https://wiki.spacestation14.io/w/api.php?action=feedcontributions&user=Lonesoldier55&feedformat=atomSpace Station 14 Wiki - User contributions [en]2024-03-29T10:27:44ZUser contributionsMediaWiki 1.39.4https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=5047User:Lonesoldier552023-08-16T04:29:31Z<p>Lonesoldier55: /* Department Specific Behavior Issues */</p>
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<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
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<big>'''YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDERAGE WILL BE BANNED UNTIL THEY ARE OF AGE.'''</big><br />
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== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
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== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
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== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
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== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
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#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
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== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
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#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
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== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
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#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
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== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
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#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
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== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
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#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
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== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
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#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
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== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
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#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
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== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
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#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
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== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
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#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
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=== Antagonist-Specific Rules: In General ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
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#Do not needlessly prolong or delay the round ending. If the station is in complete disarray with majority of the crew dead or dying, do not continually recall the shuttle or hunt down the remaining survivors and needlessly drag out the round. Make an effort to move the round to completion if it stalls. Don't continually recall the shuttle or hold rounds hostage.<br />
#The arrivals terminal, shuttle, and immediate area around arrivals is off-limits to antagonist activity. Don't spawncamp people coming off of arrivals and don't damage the terminal/shuttle/dock or kill/injure players still on/in those areas.<br />
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=== Antagonist-Specific Rules: Traitor ===<br />
#Traitors are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Traitors are not a team antagonist and are not required to cooperate with one another. "Identify yourself at your own risk".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives. This also applies to actively killing as many crew members as possible. Keep your homicide contained until the shift has had some time to be underway.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
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=== Antagonist-Specific Rules: Nuclear Operatives ===<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Do not intentionally sabotage/hinder/sandbag your team. The team works best when everyone does their part.<br />
#Do not take excessively long (>45 minutes) to "prepare" for your station assault. This needlessly stretches out the round.<br />
#Make an effort to drive the round once you and your team make entry into the station. Running around aimlessly gunning the crew down is only fun for the operatives; not the rest of the server.<br />
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=== Antagonist-Specific Rules: Minor Antagonists ===<br />
This covers minor antagonists like Rat Kings, spiders, salvage mobs, and other hostile wildlife.<br />
#Salvage mobs are meant to defend the salvage they spawn on. Don't abandon the salvage and go around attacking the station or its inhabitants. You should only be attacking things that draw near your salvage.<br />
#Minor antagonist roles are not a free ticket to go attack station infrastructure to cause as much damage as possible. Seek out and attack the crew and things that prevent you from directly getting to them. Attacking things like power, atmospherics, or spacing areas when it doesn't get you closer to killing someone is going out of your way to be a dick.<br />
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== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
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#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
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== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
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#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
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== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
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#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
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== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
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#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
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== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
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#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
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== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
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#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
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== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
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#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
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== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
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#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
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== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law on the low-roleplay servers, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Cyborg, AI, and Silicon Rules ==<br />
Cyborgs and AI (and other roles referred to as "silicon" roles) almost always have a set of laws attached to them. If playing one of these roles, you must follow or attempt to follow your laws ''at all times''. Your laws may at some point be changed by the crew or events outside of your control, so make sure you keep up with any of your law changes and follow them to the best of your ability. The following specific rules apply to silicon roles and their laws:<br />
<br />
#The order of your laws determines law priority in descending order (ex: law one is your most important law, two is the next important, and so on). Your laws must be interpreted in the order of priority; if a less-important law (lower on the list) conflicts with a more-important law (higher on the list), the more-important law takes priority ex: If your first law is you may not cause harm to crewmembers, and your second law is to obey orders from crewmembers, a crewmember therefore cannot order you to harm a crewmember.<br />
#You must follow your laws to the best of your ability. If your laws become too confusing or contradictory, just prioritize the most-important laws first and worry about the lower ones later. You are not expected to always be 100% accurate about every law you are given.<br />
#Any silicon role not following their laws or otherwise posing a danger or disruption to the crew may be disabled or destroyed.<br />
#Characters who are turned into cyborgs can remember their former lives, however they are still bound to their laws. This means if a traitor murdered you, then you get turned into a cyborg, you can't just go kill them for revenge if it would be outside of your laws. You CAN inform other crewmembers of your demise if doing such complies with your current laws.<br />
#Syndicate Agents and Revolutionaries are considered "crewmembers" for the purpose of laws that refer to crewmembers. Nuclear Operatives, animals, wizards, zombies, or other external station threats are not considered crewmembers. Generally speaking, if the person appears on the crew manifest, they can be considered a crewmember.<br />
#"Harm" is at minimum seen as physical violence or damage against someone or something. If the player wishes, they may choose to interpret psychological harm or similar aspects as harm as well, but should be consistent in deciding to do so. Silicons should also strive to minimize harm where possible when your laws instruct you to prevent harm. If two actions are likely to cause harm via action or inaction, silicons will be expected to try and pursue the option with the least potential for harm, however silicons instructed to prevent harm are still forbidden from directly harming a protected person intentionally. You can pursue an action that might result in harm inadvertantly, but you cannot directly harm.<br />
#When receiving orders or directives from crewmembers and with a law that instructs you must obey, conflicting orders typically defer the choice to the silicon player of which directive you choose to obey if they conflict (taking into account the priorities of your other laws). If a detained prisoner orders you to release them, but the Head of Security orders you to not release them, you should consider which course of action would cause less overall harm if your first law above "obeying orders" instructs you to "reduce harm", for example.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
*[Lawyer] Attempting to jailbreak prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
*Detonating/locking down cyborgs or AI for no purpose<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice<br />
<br />
=== Silicon ===<br />
*Directly disobeying your laws<br />
*Inability to comprehend law priority or poor overall judgement</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=5046User:Lonesoldier552023-08-16T04:27:46Z<p>Lonesoldier55: /* Cyborg, AI, and Silicon Rules */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
<big>'''YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDERAGE WILL BE BANNED UNTIL THEY ARE OF AGE.'''</big><br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules: In General ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Do not needlessly prolong or delay the round ending. If the station is in complete disarray with majority of the crew dead or dying, do not continually recall the shuttle or hunt down the remaining survivors and needlessly drag out the round. Make an effort to move the round to completion if it stalls. Don't continually recall the shuttle or hold rounds hostage.<br />
#The arrivals terminal, shuttle, and immediate area around arrivals is off-limits to antagonist activity. Don't spawncamp people coming off of arrivals and don't damage the terminal/shuttle/dock or kill/injure players still on/in those areas.<br />
<br />
=== Antagonist-Specific Rules: Traitor ===<br />
#Traitors are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Traitors are not a team antagonist and are not required to cooperate with one another. "Identify yourself at your own risk".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives. This also applies to actively killing as many crew members as possible. Keep your homicide contained until the shift has had some time to be underway.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
<br />
=== Antagonist-Specific Rules: Nuclear Operatives ===<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Do not intentionally sabotage/hinder/sandbag your team. The team works best when everyone does their part.<br />
#Do not take excessively long (>45 minutes) to "prepare" for your station assault. This needlessly stretches out the round.<br />
#Make an effort to drive the round once you and your team make entry into the station. Running around aimlessly gunning the crew down is only fun for the operatives; not the rest of the server.<br />
<br />
=== Antagonist-Specific Rules: Minor Antagonists ===<br />
This covers minor antagonists like Rat Kings, spiders, salvage mobs, and other hostile wildlife.<br />
#Salvage mobs are meant to defend the salvage they spawn on. Don't abandon the salvage and go around attacking the station or its inhabitants. You should only be attacking things that draw near your salvage.<br />
#Minor antagonist roles are not a free ticket to go attack station infrastructure to cause as much damage as possible. Seek out and attack the crew and things that prevent you from directly getting to them. Attacking things like power, atmospherics, or spacing areas when it doesn't get you closer to killing someone is going out of your way to be a dick.<br />
<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law on the low-roleplay servers, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Cyborg, AI, and Silicon Rules ==<br />
Cyborgs and AI (and other roles referred to as "silicon" roles) almost always have a set of laws attached to them. If playing one of these roles, you must follow or attempt to follow your laws ''at all times''. Your laws may at some point be changed by the crew or events outside of your control, so make sure you keep up with any of your law changes and follow them to the best of your ability. The following specific rules apply to silicon roles and their laws:<br />
<br />
#The order of your laws determines law priority in descending order (ex: law one is your most important law, two is the next important, and so on). Your laws must be interpreted in the order of priority; if a less-important law (lower on the list) conflicts with a more-important law (higher on the list), the more-important law takes priority ex: If your first law is you may not cause harm to crewmembers, and your second law is to obey orders from crewmembers, a crewmember therefore cannot order you to harm a crewmember.<br />
#You must follow your laws to the best of your ability. If your laws become too confusing or contradictory, just prioritize the most-important laws first and worry about the lower ones later. You are not expected to always be 100% accurate about every law you are given.<br />
#Any silicon role not following their laws or otherwise posing a danger or disruption to the crew may be disabled or destroyed.<br />
#Characters who are turned into cyborgs can remember their former lives, however they are still bound to their laws. This means if a traitor murdered you, then you get turned into a cyborg, you can't just go kill them for revenge if it would be outside of your laws. You CAN inform other crewmembers of your demise if doing such complies with your current laws.<br />
#Syndicate Agents and Revolutionaries are considered "crewmembers" for the purpose of laws that refer to crewmembers. Nuclear Operatives, animals, wizards, zombies, or other external station threats are not considered crewmembers. Generally speaking, if the person appears on the crew manifest, they can be considered a crewmember.<br />
#"Harm" is at minimum seen as physical violence or damage against someone or something. If the player wishes, they may choose to interpret psychological harm or similar aspects as harm as well, but should be consistent in deciding to do so. Silicons should also strive to minimize harm where possible when your laws instruct you to prevent harm. If two actions are likely to cause harm via action or inaction, silicons will be expected to try and pursue the option with the least potential for harm, however silicons instructed to prevent harm are still forbidden from directly harming a protected person intentionally. You can pursue an action that might result in harm inadvertantly, but you cannot directly harm.<br />
#When receiving orders or directives from crewmembers and with a law that instructs you must obey, conflicting orders typically defer the choice to the silicon player of which directive you choose to obey if they conflict (taking into account the priorities of your other laws). If a detained prisoner orders you to release them, but the Head of Security orders you to not release them, you should consider which course of action would cause less overall harm if your first law above "obeying orders" instructs you to "reduce harm", for example.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
*[Lawyer] Attempting to jailbreak prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=5045User:Lonesoldier552023-08-16T01:22:02Z<p>Lonesoldier55: borgs</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
<big>'''YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDERAGE WILL BE BANNED UNTIL THEY ARE OF AGE.'''</big><br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules: In General ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Do not needlessly prolong or delay the round ending. If the station is in complete disarray with majority of the crew dead or dying, do not continually recall the shuttle or hunt down the remaining survivors and needlessly drag out the round. Make an effort to move the round to completion if it stalls. Don't continually recall the shuttle or hold rounds hostage.<br />
#The arrivals terminal, shuttle, and immediate area around arrivals is off-limits to antagonist activity. Don't spawncamp people coming off of arrivals and don't damage the terminal/shuttle/dock or kill/injure players still on/in those areas.<br />
<br />
=== Antagonist-Specific Rules: Traitor ===<br />
#Traitors are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Traitors are not a team antagonist and are not required to cooperate with one another. "Identify yourself at your own risk".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives. This also applies to actively killing as many crew members as possible. Keep your homicide contained until the shift has had some time to be underway.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
<br />
=== Antagonist-Specific Rules: Nuclear Operatives ===<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Do not intentionally sabotage/hinder/sandbag your team. The team works best when everyone does their part.<br />
#Do not take excessively long (>45 minutes) to "prepare" for your station assault. This needlessly stretches out the round.<br />
#Make an effort to drive the round once you and your team make entry into the station. Running around aimlessly gunning the crew down is only fun for the operatives; not the rest of the server.<br />
<br />
=== Antagonist-Specific Rules: Minor Antagonists ===<br />
This covers minor antagonists like Rat Kings, spiders, salvage mobs, and other hostile wildlife.<br />
#Salvage mobs are meant to defend the salvage they spawn on. Don't abandon the salvage and go around attacking the station or its inhabitants. You should only be attacking things that draw near your salvage.<br />
#Minor antagonist roles are not a free ticket to go attack station infrastructure to cause as much damage as possible. Seek out and attack the crew and things that prevent you from directly getting to them. Attacking things like power, atmospherics, or spacing areas when it doesn't get you closer to killing someone is going out of your way to be a dick.<br />
<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law on the low-roleplay servers, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Cyborg, AI, and Silicon Rules ==<br />
Cyborgs and AI (and other roles referred to as "silicon" roles) almost always have a set of laws attached to them. If playing one of these roles, you must follow or attempt to follow your laws ''at all times''. Your laws may at some point be changed by the crew or events outside of your control, so make sure you keep up with any of your law changes and follow them to the best of your ability. The following specific rules apply to silicon roles and their laws:<br />
<br />
#The order of your laws determines law priority in descending order (ex: law one is your most important law, two is the next important, and so on). Your laws must be interpreted in the order of priority; if a less-important law (lower on the list) conflicts with a more-important law (higher on the list), the more-important law takes priority ex: If your first law is you may not cause harm to crewmembers, and your second law is to obey orders from crewmembers, a crewmember therefore cannot order you to harm a crewmember.<br />
#You must follow your laws to the best of your ability. If your laws become too confusing or contradictory, just prioritize the most-important laws first and worry about the lower ones later. You are not expected to always be 100% accurate about every law you are given.<br />
#Any silicon role not following their laws or otherwise posing a danger or disruption to the crew may be disabled or destroyed.<br />
#Characters who are turned into cyborgs can remember their former lives, however they are still bound to their laws. This means if a traitor murdered you, then you get turned into a cyborg, you can't just go kill them for revenge if it would be outside of your laws. You CAN inform other crewmembers of your demise if doing such complies with your current laws.<br />
#Syndicate Agents and Revolutionaries are considered "crewmembers" for the purpose of laws that refer to crewmembers. Nuclear Operatives, animals, wizards, zombies, or other external station threats are not considered crewmembers. Generally speaking, if the person appears on the crew manifest, they can be considered a crewmember.<br />
#"Harm" is at minimum seen as physical violence or damage against someone or something. If the player wishes, they may choose to interpret psychological harm or similar aspects as harm as well, but should be consistent in deciding to do so. Silicons should also strive to minimize harm where possible when your laws instruct you to prevent harm. If two actions are likely to cause harm via action or inaction, silicons will be expected to try and pursue the option with the least potential for harm.<br />
#When receiving orders or directives from crewmembers and with a law that instructs you must obey, conflicting orders typically defer the choice to the silicon player of which directive you choose to obey if they conflict (taking into account the priorities of your other laws). If a detained prisoner orders you to release them, but the Head of Security orders you to not release them, you should consider which course of action would cause less overall harm if your first law above "obeying orders" instructs you to "reduce harm", for example.<br />
<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
*[Lawyer] Attempting to jailbreak prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=4779User:Lonesoldier552023-05-29T14:37:36Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
<big>'''YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDERAGE WILL BE BANNED UNTIL THEY ARE OF AGE.'''</big><br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
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#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
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#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
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== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
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#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
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== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
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#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
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== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
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#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
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== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
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#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
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== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
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#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
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=== Antagonist-Specific Rules: In General ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
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#Do not needlessly prolong or delay the round ending. If the station is in complete disarray with majority of the crew dead or dying, do not continually recall the shuttle or hunt down the remaining survivors and needlessly drag out the round. Make an effort to move the round to completion if it stalls. Don't continually recall the shuttle or hold rounds hostage.<br />
