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Medbay often starts out calm, but you'd best prepare for the storm that's about to come. You'll either get blown up by some syndicate agent wanting the hypospray or something similar, or you'll get so inundated with bodies and people screaming in your ear for you to treat them faster that you'll blow medbay up yourself.
Medbay often starts out calm, but you'd best prepare for the storm that's about to come. You'll either get blown up by some syndicate agent wanting the hypospray or something similar, or you'll get so inundated with bodies and people screaming in your ear for you to treat them faster that you'll blow medbay up yourself.


Coordinate with the chemists. Give them a laundry list of drugs you'll need to treat your patients. Try to have a variety of meds on deck, and don't just keep a stockpile of [[#chem_Tricordrazine|Tricordrazine]] for everyone that comes your way.
Coordinate with the [[Chemist|chemists]]. Give them a laundry list of drugs you'll need to treat your patients. Try to have a variety of meds on deck, and don't just keep a stockpile of [[#chem_Tricordrazine|Tricordrazine]] for everyone that comes your way.


It's optional, but bringing a body scanner out to the front of medbay for them to come and scan their DNA without pestering you to do it is usually something most medical staff will set up.  
It's optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial.  


If there is no crew monitor out in medical's public area, ask the CMO to bring the crew monitor out from their office to leave in the medical bay for you to peruse. Some maps have a monitor out in Medbay already though. When you have the time, you can check the crew monitor for anyone dead, and attempt to clone them if they have scanned their DNA prior to death. If they have their suit sensors set to display coordinates, you may also use those to potentially locate their body. GPS devices and handheld scanners can help you locate it.
If there is no Crew Monitor Computer out in medical's public area, ask the [[Chief_Medical_Officer|CMO]] to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.


== Cloning and Morgue ==
== Cloning and Morgue ==
If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best, and simplest way to do this is {{key press|Shift}} + left click.
If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.


[[File:Cloneable.png|thumb]]If you see text in red stating "His/her soul has departed.", this means that this person is still cloneable. Once they've been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.
[[File:Cloneable.png|thumb]]If you see text in red stating "His/her soul has departed.", this means that this person is still cloneable. Once they've been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.
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[[File:Noncloneable.png|thumb]]If instead you see text in yellow stating "His/her soul has departed and moved on. Any recovery is unlikely.", then this person is gone. They've either left the server, or they've taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they've just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of "being unresponsive with a distant stare."
[[File:Noncloneable.png|thumb]]If instead you see text in yellow stating "His/her soul has departed and moved on. Any recovery is unlikely.", then this person is gone. They've either left the server, or they've taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they've just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of "being unresponsive with a distant stare."
<br clear=all>
<br clear=all>
[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating "He/She is totally catatonic. The stresses of life deep in space must have been too much for her. Any recovery is unlikely." This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, or donated to your local chef.  
[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating "He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely." This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.)


After cloning, be sure to put their body in a morgue (or at least a body bag) before it starts rotting and producing [[#chem_Miasma|miasma.]]
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After cloning, it's best to  
[[Impossibility|put their body in a morgue (or at least a body bag)]] before it starts rotting and producing miasma. At low levels, miasma is harmless, but you do not want it to build up enough for its worse symptoms to start appearing.
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== Stabilizing and Administering Medication ==
== Stabilizing and Administering Medication ==
Patients are often dragged in gasping for air in a critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect as well of stopping O2 loss. Everyone starts with an Epipen inside their survival box, which contains 15u of [[#chem_Epinephrine|Epinephrine]]. Medical doctors also have one Epipen on their medical belt. If you run out, There are also bottles inside the NanoMed of [[#chem_Epinephrine|Epinephrine]] which you can use with a syringe, also inside the vendor.
Patients are often dragged in gasping for air in a critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect as well of stopping O2 loss. Everyone starts with an Epipen inside their survival box, which contains 15u of [[#chem_Epinephrine|Epinephrine]]. Medical doctors also have one Epipen on their medical belt. If you run out there are also bottles inside the NanoMed of [[#chem_Epinephrine|Epinephrine]] which you can use with a syringe, also inside the vendor. [[Chemist|Chemists]] can make more if they have a tank of welding fuel but if they don't, [[Hydroponics]] can supply lingzhi which can be turned into epinephrine.


