototypes/Entities/Structures/Power/Generation/PA particle accelerator] and [https://github.com/space-wizards/space-station-14/blob/6e91190478ec03e038ff1c3a10ecd632808f281e/Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/generator.yml singulator generator] to spawn a singularity, [https://github.com/space-wizards/space-station-14/blob/6e91190478ec03e038ff1c3a10ecd632808f281e/Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/containment.yml#L1-L68 containment field generators] to trap it in a tiny box so it doesn't kill everyone, [https://github.com/space-wizards/space-station-14/blob/6e91190478ec03e038ff1c3a10ecd632808f281e/Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/emitter.yml#L1-L101 emitters] to power the containment field generators, and [https://github.com/space-wizards/space-station-14/blob/6e91190478ec03e038ff1c3a10ecd632808f281e/Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/collector.yml#L1-L108 radiation collectors] to turn the radiation the singularity generates into sweet, sweet power.
 
If someone turns off the containment field, the singularity will escape and everyone will die. If someone turns the particle accelerator up too much for too long, the singularity will get too big, escape, and then everyone will die. If you get hit by emitter beams, they'll hurt you real bad, and you might die. The singularity engine is super deadly - but damn if it doesn't give the station lots of power.
 
To keep the singularity at a constant size, turn your particle accelerator to 2. Any more than that and it'll slowly (or quickly) grow until it escapes. Turning it up to higher numbers is OK for short bursts just to kickstart the engine, though - but be careful.


The singularity must be kept inside a containment field setup with emitters, otherwise if not contained the singularity will consume matter like a black hole and grow to a massive state. If starved of particles or matter, the singularity will slowly shrink until it collapses so once the singularity is of the correct size, it's wise to turn down the particle accelerator to a lower power setting to prevent it growing out of hand.
The largest size singularity before you risk it breaking loose can generate between 1.4 and 1.6 MW with 24 radiation collectors. The amount of power the singularity engine generates changes from station to station, because the layout of the engine is different on different stations. One source of the variance is the location of the radiation collectors on each station. Radiation falls off over distance, so on stations where the radiation collectors are further away, you'll get less power.


The largest size singularity before you risk it breaking loose can generate between 1.4 and 1.6 MW with 24 radiation collectors. This value is verty likely to change and will even change depending on the layout of your engine (radiation falls off over distance so closer collectors will net more power). In future, radiation collectors will also require plasma tanks to function and will run out over time.
Radiation collectors require plasma gas to run. If your singularity isn't giving you any power, make sure that your radiation collectors are on and contain tanks full of plasma.


=== The Antimatter Engine Reactor ===
=== The Thermoelectric Generator (TEG) ===
The Antimatter Engine Reactor (usually called AME) is the main source of power in the station. First grab the AME parts from the ''Packaged antimatter reactor crate'' and place them in a rectangle/square formation (note that the square/rectangle must be of at least 3x3, otherwise it won't work).
The TEG involves atmospherics, so you should have a decent understanding of [[Atmospheric_Technician|atmos]] before setting it up by yourself. As evidence of this point, there are several ways to set up the TEG. As this section is filled out, there may be several guides posted on different ways to configure the TEG. However, there is one key insight that you should keep in mind which establishes the law that defines how each system is designed. That is, '''the TEG is powered by a temperature exchange between hot and cold gasses.''' As such, one side should be very hot, and the other should be (relative to the other side) quite cold. Every configuration of TEG will result in this kind of configuration.  


Take your multitool from your belt and click on each one of the AME parts. This will unpack them and spawn an unpassable, indestructible AME shielding. Now open the ''antimatter control unit crate'' which will release an AME Controller. Drag it near the generator a wrench it. Now take an AME fuel jar from the ''antimatter containment jar crate'' and place it in the AME Controller.  
==== Infinite Power Configuration (IPC) ====
This configuration will allow the station to generate infinite power for the duration of the round. As with any piping system, you will have your '''inputs''' and '''outputs.''' That is, where does the gas come from, and where does it go? For the infinite configuration, generally speaking, there are '''two inputs''' and '''one output.'''