#The arrivals terminal, shuttle, and immediate area around arrivals is off-limits to antagonist activity. Don't spawncamp people coming off of arrivals and don't damage the terminal/shuttle/dock or kill/injure players still on/in those areas.<br />
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=== Antagonist-Specific Rules: Traitor ===<br />
#Traitors are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Traitors are not a team antagonist and are not required to cooperate with one another. "Identify yourself at your own risk".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives. This also applies to actively killing as many crew members as possible. Keep your homicide contained until the shift has had some time to be underway.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
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=== Antagonist-Specific Rules: Nuclear Operatives ===<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Do not intentionally sabotage/hinder/sandbag your team. The team works best when everyone does their part.<br />
#Do not take excessively long (>45 minutes) to "prepare" for your station assault. This needlessly stretches out the round.<br />
#Make an effort to drive the round once you and your team make entry into the station. Running around aimlessly gunning the crew down is only fun for the operatives; not the rest of the server.<br />
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=== Antagonist-Specific Rules: Minor Antagonists ===<br />
This covers minor antagonists like Rat Kings, spiders, salvage mobs, and other hostile wildlife.<br />
#Salvage mobs are meant to defend the salvage they spawn on. Don't abandon the salvage and go around attacking the station or its inhabitants. You should only be attacking things that draw near your salvage.<br />
#Minor antagonist roles are not a free ticket to go attack station infrastructure to cause as much damage as possible. Seek out and attack the crew and things that prevent you from directly getting to them. Attacking things like power, atmospherics, or spacing areas when it doesn't get you closer to killing someone is going out of your way to be a dick.<br />
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== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
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#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
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== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
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#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
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== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
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#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
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== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
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#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
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== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
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#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
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== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
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#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
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== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
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#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
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== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
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#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
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== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
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#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law on the low-roleplay servers, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
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== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
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=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
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=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
*[Lawyer] Attempting to jailbreak prisoners.<br />
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=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3685User:Lonesoldier552023-04-15T07:06:54Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
<big>'''YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDERAGE WILL BE BANNED UNTIL THEY ARE OF AGE.'''</big><br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law on the low-roleplay servers, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
*[Lawyer] Attempting to jailbreak prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3667User:Lonesoldier552023-04-10T06:10:40Z<p>Lonesoldier55: /* Don't be a dick */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law on the low-roleplay servers, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
*[Lawyer] Attempting to jailbreak prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3666User:Lonesoldier552023-04-10T05:53:47Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Station ghost roles such as pets are not your free ticket to antagonize the crew or damage the station just because you are an animal.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law on the low-roleplay servers, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
*[Lawyer] Attempting to jailbreak prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3665User:Lonesoldier552023-04-10T05:44:43Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule expect to be contacted about it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time. You will be notified (if possible) via admin-help if you are being role banned.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. Do not spam things with auto-clickers because you like the noise and disruption it causes. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't utilize alternate accounts (known as "multi-keying") to play on the servers, concurrently or independently. Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things in-character (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Names which result in a phonetic play-on-words are usually not only not appropriate, but are also overdone. You will be asked to change it. Names in this category are ones such as "Ben Dover", "Mike Hunt", "Dixie Normus", "Barry McCockiner", and a slew of other names you can probably find or have heard of.<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Station ghost roles such as pets are not your free ticket to antagonize the crew or damage the station just because you are an animal.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting".<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Nuclear Operatives are a team-based antagonist. Operatives should work together with one another at all times, however operatives are ''not'' explicitly required to work with potential traitors or other antagonists.<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3646User:Lonesoldier552023-04-03T06:03:25Z<p>Lonesoldier55: /* Don't be a dick */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not evade/attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. '''Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.'''<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting". <br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3645User:Lonesoldier552023-04-03T06:03:12Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game (while not playing yourself) or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not evade/attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side, regardless of if it is done in-character or out-of-character.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players. ```Damaging or disrupting the normal function of Arrivals and the Arrivals Shuttle is strictly forbidden. Do not attack people or damage arrivals. You will get banned.```<br />
<br />
#The arrivals station and the arrivals shuttle are off-limits to antagonistic activity or damage (even to antagonists). You have no reason to attack freshly spawned people nor damage the area so they have no hope of safely getting to the station.<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station. Keep in mind that massively damaging the station is not "keeping the round interesting". <br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30-45 minutes into a shift these actions can be considered fair game. More leeway is given to these actions if they directly help serve your objectives in some way, or if you are attempting to force a shuttle call to complete your objectives.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist. If you do think they are an antagonist, you are strongly encouraged to turn them over to Security where feasible.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3634User:Lonesoldier552023-04-02T21:27:03Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not evade/attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station.<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30 minutes into a shift these actions can be considered fair game.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important roles, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3633User:Lonesoldier552023-04-02T20:21:25Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not evade/attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
#External programs include scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to see if any admins are online, or to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use realistic character names, do not use names of famous people ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act like a human being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
<br />
=== Antagonist-Specific Rules ===<br />
'''The following sub-section applies only to antagonists'''. Antagonists have a lot of leeway with everything in the above rule section "Don't be a dick" as antagonists are designated by the game to cause problems for the station. You may kill crew members/sabotage the station as you see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop.<br />
<br />
#Antagonists are not strictly required to pursue their objectives. You may deviate from your objectives in order to make the round more interesting for the rest of the station.<br />
#Massive station damage or sabotage (ex: releasing the singularity, bombing the Anti-Matter Engine (AME), sabotaging atmospherics, or degrading large portions of the station's infrastructure) should not be done early in the round. As a general rule, after about 30 minutes into a shift these actions can be considered fair game.<br />
#Wanton murder of crew members in great number for no purpose and with little effort/danger to yourself is forbidden. Hiding in maintenance and killing anyone who walks by and hiding the corpse is boring and you are taking people out of the game for no purpose while posing little risk to yourself. <br />
#Holding the round hostage by continually recalling the emergency shuttle is forbidden.<br />
#Traitors are not a team antagonist and are not required to cooperate with one another (however you are discouraged from killing your protection target). "Identify yourself at your own risk".<br />
#Minor antagonists such as rat servants, zombies, spiders, and other hostile animals are not a free ticket to destroy station infrastructure and sabotage critical structures. Play your role and seek out and attack crew members, not power supplies and atmospherics.<br />
<br />
== Do not target players across rounds or lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do not use outside information to gain an advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system'.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow escalation rules, don't make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do not suicide out of or waste important rules, including antagonist roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do not pre-emptively rush for weapons and equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do not intentionally make everything worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security are held to a higher standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do not willingly and openly cooperate with terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & maintain order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do not immediately abandon your position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded. This also applies to heads of staff abandoning the station during an emergency (ex: the Captain hiding in space with the Nuclear Authentication Disk, this just deadlocks the round and isn't fun).<br />
#'''Do not abuse your position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do not actively make everything worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security engagement rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, deadly melee weapons). For the purpose of this rule, suspects or attackers who have demonstrated or appear to have intent to kill using less-lethal weapons (such as disablers, tasers) is considered lethal force. <br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security will be reasonable with punishments ==<br />
Security & Command will be reasonable with brig times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3632User:Lonesoldier552023-04-02T19:53:14Z<p>Lonesoldier55: </p>
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<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No hate speech, slurs, bigotry, racism, specism, sexism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
*Sexism<br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No erotic roleplay (ERP) or sexual content/themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do not use external means to communicate with other players [Metacomming] ==<br />
Do not utilize any external means of communication (text, voice, or otherwise) to talk to other players you are actively playing the game with. This includes applications such as Discord, Steam, and other such messaging platforms. This confers an unfair advantage to you against other players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
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== Do not evade/attempt to evade bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
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'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do not use exploits or crash the server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
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#External programs include scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one or are not sure, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. <br />
<br />
== Do not use multiple SS14 accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned. '''You are responsible for your own account.''' We will not differentiate between different people using the same account.<br />
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#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
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== Do not abuse/ignore the admin-help relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
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#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
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== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
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#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
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#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
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== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
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#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
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== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
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#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
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== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
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#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
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== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
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#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
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== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
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#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
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== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
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#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
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== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
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#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
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== Command & Security Are Held to a Higher Standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
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#'''Be Competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do Not Willingly and Openly Cooperate with Terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & Maintain Order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do Not Immediately Abandon your Position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded.<br />
#'''Do Not Abuse your Position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do Not Actively Make Everything Worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
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== Command & Security Engagement Rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
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#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons).<br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
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== Command & Security Will be Reasonable with Punishments ==<br />
Security & Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
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#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with and approximately how long they are being brigged for. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
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=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
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=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
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=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3631User:Lonesoldier552023-03-30T00:50:08Z<p>Lonesoldier55: /* Command & Security Engagement Rules */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be Competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do Not Willingly and Openly Cooperate with Terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & Maintain Order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do Not Immediately Abandon your Position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded.<br />
#'''Do Not Abuse your Position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do Not Actively Make Everything Worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security Engagement Rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons).<br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
Security & Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with and approximately how long they are being brigged for. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3630User:Lonesoldier552023-03-30T00:49:18Z<p>Lonesoldier55: /* Command & Security Will be Reasonable with Punishments */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be Competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do Not Willingly and Openly Cooperate with Terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & Maintain Order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do Not Immediately Abandon your Position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded.<br />
#'''Do Not Abuse your Position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do Not Actively Make Everything Worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security Engagement Rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons).<br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment without knowing their identity beforehand may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
Security & Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
<br />
#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated.<br />
#Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
#Detainees, at minimum, have a right to know what they are being charged with and approximately how long they are being brigged for. Detainees also have a right to basic medical aid, at least until the point they are no longer at risk of dying.<br />
#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it. Executions should be a last resort if the prisoner cannot be safely contained, or for particularly destructive or damaging crimes.<br />
#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3629User:Lonesoldier552023-03-30T00:39:41Z<p>Lonesoldier55: /* Command & Security Engagement Rules */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be Competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do Not Willingly and Openly Cooperate with Terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & Maintain Order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do Not Immediately Abandon your Position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded.<br />
#'''Do Not Abuse your Position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do Not Actively Make Everything Worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security Engagement Rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
::*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons).<br />
::*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment without knowing their identity beforehand may be engaged with lethal force, no questions asked.<br />
::*You determine that your life or the life of an innocent is in immediate danger.<br />
::*The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
::*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3628User:Lonesoldier552023-03-30T00:36:37Z<p>Lonesoldier55: /* Command & Security Engagement Rules */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be Competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do Not Willingly and Openly Cooperate with Terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & Maintain Order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do Not Immediately Abandon your Position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded.<br />
#'''Do Not Abuse your Position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do Not Actively Make Everything Worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security Engagement Rules ==<br />
Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
<br />
#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
##Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons).<br />
##Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.). Anyone wearing or displaying this equipment without knowing their identity beforehand may be engaged with lethal force, no questions asked.<br />
##You determine that your life or the life of an innocent is in immediate danger.<br />
##The suspect is unable to be safely detained by less-lethal means. This includes suspects who continue to resist efforts to be cuffed or suspects who cannot quickly and safely be detained less-lethally.<br />
##If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew, ex: If a murder suspect flees arrest, it would probably be unreasonable to let him go and possibly murder another crewmember. At this point, it would be reasonable to use lethal force to prevent his escape if no other options are readily available or likely to succeed.<br />
#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3627User:Lonesoldier552023-03-30T00:29:38Z<p>Lonesoldier55: /* Command & Security Should Try to Effect Arrests */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be Competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do Not Willingly and Openly Cooperate with Terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & Maintain Order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do Not Immediately Abandon your Position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded.<br />
#'''Do Not Abuse your Position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do Not Actively Make Everything Worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security Engagement Rules ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3626User:Lonesoldier552023-03-30T00:26:37Z<p>Lonesoldier55: /* Command & Security Are Held to a Higher Standard */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
<br />
#'''Be Competent''' - If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
#'''Do Not Willingly and Openly Cooperate with Terrorists''' - Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden.<br />
##Leeway to this rule is afforded if the trade or cooperation with the antagonist is done for the benefit of the safety and situation of the station as a whole. Negotiating an antagonist's release on parole in exchange for the identities of other antagonists can be allowed, for example.<br />