Putting critical patients on a stasis bed will make them die 10 times slower, giving you more time to do other things.
Putting critical patients on a stasis bed will make them die 10 times slower, giving you more time to do other things. A medical bed and roller bed can also help a little too. However, take note that the stasis bed slows metabolism dramatically, and as a result, the effects of chems will happen much, much slower unless taken off the stasis bed. Ointments, gauze, brute packs, blood bags, medicated sutures, and regenerative meshes still work just as well as they do not rely on metabolism to heal. Be careful of overdosing while on the stasis bed. While they may seem fine on the bed, you might administer too much and result in them overdosing the moment they get off of the bed.


If you don't have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree.
If you don't have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree.


When it comes to administering your medication, it doesn’t matter if it's in pill or injection. Pills contain higher volumes of medication, up to 50 units, but syringes kick in almost instantly, with the drawback of only being able to insert 5 units at a time, and the capacity being 15.  
When it comes to administering your medication, it doesn’t matter if it's in pill or injection. Pills contain higher volumes of medication, up to <s>50</s> 20 units, but syringes kick in almost instantly, with the drawback of only being able to insert up to 15 units at a time, and the capacity being 15. You can change the amount injected by right-clicking the syringe.
 
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation.
 
== Ah fuck everyone is bleeding out ==
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.
 
When people in medbay are dying of bloodloss (If they look pale when examined, they are bleeding out), you need to make the following: Pills containing 15u of [[#chem_TranexamicAcid|Tranexamic Acid]] and 35u of [[Chemistry#chem_Iron|Iron]] called "Clotter", and pills containing [[#chem_DexalinPlus|Dexalin Plus]] called "Stopper".


Clotter will seal people's wounds (though not as fast as bandaging them with gauze) and help them recover blood, Stopper will help them recover from the effects of bloodloss faster. [[Chemistry#chem_Inaprovaline|Inaprovaline]] works as a decent substitute for Tranexamic Acid if necessary.
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. Note that [[Playable_Species#Moths|moths]] cannot take pills, as they find any non-cloth item repulsive to eat, needing injections instead.
 
If you have gauze available, Gauze + Dexalin Plus + Iron is a more effective solution to bloodloss, but keep in mind gauze is a consumable, and you may wish to save some for emergencies.


== Common Chemicals ==
== Common Chemicals ==
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{{Chembox|prototype=Epinephrine}}
{{Chembox|prototype=Epinephrine}}
{{Chembox|prototype=Dylovene}}
{{Chembox|prototype=Dylovene}}
{{Chembox|prototype=Spaceacillin}}
{{Chembox|prototype=Inaprovaline}}
</div>
</div>
Further useful chems can be found in the [[Chemistry#Medicine|Medicine section of the chemistry page.]]


== Types of Damage ==
== Types of damage ==
Use your health analyzer to determine the damage of your patient. Sometimes there will be multiple types of damage and the patient will need multiple treatments applied. Below are the types of damage and their treatments.
Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.
 
A health analyzer can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.


{| class="wikitable"
{| class="wikitable"
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! Damage !! Treatment
! Damage !! Treatment
|-
|-
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]]
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]
|-
|-
| Caustic || [[#chem_Siderlac|Siderlac]]
| Caustic || [[#chem_Siderlac|Siderlac]]
|-
|-
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]]
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe cream]]
|-
|-
| Airloss || [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dex+]], [[#chem_Epinephrine|Epinephrine]], [[#chem_Inaprovaline|Inaprovaline]]
| Airloss || Defibrillator, [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dexalin Plus]], [[#chem_Epinephrine|Epinephrine]], [[#chem_Inaprovaline|Inaprovaline]]
|-
|-
| Toxin || [[#chem_Dylovene|Dylovene]], [[#chem_Ultravasculine|Ultravasculine]], [[#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]]
| Toxin || [[#chem_Dylovene|Dylovene]], [[#chem_Ultravasculine|Ultravasculine]], [[#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]], [[Hydroponics#Chemicals|Galaxy thistle]]
|-
|-
| Genetic || [[#chem_Phalanximine|Phalanximine]] <!-- add more -->
| Genetic || [[#chem_Phalanximine|Phalanximine]] <!-- add more -->
|-
|-
| Bleeding || [[#chem_Pulped Banana Peel|Pulped Banana Peel]], [[#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]]
| Bleeding || Bandages, Blood pack, [[#chem_Pulped Banana Peel|Pulped banana peel]], [[#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]], [[#chem_Iron|Iron]]
|}
|}


=== Brute damage ===
There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same.