Open the AME Controller menu and click on "Toggle injection" bellow the "Engine Status:" text. If the AME and the AME Controller light up then it's currently generating power. Increase the injection amount to be double of the amount of cores; for example: if you have 2 cores click on "Increase" until the "Injection ammount:" reaches 4. The AME should be making "bonks" every now and then.
Inputs


<div><ul>
- Gas A source
<li style="display: inline-block;"> [[File:AME_setup_example1.png|thumb|none|A sample layout of a 3x3 AME]] </li>
<li style="display: inline-block;"> [[File:AME_completed_example1.png|thumb|none|What the AME should look like at the end]] </li>
</ul></div>
=== Supermatter (SM) Engine ===
To be added.


== Transmission & Distribution ==
- Gas B source
Power transmission in SS14 comes in three different flavors, high voltage (HV) cables (orange), medium voltage (MV) cables (yellow) and low voltage (LV) cables (green).
 
Generally gases A and B are different, but they may not need to be.
 
Output
 
- Space
 
That is to say, for IPC you will need to build pipes from two gas miner sources, pipe them through the generator, and then combine both of them into one pipe that will go out to space to release the waste gas. Refer to the examples below.
 
[[File:TPG-IPG-Config.jpg|300px|Example therm pipe setup]]
[[File:Hot-Pipe-Example.jpg|300px|Piping hot gas]]
[[File:Cold-Gas-IPC-Example.jpg|300px|Cold gas example]]
[[File:Gas-Source-And-Output-TEG-IPC.jpg|300px|Gas sources and output]]
 
Oh, also don't forget to add a heater to the start of the hot gas.
 
==== Single Mine Configuration (WIP) ====
 
Inputs
 
- Gas A (oxy/plasma mix)
 
Output
 
- Space Vent (mostly unused)
 
Details: make circle on left and right side of teg. One with space radiator(cold), the other with contained radiator(hot). Fill cold side with gas, fill hot side with gas. Start pumping both. Expose hot radiator to source vent with oxy/plasma mix (34/66 ratio). Burn until it gets super hot. Turn of supply valve when done. Will generate power until too cold. When too cold, dump hot gas into space vent on hot side, repeat process.
 
=== Radioisotope Thermoelectric Generators (RTGs) ===


Power flows from generators and power storage via HV cables to substations around the station. From substations, MV cables going out transmit power from the substation and connected grid to area power controllers (APCs) where LV cables take the power the rest of the way to consumers (3-4 tile radius from the APC to devices in the area). '''A cable must be placed under generators, storage, substations and APCs for them to function'''.
Making power using an RTG is similar to making power using solar. [https://github.com/space-wizards/space-station-14/blob/6e91190478ec03e038ff1c3a10ecd632808f281e/Resources/Prototypes/Entities/Structures/Power/Generation/generators.yml#L239 RTGs only provide 10 kW] of power, but they provide it for free and for the entire round. Basically, if you connect an RTG to your power grid, it'll give you free power.


=== Separating your Grid ===
Sometimes, RTGs are damaged. [https://github.com/space-wizards/space-station-14/blob/6e91190478ec03e038ff1c3a10ecd632808f281e/Resources/Prototypes/Entities/Structures/Power/Generation/generators.yml#L275-L318 Damaged RTGs] behave just like regular ones, but they're radioactive. That means they're more dangerous, but on the bright side, you can put radiation collectors next to them to turn that radiation into more power.
One device not mentioned so far is the cable terminal. In order to separate part of your power network you will need to use a cable terminal, with a HV cable on the terminal box side and the wire side facing towards a SMES. When a HV cable is then placed under the SMES this creates two distinct HV cable networks; the side with your generation on which ends at the cable terminal, and the storage / supply side which starts at the SMES and goes out to substations.