#'''Uphold the Law & Maintain Order''' - Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity, while command is at minimum expected to report criminal activity to security. Both Security and Command will attempt to maintain order.<br />
#'''Do Not Immediately Abandon your Position''' - Do not instantly suicide, ghost, or go absent from your position and duties as a command role without at least notifying an admin. If possible, it is recommended you promote someone else in your place to your position. Abandoning your role as Captain to go put on a clown outfit and be the clown with all access will get you exploded.<br />
#'''Do Not Abuse your Position''' - Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
#'''Do Not Actively Make Everything Worse''' - Don't just make arbitrary decisions to the detriment of the station. The following are real examples: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions of petit theft, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, disbanding entire departments (especially security) for no reason, hiring personal bodyguards out of random service crew members instead of using anyone in security, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3625User:Lonesoldier552023-03-30T00:18:56Z<p>Lonesoldier55: /* Do Not Intentionally Make Everything Worse [Self-Antagonism] */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). Much of the behavior in this rule is an in-character issue that Security should deal with appropriately, but it becomes self-antagonism when it begins to degrade the station at large or cause a significant issue, or is simply done for no purpose other than to be annoying.<br />
<br />
#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station are all things that can be referred to as self-antagonism.<br />
#This also applies to willingly cooperating with known or obvious antagonists, such as nuclear operatives or openly identified syndicate agents.<br />
#This also applies to enabling or participating in riots, cults, or other disruptive behavior.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3624User:Lonesoldier552023-03-30T00:14:15Z<p>Lonesoldier55: /* Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
<br />
#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
#Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.<br />
#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3623User:Lonesoldier552023-03-30T00:12:45Z<p>Lonesoldier55: /* Do Not Suicide Out Of Important Roles or be a Friendly Antagonist */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of or Waste Important Roles, Including Antagonist Roles ==<br />
Command roles and antagonist roles drive the round. Do not suicide out of or abandon these roles if you don't end up getting the role you want. If you don't want to play a particular role, just set it to "Never" in your job preferences.<br />
<br />
#Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling"). This is poor sportsmanship and takes up job slots from other players that may have wanted to play in that job.<br />
#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation. This also applies to players who do not want to do antagonistic activity. Do not go be a "friendly antagonist" by hanging out in the bar with your syndicate gear on display as security will be encouraged to shoot you to death. Friendly antagonists do not drive the round and often cause more administrative problems then they cause interesting gameplay.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3622User:Lonesoldier552023-03-30T00:00:27Z<p>Lonesoldier55: /* Follow Escalation Rules */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules, Don't Make Cargonia ==<br />
Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
<br />
#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
#If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
#'''DO NOT DO ANY OF THE FOLLOWING''': Departmental Revolutions (ex: "Cargonia" or any variations thereof or whatever name you decide to call it), Cults, Strikes, Riots, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are strictly forbidden, generally antagonist-only, and all players regardless of antagonist status must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission).<br />
<br />
== Do Not Suicide Out Of Important Roles or be a Friendly Antagonist ==<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3621User:Lonesoldier552023-03-29T23:57:49Z<p>Lonesoldier55: /* Do Not Use Outside Information for an Advantage [Metagaming] */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). Any information you gain while your character is unconscious or dead should not be used if you are revived. This includes information gained while spectating as a ghost or chatting with other dead players. Using this information to metagame or gain an advantage is strictly forbidden.<br />
<br />
#This rule also applies to taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain game behaviors or gametypes are coded) to gain an advantage is forbidden.<br />
#Pre-emptively confiscating or swapping the PDAs of detainees "in case they are a syndicate" to prevent them from using their uplink is forbidden. There must be a strong indication or possession of syndicate contraband to indicate with enough confidence that your detainee is a syndicate agent. Swiping PDAs off everyone you come across is not fun for anyone and is 'gaming the system.<br />
#This also applies to metagaming the round type based off of presence/lack of other events. Saying "it's too quiet, it must be the Nuclear Operatives game mode", or taking action to that effect, is a violation of this rule.<br />
<br />
== Follow Escalation Rules ==<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
== Do Not Suicide Out Of Important Roles or be a Friendly Antagonist ==<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3620User:Lonesoldier552023-03-29T23:52:41Z<p>Lonesoldier55: /* Do Not Target Players Across Rounds or Lives [Metagrudging] */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging").<br />
<br />
#Rounds exist independently of one another. Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round).<br />
#Unless specifically stated otherwise, you do not remember anything about your past life when taking a ghost role or if afforded a respawn. Violating your ghost role rules and targeting/harassing/annoying your killer/jailer or trying to arouse suspicion about them is strictly forbidden.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
== Follow Escalation Rules ==<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
== Do Not Suicide Out Of Important Roles or be a Friendly Antagonist ==<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3619User:Lonesoldier552023-03-29T23:50:42Z<p>Lonesoldier55: /* Don't be a Dick */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
You are playing a multiplayer game with up to 100+ other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
<br />
#Do not intentionally make other players' lives hell for your own amusement. Starting small IC conflicts or disputes are fine, but going out of your way to antagonize specific players or departments all round for no reason other than liking the reaction they make is unacceptable.<br />
#'''THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND.''' If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds (however, more leeway is given the longer the round goes on and if the antagonist is attempting to force a shuttle call):<br />
##Massive station damage early in the round (ex: singularity/bombing/AME destruction)<br />
##Widespread atmospherics sabotage early in the round (ex: plasma fires, venting atmosphere)<br />
##Wanton murder of multiple individuals for little purpose which does not serve your objectives. If you are going to kill a bunch of people, at least make it creative and interesting instead of hiding in maintenance and killing anyone who passes with an electric grille.<br />
##Holding the round hostage by shuttle-recalling<br />
##Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
== Follow Escalation Rules ==<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
== Do Not Suicide Out Of Important Roles or be a Friendly Antagonist ==<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3618User:Lonesoldier552023-03-29T23:41:06Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game.''' The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.<br />
<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
== Follow Escalation Rules ==<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
== Do Not Suicide Out Of Important Roles or be a Friendly Antagonist ==<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3617User:Lonesoldier552023-03-29T23:36:44Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
== Follow Escalation Rules ==<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
== Do Not Suicide Out Of Important Roles or be a Friendly Antagonist ==<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== Command & Security Are Held to a Higher Standard ==<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
== Command & Security Should Try to Effect Arrests ==<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
== Command & Security Will be Reasonable with Punishments ==<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== Department Specific Behavior Issues ==<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
=== Command ===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
*[Captain] Abandoning the station during Nuclear Operatives (ex: hiding in space with the nuke disk).<br />
<br />
=== Security ===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
=== Engineering ===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
=== Medical ===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
=== Science ===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
=== Cargo ===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
=== Service ===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3616User:Lonesoldier552023-03-29T23:28:11Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
== Use a Realistic Name, Do Not Use Names of Famous People ==<br />
Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
<br />
#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races (typically, a naming scheme accepted for the Lizard race is a variation of "Verbs-the-Noun", ex: "Calls-the-Shuttle").<br />
#Notable names are enforced by admin discretion. In general, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
== Act Like a Human Being ==<br />
Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
<br />
#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command" if needed).<br />
#Threatening other players by telling them you are calling the admins on them will usually result in administrators taking the other party's side.<br />
#Do not use custom emotes to bypass filters on normal speech, or use them in an incredibly lazy manner (ex: "George Melons motions for you to order a crate of medical supplies", at least make an effort to act it out). Mice, carp, spiders, and many other animals are prevented from speaking for a reason.<br />
<br />
== Don't be a Dick ==<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
== Do Not Target Players Across Rounds or Lives [Metagrudging] ==<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
== Do Not Use Outside Information for an Advantage [Metagaming] ==<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
== Follow Escalation Rules ==<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
== Do Not Suicide Out Of Important Roles or be a Friendly Antagonist ==<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
== Do Not Pre-Emptively Rush Weapons and Equipment [Powergaming] ==<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
== Do Not Intentionally Make Everything Worse [Self-Antagonism] ==<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3615User:Lonesoldier552023-03-29T23:01:36Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== English Only ==<br />
These are English servers. Speak only English both in-character and out-of-character.<br />
<br />
#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and appeal-banned if you continue.<br />
#You must be able to understand English to the degree that you can hold a conversation. If an administrator cannot hold a coherent conversation with you due to a language barrier, you will be removed.<br />
#If a language barrier is a significant communication issue, it is highly recommended to try another server in a language you can fluently use.<br />
<br />
== Do Not Use Exploits or Crash the Server ==<br />
Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
<br />
#External programs include auto-hotkey scripts and auto-clickers. If you are using an auto-clicker to spam something, you'll get banned. This also includes using scripts to automate in-game actions or have the game be played for you, or to evade AFK detection.<br />
#Exploits include any bugs, glitches, or otherwise unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
== Do Not Use Multiple SS14 Accounts [Multi-keying] ==<br />
Don't "multi-key" (utilize multiple alternate accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
<br />
#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household or network), however '''you are responsible for your account'''. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
== Do Not Abuse/Ignore the Admin Help Relay ==<br />
All admin help messages are logged and sent to all administrators via the SS14 Discord. In short, only use admin help for its intended purpose: when you need help from an admin. Do not use it as a chatroom, to request events, to request things IC (use prayers instead). Do not ignore admins attempting to talk to you via the relay.<br />
<br />
#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
#Spamming the relay, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, you will have to talk to us on the forums.<br />
#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that have yet to be addressed, so it is always relevant to report possible rule-breaking activity.<br />
<br />
<br />
== CHARACTER NAMES & GENERAL IN GAME RULES ==<br />
<br />
*Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
*#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races such as Lizards.<br />
*#Notable names are enforced by admin discretion. The general rule is, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
*#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
*Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
*#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
*#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command"). Threatening other players IC by telling them you are calling the admins on them will usually result in you being smited and completely ignored.<br />
*#Do not use custom emotes to bypass accent filters or otherwise circumvent the inability to speak normally. A mouse cannot speak in a way that humans understand for a reason, and you can't talk to people with a gag on for a reason.<br />
<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3614User:Lonesoldier552023-03-29T22:38:13Z<p>Lonesoldier55: /* Do Not Evade Bans */</p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade or Attempt to Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
##'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
##'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
##'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
##'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
##'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
##'''Discord Ban''' - These bans remove users from the official Space Station 14 Discord Server. These bans are typically separate from game bans. Discord bans may also be appealed on the forums.<br />
<br />
== GENERAL ETIQUETTE ==<br />
<br />
*These are English servers. Speak only English in IC and OOC.<br />
*#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and banned if you continue.<br />
*#If a language barrier causes a significant issue in communication with you, it is highly recommended to try another server, preferably one in a language you understand well.<br />
<br />
*Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
*#External programs include auto-hotkey scripts and autoclickers. If you are using an autoclicker to spam something, you'll get banned. Similarly, if you are using a script to automate in-game actions or have the game be played for you, or to evade AFK detection, you will get banned.<br />
*#Exploits include any bugs, glitches, or otherwise seemingly unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
*Don't "multi-key" (utilize multiple alt accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
*#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
*#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household), however you are responsible for the actions that anyone performs on your account. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
*Do not abuse/ignore the admin help relay. All admin helps are sent to the SS14 discord.<br />
*#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. This way if an admin sees it in the relay, they can potentially act on it without even joining the server. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
*#Spamming the relay with nonsense, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
*#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, we will force you to talk to us on the forums or not at all.<br />
*#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that came in when nobody was online and can make a ruling from logs of that round, so just because nobody is online doesn't mean the person will get away without punishment.<br />
<br />
== CHARACTER NAMES & GENERAL IN GAME RULES ==<br />
<br />
*Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
*#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races such as Lizards.<br />
*#Notable names are enforced by admin discretion. The general rule is, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
*#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
*Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
*#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
*#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command"). Threatening other players IC by telling them you are calling the admins on them will usually result in you being smited and completely ignored.<br />
*#Do not use custom emotes to bypass accent filters or otherwise circumvent the inability to speak normally. A mouse cannot speak in a way that humans understand for a reason, and you can't talk to people with a gag on for a reason.<br />
<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3613User:Lonesoldier552023-03-29T22:34:48Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
#The following are the types of bans that may be issued:<br />
*'''Role Ban/Job Ban''' - This ban prevents your character from joining or late-joining a round as one or more jobs. These are often used to curb problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. Some job bans must be appealed through the forums instead of expiring after a set time.<br />
*'''Temporary Game Ban''' - This ban prevents you from connecting to all Wizard's Den servers. Temporary bans longer than a few days can usually be appealed for a shorter sentence on the forums. If you believe a game ban is in error, appeal on the forums.<br />
*'''Appeal-only Game Ban''' - This is a temporary game ban that does not expire and will only be removed on a successful appeal on the forums. Generally, if an offender cannot be contacted at the time of the offense (such as disconnecting from an admin-help or rule breaking while no admins are online) an appeal ban will be issued so the user can explain themselves.<br />
*'''Voucher Ban''' - This is an appeal-only game ban which may only be appealed both with a successful appeal and with a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server. Voucher bans cannot be appealed for at least six months after being issued. Attempting to evade a game ban results in an automatic voucher ban.<br />
*'''Permanent Ban''' - This is a ban that is not appealable. Users who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed with no appeal.<br />
<br />
<br />
== GENERAL ETIQUETTE ==<br />
<br />
*These are English servers. Speak only English in IC and OOC.<br />
*#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and banned if you continue.<br />
*#If a language barrier causes a significant issue in communication with you, it is highly recommended to try another server, preferably one in a language you understand well.<br />
<br />
*Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
*#External programs include auto-hotkey scripts and autoclickers. If you are using an autoclicker to spam something, you'll get banned. Similarly, if you are using a script to automate in-game actions or have the game be played for you, or to evade AFK detection, you will get banned.<br />
*#Exploits include any bugs, glitches, or otherwise seemingly unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
*Don't "multi-key" (utilize multiple alt accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
*#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
*#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household), however you are responsible for the actions that anyone performs on your account. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
*Do not abuse/ignore the admin help relay. All admin helps are sent to the SS14 discord.<br />
*#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. This way if an admin sees it in the relay, they can potentially act on it without even joining the server. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
*#Spamming the relay with nonsense, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
*#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, we will force you to talk to us on the forums or not at all.<br />
*#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that came in when nobody was online and can make a ruling from logs of that round, so just because nobody is online doesn't mean the person will get away without punishment.<br />
<br />
== CHARACTER NAMES & GENERAL IN GAME RULES ==<br />
<br />
*Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
*#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races such as Lizards.<br />
*#Notable names are enforced by admin discretion. The general rule is, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
*#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
*Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
*#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
*#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command"). Threatening other players IC by telling them you are calling the admins on them will usually result in you being smited and completely ignored.<br />
*#Do not use custom emotes to bypass accent filters or otherwise circumvent the inability to speak normally. A mouse cannot speak in a way that humans understand for a reason, and you can't talk to people with a gag on for a reason.<br />
<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3612User:Lonesoldier552023-03-29T22:27:31Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions.<br />
#Some leeway is afforded to insults, ex: 'You are a dickhead', but if you push the boundaries of this rule you will answer for it.<br />
#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also violates this rule.<br />
#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule if done continually and purposefully after warning.<br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Use External Means to Communicate with Other Players [Metacomming] ==<br />
Do not talk in or use other programs such as Discord, Steam, Microsoft Teams, Ventrillo, Mumble, Email, Skype, or any other programs to talk to other players you are actively playing the game with. This confers an unfair advantage to players who cannot hear you communicate out of the game and is strictly forbidden.<br />
<br />
#This also includes communicating in-game information to another player if you happen to be in the same room or household.<br />
#It is impossible for administrators to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
#If you wish to teach a new player, it is recommended to either watch a stream of them playing the game or simply communicate with them using in-character methods of communication. <br />
<br />
'''THIS RULE IS ZERO-TOLERANCE'''<br />
<br />
== Do Not Evade Bans ==<br />
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is intended to be your open line of communication to the administration team to discuss your ban and revise it if it is unfair, too harsh, or mistakenly applied.<br />
<br />
#Any attempt to circumvent a game ban will result in an automatic appeal-only ban that is only appealable after a minimum of six months with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans by gaining access to or working in the capacity of a job you are banned from will result in an appeal-only ban.<br />
#Regardless of your success, a ban evasion attempt will be met with full punishment. This includes trying to create and use alternative accounts to connect to the server and other excuses such as "testing to see how the ban works" and "trying to get back into the server to talk to an admin". You are not slick.<br />
#Ban appeals will only be entertained through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, direct-messaging moderators/admins, or asking in the discord will result in you being referred to the forums.<br />
#Continually asking around to other admins to get second opinions on your ban or to get a different sentence is not tolerated (aka: admin-shopping).<br />
# Numbered list item<br />
<br />
