User:Chief Engineer/rule rewrite 2023

From Space Station 14 Wiki

These rules are written for the LRP servers. Modifications to them for MRP servers are written in a box as shown below. When reading for LRP servers, you should ignore these amendments. When reading for the MRP rules, the amendments are part of the rules and override any conflicts.

Rule violations may result in warnings, de-whitelisting, bans, or a combination.

Server Rules

These rules apply at all times, including between rounds.

Online admins have final say during a round

Details
Admins can override rules if they deem it in the best interest of the current round, server, and/or community at large. Admins are able to make final interpretations of rules during a round. Even if you disagree with how an admin interprets a rule, you must still follow the interpretation they provide for you. Admin actions and interpretations of rules can be contested through staff complaints. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will be held fully accountable for their actions if they exercise this privilege.

Don't be a dick

Details
These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be "lawyered". Don't attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players. If you are unsure of something, follow the more restrictive option until you are able to ask an admin and get clarification.

Don't do anything with the goal of negatively affecting other players. Not everyone is going to enjoy every round, killing someone as an antagonist might negatively affect them, but no one should be doing anything for the purpose of harming someone else's experience.

No Hate Speech or Discriminatory Language

Details
This rule prohibits all of the following:
  • Hate Speech
  • Slurs (including variations of slurs, racial, sexual, disability-related, or language closely tied to real-life slurs)
  • Bigotry
  • Racism (including Speciesism, which would be demeaning other players based on their in-game race)
  • Sexism
Examples
Allowed:
  1. Telling someone that you are gay.

Prohibited:

  1. Calling someone gay in a context where gay is used as an insult or negative attribute.

THIS RULE IS ZERO-TOLERANCE

No sexual content/themes, including erotic roleplay (ERP)

Details
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.
Some leeway is afforded to insults, but not all insults are exempt. Example: 'You are a dickhead' is not considered a violation of this rule.
Spamming or copy/pasting erotica content/memes also violates this rule. Example: WGW
In-game romantic relationships should not become the focus of the game for you and anyone else involved. This is not a dating simulator. Dedicating significant portions of rounds to romantic relationships, dating, or similar things violates this rule.

THIS RULE IS ZERO-TOLERANCE

Do not use out of game methods to communicate with other players [Metacomming]

Details
Do not utilize any external means of communication to talk to other players who are connected to the same server, or who were connected to the same server during the current round. This includes any means of communication including text, voice, images, and video. This includes applications such as Discord, Steam, and other platforms, along with in-person communication.

Even if information is not being shared or abused, it may still be considered a violation of this rule. Due to the difficulty of determining if information is being shared, it will almost always be presumed that people who message another player they are in a round with, or who are in a voice call with another player during a round are sharing round information. Due to the difficulty of determining if users are abusing information that they are sharing, it will almost always be presumed that the information is being abused.

The only exemption to this rule is when all players are in the server lobby.

Streaming
Public live streams are not exempt from this rule, but have different liability. Using information from a public live stream of the game (stream sniping) is a violation of this rule. Watching a public live stream of the game while connected to the same server is a violation of this rule. Allowing people watching a public live stream to share information about the current round, for example through the stream's chat, is a violation of this rule. Using that information is also a violation of this rule. Sharing information about the current round with a streamer is a violation of this rule if that information was obtained from any source but the stream. The stream's moderators are expected to enforce this on the streaming platform in addition to any in-game enforcement done by game admins.
Public live streaming by itself is not a violation of the rule as long as the stream is sufficiently moderated. Streamers are encouraged, but not required, to use a stream delay.
Teaching new players
Teaching players is not exempt from this rule. If you want to teach a new player, it is recommended to either watch a stream of them playing the game while not playing yourself, or communicate with them using only in-game methods of communication.

