Death Squad: Difference between revisions

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(Created page with "{{Job_Header |department=CentCom |img=[[]] |title=Deathsquad |access=All access |difficulty=high |duties=Terminate all station contracts, try not to get stunned |supervisors=CentCom |subordinates=None |guides=This is the guide. }} As a member of the Nanotrasen Deathsquad Reserves, your job is to eliminate all crew members aboard the station. You’re only called to the station during epsilon alert level, if Central Command has lost control of the crew. You’re of cours...")
 
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|difficulty=high
|difficulty=high
|duties=Terminate all station contracts, try not to get stunned
|duties=Terminate all station contracts, try not to get stunned
|supervisors=CentCom
|supervisors=[[CentCom]]
|subordinates=None
|subordinates=None
|guides=This is the guide.
|guides=This is the guide.
}}
}}


As a member of the Nanotrasen Deathsquad Reserves, your job is to eliminate all crew members aboard the station. You’re only called to the station during epsilon alert level, if Central Command has lost control of the crew. You’re of course packing some serious heat and armor, but remember a stun baton and a pair of cuffs are extremely dangerous adversaries.
As a member of the [[Nanotrasen]] Deathsquad Reserves, your job is to eliminate all crew members aboard the station. You’re only called to the station during epsilon alert level, if Central Command has lost control of the crew. You’re of course packing some serious heat and armor, but remember a stun baton and a pair of cuffs are extremely dangerous adversaries.

Revision as of 21:20, 4 July 2023


CentCom

[[]]

Deathsquad

Access: All access
Difficulty: high
Duties: Terminate all station contracts, try not to get stunned
Supervisors: CentCom
Subordinates: None
Guides: This is the guide.

As a member of the Nanotrasen Deathsquad Reserves, your job is to eliminate all crew members aboard the station. You’re only called to the station during epsilon alert level, if Central Command has lost control of the crew. You’re of course packing some serious heat and armor, but remember a stun baton and a pair of cuffs are extremely dangerous adversaries.