*#There are several types of bans that may be issued: Job or Role bans prevent you from signing on as a specific job; they are intended to curb players who show problematic behavior in those particular roles. Temporary game bans prevent the user from connecting to the server for a set amount of time and generally expire within a few days; Temporary bans longer than a few days may be appealed on the forums for a shorter sentence. Appeal-only bans are permanent game bans that will only be lifted upon a successful appeal on the forms. Voucher-bans are appeal-only bans that must be appealed utilizing a voucher of good behavior from another SS13/SS14 server, and are unappealable for six months after they are issued. Vouchers must be obtained from administrative staff on a well known SS13/SS14 server that essentially tells us that you have been well-behaved on their server for a long period of time (at least a month or two, but the longer the better). Permanent bans which are not appeal-bans or voucher-bans are unappealable.<br />
<br />
== GENERAL ETIQUETTE ==<br />
<br />
*These are English servers. Speak only English in IC and OOC.<br />
*#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and banned if you continue.<br />
*#If a language barrier causes a significant issue in communication with you, it is highly recommended to try another server, preferably one in a language you understand well.<br />
<br />
*Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
*#External programs include auto-hotkey scripts and autoclickers. If you are using an autoclicker to spam something, you'll get banned. Similarly, if you are using a script to automate in-game actions or have the game be played for you, or to evade AFK detection, you will get banned.<br />
*#Exploits include any bugs, glitches, or otherwise seemingly unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
*Don't "multi-key" (utilize multiple alt accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
*#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
*#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household), however you are responsible for the actions that anyone performs on your account. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
*Do not abuse/ignore the admin help relay. All admin helps are sent to the SS14 discord.<br />
*#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. This way if an admin sees it in the relay, they can potentially act on it without even joining the server. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
*#Spamming the relay with nonsense, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
*#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, we will force you to talk to us on the forums or not at all.<br />
*#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that came in when nobody was online and can make a ruling from logs of that round, so just because nobody is online doesn't mean the person will get away without punishment.<br />
<br />
== CHARACTER NAMES & GENERAL IN GAME RULES ==<br />
<br />
*Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
*#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races such as Lizards.<br />
*#Notable names are enforced by admin discretion. The general rule is, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
*#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
*Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
*#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
*#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command"). Threatening other players IC by telling them you are calling the admins on them will usually result in you being smited and completely ignored.<br />
*#Do not use custom emotes to bypass accent filters or otherwise circumvent the inability to speak normally. A mouse cannot speak in a way that humans understand for a reason, and you can't talk to people with a gag on for a reason.<br />
<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3611User:Lonesoldier552023-03-29T22:02:38Z<p>Lonesoldier55: </p>
<hr />
<div>'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
== The Golden Rule ==<br />
Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== No Hate Speech, Slurs, Bigotry, Racism, Specism, etc. ==<br />
The following are explicitly forbidden and generally result in an instant appeal-only ban:<br />
*Hate Speech<br />
*Slurs (including variations of slurs or language closely tied to real-life slurs)<br />
*Bigotry<br />
*Racism (including Specism, which would be demeaning other players based on their in-game race)<br />
<br />
== No Erotic Roleplay or Sexual Content/Themes ==<br />
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions. <br />
<br />
*Absolutely no Erotic Roleplay (ERP) or sexual content, including direct or indirect mentions of sexual behavior or actions. (YOU WILL GET PERMABANNED) (Leeway is given to insults, ex: 'You are a dickhead', do not push it)<br />
*#Leeway is given to insults, ex: 'You are a dickhead', or 'Suck my dick', but if you push the boundaries of this at all you will answer for it.<br />
*#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also falls into this rule.<br />
*#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule.<br />
<br />
*Don't communicate in-game/in-character information through methods outside of the game (such as talking in Discord with other users actively playing or by talking to your sibling across the room while you are both playing). This is referred to as "Metacomming" and we are not able to police it, therefore it is strictly forbidden. (BOTH OR ALL OF YOU WILL GET PERMABANNED)<br />
*#Do not talk with other users actively playing the game through outside game means (ex: Discord, Steam, talking to the other player if you are in the same household, etc.) Even if it is not abused, the convenience of the communication provides an unfair advantage to you over other players who can no longer hear you communicate in-game.<br />
*#If you need to teach a new player, it is recommended you either watch a stream of them playing the game or teach the player using in-character methods of communication.<br />
*#It is impossible for moderation to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
<br />
*Attempting to evade game bans will result in an automatic appeal-only permanent ban that is only appealable after six months. Attempting to evade job bans will result in an appeal-only permanent ban. (YOU WILL GET BANNED MUCH WORSE THAN YOU ALREADY WERE)<br />
*#Trying to evade a game ban, successfully or not, will instantly earn you a minimum six month vacation from Wizard' Den servers. This includes trying to use alternative accounts to connect to the server or "testing to see how the ban works". You are not slick.<br />
*#Trying to evade a job ban by gaining access to and working the jobs you are banned from will get you a permanent ban which must be appealed from the server. You are banned from those jobs for a reason, you cannot simply ask the HoP to promote you to chemist and then play chemist while you are banned from it.<br />
*#Bans must be appealed through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, DM'ing a moderator/admin, or asking in the discord will result each time in being told to go to the forums. Repeated asking around (aka: admin-shopping) will result in a very poor outlook for your ban getting appealed at all.<br />
*#There are several types of bans that may be issued: Job or Role bans prevent you from signing on as a specific job; they are intended to curb players who show problematic behavior in those particular roles. Temporary game bans prevent the user from connecting to the server for a set amount of time and generally expire within a few days; Temporary bans longer than a few days may be appealed on the forums for a shorter sentence. Appeal-only bans are permanent game bans that will only be lifted upon a successful appeal on the forms. Voucher-bans are appeal-only bans that must be appealed utilizing a voucher of good behavior from another SS13/SS14 server, and are unappealable for six months after they are issued. Vouchers must be obtained from administrative staff on a well known SS13/SS14 server that essentially tells us that you have been well-behaved on their server for a long period of time (at least a month or two, but the longer the better). Permanent bans which are not appeal-bans or voucher-bans are unappealable.<br />
<br />
== GENERAL ETIQUETTE ==<br />
<br />
*These are English servers. Speak only English in IC and OOC.<br />
*#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and banned if you continue.<br />
*#If a language barrier causes a significant issue in communication with you, it is highly recommended to try another server, preferably one in a language you understand well.<br />
<br />
*Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
*#External programs include auto-hotkey scripts and autoclickers. If you are using an autoclicker to spam something, you'll get banned. Similarly, if you are using a script to automate in-game actions or have the game be played for you, or to evade AFK detection, you will get banned.<br />
*#Exploits include any bugs, glitches, or otherwise seemingly unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
*Don't "multi-key" (utilize multiple alt accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
*#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
*#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household), however you are responsible for the actions that anyone performs on your account. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
*Do not abuse/ignore the admin help relay. All admin helps are sent to the SS14 discord.<br />
*#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. This way if an admin sees it in the relay, they can potentially act on it without even joining the server. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
*#Spamming the relay with nonsense, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
*#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, we will force you to talk to us on the forums or not at all.<br />
*#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that came in when nobody was online and can make a ruling from logs of that round, so just because nobody is online doesn't mean the person will get away without punishment.<br />
<br />
== CHARACTER NAMES & GENERAL IN GAME RULES ==<br />
<br />
*Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
*#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races such as Lizards.<br />
*#Notable names are enforced by admin discretion. The general rule is, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
*#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
*Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
*#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
*#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command"). Threatening other players IC by telling them you are calling the admins on them will usually result in you being smited and completely ignored.<br />
*#Do not use custom emotes to bypass accent filters or otherwise circumvent the inability to speak normally. A mouse cannot speak in a way that humans understand for a reason, and you can't talk to people with a gag on for a reason.<br />
<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3610User:Lonesoldier552023-03-29T21:53:33Z<p>Lonesoldier55: </p>
<hr />
<div>= Server Rules Draft =<br />
== Wizard's Den Rules: The Long Version ==<br />
<br />
'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
<br />
*The Golden rule. Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== ZERO TOLERANCE RULES - VIOLATING THESE ALMOST ALWAYS RESULTS IN A NO-QUESTIONS-ASKED APPEAL-ONLY BAN, REGARDLESS OF YOUR EXCUSE ==<br />
<br />
*Absolutely no hate speech, slurs, bigotry, IC specism (demeaning other characters in-game due to their in-game race), or anything even remotely similar. [YOU WILL GET PERMABANNED]<br />
*#This includes any slurs or language closely tied to real-life slurs.<br />
*#IC specism (ex: "I hate all lizards", or insulting players based on race) is never played well and never ends well. Do not do it.<br />
<br />
*Absolutely no Erotic Roleplay (ERP) or sexual content, including direct or indirect mentions of sexual behavior or actions. (YOU WILL GET PERMABANNED) (Leeway is given to insults, ex: 'You are a dickhead', do not push it)<br />
*#Leeway is given to insults, ex: 'You are a dickhead', or 'Suck my dick', but if you push the boundaries of this at all you will answer for it.<br />
*#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also falls into this rule.<br />
*#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule.<br />
<br />
*Don't communicate in-game/in-character information through methods outside of the game (such as talking in Discord with other users actively playing or by talking to your sibling across the room while you are both playing). This is referred to as "Metacomming" and we are not able to police it, therefore it is strictly forbidden. (BOTH OR ALL OF YOU WILL GET PERMABANNED)<br />
*#Do not talk with other users actively playing the game through outside game means (ex: Discord, Steam, talking to the other player if you are in the same household, etc.) Even if it is not abused, the convenience of the communication provides an unfair advantage to you over other players who can no longer hear you communicate in-game.<br />
*#If you need to teach a new player, it is recommended you either watch a stream of them playing the game or teach the player using in-character methods of communication.<br />
*#It is impossible for moderation to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
<br />
*Attempting to evade game bans will result in an automatic appeal-only permanent ban that is only appealable after six months. Attempting to evade job bans will result in an appeal-only permanent ban. (YOU WILL GET BANNED MUCH WORSE THAN YOU ALREADY WERE)<br />
*#Trying to evade a game ban, successfully or not, will instantly earn you a minimum six month vacation from Wizard' Den servers. This includes trying to use alternative accounts to connect to the server or "testing to see how the ban works". You are not slick.<br />
*#Trying to evade a job ban by gaining access to and working the jobs you are banned from will get you a permanent ban which must be appealed from the server. You are banned from those jobs for a reason, you cannot simply ask the HoP to promote you to chemist and then play chemist while you are banned from it.<br />
*#Bans must be appealed through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, DM'ing a moderator/admin, or asking in the discord will result each time in being told to go to the forums. Repeated asking around (aka: admin-shopping) will result in a very poor outlook for your ban getting appealed at all.<br />
*#There are several types of bans that may be issued: Job or Role bans prevent you from signing on as a specific job; they are intended to curb players who show problematic behavior in those particular roles. Temporary game bans prevent the user from connecting to the server for a set amount of time and generally expire within a few days; Temporary bans longer than a few days may be appealed on the forums for a shorter sentence. Appeal-only bans are permanent game bans that will only be lifted upon a successful appeal on the forms. Voucher-bans are appeal-only bans that must be appealed utilizing a voucher of good behavior from another SS13/SS14 server, and are unappealable for six months after they are issued. Vouchers must be obtained from administrative staff on a well known SS13/SS14 server that essentially tells us that you have been well-behaved on their server for a long period of time (at least a month or two, but the longer the better). Permanent bans which are not appeal-bans or voucher-bans are unappealable.<br />
<br />
== GENERAL ETIQUETTE ==<br />
<br />
*These are English servers. Speak only English in IC and OOC.<br />
*#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and banned if you continue.<br />
*#If a language barrier causes a significant issue in communication with you, it is highly recommended to try another server, preferably one in a language you understand well.<br />
<br />
*Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
*#External programs include auto-hotkey scripts and autoclickers. If you are using an autoclicker to spam something, you'll get banned. Similarly, if you are using a script to automate in-game actions or have the game be played for you, or to evade AFK detection, you will get banned.<br />
*#Exploits include any bugs, glitches, or otherwise seemingly unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
*Don't "multi-key" (utilize multiple alt accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
*#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
*#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household), however you are responsible for the actions that anyone performs on your account. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
*Do not abuse/ignore the admin help relay. All admin helps are sent to the SS14 discord.<br />
*#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. This way if an admin sees it in the relay, they can potentially act on it without even joining the server. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
*#Spamming the relay with nonsense, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
*#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, we will force you to talk to us on the forums or not at all.<br />
*#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that came in when nobody was online and can make a ruling from logs of that round, so just because nobody is online doesn't mean the person will get away without punishment.<br />
<br />
== CHARACTER NAMES & GENERAL IN GAME RULES ==<br />
<br />
*Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
*#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races such as Lizards.<br />
*#Notable names are enforced by admin discretion. The general rule is, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
*#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
*Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
*#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
*#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command"). Threatening other players IC by telling them you are calling the admins on them will usually result in you being smited and completely ignored.<br />
*#Do not use custom emotes to bypass accent filters or otherwise circumvent the inability to speak normally. A mouse cannot speak in a way that humans understand for a reason, and you can't talk to people with a gag on for a reason.<br />
<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55&diff=3609User:Lonesoldier552023-03-29T21:44:14Z<p>Lonesoldier55: draft</p>
<hr />
<div>== Wizard's Den Rules: The Long Version ==<br />
<br />
'''This version of the rules is much longer then the as-concise-as-possible-without-leaving-out-anything-important-but-still-pretty-long ruleset that players are forced to look at in-game. The purpose of this long version is to more clearly illustrate the boundaries and spirit of each rule, as well as rulings that have been made in the past. This is mostly useful to administrators to determine how to apply the rules, though it may help some players understand the intent or purpose of some rules.'''<br />
<br />
*The Golden rule. Admins can disregard any and all rules if they deem it in the best interest of the current round, server, and/or community at large. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will of course be held fully accountable for their actions if they exercise this privilege.<br />
<br />
== ZERO TOLERANCE RULES - VIOLATING THESE ALMOST ALWAYS RESULTS IN A NO-QUESTIONS-ASKED APPEAL-ONLY BAN, REGARDLESS OF YOUR EXCUSE ==<br />
<br />
*Absolutely no hate speech, slurs, bigotry, IC specism (demeaning other characters in-game due to their in-game race), or anything even remotely similar. [YOU WILL GET PERMABANNED]<br />
*#This includes any slurs or language closely tied to real-life slurs.<br />
*#IC specism (ex: "I hate all lizards", or insulting players based on race) is never played well and never ends well. Do not do it.<br />
<br />
*Absolutely no Erotic Roleplay (ERP) or sexual content, including direct or indirect mentions of sexual behavior or actions. (YOU WILL GET PERMABANNED) (Leeway is given to insults, ex: 'You are a dickhead', do not push it)<br />
*#Leeway is given to insults, ex: 'You are a dickhead', or 'Suck my dick', but if you push the boundaries of this at all you will answer for it.<br />
*#Spamming or copy/pasting erotica content (ex: WGW or other lame shock-value garbage) also falls into this rule.<br />
*#In-game romantic relationships should not become the focus of the game for you and anyone else involved. It's a game about running a space station, not a dating simulator. Dedicating significant portions of rounds to romantic relationships/dating or other nonsense violates this rule.<br />
<br />
*Don't communicate in-game/in-character information through methods outside of the game (such as talking in Discord with other users actively playing or by talking to your sibling across the room while you are both playing). This is referred to as "Metacomming" and we are not able to police it, therefore it is strictly forbidden. (BOTH OR ALL OF YOU WILL GET PERMABANNED)<br />
*#Do not talk with other users actively playing the game through outside game means (ex: Discord, Steam, talking to the other player if you are in the same household, etc.) Even if it is not abused, the convenience of the communication provides an unfair advantage to you over other players who can no longer hear you communicate in-game.<br />
*#If you need to teach a new player, it is recommended you either watch a stream of them playing the game or teach the player using in-character methods of communication.<br />
*#It is impossible for moderation to determine if users metacomming are abusing it or not, therefore we must assume it is being abused.<br />
<br />
*Attempting to evade game bans will result in an automatic appeal-only permanent ban that is only appealable after six months. Attempting to evade job bans will result in an appeal-only permanent ban. (YOU WILL GET BANNED MUCH WORSE THAN YOU ALREADY WERE)<br />
*#Trying to evade a game ban, successfully or not, will instantly earn you a minimum six month vacation from Wizard' Den servers. This includes trying to use alternative accounts to connect to the server or "testing to see how the ban works". You are not slick.<br />
*#Trying to evade a job ban by gaining access to and working the jobs you are banned from will get you a permanent ban which must be appealed from the server. You are banned from those jobs for a reason, you cannot simply ask the HoP to promote you to chemist and then play chemist while you are banned from it.<br />
*#Bans must be appealed through the proper channels: the forums at forum.ss14.io. Asking to be unbanned in ahelp, DM'ing a moderator/admin, or asking in the discord will result each time in being told to go to the forums. Repeated asking around (aka: admin-shopping) will result in a very poor outlook for your ban getting appealed at all.<br />
*#There are several types of bans that may be issued: Job or Role bans prevent you from signing on as a specific job; they are intended to curb players who show problematic behavior in those particular roles. Temporary game bans prevent the user from connecting to the server for a set amount of time and generally expire within a few days; Temporary bans longer than a few days may be appealed on the forums for a shorter sentence. Appeal-only bans are permanent game bans that will only be lifted upon a successful appeal on the forms. Voucher-bans are appeal-only bans that must be appealed utilizing a voucher of good behavior from another SS13/SS14 server, and are unappealable for six months after they are issued. Vouchers must be obtained from administrative staff on a well known SS13/SS14 server that essentially tells us that you have been well-behaved on their server for a long period of time (at least a month or two, but the longer the better). Permanent bans which are not appeal-bans or voucher-bans are unappealable.<br />
<br />
== GENERAL ETIQUETTE ==<br />
<br />
*These are English servers. Speak only English in IC and OOC.<br />
*#Our staff cannot and will not be expected to moderate conversations in non-English languages. You will be asked to stop speaking other languages and banned if you continue.<br />
*#If a language barrier causes a significant issue in communication with you, it is highly recommended to try another server, preferably one in a language you understand well.<br />
<br />
*Don't use exploits or external programs to play, gain an advantage, or disrupt the round/server.<br />
*#External programs include auto-hotkey scripts and autoclickers. If you are using an autoclicker to spam something, you'll get banned. Similarly, if you are using a script to automate in-game actions or have the game be played for you, or to evade AFK detection, you will get banned.<br />
*#Exploits include any bugs, glitches, or otherwise seemingly unintended behavior, especially ones that disrupt the game or give you an advantage. If you stumble on one, admin-help it and let us know so we can verify. If you get caught purposefully exploiting it or continuing to abuse it after being told to stop, you will be removed. Intentionally trying to lag/crash the server will result in an immediate appeal-ban.<br />
<br />
*Don't "multi-key" (utilize multiple alt accounts). Users knowingly using multiple SS14 accounts will have all of their accounts banned.<br />
*#Unless you are actually two or more distinct individuals, there's no reason for you to have more than one SS14 account connecting to the server, even if it is not at the same time. Users who are believed to be intentionally using different accounts to evade detection or scrutiny will get all accounts associated with that connection banned.<br />
*#This does not apply to genuinely different people utilizing the same connection (two or more people playing from the same household), however you are responsible for the actions that anyone performs on your account. There is no leeway given for "my sibling/mom/kid/dog RDM'd as non-antag and stole AA, unban me I didn't do anything".<br />