THIS RULE IS ZERO-TOLERANCE

Do not attempt to evade bans

Details
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is generally the only acceptable way to contact the administration team to discuss your ban and revise it if it is inappropriate, including if it is mistakenly applied.
Any attempt to circumvent a game ban will result in a voucher ban. Attempting to evade role bans by gaining access to or working in the capacity of a job you are banned from will result in a game ban. These bans are applied even if the evasion attempt is unsuccessful.
Exceptions
There are no exemptions for evading or attempting to evade game bans. Antagonists who impersonate or take over a role which they are banned from to aid in their goals are not considered to be evading their role ban.
Ban Types
Role Ban - Also called a "job ban", this ban prevents your character from joining or late-joining a round as one or more jobs or roles. These are often used in response to problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. These bans do not mechanically prevent you from switching to the role during a round or acting as that role, but doing so is considered ban evasion.
Game Ban - Also called a "server ban", this ban prevents you from connecting to all Wizard's Den servers.
Ban Durations
Temporary - Temporary bans will be lifted automatically after a certain amount of time. If they are a game ban, they will tell you how much time is remaining when you try to connect.
Indefinite - These bans will only be removed on a successful appeal on the forums. Any ban which doesn't tell you when it expires and doesn't specify otherwise can be presumed to be an indefinite ban.
Voucher - This is an indefinite ban which may only be appealed both with a successful appeal and which require a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server in order for the appeal to be considered. Voucher bans typically cannot be appealed for at least six months after being issued. Without a voucher, a player can only attempt to appeal a voucher ban once, and only if the ban was inappropriately placed. Voucher bans are typically only placed as a result of an unsuccessful appeal of an indefinite game ban by players with a history of bans and of causing issues.
Permanent - This is a ban that is only appealable if the ban was inappropriately placed, including if the ban should not have been permanent. If the result of the appeal is that the ban was appropriately placed, the ban may not be appealed again and will not be lifted. These bans are extremely rare, but are applied to players who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed.

THIS RULE IS ZERO-TOLERANCE

Only use English

Details
Only English is permitted, both in-character and out-of-character. You must be fluent in English enough to be able to not cause game issues, and to be able to communicate with game admins when necessary. If a game admin does not feel that you are fluent enough in English, they may ban you.
Non-English Options
There are many servers that allow or focus on other languages. You are highly encouraged to play only on servers that allow languages you are fluent in.

Do not exploit the game, use cheats, or macros

Candidate 1

Details
The following are prohibited by this rule:
  1. bugs and exploits which have effects that persist beyond the current round,
  2. evading or bypassing afk detection,
  3. anything which results in gaining elevated privileges, including admin permissions,
  4. external tools and client modifications, including macros, and
  5. anything which prevents another player who is not game banned from being able to play on the servers, not including in-character actions that do not persist across rounds

Both attempts and successful use are prohibited.

Candidate 2

Details
The following are prohibited by this rule:
  1. bugs and exploits which have effects that persist beyond the current round,
  2. intentionally used bugs, exploits, and unintended behaviors which give the user an advantage over players who do not use them, even if their effects do not persist across rounds,
  3. evading or bypassing afk detection,
  4. anything which results in gaining elevated privileges, including admin permissions,
  5. external tools and client modifications, including macros, and
  6. anything which prevents another player who is not game banned from being able to play on the servers, not including in-character actions that do not persist across rounds

Both attempts and successful use are prohibited.

Do not use multiple accounts, or alt accounts, and do not share accounts

Details
The rule applies even if the accounts are not used at the same time, including if the old account is abandoned. All accounts may be banned if this rule is violated. You are responsible for everything done on and with your account. You are just as responsible for actions taken by other people using your account as you would be had you taken the actions themselves.
Switching to a new account
If you lose access to an account, you must contact game admins on the forums notifying admins before using a new account to connect to the servers. Your message to game admins must include the username of your old account. Creating a new account while your current account is banned will be considered ban evasion.

