Maps: Difference between revisions

From Space Station 14 Wiki
(Moved Lighthouse to archive)
(Update maps in rotation)
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| Pillar || [[File:NSSPillar.png|left|thumb|Click to enlarge]] <br> The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. || Peptide || Peptide || 40 - 70
| Pillar || [[File:NSSPillar.png|left|thumb|Click to enlarge]] <br> The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. || Peptide || Peptide || 40 - 70
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| Saltern || [[File:Saltern Station.png|left|thumb|Click to enlarge]] <br> The default map for testing. || PJB || Emisse || 0 - 35
| Moose || Back by overwhelming popular demand, and after extensive renovations by a dedicated NT crew and long hours invested by multiple teams of elite, wizard-class janitors, Moose Station is ready to be brought back into commission. Featuring a modernized cargo bay and xenoarch lab, along with standards-compliant evacuation and loading docks, this small asteroid station also adds some much needed dormitories and even a state-of-the-art holodeck entertainment room. Now with almost 2x the maintenance hallways! || Cheackraze || Cheackraze || 0 - 35
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| Split ||  <br> First played with the idea of separating cargo and salvage and as a test for grid splitting. || Peptide ||  || 50
| Split ||  <br> First played with the idea of separating cargo and salvage and as a test for grid splitting. || Peptide ||  || 50
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| Saltern || [[File:Saltern Station.png|left|thumb|Click to enlarge]] <br> The default map for testing. || PJB || Emisse || 0 - 35
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[[Category:Maps]]
[[Category:Maps]]

Revision as of 21:21, 25 November 2022

Knowing the layout of the current station is important!

Stations currently in rotation
Map Description Creator Maintainer Min / Max Players
Bagel
Click to enlarge

Inspired by old bagel and old donut station from SS13. Released hot on the heels of Pillar to much fanfare.
Emisse Emisse 35 - 70
Box
Click to enlarge
AJCM, Emisse Emisse 35 - 70
Cluster
Click to enlarge
Low pop station
Scribbles Scribbles 0 - 35
Kettle
Click to enlarge
Checkraze Checkraze 35 - 70
Marathon
Click to enlarge

Recreation of pubby station from TG's SS13 server. Midpop map that contains all current SS14 jobs and amenities you are used to.
Emisse Emisse 35 - 70
Omega
Click to enlarge
Emisse Emisse 0 - 35
Origin
Click to enlarge
Brainfood Brainfood 35 - 70
Pillar
Click to enlarge

The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes.
Peptide Peptide 40 - 70
Moose Back by overwhelming popular demand, and after extensive renovations by a dedicated NT crew and long hours invested by multiple teams of elite, wizard-class janitors, Moose Station is ready to be brought back into commission. Featuring a modernized cargo bay and xenoarch lab, along with standards-compliant evacuation and loading docks, this small asteroid station also adds some much needed dormitories and even a state-of-the-art holodeck entertainment room. Now with almost 2x the maintenance hallways! Cheackraze Cheackraze 0 - 35
Archived stations
Map Description Creator Maintainer Min / Max Players
Barratry Station built around a worn-down and destroyed aesthetic. EmoGarbage 35-55
Lighthouse An original map created with feedback and assistance from the mapping contributors and #Cartography. Old Dance Jacket 35 - 70
Meta Emisse 35
Packed Recreated for SS14 by Timrod based on the map with the same name from SS13. This was the second major map to hit the game Timrod 15 - 55
Split
First played with the idea of separating cargo and salvage and as a test for grid splitting.
Peptide 50
Saltern
Click to enlarge

The default map for testing.
PJB Emisse 0 - 35