<br />
*Do not abuse/ignore the admin help relay. All admin helps are sent to the SS14 discord.<br />
*#Do not admin-check (ex: "hello?", "any admins?"). State your primary issue with as much information and context as you can (names, jobs, locations, and brief context leading up to the event helps immensely) as your first message. This way if an admin sees it in the relay, they can potentially act on it without even joining the server. Continually sending messages of no substance to initiate conversations, or purposefully sending a nothing-message (ex: "a", "asfsd") to see if there are any admins online will result in your removal.<br />
*#Spamming the relay with nonsense, treating it like a chatroom, or insulting/being hostile with administrators will result in your removal.<br />
*#Ignoring administrator messages or disconnecting without answering an admin help will result in an appeal-only ban. If we cannot talk with you about your behavior in-game, we will force you to talk to us on the forums or not at all.<br />
*#Be patient. Just because you haven't gotten a reply to your admin help doesn't mean nobody cares. Admins are often either not immediately online, away, or busy handling other admin helps. Being impatient does not favor your case. Admins often retroactively handle admin helps that came in when nobody was online and can make a ruling from logs of that round, so just because nobody is online doesn't mean the person will get away without punishment.<br />
<br />
== CHARACTER NAMES & GENERAL IN GAME RULES ==<br />
<br />
*Pick a realistic name that could appear on a birth certificate with at least a first and last name. Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around.<br />
*#Leeway is given to a "name that could appear on a birth certificate" and the "needing a first and last name" parts for Clowns, Mimes, and non-human races such as Lizards.<br />
*#Notable names are enforced by admin discretion. The general rule is, if someone can instantly recognize your name as a character or person, you will more than likely be asked to change it. Just because you have used the name for a few or fifty rounds does not enable you to keep it just because you didn't get caught.<br />
*#Terrible names or extremely easily recognizable names will usually result in anything from being firmly prodded to change it, being smited, or being banned depending on the severity. If you get asked to change from "Walter White" and change to "Balther Blite" next round, you will be admin abused and then banned for wasting everyone's time.<br />
<br />
*Act like an actual human being on a space station in a low-roleplay (LRP) environment. You do not need to feign ignorance of things outside your job or write a character backstory, but you are at the minimum expected to maintain a basic level of roleplay.<br />
*#Do not use text speak (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character. Nobody speaks like that. You will be warned to stop.<br />
*#Do not refer to OOC things or concepts like the game's administrators in-character (common ways to refer to admins could be referring to them as "Central Command"). Threatening other players IC by telling them you are calling the admins on them will usually result in you being smited and completely ignored.<br />
*#Do not use custom emotes to bypass accent filters or otherwise circumvent the inability to speak normally. A mouse cannot speak in a way that humans understand for a reason, and you can't talk to people with a gag on for a reason.<br />
<br />
*Don't be a dick. You are playing a multiplayer game with up to 64 or more other people who also want to enjoy the game; be considerate that you are typically interacting with other players.<br />
*#Do not intentionally make other players' lives hell for your own amusement. A little bit of IC conflict is fine, but going out of your way to antagonize people all round repeatedly because you like the reaction they make is unacceptable.<br />
*#THE ROUND IS NOT OVER UNTIL THE END-ROUND SUMMARY APPEARS WHEN THE EMERGENCY SHUTTLE DOCKS WITH CENTRAL COMMAND. If you kill/attack/shoot someone or bomb/destroy/space/foambomb/smokebomb something before the summary appears, it will be handled accordingly.<br />
*#Do not needlessly remove players from the round permanently (hiding/destroying/spacing the corpse). Nobody likes to sit out the entire round over a petty dispute. At least prevent them from dying and drop them off at Medbay unless you have a strong reason to believe they are an antagonist.<br />
*#Antagonists have a LOT of leeway with everything in this rule as they are designated by the game to cause problems. Antagonists may kill/sabotage as they see fit and do not have to escalate conflicts as normal; however, if your behavior degrades the experience for majority of the server you will be told to stop. The following things can sometimes be considered crossing the line even as an antagonist, especially when done for multiple rounds:<br />
*#*Massive station damage (ex: singularity/bombing) which does not serve your objectives.<br />
*#*Widespread atmospherics sabotage (ex: plasma fires, venting atmosphere)<br />
*#*Wanton and widespread murder for no purpose while making no move to pursue objectives<br />
*#*Holding the round hostage by shuttle-recalling<br />
*#*Widespread sabotage (power, electrification of machines and hallways, etc.) which severely reduces the station's quality of life for no purpose<br />
<br />
*Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging")<br />
*#Targeting other players due to an action or behavior which did not occur in the current round or would not be known to your current character is unacceptable. You cannot remember that a certain player was mean to you last round and use that information in the next round as factor for your choices (ex: Denying someone access as HoP or demoting them from Security immediately because they were a traitor last round). Rounds exist independently of one another. <br />
*#Targeting/annoying your killer/jailer with ghost roles is also strictly forbidden. Similarly, taking a ghost role and immediately trying to lead other players to your body or trying to point out the killer in a public place to arouse suspicion about them is also strictly forbidden. You do not remember anything when you take on a ghost role or a new role, so pointing out your killer in your past life is not acceptable.<br />
<br />
*Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming")<br />
*#You don't remember any information about events while your character is unconscious or dead. Utilizing information you gain while unconscious (like where you are being moved to) or dead (anything you can get while spectating as a ghost, including chatting with other dead players or spectating round events) to gain an advantage is strictly forbidden.<br />
*#If you take a ghost role, unless specifically otherwise stated, you do not remember anything from your past life. Using any information from your past life unless otherwise stated is unacceptable.<br />
*#Taking actions in-game based upon knowledge that only exists outside of the game (ex: how the game or certain behaviors are coded) to gain an advantage is forbidden. The best example of this is pre-emptively swapping the PDA's of detainees as security )using the knowledge that uplinks can only be contained in PDAs_, thereby preventing any possible use of the uplink regardless if the person is a traitor or not. This is not fun for anyone and is 'gaming the system'.<br />
<br />
*Follow escalation rules, don't murder someone for slipping you, use common sense, be humane. Conflicts can generally be said to follow a basic pattern of escalation: Verbal -> Physical (ex: shoving, punching) -> Non-Lethal (ex: utilizing basic weapons and less lethal weapons, beating someone into critical condition) -> Lethal (ex: beating someone to death, firearms, explosives, deadly melee weapons).<br />
*#ESCALATION GOES BOTH WAYS. You can always opt to try and DE-ESCALATE a situation, which will look favorably on you if conflict does eventually arise.<br />
*#DO NOT OVER ESCALATE. If you pre-emptively attack someone due to a poor assumption (ex: immediately murdering trespassers) or skip straight to murder, you will get in trouble. Make some form of effort to meet a situation non-violently if the situation permits it.<br />
*#YOU MAY ESCALATE TO THE SAME LEVEL AS YOUR OPPONENT. If your opponent whips out a gun and starts trying to shoot you, you are enabled to do the same.<br />
*#YOU MAY ALWAYS DEFEND YOURSELF to the extent of protecting your own life. Once there is no longer an immediate threat to your life, you should stop your attack unless you have a very good reason to believe your target is an antagonist.<br />
*#SECURITY MAY USE LESS LETHAL FORCE AND WEAPONS TO EFFECT ARRESTS. Resisting security generally permits security to upgrade their response against your actions to effect your arrest, however they should generally only be using lethal force in the protection of their own life or the life of the crew at large, or if their opponent escalates to the same level of force.<br />
*#If a conflict leads to violence and either participant is incapacitated, the party still standing is expected to make an effort to prevent the other party from dying by either treating them or bringing them to Medbay unless there is a good reason to believe the incapacitated is an antagonist.<br />
*#Repeated conflicts should try to escalate again. Immediately resorting to trying to kill the person who knocked you out the next time you see them is not appropriate. As conflict continues with someone IC, repeated conflicts may eventually lead to homicide if escalated properly, however Security and Command reserves the right to have you arrested for homicide.<br />
*#Not all conflicts should be solved IC. If you have reason to believe a conflict is over-escalating or interferes with the round in a detrimental way, admin help the situation (F1) so it can be addressed.<br />
*#DO NOT DO ANY OF THE FOLLOWING: Departmental Revolutions (ex: "Cargonia" or any variations thereof, whatever you decide to call it), Cults, Strikes, or any similar behaviors that disrupt the station at large as a non-antagonist. These activities are antagonist-only and are strictly forbidden unless admin permission is obtained.<br />
<br />
*Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling").<br />
*#This is not fair to other players playing the game and patiently waiting for an antagonist round. Killing yourself actively takes up job slots that other players may have wanted and is poor sportsmanship.<br />
*#If you don't want to be an antagonist, don't enable the checkbox for it on the character creation.<br />
*#This also extends to people who do not want to do antagonistic activities. If all you are going to do as an antagonist is buy a bunch of traitor gear and hang out in the bar and socialize with people with traitor gear on display, the administrators will try as hard as possible to make the entire crew murder you, or simply explode you. "Friendly antagonists" are not fun and do not drive the round.<br />
<br />
*Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").<br />
*#A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."<br />
*#This also applies to hiding known antagonist objectives or otherwise securing them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. This is boring and metagaming.<br />
*#Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.<br />
<br />
*Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging").<br />
*#This is a catch-all that encompasses a wide range of annoying and disruptive behavior. Smashing lights, destroying infrastructure and furniture, cutting power, spacing rooms, attacking random people unprovoked, handing out all-access, stealing high-risk items for no purpose (ex: nuclear authentication disk, captain's ID), or otherwise reducing the quality of life on the station.<br />
<br />
== SECURITY & COMMAND-SPECIFIC RULES ==<br />
<br />
*Command & Security roles are held to a higher standard of play. It is easy to ruin the game for other players as these roles, therefore they are generally more restrictive and given less leeway on the amount of disruption they are allowed to cause.<br />
*#If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. Failure to know your job or how to play the game in general as Command or Security is liable to result in a job ban.<br />
*#Do not make friends with known antagonists & trade with them to obtain contraband or for promises of protection, etc. Giving away any objective items you also supervise or have control over is also strictly forbidden. Antagonists are meant to drive conflict and you completely invalidate this conflict if you simply give them an incredible sensitive high-risk item.<br />
*#Do not engage in disruptive or lawbreaking behavior as Security or Command or simply allow/encourage disruptive or lawbreaking behavior to happen. Security will be expected to intervene into criminal activity and attempt to maintain order.<br />
*#Do not immediately abandon your position (including suiciding, disconnecting, or ghosting) as a Command or Security role to go do whatever you want instead of managing your department/the station. Signing on as Captain and then immediately going to find a clown outfit and cause trouble as a clown with all access will get you exploded.<br />
*#Do not abuse your position to obtain whatever you want. Just because you are the Captain does not mean you can order the Chief Engineer to give you his spare toolbelt, or order the Chief Medical Officer to give you his hypospray, or walk into the Armory and pocket as many guns as possible. Other people besides you are playing the game and may need equipment and manpower, and the heads of staff who have responsibility to that equipment and their department reserve the right to stop you if you try to grab it for no reason.<br />
*#Do not make arbitrary decisions to the detriment of the station. Such (real) examples that could be proven are: hiring anyone you can find as security regardless of competence, calling for the execution of particular crew members over announcements due to vague suspicions, promoting the first random clown/mime you find to be a "bodyguard" with all access, promoting random people to Captain, etc.<br />
<br />
*Security and Command should try to remain non-lethal and effect arrests where possible instead of outright killing suspects/attackers, unless there is very good reason to believe the target is an antagonist.<br />
*#Security & Command will answer for the use of lethal force or for ordering lethal force to be used. In the following circumstances, you may choose to use lethal force:<br />
*#*Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons)<br />
*#*Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasprite, C-20R, etc.)<br />
*#*You determine that your life or the life of an innocent is in immediate danger<br />
*#*The suspect is unable to be safely detained by less-lethal means<br />
*#*If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew<br />
*#Security/Command will be expected to effect arrests on criminals. Once you have a criminal in custody, you are expected to prevent them from dying and obtain them basic medical aid, at least to the point where they are no longer at risk of dying. This is especially true if lethal force is used to detain them.<br />
*#Security/Command are strongly encouraged, but not required, to effect the cloning of antagonists to effect a permabrigging or other sentence as deemed appropriate.<br />
<br />
*Security/Command will be reasonable with brigging times/procedures and will attempt to protect detainees in their custody so as long as doing so does not create an unreasonable risk to themselves, the crew, or the station at large to do so.<br />
*#Brig times for criminals should generally not exceed 10 minutes unless the crime is permabriggable.<br />
*#Repeat offenders, antagonists, or those where there is strong reason to believe they have committed a serious crime (multiple homicides, bombing/arson which causes significant damage, or extensive sabotage) may be permabrigged.<br />
*#Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist or otherwise pose a major danger to the crew/station.<br />
*#Detainees should be released from the brig in a timely manner once their sentence is up and given back any gear taken from them, minus contraband which may remain confiscated. Security may choose to confiscate dangerous items (weapons, firearms, etc.) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc). If Security exercises this privilege they will be expected to produce a good reason for confiscating it.<br />
*#Executions must be approved by the Captain or Acting Captain, who will answer for approving it alongside the entire Chain of Command who requested it.<br />
*#Those who willfully attempt to damage/destroy or escape from the permabrig may be executed.<br />
*#As there is no official space law, Security & Command act to maintain the safety of the station and its inhabitants, as well as Nanotrasen assets.<br />
<br />
== THINGS THAT WILL GET YOU JOB BANNED FROM SPECIFIC ROLES OR DEPARTMENTS ==<br />
<br />
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.<br />
<br />
===COMMAND ROLES===<br />
*Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.<br />
*Refusing to do your job or abandoning your position as a head of staff.<br />
*Poor management or understanding of the jobs/roles within your department.<br />
*[Captain/HoP] Giving out all-access ID cards without very good reason.<br />
*[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.<br />
*[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.<br />
<br />
===SECURITY===<br />
*Inappropriate or overly harsh brig times.<br />
*Inability to safely effect an arrest.<br />
*Attacking/beating cuffed prisoners without a very good reason.<br />
*Inappropriate permabrigging or unauthorized executions.<br />
*Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)<br />
*Inappropriate use of lethal force.<br />
*Neglecting to render aid or neglecting to intervene in criminal activity.<br />
*Open use of contraband or syndicate equipment without very good reason.<br />
*[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.<br />
*[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.<br />
<br />
===ENGINEERING===<br />
*Sabotaging/degrading power.<br />
*Purposefully detonating the Anti-Matter Engine (AME).<br />
*Purposefully causing the singularity to be released.<br />
*Sabotaging/degrading atmospherics.<br />
*Building off-station constructions or shuttles at detriment to the situation of the main station.<br />
*Electrifying doors or machinery which poses a major hazard to the crew at large.<br />
<br />
===MEDICAL===<br />
*[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.<br />
*[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.<br />
*Refusal to treat patients without a good reason.<br />
*Sabotaging cloning/medical supplies.<br />
*Mourging or otherwise inappropriate disposal of corpses that are still clonable.<br />
<br />
===SCIENCE===<br />
*Producing weapons or bombs for no purpose, especially if trying to use them on the public.<br />
*Kidnapping other players for "science experiments."<br />
<br />
===CARGO===<br />
*Cargonia or any variation thereof without admin approval.<br />
*Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.<br />
*Wasting budget by ordering large amounts of nonsense at detriment to the station<br />
*Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station<br />
<br />
===SERVICE===<br />
*[Chef] Gibbing clonable corpses or murdering/gibbing intruders.<br />
*[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.<br />
*[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.<br />
*[Clown] Over-the-top grief which enters self-antag territory instead of being funny.<br />
*[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner<br />
*[Chaplain] Making cults or attempting human sacrifice</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55/sandbox&diff=3506User:Lonesoldier55/sandbox2023-02-27T05:24:08Z<p>Lonesoldier55: /* Sentencing Guidelines */</p>
<hr />
<div>{{mbox|text=This page is a '''user written guideline''' and does '''not''' override the server rules! It is not endorsed by Wizard's Den administration, and the administration may override you on it at any time.}}<br />
<br />
=Security Guidelines=<br />
The ultimate role of Security is to protect the crew and the station itself against threats internal and external (even though the crew is most often the larger of these two threats). Your actions as Security should aim to protect the crew, the station, and maintain order. If you do something in good faith with intent to further one of those, odds are you have made a good choice given the situation.<br />
<br />
Above all, '''these are guidelines, not rules'''. Use your best judgement when deciding the course of action to take. Remember that the crew you detain or arrest are players too, and its no fun to throw those players in the permabrig all game for a comparatively minor offense.<br />
<br />
== Enforcement ==<br />
Enforcing the law is, loosely put, stopping the crew from doing illegal things. In general the biggest thing you need to look out for are things like contraband, illicit access, and obviously, physical harm and murder. Offenders must be subdued and brigged where possible, but ultimately your duty is to protect the crew and the innocent.<br />
<br />
Security has the difficult task of trying to quickly assess a situation and make the best possible choice with usually little to no information. Breaking up a fight, for example, usually results in one person arrested, who claims they were in the right, and the other person running away scott free. Make your best possible judgement with what you have and try to use less-forceful options where it may be applicable.<br />
<br />
== Sentencing Guidelines ==<br />
These are very rough guidelines for sentencing to give you a feel of where certain types of crimes fall in terms of severity. Always remember you have discretion to increase or decrease sentencing based on the crime and circumstances around it, or to adjust it based on their behavior during arrest.<br />
<br />
{| class="wikitable"<br />
|+ Brigging Guidelines<br />
|-<br />
! Brig Time !! Duration !! Description<br />
|-<br />
| None || Release after search || For very minor crimes that do not typically require waiting in the brig as the initial detaining and search usually warrants enough of an interruption. <br />
|-<br />
| Minor || 1-3 Minutes || Minor crimes like petit theft or minor vandalism. Generally, detaining someone and searching someone after taking them to the brig may take this much time to begin with, so consider that when determining if they need additional brig time.<br />
|-<br />
| Moderate || 3-6 Minutes || Most average crimes like theft, aggravated battery, or trespassing in secure areas, depending on the circumstance. May also be used for repeat offenders of lower crimes.<br />
|-<br />
| Major || 6-10 Minutes || For most serious crimes (like homicide, grand theft, etc.) that do not elevate to a Permabrigging and for repeat offenders of lower crimes.<br />
|}<br />
<br />
You may also combine time in the brig with other punishments as you deem fit, so as long as they are appropriate. The below list is not exhaustive and is in no way the only alternative punishments that can be given. If appropriate, thinking of new punishments to subject a troublemaker to can be an enjoyable pastime.<br />
{| class="wikitable"<br />
|+ Alternative Punishments<br />
! Punishment !! Short Description !! Long Description<br />
|-<br />
| Demotion || Fire the suspect from their current assignment || Demotion from the suspect's current assignment can be an effective way to remove a problematic individual from the department they are causing problems in if they happen to also work there. This is particularly useful against [[Chemist|Chemists]], [[Security Officer|Security Officers]], and particularly against [[Lawyer|Lawyers]] who have forgotten which side of the law they are on. If the affected Head of Staff is not requesting the demotion, you should clear the demotion with them first prior to putting it in motion. Keep the detainee in the brig until you can get their ID changed at the Head of Personnel's line and release them once you have their belongings and ID in order.<br />
|-<br />
| Permabrig || Indefinite confinement in the brig or permabrig || If you think releasing someone from the brig is probably much more danger to the crew then not, you can probably justify permabrigging them if you have proper reasoning and evidence to back it up. Releasing someone from permabrig can be easily done, so remember to offer that to the permabrigged if they behave as it may more positively earn their cooperation. It is also much easier to recover from a bad permabrigging decision then it is to recover from a bad execution decision, so use this when you aren't sure between the two.<br />
|-<br />
| Execution || Quick and Painful || ''Executions should be used as a last resort and must be approved by the [[Captain]] or acting Captain and your chain of command''. For only the worst offenders who cannot safely be contained in the permabrig, are a major threat to the station as a whole, or where keeping them in the permabrig is unlikely to be a satisfactory solution. Unapproved executions of detainees will get you in heaps of trouble. For the purpose of this punishment, this does ''NOT'' apply to those who die as the result of lethal force; this only applies to prisoners already in your custody and arrested.<br />
|}<br />
<br />
Remember: circumstance is important in your assessment of sentencing. Someone who is cooperative, apologetic, or was committing the crime to genuinely help someone or the station can probably be left off easier or given amnesty entirely. Someone who is lying, intensely uncooperative, threatening to kill or bomb all of security, or threatening to call the admins you can probably let stew a little longer in the cell.<br />
<br />