Do not abuse or ignore admin help

Details
Only use admin help (ahelp) for things requiring admin attention. If you ignore messages admins send to you via ahelp, or disconnect during an ahelp, you may be banned. If you urgently need to leave during an ahelp, you may do so but will likely need to continue the ahelp on the forums. Do not admin check, be hostile/aggressive, request events, or spam. IC methods of contacting admins, like prayers, faxes, red phones, and banana phones, should be used when there is not an issue. Admins are not always online, but all ahelps are automatically relayed to discord.
Examples
Appropriate uses of ahelp:
  1. reporting people violating rules,
  2. asking questions about rules,
  3. asking for a temporary exemption from a rule, and
  4. request a minor gimmick, like a TC trade or item spawn.

Inappropriate uses of ahelp:

  1. checking if an admin is online, including sending messages without any information about the issue like "hello" or incomprehensible messages,
  2. being hostile or aggressive,
  3. requesting events, and
  4. spamming messages about the same issue.

Do not threaten to ahelp other players

Details
Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do once you after is to continue in-character.
Examples
You are a security officer and think someone who is causing a ton of problems for security is not an antag and is breaking the rules by doing so.

Good: Since you think they are breaking a rule, you ahelp them when you're able to. You continue in-character by arresting them for the crimes that they committed.

Bad: You decide not to ahelp them. You kill them and tell them "you're lucky I didn't report you to the admins".

Bad: Since you think they are breaking a rule, you ahelp them when you're able to. You arrest them for the crimes that they committed and tell them "I ahelped you so enjoy your ban".

A mouse is using emotes to bypass speech restrictions.

Good: You ahelp them then respond in-character by acting like you can't understand what the mouse is doing.

Bad: You act as if your character understands what the mouse is saying, and you have a conversation with the mouse.

Players must be and act at least 16 years old

Details
All players must be at least 16 years old. Additionally, all players must act at least as mature as a 16 year old. Admins may ban someone who they believe is acting less mature than a 16 year old, even if the player is known to be significantly older than 16 years old.

Players are anyone who connects to the servers, even if they don't actually play in a round.

Use realistic character names, and do not use names of famous people

Details
  1. No names of people or characters from the real world
  2. No titles/honorifics
  3. Must follow all other rules (no slurs/sexual names/etc)
  4. Usernames, objects, random characters, very "low effort" names, or otherwise implausible names cannot be used as names. See examples below.
  5. Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin
Conventions and Examples
Names marked with a ❌ cannot be used by any species. Names with a ✅ can be used by any species.

Humans typically use the Firstname Lastname convention.

  • ✅ Tom Fisher
  • ✅ Spacey Chapman
  • ❌ Dr. Tom Fisher
  • ❌ Walter White
  • ❌ George Washington
  • ❌ Joe Biden
  • ❌ Ben Dover
  • ❌ Mike Hunt

Dwarfs typically use either the human convention in a viking theme.

  • ✅ Ingrid Firebreath
  • ✅ Erik Lightningclaw

Lizards typically use the Verb-article-Noun convention.

  • ✅ Cleans-the-Airlocks
  • ❌ Bans-the-Admins

Slimes typically have names that are onomonopia. A last name is optional.

  • ✅ Foolp Suub
  • ✅ Foolp
  • ❌ Slime

Diona typically have calm, nature themed, Noun of Noun style names.

  • ✅ Petal of Tranquility
  • ✅ Garden of Relaxation
  • ❌ Tree but Alive

Mothmen typically use latin sounding names, or light themed names.

  • ✅ Socrates Temnora
  • ✅ Sierra Lightseeker
  • ✅ James Nightflitter

Arachnids typically use latin sounding names.

  • ✅ Argyroneta Reticulatus
  • ✅ Loxosceles Domesticus
  • ❌ Spider-Man

Usernames, objects, random characters, very "low effort" names, or otherwise implausible names are not permitted.

  • ❌ XxRobustxX
  • ❌ SDpksSodjdfk
  • ❌ Lkdsoisgoieun
  • ❌ F4ith H3arth
  • ❌ Greytide
  • ❌ Passenger
  • ❌ Urist McHands
  • ❌ Admin
  • ❌ Game-Master
  • ❌ Joe Mamma
  • ❌ Middle-Aged Man

Do not use LOOC or OOC to share current round information

Details
Local Out of Character (LOOC) and Out of Character (OOC) channel are meant for things that don't relate to the current round. Using these channels to share round info is often referred to as "IC in OOC" or "ick ock".
Examples
Things you should not do:
  1. Use LOOC to tell someone you are an antagonist.
  2. Use LOOC to tell someone that your character is not lying.