=== Brute Damage ===
If the damage isn't severe, a bruise pack can be applied. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses in total) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you're better off using proper medication.
So your patient was just bludgeoned by shitcurity again. What do you do?


There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same.  
[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 2 brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. Tricordrazine will cure 1 brute damage, on top of 0.5 poison, and 1 burn. It's not as potent, will require a higher dosage on some patients to see them through their ailment, and only works if the total damage is less than 50. If all else is unavailable, use brute packs.
 
Gauze can swiftly heal some brute to an extent, which makes it invaluable for treating brute caused by weapons such as guns. Cloth can be used the same away, and 2 is needed to craft gauze by hand, but does not work as well as gauze.
 
=== Burn damage ===
There are three types of burn damage: heat, shock, and cold. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. However, while bruise packs heal three categories of damage in brute, ointment only heals heat and shock. It will heal 10 points of damage, 5 in each category, per use.


If the damage isn't severe, around 20 points of damage, give them a bruise pack and call it a day. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you're better off using proper medication.  
Note that if you are starving, you may take cold damage overtime despite not being cold, unless you are [[Playable_Species#Diona|diona]], or [[Playable_Species#Slimes|slime]].


[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 4 Brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. [[#chem_Tricordrazine|Tricordrazine]] is a favorite of doctors because it's a triple cure. It will cure 2 brute damage a unit, on top of 1 poison, and 2 burn. It's not as strong, and will require a higher dosage on some patients to see them in the clear. As mentioned earlier, if there's not that much brute damage overall, you're better off saving medication and using a bruise pack.  
The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]. This will heal 4.5 (1.5 cold, shock, and heat respectively) damage per unit of the medication applied. Take extra care to not overdose, as it's maximum safe dose is 10u, and the syringe's maximum amount is 15u. You may simply inject the 10u, or fill the 5u with another drug, such as [[#chem_Tricordrazine|Tricordrazine]].  


=== Burn Damage ===
If [[#chem_Dermaline|Dermaline]] is not available, there is [[#chem_Kelotane|Kelotane]], a precursor to [[#chem_Dermaline|Dermaline]], which will only heal 1 (0.33 cold, shock, and heat respectively) burn per unit of medication applied.
"I touched a lightbulb, I don't feel so good."


There are three types of burn damage: heat, shock, and cold. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. However, while bruise packs heal three categories of damage in Brute, ointment only heals heat and shock. It will heal 10 points of damage, 5 in each category, per use.
Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 1 burn (0.33 cold, shock, and heat respectively) damage a unit, along with 1 poison and 2 brute.  


The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]
=== Airloss damage ===
. This will heal 6 damage per unit of the medication applied.  
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.  


Failing that, if there is [[Chemistry#chem_Kelotane|Kelotane]], but this will only heal 2 damage per unit.
When it comes to asphyxiation, [[#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.


Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 2 burn damage a unit, along with 1 poison and 2 brute.  
To actually treat asphyxiation, [[#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|Dexalin Plus]] are your friends. [[#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|Dexalin Plus]] will treat 6 asphyxiation damage, and 4 bloodloss.


=== Airloss Damage ===
Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal all asphyxiation damage while applying 5 units of shock damage.
Before reading anything else: If someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment.


It's likely you've seen the blurb further up regarding bleeding. For bloodloss, refer to that.
=== Toxin damage ===
There are two types of toxin damage, and both are treated with different medications.


When it comes to asphyxiation, [[Chemistry#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[Chemistry#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.
The first kind is poison damage.  For poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. Technically, [[#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.


To actually treat asphyxiation, [[Chemistry#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|DexalinPlus]] are your friends. [[Chemistry#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|DexalinPlus]] will treat 6 asphyxiation damage, and 4 bloodloss.  
If you do not have dylovene, you can also use [[#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn.  


=== Toxin Damage ===
The next kind of toxin is radiation damage. Radition can be treated with [[#chem_Hyronalin|Hyronalin]], but can be best treated with [[#chem_Arithrazine|Arithrazine]]. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit.
There are two types of Toxin damage, and both are treated with different medications.


The first kind is Poison DamageFor poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. It's quite easy to make. Technically, [[Chemistry#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage along side the detox.
===Bloodloss===
To fully understand bloodloss you need to understand that everyone has a volume of blood inside them.  When you take damage, slash and pierce most importantly, you will lose bloodYou may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.