For repeat offenders who you have arrested previously, consider the situation and generally run them a harder sentence to discourage them from re-offending. Use your best judgement and consider the crime being committed. Someone who manages to get arrested two or three times for starting fights or attempting to kill someone, for instance, is probably well on their way to being permabrigged the next time. <br />
<br />
Below is a very generalized list of types of crimes and the elements which constitute them. The elements of a crime are what need to be met to be guilty of it. Remember that it is poor form to brig someone just because you "think" they committed a crime; you should have very good reason to believe they did or have personally witnessed it, and intent is usually key. If the crime looks like it could be accidental, consider if an arrest is appropriate.<br />
<br />
== Crimes ==<br />
{| class="wikitable sortable"<br />
|+ Caption text<br />
|-<br />
! Crime !! Elements !! Brig Suggestion !! Notes<br />
|-<br />
| Trespassing || Being in a secured area without permission or authorization from appropriate authority which oversees that area. || None to Minor || Check with the [[Head of Personnel]] to make sure they did not assign access without notifying anyone. A search of the detained is appropriate if they are suspected of stealing anything. Verify the accesses on the suspect's ID.<br />
|-<br />
| Trespassing (Felony) || Being in a high-security area without permission or authorization. || Moderate to Major || High-security areas include the Bridge, Captain's Quarters, Head of Staff Offices, Engineering, Atmospherics, the Armory, and Security's equipment and gear rooms. These areas have sensitive equipment which can cause a lot of damage if mishandled and are held to a higher standard of security. A search of the suspect is almost always appropriate if they are found unattended in a high-security area.<br />
|-style='background:#0c0c0C; color:white'<br />
| Petit Theft || Taking of minor items of little practical importance with the intent to deprive the owner of its use or control. || None to Minor || This covers theft of most minor objects like shoes, materials, food, or very low level ID cards. Returning the stolen property to its owner should be attempted.<br />
|-style='background:#0c0c0C; color:white'<br />
| Theft || Taking of items of practical importance with the intent to deprive the owner of its use or control. || Minor to Moderate || Typically more valuable but not irreplaceable items, including and not limited to: medical supplies, departmental ID cards, machines or gear relating to job functions, and most personal effects from the crew. Returning the stolen property should be attempted.<br />
|-style='background:#0c0c0C; color:white'<br />
| Grand Theft || Taking of sensitive items and equipment with the intent to deprive the owner of its use or control. || Moderate to Major || High level and dangerous equipment, including and not limited to: Head of Staff IDs, nuclear disk and codes, head of staff's personal equipment (hypospray, ID Computer board, etc.), firearms, guns, or other important objects. "I found it in disposals/maint" is not a valid excuse.<br />
|-<br />
| Minor Vandalism || Willfully breaking station equipment or property of minor importance. || None to Minor || Breaking or damaging station objects or equipment like interior windows (not those bordering space), doors, tearing up floor tiles, smashing lights, and other annoying behavior.<br />
|-<br />
| Vandalism || Willfully breaking sensitive station equipment or hampering station operations. || Minor to Moderate || Breaking windows to secure areas, destroying station infrastructure, cutting wires, tampering with airlocks to the degree they are non-functional, or building/placing structures in a way that impedes general movement or station operation (like building walls across main hallways). <br />
|-<br />
| Sabotage || Willfully destroying, damaging, subverting, degrading, or otherwise rendering vital station equipment non-functional where such action endangers station operations. || Major to Permabrig || Atmospherics sabotage, attempting to expose areas to space, sabotaging power by cutting wires or destroying substations/power generation/SMES units. Depending on the severity and scope of damage incurred, adjust punishment accordingly.<br />
|-<br />
| Arson/Bombing || Intentionally causing or facilitating a fire or explosion to damage the station or the crew. || Major to Permabrig || This crime is also designed to punish those who facilitate fires to take place but do not light them, such as dragging canisters of flammable gas into public areas or releasing it without lighting it. A person who facilitates arson or bombing in this manner is just as guilty as the person who intentionally lights it. Adjust punishment according to scope of damage caused.<br />
|-style='background:#0c0c0C; color:white'<br />
| Fighting, Affray, Brawling || Causing or participating in a fight in public venue outside of a sporting function (boxing) to the discredit of the public. || None to Minor || This is essentially any public fistfight or other similar brawl where both players mutually are fighting (example: barfights). Split the parties up as best as you can and try to arrest the instigator if you can determine one.<br />
|-style='background:#0c0c0C; color:white'<br />
| Assault || A direct threat of violence which causes the recipient of the threat fear of bodily harm and where the recipient believes the suspect has the means to carry out the threat. || None to Minor || Assault covers threatening violence and similar mannerisms. Do not arrest people on assault lightly as it is hard to prove and typically will put you in a more difficult situation if that is your only charge.<br />
|-style='background:#0c0c0C; color:white'<br />
| Battery || Any unwanted physical contact between two parties. || None to Minor || This includes shoving, punching, pulling, cuffing, stripping, disarming, and all similar behavior. Separate the offender(s) and victim(s) as best as you can and try to determine the instigator if you can (sometimes both parties are at fault).<br />
|-style='background:#0c0c0C; color:white'<br />
| Battery (Aggravated) || Any unwanted physical contact which causes great bodily harm to the victim. || Minor to Moderate || Any amount of fighting, shooting, or otherwise injury to another party that needs a solid trip to medbay can usually be called Aggravated Battery. If the suspect makes an effort to bring the victim to medbay you may consider leniency.<br />
|-style='background:#0c0c0C; color:white'<br />
| Kidnapping, Abduction, False Imprisonment || Intentionally and without a valid purpose restraining or restricting someone's free movement or actions. || Moderate to Major || This includes things like cuffing someone and dragging them around, welding them in a locker or crate, or bolting them into a confined area without any valid reason.<br />
|-<br />
| Resisting Arrest (Without Violence) || Intentional fleeing or non-compliance with an arrest which does not cause undue harm to officers or the crew. || Minor || This constitutes running away from an arrest, moving away from cuffing attempts, or other evasive actions while trying to detain someone. Generally this charge will be an add-on.<br />
|-<br />
| Resisting Arrest (With Violence) || Intentional non-compliance with an arrest while trying to harm or disable those effecting the arrest or other crew. || Moderate || This includes open violence against you or other crew while trying to be arrested, disarming you for your equipment and using it against you, or other means to harm or disable you and the crew while escaping an arrest attempt.<br />
|-<br />
| Obstruction of Justice || Intentionally inhibiting the efforts of an officer to detain a suspect, or interfering with an officer's escort or handling of a detainee. Intentionally degrading an officer's ability to investigate a crime through non-compliance or other means. || Moderate || This is anyone's attempt to stop you from arresting someone, whether or not they believe the arrest to be valid is irrelevant. This can also include those trying to inhibit security's valid investigation by refusing to cooperate with them (i.e, not allowing them access to the department to investigate a valid complaint or intentionally withholding information or identities of those under investigation). A popular strategy to employ on those interfering with an arrest is to give them the same brig time as the person they tried to free.<br />
|-style='background:#0c0c0C; color:white'<br />
| Attempted Homicide || Causing harm to the victim with the ultimate intent to kill them. || Major || Proving intent to kill can be difficult but is possible (like if they're hitting the person after they go into critical condition). Consider the totality of the situation. If someone renders medical aid after they crit the victim, they probably didn't have the intent to kill.<br />
|-style='background:#0c0c0C; color:white'<br />
| Manslaughter || Killing or allowing another human being to die through negligence and without the intent to kill. || Major || The suspect has to have some kind of role in the death of the victim and has to have exhibited some kind of negligence that ultimately led to the victim's death. Examples: opening firelocks to spaced areas, allowing those in critical condition to expire, and other similar behavior.<br />
|-style='background:#0c0c0C; color:white'<br />
| Homicide || Willfully killing another human being. || Major || While this can obviously be observed directly, a homicide charge can be applied with strong circumstantial evidence (example: finding the ID of a deceased crewmember in the possessions of the murderer and finding the deceased crewmember's body hidden somewhere with the rest of their gear. This would be enough evidence to point they likely killed the person, hid the body, and stole the ID). Make sure your evidence to support this is strong, try to clone the victim if possible and get their story.<br />
|-<br />
| Treason, Enemy of Nanotrasen || Being employed by an entity known to be hostile to Nanotrasen. || Permabrig or Execution || This is definitive and strong evidence that the suspect is highly likely to be working for a hostile entity such as the Syndicate. Being in possession of highly dangerous and restricted contraband (like C4, syndicate firearms, Holoparasites, etc.) known to be used by Syndicate Agents, without an extremely good excuse, is generally enough to support this charge. This charge could also be established by the suspect's own admission.<br />
|}<br />
<br />
=== Crime Considerations ===<br />
Make sure your application of charges is logical. You cannot charge someone with a murder and with the battery they did to commit the murder; only the highest charge counts in this case. For repeat offenders, consider upping the brig time to discourage re-offending.<br />
<br />
== Lethal Force ==<br />
Security is expected to remain non-lethal when the situation logically permits it. If you kill someone, you are usually expected to get them to the cloner and properly arrest them (or, deeply apologize if it was an accident and probably get demoted). It is almost always preferable to arrest someone rather then to kill them on the spot, but circumstances can enable the use of lethal force as an option if you so deem it needed (example, red-hardsuited nuclear operatives breaching the station and gunning down the crew? You better believe they are open season and left where they fall until there is no longer a threat).<br />
<br />
=== Situations ===<br />
Remember that where possible, Less Lethal force is usually preferred. Harming someone with lethal force when the situation could have probably been resolved more effectively with less lethal is not a good look for you and should be avoided where possible as this damages your relationship with the offender and sometimes the crew. Do not laser people to death after they collapse into critical condition unless you have a very, very good reason to do so, as you are expected to effect an arrest and tend to them instead of killing them outright.<br />
<br />
Situations where lethal force may be permissible against a crew member:<br />
* '''Attacked with lethal force''' - Against you or a fellow innocent crewmember, this usually permits you to answer with the same lethality if such means are available to defend yourself or the crew (but if you make the wrong call on the situation, be prepared to answer for it, less lethal is preferred where possible)<br />
* '''Less-lethal not effective or available, must prevent escape''' - If you only have lethal force left after exhausting other options and whoever you are chasing poses a threat to the station or crew (very likely to cause harm to the crew or station assets, i.e stealing weapons, high value ID cards or other equipment, or syndicate agents/murderers), lethal can be used to incapacitate (not kill) them to effect an arrest. This is less preferable but acceptable.<br />
* '''Suspect using less-lethal weapons against you''' - Generally you should meet this with your own less-lethal weapons, but it is safe to say if someone hits you with a taser and cuffs you, you are completely at their mercy and may be killed. If the totality of the situation permits, you may engage someone with stolen less-lethal weaponry with your own lethal weaponry to effect an arrest.<br />
<br />
=== Rioting or Numerous Offenders ===<br />
The crew may sometimes group up and riot for various reasons at various locations. A large number of crew participating in this type of behavior makes it difficult to arrest any of them without getting attacked by the other members of the riot. The context of a riot or demonstration is important to determine action: if the participants are not actively impeding anyone's usual business and aren't committing any crimes, leave them alone to assemble and do as they please as merely assembling in one location isn't illegal.<br />
<br />
A demonstration from a few members of the crew becomes a riot when the crew involved starts committing crimes. Harming other crew members, causing damage to the station, or otherwise committing crimes as a group generally constitutes a riot. A whole riot can be immensely difficult to safely detain. Your best option if you want to move to detain them is to try and identify an instigator or a leader of the group. Use as many officers as you have available to rush the group, single him out, and remove him from the location. Try to arrest and remove one or two people at a time as if you are not at least on equal numbering with the rioters, other rioters will likely try to interfere and free their comrades. You can deposit the arrested in the brig and go back out for additional arrests if needed.<br />
<br />
If rioters are causing significant damage or disruption you may choose the option to utilize greater less-lethal or lethal force to subdue them. '''Any deployment of lethal force on rioters should be preceded by warning any participants that lethal force will be used if they do not disperse.''' Any crew member who values their life will generally remove themselves from the location on being warned of such and may save you the trouble. If they continue their behavior and disruption at a serious level, you may need to engage them with warning shots to get them to move away (hitting a few participants with a laser or a Drozd SMG with rubber bullets can help them get the message). Be prepared for a fight if any of the rioters have weapons as they may choose this moment to fight back. Try not to outright kill the crew, but if any pose a serious danger do not be afraid to gun them down after the warning has been given.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55/sandbox&diff=3505User:Lonesoldier55/sandbox2023-02-27T04:52:53Z<p>Lonesoldier55: /* Crimes */</p>
<hr />
<div>{{mbox|text=This page is a '''user written guideline''' and does '''not''' override the server rules! It is not endorsed by Wizard's Den administration, and the administration may override you on it at any time.}}<br />
<br />
=Security Guidelines=<br />
The ultimate role of Security is to protect the crew and the station itself against threats internal and external (even though the crew is most often the larger of these two threats). Your actions as Security should aim to protect the crew, the station, and maintain order. If you do something in good faith with intent to further one of those, odds are you have made a good choice given the situation.<br />
<br />
Above all, '''these are guidelines, not rules'''. Use your best judgement when deciding the course of action to take. Remember that the crew you detain or arrest are players too, and its no fun to throw those players in the permabrig all game for a comparatively minor offense.<br />
<br />
== Enforcement ==<br />
Enforcing the law is, loosely put, stopping the crew from doing illegal things. In general the biggest thing you need to look out for are things like contraband, illicit access, and obviously, physical harm and murder. Offenders must be subdued and brigged where possible, but ultimately your duty is to protect the crew and the innocent.<br />
<br />
Security has the difficult task of trying to quickly assess a situation and make the best possible choice with usually little to no information. Breaking up a fight, for example, usually results in one person arrested, who claims they were in the right, and the other person running away scott free. Make your best possible judgement with what you have and try to use less-forceful options where it may be applicable.<br />
<br />
== Sentencing Guidelines ==<br />
These are very rough guidelines for sentencing to give you a feel of where certain types of crimes fall in terms of severity. Always remember you have discretion to increase or decrease sentencing based on the crime and circumstances around it, or to adjust it based on their behavior during arrest.<br />
<br />
{| class="wikitable"<br />
|+ Sentencing Guidelines<br />
|-<br />
! Brig Time !! Duration !! Description<br />
|-<br />
| None || Release after search || For very minor crimes that do not typically require waiting in the brig as the initial detaining and search usually warrants enough of an interruption. <br />
|-<br />
| Minor || 1-3 Minutes || Minor crimes like petit theft or minor vandalism and especially for repeat offenders of similar and lower crimes.<br />
|-<br />
| Moderate || 3-6 Minutes || Most average crimes like theft, aggravated battery, or trespassing in secure areas, depending on the circumstance. May also be used for repeat offenders of lower crimes.<br />
|-<br />
| Major || 6-10 Minutes || For most serious crimes (like homicide) that do not elevate to a Permabrigging and for major repeat offenders of lesser crimes, or repeat offenders in the moderate crimes category. <br />
|-<br />
| Demotion || Release after ID Change || Generally, demoting someone is done if they cannot be trusted with their current job assignment given the circumstances. This could be applicable to Heads of Staff who are genuinely terrible, or chemists who are only making meth and explosives as usually these two people will cause more damage then they prevent when released back to their job. Lawyers that cannot be trusted to steal everything in the brig are also a good candidate for demotion. Keep the demotee detained in the brig until you can get their ID sorted; dragging them around in the halls to the Head of Personnel's line yourself is asking for trouble.<br />
|-<br />
| Permabrig || Until Release || If you think releasing someone from the brig is probably much more danger to the crew then not, you can probably justify permabrigging them if you have proper reasoning and evidence to back it up. Releasing someone from permabrig can be easily done, so remember to offer that to the permabrigged if they behave as it may more positively earn their cooperation. It is also much easier to recover from a bad permabrigging decision then it is to recover from a bad execution decision, so use this when you aren't sure between the two.<br />
|-<br />
| Execution || Quick and Painful || For only the worst offenders who cannot be contained in the permabrig or are a major threat to the station as a whole and where keeping them in permabrig probably wouldn't end well. You should absolutely get approval for executions with your Head of Security and the Captain where possible as nothing paints security in a worse light then the crew hearing about how they are freely murdering the innocent inside the brig. Use extreme caution as executions are usually much less preferable to permabrig if you can help it.<br />
|}<br />
<br />
Remember: circumstance is important in your assessment of sentencing. Someone who is cooperative, apologetic, or was committing the crime to genuinely help someone or the station can probably be left off easier or given amnesty entirely. Someone who is lying, intensely uncooperative, threatening to kill or bomb all of security, or threatening to call the admins you can probably let stew a little longer in the cell.<br />
<br />
For repeat offenders who you have arrested previously, consider the situation and generally run them a harder sentence to discourage them from re-offending. Use your best judgement and consider the crime being committed. Someone with two or three minor thefts is still probably only moderate brig time, but someone with two or three aggravated batteries or attempted homicides should probably be permabrigged.<br />
<br />
Below is a very generalized list of types of crimes you may run into and the elements of them as well as a rough sentence guideline. The elements of a crime are what need to be met to be guilty of it. Remember that it is poor form to brig someone just because you "think" they committed a crime; you should have very good reason to believe they did or have personally witnessed it, and intent is usually key. If the crime looks like it could be accidental, consider if an arrest is appropriate.<br />
<br />
== Crimes ==<br />
{| class="wikitable sortable"<br />
|+ Caption text<br />
|-<br />
! Crime !! Elements !! Brig Suggestion !! Notes<br />
|-<br />
| Trespassing || Being in a secured area without permission or authorization from appropriate authority which oversees that area. || None to Minor || Check with the [[Head of Personnel]] to make sure they did not assign access without notifying anyone. A search of the detained is appropriate if they are suspected of stealing anything. Verify the accesses on the suspect's ID.<br />
|-<br />
| Trespassing (Felony) || Being in a high-security area without permission or authorization. || Moderate to Major || High-security areas include the Bridge, Captain's Quarters, Head of Staff Offices, Engineering, Atmospherics, the Armory, and Security's equipment and gear rooms. These areas have sensitive equipment which can cause a lot of damage if mishandled and are held to a higher standard of security. A search of the suspect is almost always appropriate if they are found unattended in a high-security area.<br />
|-style='background:#0c0c0C; color:white'<br />
| Petit Theft || Taking of minor items of little practical importance with the intent to deprive the owner of its use or control. || None to Minor || This covers theft of most minor objects like shoes, materials, food, or very low level ID cards. Returning the stolen property to its owner should be attempted.<br />
|-style='background:#0c0c0C; color:white'<br />
| Theft || Taking of items of practical importance with the intent to deprive the owner of its use or control. || Minor to Moderate || Typically more valuable but not irreplaceable items, including and not limited to: medical supplies, departmental ID cards, machines or gear relating to job functions, and most personal effects from the crew. Returning the stolen property should be attempted.<br />
|-style='background:#0c0c0C; color:white'<br />
| Grand Theft || Taking of sensitive items and equipment with the intent to deprive the owner of its use or control. || Moderate to Major || High level and dangerous equipment, including and not limited to: Head of Staff IDs, nuclear disk and codes, head of staff's personal equipment (hypospray, ID Computer board, etc.), firearms, guns, or other important objects. "I found it in disposals/maint" is not a valid excuse.<br />
|-<br />
| Minor Vandalism || Willfully breaking station equipment or property of minor importance. || None to Minor || Breaking or damaging station objects or equipment like interior windows (not those bordering space), doors, tearing up floor tiles, smashing lights, and other annoying behavior.<br />
|-<br />
| Vandalism || Willfully breaking sensitive station equipment or hampering station operations. || Minor to Moderate || Breaking windows to secure areas, destroying station infrastructure, cutting wires, tampering with airlocks to the degree they are non-functional, or building/placing structures in a way that impedes general movement or station operation (like building walls across main hallways). <br />
|-<br />
| Sabotage || Willfully destroying, damaging, subverting, degrading, or otherwise rendering vital station equipment non-functional where such action endangers station operations. || Major to Permabrig || Atmospherics sabotage, attempting to expose areas to space, sabotaging power by cutting wires or destroying substations/power generation/SMES units. Depending on the severity and scope of damage incurred, adjust punishment accordingly.<br />
|-<br />
| Arson/Bombing || Intentionally causing or facilitating a fire or explosion to damage the station or the crew. || Major to Permabrig || This crime is also designed to punish those who facilitate fires to take place but do not light them, such as dragging canisters of flammable gas into public areas or releasing it without lighting it. A person who facilitates arson or bombing in this manner is just as guilty as the person who intentionally lights it. Adjust punishment according to scope of damage caused.<br />
|-style='background:#0c0c0C; color:white'<br />