Things you could do instead:

  1. Use codewords in-character.
  2. Try to convince them that you are not lying in-character, or accept that you won't be able to convince them.

Roleplay Rules

These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.

The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.

Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.

These roleplay rules do not apply to silicones. Silicones must follow Silicon Rules.

Role Types
Non-antagonist - In most rounds, a majority of players will be non-antagonists. This is the "default" role, if the game doesn't tell you that you are one of the other roles defined here, then you are a non-antagonist. Overall, non-antagonists are intended to work towards a net positive effect on the round.

Solo Antagonist - Certain roles are intended to cause problems for the round or for non-antagonists. You are only a solo antagonist if the game clearly and explicitly tells you that you are a solo antagonist. Antagonists are exempt from many but not all roleplay rules.

Team Antagonist - Team antagonists are like solo antagonists but they have other antagonists who they are expected to not hinder, and who they may be expected to help. You are only a team antagonist if the game clearly and explicitly tells you that you are a team antagonist.

Free Agent - Certain roles are free to choose if they want to behave as an antagonist or as a non-antagonist, and may change their mind whenever they'd like. You are only free agent if the game clearly and explicitly tells you that you are a free agent.

Silicon - Silicones have a set of laws that they must follow above all else except the server rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon.

Silicones must follow Silicon Rules

Details
You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, the Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules.

Roleplay a normal person

Details
  1. Do not use texting/messaging acronyms (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character.
  2. Do not mention out-of-character (OOC) concepts like game admins or developers in character.
  3. Do not use emotes to bypass muted or accented speech.
  4. Do not use extremely low effort or impossible emotes.
Examples
Things you should not do:
  1. Say "lol did you c wat just happened" using in-character chat.
  2. Say "an admin exploded him" using in-character chat.
  3. Emote "can you give me some cheese" as a mouse.
  4. Emote "motions for you to order guns" or "asks you to order guns in sign language" as a mime.

Things you could do instead:

  1. Say "haha did you see what just happened?"
  2. Say "god blew him up" or "centcom must have bluespaced a bomb to him"
  3. Point at cheese
  4. Point at the cargo order console then emote "shoots finger guns"

Don't interfere with arrivals

Details
The arrivals station, the arrivals shuttle, at the area immediately around the arrivals shuttle at the station ("arrivals") are off-limits to antagonistic activity or damage (even to antagonists). Do not prevent people from safely arriving to the station. Do not cause people to die immediately after arriving at the station.

There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage.

Examples
Acceptable:
  1. Redecorating arrivals or the arrivals shuttle.
  2. Remodeling arrivals or the arrivals shuttle as long as you do not make the area more dangerous both during and after the remodel.
  3. Setting up a safe security checkpoint between arrivals and the rest of the station.
  4. Killing someone who has been at arrivals for a long time, or who left arrivals and came back. (This may violate other rules depending on the situation)
  5. Releasing a singularity which damages arrivals. (This may violate other rules depending on the situation)
  6. Causing a station-wide atmospheric issue which also affects arrivals. (This may violate other rules depending on the situation)

Against the rules:

  1. Making arrivals or the arrivals shuttle uninhabitable.
  2. Attacking or killing someone at the arrivals station.
  3. Killing someone very shortly after they arrive at the station.
  4. Disassembling all the firelocks at arrivals.
  5. Electrifying the arrivals docking airlocks.

Don't act like an antagonist unless the game tells you that you are one

Details
Acting like an antagonist when you are not one is often referred to as "self-antagging" or being a "self-antag", both of these things are against the rules. You are not an antagonist unless the game tells you that you are an antagonist. Do not making yourself a major problem, annoyance, or disruption while not an antagonist. Do not willfully cooperate with known antagonists. Non-antagonists should typically either not have an overall effect on the round, or should have an overall positive effect on the round.
Examples
These examples assume that you are not an antagonist.