Currently if you place a substation on the generation side of your SMES it will drain into said SMES as a supplier. This is important as in this scenario if there isn't enough generation, the substation will drain to empty causing a blackout in its connected APCs while everything on the SMES side will remain powered.
[[Category:Guides]]

Latest revision as of 19:53, 10 February 2024

Power

Engineering generates power, which is essential for keeping a well-functioning space station from descending into darkness. Most computers, machines, lighting fixtures, and more require power to operate.

Supply and Demand

Running an efficient power operation is about delicately balancing the supply of power from generators with demand from station equipment. Thanks to cutting-edge energy storage technology (SMES, and batteries in substations and APCs) aboard NanoTransen stations, generators do not have to always match instantaneous station demand; it is enough to generate enough power to meet the average station demand.

Use the Power Monitoring Console to determine the station's power demand

Use the Power Monitoring Console to determine the station's power demand. In a well-functioning station, SMES balance the instantaneous demand with supply. Don't let them run out!

If long term demand exceeds supply, you will have angry station inhabitants complaining about lack of power. When supply exceeds demand, the extra power is used to charge energy storage devices. When all energy storage devices are full, the excess power is safely dissipated into space.

It is better to be in a long-term energy surplus than an energy deficit. On the other hand, if your station is powered by non-renewable sources like the Anti-Matter Engine (AME), generating much more power than you need wastes fuel and contributes to space warming, not to mention, wastes cargo's money which they would have wasted on a lasers crate anyway.

The Power Hierarchy

Power transmission in SS14 comes in three different flavors, high voltage (HV) cables (orange), medium voltage (MV) cables (yellow) and low voltage (LV) cables (green).

Example of a station power network. The generator feeds a SMES through a cable terminal, which in turn supplies a substation, which in turn supplies an APC, which powers critical station equipment
A screenshot showing an example of a power network. Solar panels produce HV power, which is then buffered with a SMES and redistributed.

Power flows from generators and power storage via HV cables to substations around the station. From substations, MV cables going out transmit power from the substation and connected grid to area power controllers (APCs) where LV cables take the power the rest of the way to consumers (3-4 tile radius from the APC to devices in the area). A cable must be placed under generators, storage, substations and APCs for them to function.

Separating your Grid

One device not mentioned so far is the cable terminal. In order to separate part of your power network you will need to use a cable terminal, with a HV cable on the terminal box side and the wire side facing towards a SMES. Note the cable terminal will act as a separator for HV cable, if two HV cables are right net to each other and a connecter is placed upon them it will separate those two cables. When a HV cable is then placed under the SMES this creates two distinct HV cable networks; the side with your generation on which ends at the cable terminal, and the storage / supply side which starts at the SMES and goes out to substations.

Currently if you place a substation on the generation side of your SMES it will drain into said SMES as a supplier. This is important as in this scenario if there isn't enough generation, the substation will drain to empty causing a blackout in its connected APCs while everything on the SMES side will remain powered.

Generation

All power on the station comes from either a generator or an energy storage device. In this section we will discuss generators, and in brief, engines. All engines are generators but not all generators are engines.

The Antimatter Engine

The Antimatter Engine (AME) is not always the main source of power for most stations. However, the AME should be your temporary fix in order to keep the station powered until you can get one or more engines up (TEG, Tesla, Singularity, Solars). Engineering is responsible for setting up the AME at round start.

Setup

  1. Grab AME parts from a Packaged antimatter reactor crate and place one on each floor tile you want a piece of the reactor. The minimum is a 3×3 square, which gives one core.
    3×3, 1-core AME
  2. With a multitool in hand, click the AME parts on the floor to build a piece of the reactor. If you mess up, you can deconstruct a built reactor with a lit welder.
  3. Open the antimatter control unit crate to obtain an AME Controller. Place it next to the reactor you just built and wrench it down. The HV cable underneath the controller will carry power produced from the AME. Make sure the controller is on HV wire.
  4. Open the antimatter containment jar crate to obtain antimatter containment jars. This is the fuel for the AME. With it in hand, click on the controller to place it in the AME. Change the Injection Amount to the desired level (see table below) and click Toggle Injection to turn the AME on.
    Finished AME
Engineer.png Warning

Do not set injection greater than (2× the number of cores). Doing so will cause reactor instability, which will sooner or later destroy the reactor.