| Fighting, Affray, Brawling || Causing or participating in a fight in public venue outside of a sporting function (boxing) to the discredit of the public. || None to Minor || This is essentially any public fistfight or other similar brawl where both players mutually are fighting (example: barfights). Split the parties up as best as you can and try to arrest the instigator if you can determine one.<br />
|-style='background:#0c0c0C; color:white'<br />
| Assault || A direct threat of violence which causes the recipient of the threat fear of bodily harm and where the recipient believes the suspect has the means to carry out the threat. || None to Minor || Assault covers threatening violence and similar mannerisms. Do not arrest people on assault lightly as it is hard to prove and typically will put you in a more difficult situation if that is your only charge.<br />
|-style='background:#0c0c0C; color:white'<br />
| Battery || Any unwanted physical contact between two parties. || None to Minor || This includes shoving, punching, pulling, cuffing, stripping, disarming, and all similar behavior. Separate the offender(s) and victim(s) as best as you can and try to determine the instigator if you can (sometimes both parties are at fault).<br />
|-style='background:#0c0c0C; color:white'<br />
| Battery (Aggravated) || Any unwanted physical contact which causes great bodily harm to the victim. || Minor to Moderate || Any amount of fighting, shooting, or otherwise injury to another party that needs a solid trip to medbay can usually be called Aggravated Battery. If the suspect makes an effort to bring the victim to medbay you may consider leniency.<br />
|-style='background:#0c0c0C; color:white'<br />
| Kidnapping, Abduction, False Imprisonment || Intentionally and without a valid purpose restraining or restricting someone's free movement or actions. || Moderate to Major || This includes things like cuffing someone and dragging them around, welding them in a locker or crate, or bolting them into a confined area without any valid reason.<br />
|-<br />
| Resisting Arrest (Without Violence) || Intentional fleeing or non-compliance with an arrest which does not cause undue harm to officers or the crew. || Minor || This constitutes running away from an arrest, moving away from cuffing attempts, or other evasive actions while trying to detain someone. Generally this charge will be an add-on.<br />
|-<br />
| Resisting Arrest (With Violence) || Intentional non-compliance with an arrest while trying to harm or disable those effecting the arrest or other crew. || Moderate || This includes open violence against you or other crew while trying to be arrested, disarming you for your equipment and using it against you, or other means to harm or disable you and the crew while escaping an arrest attempt.<br />
|-<br />
| Obstruction of Justice || Intentionally inhibiting the efforts of an officer to detain a suspect, or interfering with an officer's escort or handling of a detainee. Intentionally degrading an officer's ability to investigate a crime through non-compliance or other means. || Moderate || This is anyone's attempt to stop you from arresting someone, whether or not they believe the arrest to be valid is irrelevant. This can also include those trying to inhibit security's valid investigation by refusing to cooperate with them (i.e, not allowing them access to the department to investigate a valid complaint or intentionally withholding information or identities of those under investigation). A popular strategy to employ on those interfering with an arrest is to give them the same brig time as the person they tried to free.<br />
|-style='background:#0c0c0C; color:white'<br />
| Attempted Homicide || Causing harm to the victim with the ultimate intent to kill them. || Major || Proving intent to kill can be difficult but is possible (like if they're hitting the person after they go into critical condition). Consider the totality of the situation. If someone renders medical aid after they crit the victim, they probably didn't have the intent to kill.<br />
|-style='background:#0c0c0C; color:white'<br />
| Manslaughter || Killing or allowing another human being to die through negligence and without the intent to kill. || Major || The suspect has to have some kind of role in the death of the victim and has to have exhibited some kind of negligence that ultimately led to the victim's death. Examples: opening firelocks to spaced areas, allowing those in critical condition to expire, and other similar behavior.<br />
|-style='background:#0c0c0C; color:white'<br />
| Homicide || Willfully killing another human being. || Major || While this can obviously be observed directly, a homicide charge can be applied with strong circumstantial evidence (example: finding the ID of a deceased crewmember in the possessions of the murderer and finding the deceased crewmember's body hidden somewhere with the rest of their gear. This would be enough evidence to point they likely killed the person, hid the body, and stole the ID). Make sure your evidence to support this is strong, try to clone the victim if possible and get their story.<br />
|-<br />
| Treason, Enemy of Nanotrasen || Being employed by an entity known to be hostile to Nanotrasen. || Permabrig or Execution || This is definitive and strong evidence that the suspect is highly likely to be working for a hostile entity such as the Syndicate. Being in possession of highly dangerous and restricted contraband (like C4, syndicate firearms, Holoparasites, etc.) known to be used by Syndicate Agents, without an extremely good excuse, is generally enough to support this charge. This charge could also be established by the suspect's own admission.<br />
|}<br />
<br />
=== Crime Considerations ===<br />
Make sure your application of charges is logical. You cannot charge someone with a murder and with the battery they did to commit the murder; only the highest charge counts in this case. For repeat offenders, consider upping the brig time to discourage re-offending.<br />
<br />
== Lethal Force ==<br />
Security is expected to remain non-lethal when the situation logically permits it. If you kill someone, you are usually expected to get them to the cloner and properly arrest them (or, deeply apologize if it was an accident and probably get demoted). It is almost always preferable to arrest someone rather then to kill them on the spot, but circumstances can enable the use of lethal force as an option if you so deem it needed (example, red-hardsuited nuclear operatives breaching the station and gunning down the crew? You better believe they are open season and left where they fall until there is no longer a threat).<br />
<br />
=== Situations ===<br />
Remember that where possible, Less Lethal force is usually preferred. Harming someone with lethal force when the situation could have probably been resolved more effectively with less lethal is not a good look for you and should be avoided where possible as this damages your relationship with the offender and sometimes the crew. Do not laser people to death after they collapse into critical condition unless you have a very, very good reason to do so, as you are expected to effect an arrest and tend to them instead of killing them outright.<br />
<br />
Situations where lethal force may be permissible against a crew member:<br />
* '''Attacked with lethal force''' - Against you or a fellow innocent crewmember, this usually permits you to answer with the same lethality if such means are available to defend yourself or the crew (but if you make the wrong call on the situation, be prepared to answer for it, less lethal is preferred where possible)<br />
* '''Less-lethal not effective or available, must prevent escape''' - If you only have lethal force left after exhausting other options and whoever you are chasing poses a threat to the station or crew (very likely to cause harm to the crew or station assets, i.e stealing weapons, high value ID cards or other equipment, or syndicate agents/murderers), lethal can be used to incapacitate (not kill) them to effect an arrest. This is less preferable but acceptable.<br />
* '''Suspect using less-lethal weapons against you''' - Generally you should meet this with your own less-lethal weapons, but it is safe to say if someone hits you with a taser and cuffs you, you are completely at their mercy and may be killed. If the totality of the situation permits, you may engage someone with stolen less-lethal weaponry with your own lethal weaponry to effect an arrest.<br />
<br />
=== Rioting or Numerous Offenders ===<br />
The crew may sometimes group up and riot for various reasons at various locations. A large number of crew participating in this type of behavior makes it difficult to arrest any of them without getting attacked by the other members of the riot. The context of a riot or demonstration is important to determine action: if the participants are not actively impeding anyone's usual business and aren't committing any crimes, leave them alone to assemble and do as they please as merely assembling in one location isn't illegal.<br />
<br />
A demonstration from a few members of the crew becomes a riot when the crew involved starts committing crimes. Harming other crew members, causing damage to the station, or otherwise committing crimes as a group generally constitutes a riot. A whole riot can be immensely difficult to safely detain. Your best option if you want to move to detain them is to try and identify an instigator or a leader of the group. Use as many officers as you have available to rush the group, single him out, and remove him from the location. Try to arrest and remove one or two people at a time as if you are not at least on equal numbering with the rioters, other rioters will likely try to interfere and free their comrades. You can deposit the arrested in the brig and go back out for additional arrests if needed.<br />
<br />
If rioters are causing significant damage or disruption you may choose the option to utilize greater less-lethal or lethal force to subdue them. '''Any deployment of lethal force on rioters should be preceded by warning any participants that lethal force will be used if they do not disperse.''' Any crew member who values their life will generally remove themselves from the location on being warned of such and may save you the trouble. If they continue their behavior and disruption at a serious level, you may need to engage them with warning shots to get them to move away (hitting a few participants with a laser or a Drozd SMG with rubber bullets can help them get the message). Be prepared for a fight if any of the rioters have weapons as they may choose this moment to fight back. Try not to outright kill the crew, but if any pose a serious danger do not be afraid to gun them down after the warning has been given.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=User:Lonesoldier55/sandbox&diff=3504User:Lonesoldier55/sandbox2023-02-27T03:24:59Z<p>Lonesoldier55: </p>
<hr />
<div>{{mbox|text=This page is a '''user written guideline''' and does '''not''' override the server rules! It is not endorsed by Wizard's Den administration, and the administration may override you on it at any time.}}<br />
<br />
=Security Guidelines=<br />
The ultimate role of Security is to protect the crew and the station itself against threats internal and external (even though the crew is most often the larger of these two threats). Your actions as Security should aim to protect the crew, the station, and maintain order. If you do something in good faith with intent to further one of those, odds are you have made a good choice given the situation.<br />
<br />
Above all, '''these are guidelines, not rules'''. Use your best judgement when deciding the course of action to take. Remember that the crew you detain or arrest are players too, and its no fun to throw those players in the permabrig all game for a comparatively minor offense.<br />
<br />
== Enforcement ==<br />
Enforcing the law is, loosely put, stopping the crew from doing illegal things. In general the biggest thing you need to look out for are things like contraband, illicit access, and obviously, physical harm and murder. Offenders must be subdued and brigged where possible, but ultimately your duty is to protect the crew and the innocent.<br />
<br />
Security has the difficult task of trying to quickly assess a situation and make the best possible choice with usually little to no information. Breaking up a fight, for example, usually results in one person arrested, who claims they were in the right, and the other person running away scott free. Make your best possible judgement with what you have and try to use less-forceful options where it may be applicable.<br />
<br />
== Sentencing Guidelines ==<br />
These are very rough guidelines for sentencing to give you a feel of where certain types of crimes fall in terms of severity. Always remember you have discretion to increase or decrease sentencing based on the crime and circumstances around it, or to adjust it based on their behavior during arrest.<br />
<br />
{| class="wikitable"<br />
|+ Sentencing Guidelines<br />
|-<br />
! Brig Time !! Duration !! Description<br />
|-<br />
| None || Release after search || For very minor crimes that do not typically require waiting in the brig as the initial detaining and search usually warrants enough of an interruption. <br />
|-<br />
| Minor || 1-3 Minutes || Minor crimes like petit theft or minor vandalism and especially for repeat offenders of similar and lower crimes.<br />
|-<br />
| Moderate || 3-6 Minutes || Most average crimes like theft, aggravated battery, or trespassing in secure areas, depending on the circumstance. May also be used for repeat offenders of lower crimes.<br />
|-<br />
| Major || 6-10 Minutes || For most serious crimes (like homicide) that do not elevate to a Permabrigging and for major repeat offenders of lesser crimes, or repeat offenders in the moderate crimes category. <br />
|-<br />
| Demotion || Release after ID Change || Generally, demoting someone is done if they cannot be trusted with their current job assignment given the circumstances. This could be applicable to Heads of Staff who are genuinely terrible, or chemists who are only making meth and explosives as usually these two people will cause more damage then they prevent when released back to their job. Lawyers that cannot be trusted to steal everything in the brig are also a good candidate for demotion. Keep the demotee detained in the brig until you can get their ID sorted; dragging them around in the halls to the Head of Personnel's line yourself is asking for trouble.<br />
|-<br />
| Permabrig || Until Release || If you think releasing someone from the brig is probably much more danger to the crew then not, you can probably justify permabrigging them if you have proper reasoning and evidence to back it up. Releasing someone from permabrig can be easily done, so remember to offer that to the permabrigged if they behave as it may more positively earn their cooperation. It is also much easier to recover from a bad permabrigging decision then it is to recover from a bad execution decision, so use this when you aren't sure between the two.<br />
|-<br />
| Execution || Quick and Painful || For only the worst offenders who cannot be contained in the permabrig or are a major threat to the station as a whole and where keeping them in permabrig probably wouldn't end well. You should absolutely get approval for executions with your Head of Security and the Captain where possible as nothing paints security in a worse light then the crew hearing about how they are freely murdering the innocent inside the brig. Use extreme caution as executions are usually much less preferable to permabrig if you can help it.<br />
|}<br />
<br />
Remember: circumstance is important in your assessment of sentencing. Someone who is cooperative, apologetic, or was committing the crime to genuinely help someone or the station can probably be left off easier or given amnesty entirely. Someone who is lying, intensely uncooperative, threatening to kill or bomb all of security, or threatening to call the admins you can probably let stew a little longer in the cell.<br />
<br />
For repeat offenders who you have arrested previously, consider the situation and generally run them a harder sentence to discourage them from re-offending. Use your best judgement and consider the crime being committed. Someone with two or three minor thefts is still probably only moderate brig time, but someone with two or three aggravated batteries or attempted homicides should probably be permabrigged.<br />
<br />
Below is a very generalized list of types of crimes you may run into and the elements of them as well as a rough sentence guideline. The elements of a crime are what need to be met to be guilty of it. Remember that it is poor form to brig someone just because you "think" they committed a crime; you should have very good reason to believe they did or have personally witnessed it, and intent is usually key. If the crime looks like it could be accidental, consider if an arrest is appropriate.<br />
<br />
== Crimes ==<br />
{| class="wikitable sortable"<br />
|+ Caption text<br />
|-<br />
! Crime !! Elements !! Brig Suggestion !! Notes<br />
|-<br />
|-style='background:#ffee99;color:black<br />
| Trespassing || Being in a secured area without permission or authorization from appropriate authority which oversees that area. || None to Minor || Check with the [[Head of Personnel]] to make sure they did not assign access without notifying anyone. A search of the detained is appropriate if they are suspected of stealing anything. Verify the accesses on the suspect's ID.<br />
|-style='background:#ffee99;color:black<br />
| Trespassing (Felony) || Being in a high-security area without permission or authorization. || Moderate to Major || High-security areas include the Bridge, Captain's Quarters, Head of Staff Offices, Engineering, Atmospherics, the Armory, and Security's equipment and gear rooms. These areas have sensitive equipment which can cause a lot of damage if mishandled and are held to a higher standard of security. A search of the suspect is almost always appropriate if they are found unattended in a high-security area.<br />
|-<br />
|-style='background:#70b2ef;color:black<br />
| Petit Theft || Taking of minor items of little practical importance with the intent to deprive the owner of its use or control. || None to Minor || This covers theft of most minor objects like shoes, materials, food, or very low level ID cards. Returning the stolen property to its owner should be attempted.<br />
|-style='background:#70b2ef;color:black<br />
| Theft || Taking of items of practical importance with the intent to deprive the owner of its use or control. || Minor to Moderate || Typically more valuable but not irreplaceable items, including and not limited to: medical supplies, departmental ID cards, machines or gear relating to job functions, and most personal effects from the crew. Returning the stolen property should be attempted.<br />
|-style='background:#70b2ef;color:black<br />
| Grand Theft || Taking of sensitive items and equipment with the intent to deprive the owner of its use or control. || Moderate to Major || High level and dangerous equipment, including and not limited to: Head of Staff IDs, nuclear disk and codes, head of staff's personal equipment (hypospray, ID Computer board, etc.), firearms, guns, or other important objects. "I found it in disposals/maint" is not a valid excuse.<br />
|-style='background:#9266c1<br />
| Minor Vandalism || Willfully breaking station equipment or property of minor importance. || None to Minor || Breaking or damaging station objects or equipment like interior windows (not those bordering space), doors, tearing up floor tiles, smashing lights, and other annoying behavior.<br />
|-style='background:#9266c1<br />
| Vandalism || Willfully breaking sensitive station equipment or hampering station operations. || Minor to Moderate || Breaking windows to secure areas, destroying station infrastructure, cutting wires, tampering with airlocks to the degree they are non-functional, or building/placing structures in a way that impedes general movement or station operation (like building walls across main hallways). <br />
|-style='background:#9266c1<br />
| Sabotage || Willfully destroying, damaging, subverting, degrading, or otherwise rendering vital station equipment non-functional where such action endangers station operations. || Major to Permabrig || Atmospherics sabotage, attempting to expose areas to space, sabotaging power by cutting wires or destroying substations/power generation/SMES units. Depending on the severity and scope of damage incurred, adjust punishment accordingly.<br />
|-style='background:#9266c1<br />
| Arson/Bombing || Intentionally causing or facilitating a fire or explosion to damage the station or the crew. || Major to Permabrig || This crime is also designed to punish those who facilitate fires to take place but do not light them, such as dragging canisters of flammable gas into public areas or releasing it without lighting it. A person who facilitates arson or bombing in this manner is just as guilty as the person who intentionally lights it. Adjust punishment according to scope of damage caused.<br />
|-style='background:#ffaa55;color:black<br />
| Fighting, Affray, Brawling || Causing or participating in a fight in public venue outside of a sporting function (boxing) to the discredit of the public. || None to Minor || This is essentially any public fistfight or other similar brawl where both players mutually are fighting (example: barfights). Split the parties up as best as you can and try to arrest the instigator if you can determine one.<br />
|-style='background:#ffaa55;color:black<br />
| Assault || A direct threat of violence which causes the recipient of the threat fear of bodily harm and where the recipient believes the suspect has the means to carry out the threat. || None to Minor || Assault covers threatening violence and similar mannerisms. Do not arrest people on assault lightly as it is hard to prove and typically will put you in a more difficult situation if that is your only charge.<br />
|-style='background:#ffaa55;color:black<br />
| Battery || Any unwanted physical contact between two parties. || None to Minor || This includes shoving, punching, pulling, cuffing, stripping, disarming, and all similar behavior. Separate the offender(s) and victim(s) as best as you can and try to determine the instigator if you can (sometimes both parties are at fault).<br />
|-style='background:#ffaa55;color:black<br />
| Battery (Aggravated) || Any unwanted physical contact which causes great bodily harm to the victim. || Minor to Moderate || Any amount of fighting, shooting, or otherwise injury to another party that needs a solid trip to medbay can usually be called Aggravated Battery. If the suspect makes an effort to bring the victim to medbay you may consider leniency.<br />
|-style='background:#ffaa55;color:black<br />
| Kidnapping, Abduction, False Imprisonment || Intentionally and without a valid purpose restraining or restricting someone's free movement or actions. || Moderate to Major || This includes things like cuffing someone and dragging them around, welding them in a locker or crate, or bolting them into a confined area without any valid reason.<br />
|-<br />
| Resisting Arrest (Without Violence) || Intentional fleeing or non-compliance with an arrest which does not cause undue harm to officers or the crew. || Minor || This constitutes running away from an arrest, moving away from cuffing attempts, or other evasive actions while trying to detain someone. Generally this charge will be an add-on.<br />
|-<br />
| Resisting Arrest (With Violence) || Intentional non-compliance with an arrest while trying to harm or disable those effecting the arrest or other crew. || Moderate || This includes open violence against you or other crew while trying to be arrested, disarming you for your equipment and using it against you, or other means to harm or disable you and the crew while escaping an arrest attempt.<br />
|-<br />
| Obstruction of Justice || Intentionally inhibiting the efforts of an officer to detain a suspect, or interfering with an officer's escort or handling of a detainee. Intentionally degrading an officer's ability to investigate a crime through non-compliance or other means. || Moderate || This is anyone's attempt to stop you from arresting someone, whether or not they believe the arrest to be valid is irrelevant. This can also include those trying to inhibit security's valid investigation by refusing to cooperate with them (i.e, not allowing them access to the department to investigate a valid complaint or intentionally withholding information or identities of those under investigation). A popular strategy to employ on those interfering with an arrest is to give them the same brig time as the person they tried to free.<br />
|-style='background:#C10300<br />
| Attempted Homicide || Causing harm to the victim with the ultimate intent to kill them. || Major || Proving intent to kill can be difficult but is possible (like if they're hitting the person after they go into critical condition). Consider the totality of the situation. If someone renders medical aid after they crit the victim, they probably didn't have the intent to kill.<br />
|-style='background:#C10300<br />
| Manslaughter || Killing or allowing another human being to die through negligence and without the intent to kill. || Major || The suspect has to have some kind of role in the death of the victim and has to have exhibited some kind of negligence that ultimately led to the victim's death. Examples: opening firelocks to spaced areas, allowing those in critical condition to expire, and other similar behavior.<br />
|-style='background:#C10300<br />
| Homicide || Willfully killing another human being. || Major || While this can obviously be observed directly, a homicide charge can be applied with strong circumstantial evidence (example: finding the ID of a deceased crewmember in the possessions of the murderer and finding the deceased crewmember's body hidden somewhere with the rest of their gear. This would be enough evidence to point they likely killed the person, hid the body, and stole the ID). Make sure your evidence to support this is strong, try to clone the victim if possible and get their story.<br />