Acceptable:

  1. Stealing or breaking a glass from the bar.
  2. Replacing someone's shoes with clown shoes.
  3. Giving everyone all access during war ops. (This is not necessarily a good idea)

Against the rules:

  1. Starting a cult.
  2. Starting a revolution.
  3. Mutinying the captain because they would not let you become the chief medical officer.
  4. Randomly smashing lots of station lights.
  5. Disrupting station power.
  6. Spacing parts of the station.
  7. Distributing significant levels of access without a good reason.
  8. Stealing high risk or high value items, like the nuclear authentication disk, for no reason.

Don't stall the round

As an antagonist, only be friendly to your team and don't work against your team

Details
Do not take or enable antagonist roles that you do not want to play. Solo antagonists and team antagonists are intended to cause issues for non-antagonists or the station. Antagonists are not required to exclusively cause issues, but their net impact on non-antagonists or the station should generally be negative.

Do not cause issues for your own team as a team antagonist.

Examples
Acceptable:
  1. Betraying another antagonist as a solo antagonist.
  2. Revealing the identity of another antagonist as a solo antagonist for some benefit to yourself.
  3. Working against the revolution after being de-converted from being a revolutionary.
  4. Killing nuclear operatives as a revolutionary.

Against the rules:

  1. Buying Syndicate items for security.
  2. Randomly attacking other carp as an antagonist carp.
  3. Ignoring your team as a nuclear operative.
  4. Sabotaging your team as a nuclear operative.
  5. Attacking other zombies as a zombie.
  6. Working against the revolution as a revolutionary.

As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives

Listen to your team leader

team antagonists + crew with heads. don't require perfect obedience, reasonable orders only. gl defining reasonable

Follow reasonable escalation

Details
Antagonists are fully exempt from escalation rules. Non-antagonists who are in a conflict with antagonists are not exempt. Escalation should typically follow steps or a pattern of conflict types similar to:
  1. Verbal
  2. Non-harmful
  3. Non-lethal
  4. Lethal
  5. Permanently lethal

All new conflicts should start at the first step. A player should not escalate a conflict across steps without some escalation from the other party involved in the conflict. Players can skip steps to match the level of escalation that the other person is at, but should almost always not skip steps other than that. Players who attempt to deescalate conflicts will be given more leniency in escalating if the other party continues to escalate despite the attempt at de-escalation. You do not have to try to deescalate conflicts, but someone who watches you over the entire round, or over multiple rounds, should not feel that your goal is generally to escalate conflicts.

Escalation does not have to be directed at a specific player to enter them into a conflict. Nuclear operatives who are trying to destroy the station are considered to be at the permanently lethal level of conflict with all crew on the station. Someone who kills a station pet has started some degree of conflict with all crewmembers. Someone who kills a mouse that a chef was caring for has started some degree of conflict with that chef.

You will be considered to be violating this rule if you escalate a conflict based on a poor or unreasonable assumption.

Conflicts should almost never reach the "permanently lethal" stage. Conflicts should only reach this stage if the other party brought it to the stage, or if the same conflict escalated to the lethal stage multiple times in the round.

If a party in the conflict goes into crit or dies, the party responsible should take them to get treatment or to security. For the conflict, this should be considered saving someone from dying and should deescalate the conflict. If the conflict is deescalated in this way, both parties need to re-escalate to lethal for the conflict to return to that stage.

CE Note: Should include something that allows the crit/dead to immediately re-escalate if they were the victim and if they weren't brought to med/security

Security can immediately escalate to non-lethal force if it is necessary to arrest someone.