The wattage produced by the AME in different configurations is shown below. The color indicates the state - green: safe, yellow: Overloaded (explodes eventually), Orange: Heavily Overloaded (explodes soon), Red: Extremely Overloaded (explodes within the minute)

AME power production in kW
Cores
1 2 3 4 5 6 7 8 9 10
Injection 2 80.0 40.0 26.7 20.0 16.0 13.3 11.4 10.0 8.9 8.0
4 320.0 160.0 106.7 80.0 64.0 53.3 45.7 40.0 35.6 32.0
6 720.0 360.0 240.0 180.0 144.0 120.0 102.9 90.0 80.0 72.0
8 1,280.0 640.0 426.7 320.0 256.0 213.3 182.9 160.0 142.2 128.0
10 2,000.0 1,000.0 666.7 500.0 400.0 333.3 285.7 250.0 222.2 200.0
12 2,880.0 1,440.0 960.0 720.0 576.0 480.0 411.4 360.0 320.0 288.0
14 3,920.0 1,960.0 1,306.7 980.0 784.0 653.3 560.0 490.0 435.6 392.0
16 5,120.0 2,560.0 1,706.7 1,280.0 1,024.0 853.3 731.4 640.0 568.9 512.0
18 6,480.0 3,240.0 2,160.0 1,620.0 1,296.0 1,080.0 925.7 810.0 720.0 648.0
20 8,000.0 4,000.0 2,666.7 2,000.0 1,600.0 1,333.3 1,142.9 1,000.0 888.9 800.0
22 9,680.0 4,840.0 3,226.7 2,420.0 1,936.0 1,613.3 1,382.9 1,210.0 1,075.6 968.0

Maintenance

The AME will stop generating power when its fuel has been used up. It is wise to periodically check on the AME to make sure it is not out of fuel. If the fuel runs out, you must refuel it:

  1. Make sure injection is off.
  2. Eject the existing fuel jar from the AME.
  3. Place a new fuel jar into the AME.
  4. Turn the AME back on.

It is also wise to periodically check on the AME, since it is a prime target for sabatoge.

You can see if the AME is currently overloaded (and thus taking damage), if the cores glow in a "+"-shape instead of a ball.

The display of the AME controller indicates if the AME has suffered internal damage. If it is blue, at least 50% of the internal shielding is remaining. If the display shows a red wave, it is below 50%. If the display starts showing swear words, the AME is about to explode.

Solar Power

Solar power is a passive means of generating power. A solar array is made up of a number of solar panels, a single solar tracker device and a solar control computer (console) nearby to properly control and manage the panels.

Most if not all solar arrays start off not connected to the station, and need to be connected via HV cables underneath each panel and connected back to the station. Once connected, use the solar control computer to change the angle and speed of tracking for the panels as shown below:

Solar 1.PNG Solar 2.PNG

Notice the graph on the right has a T shaped white line and a yellow / golden line. The aim is to alter the panel angle (white T line) to match the sun angle (yellow line). Some experimentation might be needed to setup the angular velocity correctly so that the lines stay in sync and generate maximum wattage. Note: a general start for the angular velocity is somewhere around 5-6 degrees per minute.

A typical panel near max output will produce 1500W (1.5kW). This would be enough to power roughly 1 machine and 1 computer (this figure may change as balance changes are made).

Small Portable Generators

The simplest and most basic of all generators on this list are the "P.A.C.M.A.N." line of portable generators. The J.R.P.A.C.M.A.N. can be found in maintenance areas, and runs on simple welding fuel, also found in maintenance. Anchor it to an LV cable and power it up. Because it generates LV power, it is only able to power one APC's worth of devices. It also generates exhaust fumes, so make sure you set it up in a well-ventilated area.