If you do not have Dylovene, you can also use [[Chemistry#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn.  
Note that if you are starving, you will take bloodloss damage over time regardless of how much blood you actually have, unless you are [[Playable_Species#Reptilians|reptillian]].


The next kind of Toxin is Radiation damage. Radiation is best treated with [[Chemistry#chem_Arithrazine|Arithrazine]]. [[Chemistry#chem_Arithrazine|Arithrazine]] Heals 6 radiation per unit, however deals 1 brute damage per unit. This is why it is usually best practice for chemists to mix some [[#chem_Bicaridine|Bicaridine]] in with the [[#chem_Arithrazine|Arithrazine]] pill, however if they do not, just give the patient a [[#chem_Bicaridine|Bicaridine]] pill to go alongside the [[Chemistry#chem_Arithrazine|Arithrazine]]. Or give them a bruise pack.
If someone is bleeding heavily there are 3 things to do;
* Stop the bleeding
* Restore blood levels
* Cure bloodloss damage


If they do not have [[Chemistry#chem_Arithrazine|Arithrazine]], then [[#chem_Hyronalin|Hyronalin]] is the other alternative. It heals slower, curing 2 radiation per unit, however it doesn't have any side effects.


== How to Deal with a Pandemic ==
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[#chem_Tranexamic_acid|Tranexamic acid]].  [[#chem_Inaprovaline|Inaprovaline]] and [[#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[#chem_Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of Tranexamic Acid (3u).
"hewp doctow i don't feew so weww"


Diseases can be challenging to deal with: they expand every second you aren't curing someone.
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[#chem_Iron|Iron]].  Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low.  When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). If the patient is an [[Playable_Species#Arachnids|arachnid]], note that [[#chem_Iron|Iron]] is toxic to them. Use Copper instead, which will provide the same effect to them.


Ensure you and the other medbay staff are wearing PPE. Everyone, at minimum, should be wearing latex gloves and a sterile mask. Immediately segregate any sick patients into virology or another enclosed space where they can't infect others.
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[#chem_Dexalin_plus|Dexalin Plus]] or [[#chem_Dexalin|Dexalin]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication.


To identify how the disease should be treated, take a swab from the swab box. Then, use it to test someone and put it in the Diagnoser and read the printout it makes. If you have the time and manpower to spare, using swab samples from the patient on the vaccinator and distributing them to high priority personnel can be worth it.
Do not simply cure the patient of their bloodloss damage and send them on their way.  They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.


If the disease has low or medium [[Chemistry#chem_Spaceacillin|Spaceacillin]] resistance, then [[Chemistry#chem_Spaceacillin|Spaceacillin]] is your best bet. It has a small chance of not working, so be sure to give them a decent amount. If the disease has high [[Chemistry#chem_Spaceacillin|Spaceacillin]] resistance or the outbreak is already big enough that med needs assistance, alternative cures are listed at the bottom of the printout.
== Medical Reference for Chemistry ==
also see the [[Medicine]] page for a more indepth look at medical chems
{| class="wikitable"
|-
! Common chemicals
|-
|'''Inaprovaline'''<br>[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon
|-
|'''Dylovene'''<br>[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen
|-
|'''Kelotane'''<br>[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon
|-
|'''Dexalin'''<br>[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma (must be ground in a reagent grinder))
|-
|'''Hyronalin'''<br>[[File:Beaker.png|32px]] Dylovene<sup>([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)</sup> [[File:Beaker.png|32px]] Radium
|-
|''' Phenol'''<br>[[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oil [[File:Beaker.png|32px]] Chlorine
|-
|'''Diethylamine'''<br>[[File:Beaker.png|32px]] Ethanol [[File:Beaker.png|32px]] Ammonia
|-
|'''Unstable Mutagen'''<br>[[File:Beaker.png|32px]] Chlorine [[File:Beaker.png|32px]] Phosphorus [[File:Beaker.png|32px]] Radium
|-
|'''Sulfuric Acid'''<br>[[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Sulfur [[File:Beaker.png|32px]] Oxygen
|-
|'''Cryoxadone'''<br>[[File:Beaker.png|32px]] Dexalin [[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oxygen
|-
|'''Ammonia'''<br>[[File:Beaker.png|32px]] 3 Hydrogen [[File:Beaker.png|32px]] 1 Nitrogen
|}
 