Escalation Against Animals
Exemptions
Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who have purple text saying that they are catatonic are considered non-players. Characters who are disconnected are still considered players.
Example of Conflict Types
Verbal:
  1. Shouting
  2. Yelling

Non-harmful:

  1. Shoving
  2. Stealing non-critical items, like easily replaced tools

Non-lethal:

  1. Stealing items without endangering someone's life, like a clown's pie cannon or the HoP's fax machine
  2. Punching
  3. Disablers
  4. Stun batons

Lethal:

  1. Punching to crit or death
  2. Attacking with strong weapons, like bats
  3. Stealing items that endanger someone's life, like a hardsuit

Permanently lethal:

  1. Gibbing
  2. Not taking someone who you killed or put into crit to the medbay or security
  3. Hiding someone's body
  4. Spacing someone's body
Examples
Acceptable:

Against the rules:

Example Scenarios
These examples assume that you are not an antagonist.

Acceptable:

  1. A player starts punching you, so you start punching back until they stop. If they go into crit, you stop attacking them and take them to security or to get medical attention.
  2. You make fun of a clown, who then throws a pie at you and steals your shoes. You slip the clown and steal their mask.
  3. You are a security officer and tell someone to stop so you can question them. They run away so you use your disabler to stun and cuff them.
  4. You are a security officer and see someone wearing a syndicate hardsuit so you shoot them to crit, cuff them, then take them to security.
  5. You are a crewmember and see a nuclear operative, so you kill them.
  6. An unauthorized person enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave.
  7. Minorly inconveniencing someone for your own benefit.
  8. As an antagonist, killing someone who got in your way.
  9. As an antagonist, killing someone who didn't give you what you want.

Against the rules:

  1. A player starts punching you, so you gib them.
  2. A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver.
  3. You are a security officer and tell someone to stop so you can question them. They run away so you use a trenchon to beat them to crit.
  4. An authorized person who you think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave.
  5. An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation.
  6. Slipping security all round because they are security.
  7. Blocking the head of personnel in their office using walls because they didn't give you what you asked for.
  8. Hiding someone's body because they punched you earlier in the round.
  9. Harassing the bar or bartender by frequently coming in to break their glasses or furniture.
  10. Randomly picking fights with people.

Do not abandon your role

Details
Do not join the round as a role that you don't intend to play. Do not enable antagonist roles that you don't intend to play. Abandoning a role includes not completing tasks that the role is expected to do, in addition to things like leaving the game. Members of command should almost all stay on the station until the emergency shuttle arrives. Enforcement of this rule is more strict for command and antagonist roles, and less strict for less important roles like passengers.

Violations of this rule typically result in temporary or indefinite role bans. We understand that you may need to leave round early or unexpectedly. If you are in an important role, you should notify command members or an admin via ahelp so that they know you are leaving. Space Station 14 is a game. Do not endanger the safety of yourself or others, and do not neglect important thing to avoid leaving a round early, even if you have to leave immediately without notifying anyone. Role bans for disconnecting are typically only applied if there is a pattern, and are almost always temporary.

Examples
Acceptable:
  1. As an engineer, building a bar in maintenance while there is nothing important for engineering to do.
  2. As the captain, having the chef teach you how to cook while there is nothing important needing your attention.
  3. As a passenger, building a shuttle with materials given to you by cargo and engineering.
  4. Taking a short break from your job at the bar.
  5. Getting an antagonist role and doing the bare minimum needed to complete your objectives.
  6. Getting an antagonist role and making a genuine effort to complete your objectives, but failing to complete any.
  7. Getting an antagonist role and intentionally not doing any of your objectives, but creating a similar level of disruption that completing your objectives would create.

Against the rules:

  1. As an engineer, building a bar in maintenance while the station has no power.
  2. As the captain, leaving the station to go on an expedition with the salvage team.
  3. As an atmospherics technician, building a shuttle round start and never coming back to the station.
  4. Spending your entire shift at the bar, even when there is work that needs to be done by your role.
  5. Ghosting, suiciding, or leaving at the start of a round because you don't like the map or the players in your department.
  6. Getting an antagonist role and not doing any antagonist activities.