The other "P.A.C.M.A.N." generators are intended for usage by engineering for advanced power scenarios. Bootstrapping the engine, powering departments, and so on. unlike the J.R.P.A.C.M.A.N., They connect directly to MV or HV power cables, and are able to switch between them for flexibility. the standard P.A.C.M.A.N. is powered by solid plasma, and the S.U.P.E.R.P.A.C.M.A.N. runs on uranium, and produces enough power for things like shuttles.

Gravitational Singularity Engine

The Gravitational Singularity Engine is one of the most well known and potentially dangerous ways of generating power in Space Station 14. To build it, you need a particle accelerator and singulator generator to spawn a singularity, containment field generators to trap it in a tiny box so it doesn't kill everyone, emitters to power the containment field generators, and radiation collectors to turn the radiation the singularity generates into sweet, sweet power.

If someone turns off the containment field, the singularity will escape and everyone will die. If someone turns the particle accelerator up too much for too long, the singularity will get too big, escape, and then everyone will die. If you get hit by emitter beams, they'll hurt you real bad, and you might die. The singularity engine is super deadly - but damn if it doesn't give the station lots of power.

To keep the singularity at a constant size, turn your particle accelerator to 2. Any more than that and it'll slowly (or quickly) grow until it escapes. Turning it up to higher numbers is OK for short bursts just to kickstart the engine, though - but be careful.

The largest size singularity before you risk it breaking loose can generate between 1.4 and 1.6 MW with 24 radiation collectors. The amount of power the singularity engine generates changes from station to station, because the layout of the engine is different on different stations. One source of the variance is the location of the radiation collectors on each station. Radiation falls off over distance, so on stations where the radiation collectors are further away, you'll get less power.

Radiation collectors require plasma gas to run. If your singularity isn't giving you any power, make sure that your radiation collectors are on and contain tanks full of plasma.

The Thermoelectric Generator (TEG)

The TEG involves atmospherics, so you should have a decent understanding of atmos before setting it up by yourself. As evidence of this point, there are several ways to set up the TEG. As this section is filled out, there may be several guides posted on different ways to configure the TEG. However, there is one key insight that you should keep in mind which establishes the law that defines how each system is designed. That is, the TEG is powered by a temperature exchange between hot and cold gasses. As such, one side should be very hot, and the other should be (relative to the other side) quite cold. Every configuration of TEG will result in this kind of configuration.

Infinite Power Configuration (IPC)

This configuration will allow the station to generate infinite power for the duration of the round. As with any piping system, you will have your inputs and outputs. That is, where does the gas come from, and where does it go? For the infinite configuration, generally speaking, there are two inputs and one output.

Inputs

- Gas A source

- Gas B source

Generally gases A and B are different, but they may not need to be.

Output

- Space

That is to say, for IPC you will need to build pipes from two gas miner sources, pipe them through the generator, and then combine both of them into one pipe that will go out to space to release the waste gas. Refer to the examples below.

Example therm pipe setup Piping hot gas Cold gas example Gas sources and output

Oh, also don't forget to add a heater to the start of the hot gas.

Single Mine Configuration (WIP)

Inputs

- Gas A (oxy/plasma mix)

Output

- Space Vent (mostly unused)

Details: make circle on left and right side of teg. One with space radiator(cold), the other with contained radiator(hot). Fill cold side with gas, fill hot side with gas. Start pumping both. Expose hot radiator to source vent with oxy/plasma mix (34/66 ratio). Burn until it gets super hot. Turn of supply valve when done. Will generate power until too cold. When too cold, dump hot gas into space vent on hot side, repeat process.

Radioisotope Thermoelectric Generators (RTGs)

Making power using an RTG is similar to making power using solar. RTGs only provide 10 kW of power, but they provide it for free and for the entire round. Basically, if you connect an RTG to your power grid, it'll give you free power.

Sometimes, RTGs are damaged. Damaged RTGs behave just like regular ones, but they're radioactive. That means they're more dangerous, but on the bright side, you can put radiation collectors next to them to turn that radiation into more power.