{| class="wikitable"
|-
! Damage !! Treatment
|-
| Brute ||
'''Bruise pack'''
----
'''Bicaridine'''<br>[[File:Beaker.png|32px]] Carbon [[File:Beaker.png|32px]] Inaprovaline<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)</sup>
----
'''Tricordrazine'''<br>[[File:Beaker.png|32px]] Dylovene<sup>([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)</sup> [[File:Beaker.png|32px]] Inaprovaline<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)</sup>
|-
| Caustic ||
'''Siderlac'''<br>[[File:Beaker.png|32px]] Stellibinin [[File:Beaker.png|32px]] Aloe
|-
| Burn ||
'''Ointment'''
----
'''Kelotane'''<br>[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon
----
'''Dermaline'''<br>[[File:Beaker.png|32px]] Kelotane<sup>([[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Carbon)</sup> [[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Phosphorus
----
'''Tricordrazine'''<br>[[File:Beaker.png|32px]] Dylovene<sup>([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)</sup> [[File:Beaker.png|32px]] Inaprovaline<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)</sup>
|-
| Airloss ||
'''Dexalin'''<br>[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma
----
'''Dex+'''<br>[[File:Beaker.png|32px]] Dexalin<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Plasma)</sup> [[File:Beaker.png|32px]] Iron [[File:Beaker.png|32px]] Carbon
----
'''Epinephrine'''<br>[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Diethylamine<sup>([[File:Beaker.png|16px]] Ethanol [[File:Beaker.png|16px]] Ammonia)</sup> [[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Acetone [[File:Beaker.png|32px]] Phenol<sup>([[File:Beaker.png|16px]] Water [[File:Beaker.png|16px]] Oil [[File:Beaker.png|16px]] Chlorine)</sup> [[File:Beaker.png|32px]] Chlorine
----
'''Inaprovaline'''<br>[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon
|-
| Toxin ||
'''Dylovene'''<br>[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon]] [[File:Beaker.png|32px]] Nitrogen
----
'''Ultravasculine]]'''<br>[[File:Beaker.png|32px]] Plasma [[File:Beaker.png|32px]] Histamine
----
'''Arithrazine'''<br>[[File:Beaker.png|32px]] Hyronalin<sup>([[File:Beaker.png|16px]] Dylovene<sup>([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)</sup> [[File:Beaker.png|16px]] Radium)</sup> [[File:Beaker.png|32px]] Hydrogen
----
'''Hyronalin'''<br>[[File:Beaker.png|32px]] Dylovene<sup>([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)</sup> [[File:Beaker.png|32px]] Radium
----
'''Stellibinin'''
----
'''Diphenhydramine'''
|-
| Genetic ||
'''Phalanximine'''<br>[[File:Beaker.png|32px]] Unstable Mutagen<sup>([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)</sup> [[File:Beaker.png|32px]] Hyronalin<sup>([[File:Beaker.png|16px]] Dylovene<sup>([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)</sup> [[File:Beaker.png|16px]] Radium)</sup> [[File:Beaker.png|32px]] Ethanol
<!-- add more -->
|-
| Bleeding ||
'''Blood pack'''
----
'''Pulped Banana Peel'''
----
'''Inaprovaline'''<br>[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon
----
'''Tranexamic acid'''<br>[[File:Beaker.png|32px]] Sulfuric Acid<sup>([[File:Beaker.png|16px]] Hydrogen [[File:Beaker.png|16px]] Sulfur [[File:Beaker.png|16px]] Oxygen)</sup> [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Inaprovaline<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)</sup>
|-
| Disease ||
'''Spaceacillin'''<br>[[File:Beaker.png|32px]] Cryptobiolin<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Potassium)</sup> <br>[[File:Beaker.png|32px]] Inaprovaline<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)</sup>
|-
| Zombification ||
'''Romerol''' (romerol was changed and causes zombification now. It can be treated with ambuzol and ambuzol +)<br>
[[File:Beaker.png|48px]] Tricordrazine<sup>([[File:Beaker.png|32px]] Dylovene<sup>([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)</sup> [[File:Beaker.png|32px]] Inaprovaline<sup>([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)</sup>
)</sup><br>
[[File:Beaker.png|48px]] Phalanximine<sup>([[File:Beaker.png|32px]] Unstable Mutagen<sup>([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)</sup> [[File:Beaker.png|32px]] Hyronalin<sup>([[File:Beaker.png|16px]] Dylovene<sup>([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)</sup> [[File:Beaker.png|16px]] Radium)</sup> [[File:Beaker.png|32px]] Ethanol)</sup>
|}
 
== How to Deal with a Pandemic ==
Virology is currently removed from the game. The only disease to remain, is zombification, contracted through romerol.