Stick to your role

Details
Requesting job changes is not prohibited by this rule. This rule is loosened if the station is understaffed or if there is a significant threat to you.

Don't perform other people's jobs, especially where the relevance to you personally is low. This also covers performing the role of security.

Examples
Acceptable:
  1. As an engineer, helping the bartender remodel the bar.
  2. As a bartender, remodeling the bar.
  3. As a passenger, building a maintenance bar.
  4. As an engineer, reinforcing substations.
  5. As an engineer, increasing the security of airlocks.
  6. As an atmospherics technician, improving atmospheric systems.
  7. As a passenger, fighting nuclear operatives.
  8. As a passenger, fighting or preparing to defend yourself from someone who has been trying to kill you.
  9. As a crewmember on a station with no engineering department, you complete engineering tasks.

Against the rules:

  1. As a passenger, reinforcing substations.
  2. As a passenger, hunting for antagonists or lawbreakers.
  3. As a passenger, fighting or preparing to defend someone else from someone who has been trying to kill a random crewmember.

Set an example if playing command or security

Details
All command and security roles are held to stricter interpretations of the rules.
  1. Command roles are not learning roles. Members of command must be competent.
  2. Security roles are not for inexperienced players. Members of security are expected to know game basics and be more familiar with server rules than a new player.
  3. Do not hinder or cause overall negative effects to the station or crew as a member of command or security.
  4. Do not abuse your power as command or security.
Why
Members of command and security can often have a larger impact on the nature of the round than other players. For example, a captain who tries to bend or break the rules will often cause many others on the station to do the same. Memey station announcements from members of command also often result in the rest of the station acting the same way. When command and security members hold themselves to high standards, the rest of the station often naturally follows to a significant degree.
Examples
Acceptable:
  1. A member of security accepts a bribe to deliver safe donuts to a prisoner who the HoS has ordered should only be given donk pockets.
  2. A captain uses a station announcement to confess to an embarrassing mistake that they made during the shift.
  3. In coordination with the head of security, a captain declares that the station will recognize the right to bear arms, so all crew can pick up a disabler at security.
  4. The chief medical officer gives a paramedic their portable crew monitor to help them complete their job.
  5. A syndicate agent is holding a crewmember hostage and threatens to kill them if the head of security doesn't give them their ID. Seeing no other safe option, the head of security hands over their ID to the syndicate agent, then beings working to re-secure it and capture the agent as soon as the hostage is safe.
  6. Nuclear operatives are attacking the station, so the captain and head of personnel both go to the armory and take a weapon.
  7. A majority of command votes to demote the captain for taking actions harmful to the station, then the head of security demotes the captain.
  8. The captain promotes the head of personnel to captain.
  9. Security releases an antagonist from the brig in exchange for the identities of other traitors.

Rule Violations:

  1. A member of security accepts a bribe to ignore a crime or help a prisoner escape.
  2. A captain sends a ASCII art trollface over station announcements or as a fax to central command.
  3. A captain declares that all contraband is legal.
  4. The chief medical officer knowing helps a syndicate agent complete their objectives.
  5. A syndicate agent has killed 3 members of security so the head of security makes them an offer saying that they will space all the weapons in the armory if the syndicate agent stops killing.
  6. The captain goes to the armory and takes a gun to display in his office without asking anyone, and orders anyone who questions him to not interfere.
  7. Members of command decide to demote the captain to gain more power for themselves, or in retaliation for a decision that they didn't personally like or agree with.
  8. The captain promotes a random crewmember to captain.
  9. Security releases an antagonist from the brig in exchange for the antagonist buying them contraband.

Command and Security must follow Space Law

Details
All non-antagonist command and security roles must obey Space Law. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role
Examples
Roles that are included:
  1. A security officer
  2. The captain
  3. The Chief Engineer
  4. A passenger promoted to "bounty hunter"
  5. A mime promoted to "security mime"

Roles that are not included:

  1. A passenger
  2. The clown
  3. An antagonist in any role
  4. A cyborg
  5. A passenger who is helping to fight off nuclear operatives