Playable Species: Difference between revisions

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== Humans ==
== Humans ==
Baseline, unmodified human beings, functionally similar to the humans of our world.
Baseline, unmodified human beings, functionally similar to the human beings of our world.
=== Damage Modifiers ===
=== Damage Modifiers ===
* All damage types: 1.0
* All damage types: 1.0
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Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.
=== Damage Modifiers ===
=== Damage Modifiers ===
* Brute - 1.1
* Blunt - 1.1
* Slash - 0.9
* Slash - 0.9
* Heat -
* Pierce -
* Cold -
* Heat - 0.9
* Poison -
* Cold - 1.5
* Shock -
* Poison - 0.9
* Toxin -
* Pressure -
* Pressure -
* Cellular
== Slimes ==
== Slimes ==
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma.
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma.
=== Damage Modifiers ===
=== Damage Modifiers ===
* Brute -  
* Blunt - 0.6
* Slash -  
* Slash - 1.2
* Heat -
* Pierce - 1.2
* Cold -
* Heat -  
* Poison -
* Cold - 1.5
* Shock -
* Poison - 0.8
* Toxin -
* Pressure -
* Pressure -
* Cellular - 0.2
== Diona ==
== Diona ==
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage.
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage.
=== Damage Modifiers ===
=== Damage Modifiers ===
* Brute -  
* Blunt - 0.7
* Slash -  
* Slash - 0.8
* Heat -
* Pierce -
* Cold -
* Heat - 1.5
* Poison -
* Cold -  
* Shock - 1.2
* Poison -
* Toxin -
* Pressure -
* Pressure -
* Cellular -

Revision as of 23:43, 26 January 2023

There are currently 4 playable races in Space Station 14 - Humans, Lizards, Slimes, And Diona. Each race has their own distinct stats, strengths, and weaknesses, but all have a few things in common:

  • all races are capable of equipping the same tools and items.
  • all races speak the same language.

NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other players.

Humans

Baseline, unmodified human beings, functionally similar to the human beings of our world.

Damage Modifiers

  • All damage types: 1.0

Lizards

Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.

Damage Modifiers

  • Blunt - 1.1
  • Slash - 0.9
  • Pierce -
  • Heat - 0.9
  • Cold - 1.5
  • Shock -
  • Poison - 0.9
  • Toxin -
  • Pressure -
  • Cellular

Slimes

Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma.

Damage Modifiers

  • Blunt - 0.6
  • Slash - 1.2
  • Pierce - 1.2
  • Heat -
  • Cold - 1.5
  • Shock -
  • Poison - 0.8
  • Toxin -
  • Pressure -
  • Cellular - 0.2

Diona

Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage.

Damage Modifiers

  • Blunt - 0.7
  • Slash - 0.8
  • Pierce -
  • Heat - 1.5
  • Cold -
  • Shock - 1.2
  • Poison -
  • Toxin -
  • Pressure -
  • Cellular -