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 18:21, 12 January 2024

Starting your shift

Medbay often starts out calm, but you'd best prepare for the storm that's about to come. You'll either get blown up by some syndicate agent wanting the hypospray or something similar, or you'll get so inundated with bodies and people screaming in your ear for you to treat them faster that you'll blow medbay up yourself.

Coordinate with the chemists. Give them a laundry list of drugs you'll need to treat your patients. Try to have a variety of meds on deck, and don't just keep a stockpile of Tricordrazine for everyone that comes your way.

It's optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial.

If there is no Crew Monitor Computer out in medical's public area, ask the CMO to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.

Cloning and Morgue

If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is ⇧ Shift + left click.

Cloneable.png

If you see text in red stating "His/her soul has departed.", this means that this person is still cloneable. Once they've been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.


Noncloneable.png

If instead you see text in yellow stating "His/her soul has departed and moved on. Any recovery is unlikely.", then this person is gone. They've either left the server, or they've taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they've just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of "being unresponsive with a distant stare."


Ghosted.png

There is a third possibility, of there being purple text, stating "He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely." This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.)


After cloning, it's best to put their body in a morgue (or at least a body bag) before it starts rotting and producing miasma. At low levels, miasma is harmless, but you do not want it to build up enough for its worse symptoms to start appearing.

Stabilizing and Administering Medication

Patients are often dragged in gasping for air in a critical state. The usual best response to this is to inject Epinephrine to stabilize them, which has the effect as well of stopping O2 loss. Everyone starts with an Epipen inside their survival box, which contains 15u of Epinephrine. Medical doctors also have one Epipen on their medical belt. If you run out there are also bottles inside the NanoMed of Epinephrine which you can use with a syringe, also inside the vendor. Chemists can make more if they have a tank of welding fuel but if they don't, Hydroponics can supply lingzhi which can be turned into epinephrine.

Putting critical patients on a stasis bed will make them die 10 times slower, giving you more time to do other things. A medical bed and roller bed can also help a little too. However, take note that the stasis bed slows metabolism dramatically, and as a result, the effects of chems will happen much, much slower unless taken off the stasis bed. Ointments, gauze, brute packs, blood bags, medicated sutures, and regenerative meshes still work just as well as they do not rely on metabolism to heal. Be careful of overdosing while on the stasis bed. While they may seem fine on the bed, you might administer too much and result in them overdosing the moment they get off of the bed.

If you don't have Epinephrine then Inaprovaline can also be useful, to a lesser degree.

When it comes to administering your medication, it doesn’t matter if it's in pill or injection. Pills contain higher volumes of medication, up to 50 20 units, but syringes kick in almost instantly, with the drawback of only being able to insert up to 15 units at a time, and the capacity being 15. You can change the amount injected by right-clicking the syringe.

A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. Note that moths cannot take pills, as they find any non-cloth item repulsive to eat, needing injections instead.

Common Chemicals

These are chemicals you should probably keep a beaker or two of on hand.

Dexalin plus
Effects
Medicine (0.5 units per second)
Heals 7 Asphyxiation, and 6 Bloodloss per unit.
Removes 3 lexorin when more than 1u lexorin present.
Deals 10 Asphyxiation, and 6 Cold per unit when more than 25u.

Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.

Dermaline
Effects
Medicine (0.5 units per second)
Heals 3 Heat, 3 Shock, and 3 Cold per unit.
Deals 2 Asphyxiation, and 4 Cold per unit when more than 10u.
cause jittering when more than 10u.

An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.

Bicaridine
Effects
Medicine (0.5 units per second)
Heals 4 Brute per unit.
Deals 1 Asphyxiation, and 3 Poison per unit when more than 15u.
cause jittering when more than 15u.
Causes vomitting.

Alcohol (0.5 units per second)

Causes drunkness.

An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. In the case of bleeding (internal or external), bicaridine will slow down the bleeding heavily. If the dosage exceeds the overdose limit, it'll stop it outright.
Seems to be opaque.

Tricordrazine
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.

A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.

Hyronalin
Effects
Medicine (0.5 units per second)
Heals 2 Radiation per unit.
Causes vomitting.
cause jittering when more than 30u.
Deals 4 Heat per unit when more than 30u.

