Game Modes

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Revision as of 20:42, 7 November 2023 by DoKillMeImKNew (talk | contribs) (I'm fairly confident that secret can't randomly pick extended, right?)


Game Modes control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.

Secret

The default game mode is Secret, which randomly picks one of the following game modes:

Traitor

Traitor selects anywhere from one to seven of your fellow crewmates to be syndicate agents, with the goal of completing three or four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to:

  • Breaking into secure areas on the station
  • Cutting wires and destroying substations
  • Stealing items from department heads
  • Murdering your fellow crew mates

Nuke Ops

Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), otherwise simply known as nukies, who want to detonate a nuclear fission warhead inside!

Extended

In Extended, there are no antagonists beyond the usual random events.

Suspicion

Removed as of 1/28/2022

Suspicion is a test game mode from earlier in the game's development, designed for more than five players and with a short time limit. If you've played TTT, it's similar to it, but with more guns and less fun.

Sandbox

Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains.

Zombies

In Zombies, some members of the crew become Initial Infected. The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end.

Revolutionaries

Revolutionaries are released onto the station with the objective to brainwash the crew by hitting them with a flash, and to kill command.