A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.

Tranexamic acid
Effects
Medicine (0.5 units per second)
Reduces bleeding.
Deals 6 Bloodloss per unit when more than 15u.

A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.

Epinephrine
Effects
Medicine (0.5 units per second)
Reduces stun time by 0.75 seconds per unit.
Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
Removes 2 lexorin.
Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
Removes 1 epinephrine when more than 1u lexorin present.
10% chance to add 4 histamine when more than 1u lexorin present.
Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.

Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.

Dylovene
Effects
Medicine (0.5 units per second)
Deals 4 Brute per unit when more than 20u.
cause jittering when more than 20u.
Heals 2 Poison per unit.
Causes vomitting.

Alcohol (0.5 units per second)

Causes drunkness.

A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.

Inaprovaline
Effects
Medicine (0.5 units per second)
Heals 10 Asphyxiation per unit.
Reduces bleeding.

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.

Types of damage

Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.

A health analyzer can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.

Damage Treatment
Brute Bruise pack, Bicaridine, Tricordrazine, Poppy
Caustic Siderlac
Burn Ointment, Dermaline, Kelotane, Tricordrazine, Aloe cream
Airloss Defibrillator, Dexalin, Dexalin Plus, Epinephrine, Inaprovaline
Toxin Dylovene, Ultravasculine, Arithrazine, Hyronalin, Stellibinin, Diphenhydramine, Galaxy thistle
Genetic Phalanximine
Bleeding Bandages, Blood pack, Pulped banana peel, Inaprovaline, Tranexamic acid, Iron

Brute damage

There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same.

If the damage isn't severe, a bruise pack can be applied. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses in total) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you're better off using proper medication.

Bicaridine is the best option for healing straight brute damage, healing 2 brute damage per unit. If you do not have Bicaridine on hand, the next best thing to look for is Tricordrazine. Tricordrazine will cure 1 brute damage, on top of 0.5 poison, and 1 burn. It's not as potent, will require a higher dosage on some patients to see them through their ailment, and only works if the total damage is less than 50. If all else is unavailable, use brute packs.

Gauze can swiftly heal some brute to an extent, which makes it invaluable for treating brute caused by weapons such as guns. Cloth can be used the same away, and 2 is needed to craft gauze by hand, but does not work as well as gauze.

Burn damage

There are three types of burn damage: heat, shock, and cold. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. However, while bruise packs heal three categories of damage in brute, ointment only heals heat and shock. It will heal 10 points of damage, 5 in each category, per use.

Note that if you are starving, you may take cold damage overtime despite not being cold, unless you are diona, or slime.

The best option for healing burn damage of any kind is Dermaline. This will heal 4.5 (1.5 cold, shock, and heat respectively) damage per unit of the medication applied. Take extra care to not overdose, as it's maximum safe dose is 10u, and the syringe's maximum amount is 15u. You may simply inject the 10u, or fill the 5u with another drug, such as Tricordrazine.

If Dermaline is not available, there is Kelotane, a precursor to Dermaline, which will only heal 1 (0.33 cold, shock, and heat respectively) burn per unit of medication applied.

Last but not least, Tricordrazine will also heal 1 burn (0.33 cold, shock, and heat respectively) damage a unit, along with 1 poison and 2 brute.

Airloss damage

Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.

When it comes to asphyxiation, Epinephrine is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is Inaprovaline, which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.

To actually treat asphyxiation, Dexalin and Dexalin Plus are your friends. Dexalin will treat 2 asphyxiation damage, and one 1 bloodloss. Dexalin Plus will treat 6 asphyxiation damage, and 4 bloodloss.

Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal all asphyxiation damage while applying 5 units of shock damage.

Toxin damage

There are two types of toxin damage, and both are treated with different medications.

The first kind is poison damage. For poison, your best option to detox is Dylovene. Dylovene heals 2 poison damage per unit. Technically, Ultravasculine is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.

If you do not have dylovene, you can also use Tricordrazine to heal 1 poison damage per unit, along with 2 brute and 2 burn.

The next kind of toxin is radiation damage. Radition can be treated with Hyronalin, but can be best treated with Arithrazine. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit.

Bloodloss

To fully understand bloodloss you need to understand that everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.

Note that if you are starving, you will take bloodloss damage over time regardless of how much blood you actually have, unless you are reptillian.

If someone is bleeding heavily there are 3 things to do;

  • Stop the bleeding
  • Restore blood levels
  • Cure bloodloss damage


To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or Tranexamic acid. Inaprovaline and Pulped banana peel also reduce bleeding but Tranexamic acid is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline. It should be noted that emergency medipens contain a small amount of Tranexamic Acid (3u).

To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer Iron. Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). If the patient is an arachnid, note that Iron is toxic to them. Use Copper instead, which will provide the same effect to them.

Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply Dexalin Plus or Dexalin to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication.

Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.

Medical Reference for Chemistry

also see the Medicine page for a more indepth look at medical chems

Common chemicals
Inaprovaline
Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon
Dylovene
Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen
Kelotane
Beaker.png Silicon Beaker.png Carbon
Dexalin
Beaker.png Oxygen Beaker.png Plasma (must be ground in a reagent grinder))
Hyronalin
Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Radium
Phenol
Beaker.png Water Beaker.png Oil Beaker.png Chlorine
Diethylamine
Beaker.png Ethanol Beaker.png Ammonia
Unstable Mutagen
Beaker.png Chlorine Beaker.png Phosphorus Beaker.png Radium
Sulfuric Acid
Beaker.png Hydrogen Beaker.png Sulfur Beaker.png Oxygen
Cryoxadone
Beaker.png Dexalin Beaker.png Water Beaker.png Oxygen
Ammonia
Beaker.png 3 Hydrogen Beaker.png 1 Nitrogen
Damage Treatment
Brute

Bruise pack


Bicaridine
Beaker.png Carbon Beaker.png Inaprovaline(Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon)


Tricordrazine
Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Inaprovaline(Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon)

Caustic

Siderlac
Beaker.png Stellibinin Beaker.png Aloe

Burn

Ointment


Kelotane
Beaker.png Silicon Beaker.png Carbon


Dermaline
Beaker.png Kelotane(Beaker.png Silicon Beaker.png Carbon) Beaker.png Oxygen Beaker.png Phosphorus


Tricordrazine
Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Inaprovaline(Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon)

Airloss

Dexalin
Beaker.png Oxygen Beaker.png Plasma


Dex+
Beaker.png Dexalin(Beaker.png Oxygen Beaker.png Plasma) Beaker.png Iron Beaker.png Carbon


Epinephrine
Beaker.png Oxygen Beaker.png Diethylamine(Beaker.png Ethanol Beaker.png Ammonia) Beaker.png Hydrogen Beaker.png Acetone Beaker.png Phenol(Beaker.png Water Beaker.png Oil Beaker.png Chlorine) Beaker.png Chlorine


Inaprovaline
Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon

Toxin

Dylovene
Beaker.png Potassium Beaker.png Silicon]] Beaker.png Nitrogen


Ultravasculine]]
Beaker.png Plasma Beaker.png Histamine


Arithrazine
Beaker.png Hyronalin(Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Radium) Beaker.png Hydrogen


Hyronalin
Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Radium


Stellibinin


Diphenhydramine

Genetic

Phalanximine
Beaker.png Unstable Mutagen(Beaker.png Chlorine Beaker.png Phosphorus Beaker.png Radium) Beaker.png Hyronalin(Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Radium) Beaker.png Ethanol

Bleeding

Blood pack


Pulped Banana Peel


Inaprovaline
Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon


Tranexamic acid
Beaker.png Sulfuric Acid(Beaker.png Hydrogen Beaker.png Sulfur Beaker.png Oxygen) Beaker.png Sugar Beaker.png Inaprovaline(Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon)

Disease

Spaceacillin
Beaker.png Cryptobiolin(Beaker.png Oxygen Beaker.png Sugar Beaker.png Potassium)
Beaker.png Inaprovaline(Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon)

Zombification

Romerol (romerol was changed and causes zombification now. It can be treated with ambuzol and ambuzol +)
Beaker.png Tricordrazine(Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Inaprovaline(Beaker.png Oxygen Beaker.png Sugar Beaker.png Carbon) )
Beaker.png Phalanximine(Beaker.png Unstable Mutagen(Beaker.png Chlorine Beaker.png Phosphorus Beaker.png Radium) Beaker.png Hyronalin(Beaker.png Dylovene(Beaker.png Potassium Beaker.png Silicon Beaker.png Nitrogen) Beaker.png Radium) Beaker.png Ethanol)

How to Deal with a Pandemic

Virology is currently removed from the game. The only disease to remain, is zombification, contracted through romerol.