|-style='background-color:black; color:white'<br />
| Treason, Enemy of Nanotrasen || Being employed by an entity known to be hostile to Nanotrasen. || Permabrig or Execution || This is definitive and strong evidence that the suspect is highly likely to be working for a hostile entity such as the Syndicate. Being in possession of highly dangerous and restricted contraband (like C4, syndicate firearms, Holoparasites, etc.) known to be used by Syndicate Agents, without an extremely good excuse, is generally enough to support this charge. It is well-known that agents can use their PDAs to access an uplink for contraband, so the PDAs of known agents should be confiscated. <br />
|}<br />
<br />
=== Crime Considerations ===<br />
Make sure your application of charges is logical. You cannot charge someone with a murder and with the battery they did to commit the murder; only the highest charge counts in this case. For repeat offenders, consider upping the brig time to discourage re-offending. <br />
<br />
== Lethal Force ==<br />
Security is expected to remain non-lethal when the situation logically permits it. If you kill someone, you are usually expected to get them to the cloner and properly arrest them (or, deeply apologize if it was an accident and probably get demoted). It is almost always preferable to arrest someone rather then to kill them on the spot, but circumstances can enable the use of lethal force as an option if you so deem it needed (example, red-hardsuited nuclear operatives breaching the station and gunning down the crew? You better believe they are open season and left where they fall until there is no longer a threat).<br />
<br />
=== Situations ===<br />
Remember that where possible, Less Lethal force is usually preferred. Harming someone with lethal force when the situation could have probably been resolved more effectively with less lethal is not a good look for you and should be avoided where possible as this damages your relationship with the offender and sometimes the crew. Do not laser people to death after they collapse into critical condition unless you have a very, very good reason to do so, as you are expected to effect an arrest and tend to them instead of killing them outright.<br />
<br />
Situations where lethal force may be permissible against a crew member:<br />
* '''Attacked with lethal force''' - Against you or a fellow innocent crewmember, this usually permits you to answer with the same lethality if such means are available to defend yourself or the crew (but if you make the wrong call on the situation, be prepared to answer for it, less lethal is preferred where possible)<br />
* '''Less-lethal not effective or available, must prevent escape''' - If you only have lethal force left after exhausting other options and whoever you are chasing poses a threat to the station or crew (very likely to cause harm to the crew or station assets, i.e stealing weapons, high value ID cards or other equipment, or syndicate agents/murderers), lethal can be used to incapacitate (not kill) them to effect an arrest. This is less preferable but acceptable.<br />
* '''Suspect using less-lethal weapons against you''' - Generally you should meet this with your own less-lethal weapons, but it is safe to say if someone hits you with a taser and cuffs you, you are completely at their mercy and may be killed. If the totality of the situation permits, you may engage someone with stolen less-lethal weaponry with your own lethal weaponry to effect an arrest.<br />
<br />
=== Rioting or Numerous Offenders ===<br />
The crew may sometimes group up and riot for various reasons at various locations. A large number of crew participating in this type of behavior makes it difficult to arrest any of them without getting attacked by the other members of the riot. The context of a riot or demonstration is important to determine action: if the participants are not actively impeding anyone's usual business and aren't committing any crimes, leave them alone to assemble and do as they please as merely assembling in one location isn't illegal.<br />
<br />
A demonstration from a few members of the crew becomes a riot when the crew involved starts committing crimes. Harming other crew members, causing damage to the station, or otherwise committing crimes as a group generally constitutes a riot. A whole riot can be immensely difficult to safely detain. Your best option if you want to move to detain them is to try and identify an instigator or a leader of the group. Use as many officers as you have available to rush the group, single him out, and remove him from the location. Try to arrest and remove one or two people at a time as if you are not at least on equal numbering with the rioters, other rioters will likely try to interfere and free their comrades. You can deposit the arrested in the brig and go back out for additional arrests if needed.<br />
<br />
If rioters are causing significant damage or disruption you may choose the option to utilize greater less-lethal or lethal force to subdue them. '''Any deployment of lethal force on rioters should be preceded by warning any participants that lethal force will be used if they do not disperse.''' Any crew member who values their life will generally remove themselves from the location on being warned of such and may save you the trouble. If they continue their behavior and disruption at a serious level, you may need to engage them with warning shots to get them to move away (hitting a few participants with a laser or a Drozd SMG with rubber bullets can help them get the message). Be prepared for a fight if any of the rioters have weapons as they may choose this moment to fight back. Try not to outright kill the crew, but if any pose a serious danger do not be afraid to gun them down after the warning has been given.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Slang&diff=3496Slang2023-02-23T04:56:53Z<p>Lonesoldier55: /* OOC */</p>
<hr />
<div>{{Stub}}<br />
<br />
A list of commonly used slang by spessmen (players) in the community.<br />
<br />
== IC ==<br />
<br />
Frequently used terms In Character, this can also be used OOC.<br />
<br />
=== Admeme ===<br />
An event hosted or caused by an admin.<br />
<br />
=== Antag ===<br />
Short for [[Antagonist|Antagonists]], which are specifically picked individuals designed to drive the round into chaos.<br />
<br />
=== Atmos ===<br />
Short for Atmospherics.<br />
<br />
=== Atmosian ===<br />
A term for Atmospheric Technicians, or generally anyone who spends most of their time or is particularly skilled with Atmospherics.<br />
<br />
=== Braindead ===<br />
Refers to a user who has disconnected from the game. Disconnected users may still reconnect to the server and assume control of their character again.<br />
<br />
=== Cap ===<br />
Short for [[Captain]].<br />
<br />
=== CentCom/[[Central Command]] ===<br />
An administrative agency which oversees the [[Nanotrasen]] space station you inhabit.<br />
<br />
=== CE ===<br />
Short for [[Chief Engineer]], the head of the Engineering Department.<br />
<br />
=== CMO ===<br />
Short for [[Chief Medical Officer]], the head of the Medical Department.<br />
<br />
=== Crit/Critical ===<br />
Refers to the health state at which you fall unconscious and unable to move. While in critical, your health slowly decays until you die, unless you happen to get outside assistance.<br />
<br />
=== ERT ===<br />
An Emergency Response Team. These may be dispatched by Central Command for a number of purposes.<br />
<br />
=== HoP ===<br />
Short for [[Head of Personnel]], head of the Service Department.<br />
<br />
=== HoS ===<br />
Short for [[Head of Security]].<br />
<br />
=== RD ===<br />
Short for [[Research Director]], the head of the Science Department.<br />
<br />
=== QM ===<br />
Short for [[Quartermaster]], the head of the Cargo department.<br />
<br />
=== Greytide/Greyshirt/Tider ===<br />
Typically utilized to refer to a [[Passenger]] due to the color of their standard uniform, though this may be used to negatively refer to other crew members (not only passengers) who act unruly or commit various minor crimes.<br />
<br />
=== God ===<br />
An IC term representing a Server Administrator.<br />
<br />
=== Nukie ===<br />
A slang/shorthand term of a Nuclear Operative. May sometimes also appear as "Nuke Op".<br />
<br />
=== Newkie ===<br />
A portmanteau of "New" and "Nukie" used to refer to an inexperienced player in the role of a Nuclear Operative.<br />
<br />
=== SSD ===<br />
Short for Sudden Sleep Disorder or Space Sleep Disorder. This is an in-character way to refer to a player who has disconnected and is no longer responding.<br />
<br />
=== Syndie/Syndi/Syndicate ===<br />
A catch-all reference to anyone employed by the Syndicate. This ranges from (suspected) Syndicate Agents to Nuclear Operatives. <br />
<br />
=== Flukie ===<br />
A portmanteau of "Fluke" and "Nukie" used to (usually derogatorily) refer to a team of Nuclear Operatives who fail their objective. May also appear as "Fluke Ops".<br />
<br />
=== Nanotrasen/NT ===<br />
[[Nanotrasen]] is the company which owns the space station you inhabit.<br />
<br />
=== Spess ===<br />
An intentional mis-spelling of "Space". May also appear in words such as "Spessmen".<br />
<br />
=== TC ===<br />
A telecrystal, which is a currency used by Syndicate Agents to purchase restricted contraband such as weapons and other illegal equipment.<br />
<br />
== OOC ==<br />
<br />
Frequently used terms Out of Character, this can be in the OOC chat channel or in the Discord/Forum. These terms refer to behavior or information outside of the game and should not be used in-character (IC).<br />
<br />
=== AHelp/Admin Help ===<br />
A relay used to report rulebreaking behavior or other issues to administrators.<br />
<br />
=== Bwoink ===<br />
The noise made when an admin-help is received.<br />
<br />
=== Upstream ===<br />
The baseline version of the game. Any changes to Upstream will "flow" down to all other forks of the game. All official Wizard's Den servers work off of Upstream.<br />
<br />
=== LRP ===<br />
Low Roleplay. Servers marked LRP typically have relaxed roleplaying rules.<br />
<br />
=== MRP ===<br />
Medium Roleplay. Servers marked MRP usually have a decent basis of roleplaying rules and generally require players to act as their character would realistically in a given situation. Less leeway is afforded to behavior such as openly defying Security or your boss.<br />
<br />
=== HRP ===<br />
High Roleplay. Servers marked HRP generally have extensive rules on what is and is not constituted while playing a character. You are generally required to act as your character would, have a character backstory, and follow protocol on the station. Some HRP servers may create their own lore or settings to further facilitate the type of server they wish to host.<br />
<br />
=== Self-Antag ===<br />
A term for a player who engages in antagonist-like activity without actually being an antagonist. This encompasses a wide variety of behavior, but is typically used to describe annoying behavior or actions which are greatly detrimental to other players for no purpose. Self-antagonism is a bannable offense.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Slang&diff=3495Slang2023-02-23T04:51:09Z<p>Lonesoldier55: /* IC */</p>
<hr />
<div>{{Stub}}<br />
<br />
A list of commonly used slang by spessmen (players) in the community.<br />
<br />
== IC ==<br />
<br />
Frequently used terms In Character, this can also be used OOC.<br />
<br />
=== Admeme ===<br />
An event hosted or caused by an admin.<br />
<br />
=== Antag ===<br />
Short for [[Antagonist|Antagonists]], which are specifically picked individuals designed to drive the round into chaos.<br />
<br />
=== Atmos ===<br />
Short for Atmospherics.<br />
<br />
=== Atmosian ===<br />
A term for Atmospheric Technicians, or generally anyone who spends most of their time or is particularly skilled with Atmospherics.<br />
<br />
=== Braindead ===<br />
Refers to a user who has disconnected from the game. Disconnected users may still reconnect to the server and assume control of their character again.<br />
<br />
=== Cap ===<br />
Short for [[Captain]].<br />
<br />
=== CentCom/[[Central Command]] ===<br />
An administrative agency which oversees the [[Nanotrasen]] space station you inhabit.<br />
<br />
=== CE ===<br />
Short for [[Chief Engineer]], the head of the Engineering Department.<br />
<br />
=== CMO ===<br />
Short for [[Chief Medical Officer]], the head of the Medical Department.<br />
<br />
=== Crit/Critical ===<br />
Refers to the health state at which you fall unconscious and unable to move. While in critical, your health slowly decays until you die, unless you happen to get outside assistance.<br />
<br />
=== ERT ===<br />
An Emergency Response Team. These may be dispatched by Central Command for a number of purposes.<br />
<br />
=== HoP ===<br />
Short for [[Head of Personnel]], head of the Service Department.<br />
<br />
=== HoS ===<br />
Short for [[Head of Security]].<br />
<br />
=== RD ===<br />
Short for [[Research Director]], the head of the Science Department.<br />
<br />
=== QM ===<br />
Short for [[Quartermaster]], the head of the Cargo department.<br />
<br />
=== Greytide/Greyshirt/Tider ===<br />
Typically utilized to refer to a [[Passenger]] due to the color of their standard uniform, though this may be used to negatively refer to other crew members (not only passengers) who act unruly or commit various minor crimes.<br />
<br />
=== God ===<br />
An IC term representing a Server Administrator.<br />
<br />
=== Nukie ===<br />
A slang/shorthand term of a Nuclear Operative. May sometimes also appear as "Nuke Op".<br />
<br />
=== Newkie ===<br />
A portmanteau of "New" and "Nukie" used to refer to an inexperienced player in the role of a Nuclear Operative.<br />
<br />
=== SSD ===<br />
Short for Sudden Sleep Disorder or Space Sleep Disorder. This is an in-character way to refer to a player who has disconnected and is no longer responding.<br />
<br />
=== Syndie/Syndi/Syndicate ===<br />
A catch-all reference to anyone employed by the Syndicate. This ranges from (suspected) Syndicate Agents to Nuclear Operatives. <br />
<br />
=== Flukie ===<br />
A portmanteau of "Fluke" and "Nukie" used to (usually derogatorily) refer to a team of Nuclear Operatives who fail their objective. May also appear as "Fluke Ops".<br />
<br />
=== Nanotrasen/NT ===<br />
[[Nanotrasen]] is the company which owns the space station you inhabit.<br />
<br />
=== Spess ===<br />
An intentional mis-spelling of "Space". May also appear in words such as "Spessmen".<br />
<br />
=== TC ===<br />
A telecrystal, which is a currency used by Syndicate Agents to purchase restricted contraband such as weapons and other illegal equipment.<br />
<br />
== OOC ==<br />
<br />
Frequently used terms Out of Character, this can be in the OOC chat channel or in the Discord/Forum. Usage of this slang IC is prohibited by the rules.<br />
<br />
=== AHelp/Admin Help ===<br />
A chatbox which you can report rulebreaking to any online admins or the Discord.<br />
<br />
=== Bwoink ===<br />
Refers to receiving an AHelp, god bless your soul if you get one.<br />
<br />
=== Upstream ===<br />
The baseline version of the game. Any changes to Upstream will "flow" down to all other forks of the game. All official Wizden servers work off of Upstream.<br />
<br />
=== Whitename/Greenleaf ===<br />
A form of insult thrown at new people in the Discord who don't know what they're talking about.<br />
<br />
=== LRP ===<br />
Low RolePlay servers, where roleplay rules are relaxed.<br />
<br />
=== MRP ===<br />
A mix between LRP and HRP, standing for Medium RolePlay. Generally you're wanting to do your role, however a strongly defined character isn't required and you should simply aim to roleplay an actual person.<br />
<br />
=== HRP ===<br />
High roleplay servers, where roleplay is required and you aim to actually follow the design and personality of your character (this generally includes doing your role, as your character probably wants to keep that role.) Backstory and flavortext is strongly recommended.<br />
<br />
=== Self-Antag ===<br />
A term for a player who engages in antagonist-like activity without actually being an antagonist. This encompasses a wide variety of behavior, but is typically used to describe annoying behavior or actions which are greatly detrimental to other players for no purpose. Self-antagonism is a bannable offense.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Slang&diff=3494Slang2023-02-23T04:37:39Z<p>Lonesoldier55: /* OOC */</p>
<hr />
<div>{{Stub}}<br />
<br />
A list of commonly used slang by spessmen (players) in the community.<br />
<br />
== IC ==<br />
<br />
Frequently used terms In Character, this can also be used OOC.<br />
<br />
=== Admeme ===<br />
An event hosted or caused by an admin.<br />
<br />
=== Antag ===<br />
Short for [[Antagonist|Antagonists]], which are specifically picked individuals designed to drive the round into chaos.<br />
<br />
=== Atmos ===<br />
Short for Atmospherics.<br />
<br />
=== Atmosian ===<br />
A term for Atmospheric Technicians, or generally anyone who spends most of their time or is particularly skilled with Atmospherics.<br />
<br />
=== Braindead ===<br />
Refers to a user who has disconnected from the game. Disconnected users may still reconnect to the server and assume control of their character again.<br />
<br />
=== Cap ===<br />
Short for [[Captain]].<br />
<br />
=== CentCom/[[Central Command]] ===<br />
An administrative agency which oversees the [[Nanotrasen]] space station you inhabit.<br />
<br />
=== CE ===<br />
Short for [[Chief Engineer]], the head of the Engineering Department.<br />
<br />
=== CMO ===<br />
Short for [[Chief Medical Officer]], the head of the Medical Department.<br />
<br />
=== Crit ===<br />
Refers to your body being in Critical Condition, where you are horizontal and unable to move. You will slowly suffocate to death, [[Antagonist|unless someone finds you]].<br />
<br />
=== ERT ===<br />
Emergency Rescue Team is a team sent be CentCom that is heavily geared and sent to rescue the station from emergency situations or sent as a DeathSquad in code Epsilon to destroy all station crew.<br />
<br />
=== HoP ===<br />
Short for [[Head of Personnel]], the controller of the ID Console and head of the Service Department. Usually fully capitalized as HOP.<br />
<br />
=== HoS ===<br />
Short for [[Head of Security]], the head of Security. Usually fully capitalized as HOS.<br />
<br />
=== RD ===<br />
Short for [[Research Director]], the head of the Science Department.<br />
<br />
=== QM ===<br />
Short for [[Quartermaster]], the head of Cargo.<br />
<br />
=== Greytider/Tider ===<br />
Slang for a passenger.<br />
<br />
=== God ===<br />
An IC term representing a Game Administrator.<br />
<br />
=== Nukie ===<br />
What the hardcore members of the Syndicate are called. They are heavily armed space terrorists who will stop at nothing to detonate a nuclear weapon on the station.<br />
<br />
=== SSD ===<br />
Short for Sudden Sleep Disorder - see below for definition.<br />
<br />
=== Space Sleep Disorder ===<br />
Commonly abbreviated as SSD. Also known as Sudden Sleep Disorder. An IC term for AFK. A virulent disease affecting spacemen far and wide, SSD causes spacemen to sleep with their eyes open, standing up.<br />
<br />
=== Shitter ===<br />
A person who breaks the rules of the server to make the server gameplay generally shitty.<br />
<br />
=== Syndie/Syndi/Syndicate ===<br />
What members of the Syndicate are usually called. Top enemy of Nanotrasen, the company you work for. Syndies can be either traitors or nuclear operatives, although if they are nukeops they are usually called Nukies instead.<br />
<br />
=== Nukies ===<br />
A team of Nuclear Operatives designated to blow the station to dust.<br />
<br />
=== Newkie/Newkies ===<br />
A Nuclear Operative who is new at being a nukie, newkie.<br />
<br />
=== Flukie ===<br />
A fluked nuclear operation.<br />
<br />
=== NT/Nanotrasen ===<br />
The company you work for.<br />
<br />
=== Spess ===<br />
A term to define the comedy/"random bullshit go" type of space games.<br />
<br />
=== Spessmen ===<br />
A term to define the deranged enough to work in Spess.<br />
<br />
=== TC===<br />
A telecrystal. Note that telepathy is frowned on.<br />
<br />
=== TP ===<br />
Teleport. e.g. if CentCom teleport a player to a different location for doing something OOC.<br />
<br />
== OOC ==<br />
<br />
Frequently used terms Out of Character, this can be in the OOC chat channel or in the Discord/Forum. Usage of this slang IC is prohibited by the rules.<br />
<br />
=== AHelp/Admin Help ===<br />
A chatbox which you can report rulebreaking to any online admins or the Discord.<br />
<br />
=== Bwoink ===<br />
Refers to receiving an AHelp, god bless your soul if you get one.<br />
<br />
=== Upstream ===<br />
The baseline version of the game. Any changes to Upstream will "flow" down to all other forks of the game. All official Wizden servers work off of Upstream.<br />
<br />
=== Whitename/Greenleaf ===<br />
A form of insult thrown at new people in the Discord who don't know what they're talking about.<br />
<br />
=== LRP ===<br />
Low RolePlay servers, where roleplay rules are relaxed.<br />
<br />
=== MRP ===<br />
A mix between LRP and HRP, standing for Medium RolePlay. Generally you're wanting to do your role, however a strongly defined character isn't required and you should simply aim to roleplay an actual person.<br />
<br />
=== HRP ===<br />
High roleplay servers, where roleplay is required and you aim to actually follow the design and personality of your character (this generally includes doing your role, as your character probably wants to keep that role.) Backstory and flavortext is strongly recommended.<br />
<br />
=== Self-Antag ===<br />
A term for a player who engages in antagonist-like activity without actually being an antagonist. This encompasses a wide variety of behavior, but is typically used to describe annoying behavior or actions which are greatly detrimental to other players for no purpose. Self-antagonism is a bannable offense.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Slang&diff=3493Slang2023-02-23T04:36:31Z<p>Lonesoldier55: </p>
<hr />
<div>{{Stub}}<br />
<br />
A list of commonly used slang by spessmen (players) in the community.<br />
<br />
== IC ==<br />
<br />
Frequently used terms In Character, this can also be used OOC.<br />
<br />
=== Admeme ===<br />
An event hosted or caused by an admin.<br />
<br />
=== Antag ===<br />
Short for [[Antagonist|Antagonists]], which are specifically picked individuals designed to drive the round into chaos.<br />
<br />
=== Atmos ===<br />
Short for Atmospherics.<br />
<br />
=== Atmosian ===<br />
A term for Atmospheric Technicians, or generally anyone who spends most of their time or is particularly skilled with Atmospherics.<br />
<br />
=== Braindead ===<br />
Refers to a user who has disconnected from the game. Disconnected users may still reconnect to the server and assume control of their character again.<br />
<br />
=== Cap ===<br />
Short for [[Captain]].<br />
<br />
=== CentCom/[[Central Command]] ===<br />
An administrative agency which oversees the [[Nanotrasen]] space station you inhabit.<br />
<br />
=== CE ===<br />
Short for [[Chief Engineer]], the head of the Engineering Department.<br />
<br />
=== CMO ===<br />
Short for [[Chief Medical Officer]], the head of the Medical Department.<br />
<br />
=== Crit ===<br />
Refers to your body being in Critical Condition, where you are horizontal and unable to move. You will slowly suffocate to death, [[Antagonist|unless someone finds you]].<br />
<br />
=== ERT ===<br />
Emergency Rescue Team is a team sent be CentCom that is heavily geared and sent to rescue the station from emergency situations or sent as a DeathSquad in code Epsilon to destroy all station crew.<br />
<br />
=== HoP ===<br />
Short for [[Head of Personnel]], the controller of the ID Console and head of the Service Department. Usually fully capitalized as HOP.<br />
<br />
=== HoS ===<br />
Short for [[Head of Security]], the head of Security. Usually fully capitalized as HOS.<br />
<br />
=== RD ===<br />
Short for [[Research Director]], the head of the Science Department.<br />
<br />
=== QM ===<br />
Short for [[Quartermaster]], the head of Cargo.<br />
<br />
=== Greytider/Tider ===<br />
Slang for a passenger.<br />
<br />
=== God ===<br />
An IC term representing a Game Administrator.<br />
<br />
=== Nukie ===<br />
What the hardcore members of the Syndicate are called. They are heavily armed space terrorists who will stop at nothing to detonate a nuclear weapon on the station.<br />
<br />
=== SSD ===<br />
Short for Sudden Sleep Disorder - see below for definition.<br />
<br />
=== Space Sleep Disorder ===<br />
Commonly abbreviated as SSD. Also known as Sudden Sleep Disorder. An IC term for AFK. A virulent disease affecting spacemen far and wide, SSD causes spacemen to sleep with their eyes open, standing up.<br />
<br />
=== Shitter ===<br />
A person who breaks the rules of the server to make the server gameplay generally shitty.<br />
<br />
=== Syndie/Syndi/Syndicate ===<br />
What members of the Syndicate are usually called. Top enemy of Nanotrasen, the company you work for. Syndies can be either traitors or nuclear operatives, although if they are nukeops they are usually called Nukies instead.<br />
<br />
=== Nukies ===<br />
A team of Nuclear Operatives designated to blow the station to dust.<br />
<br />
=== Newkie/Newkies ===<br />
A Nuclear Operative who is new at being a nukie, newkie.<br />
<br />
=== Flukie ===<br />
A fluked nuclear operation.<br />
<br />
=== NT/Nanotrasen ===<br />
The company you work for.<br />
<br />
=== Spess ===<br />
A term to define the comedy/"random bullshit go" type of space games.<br />
<br />
=== Spessmen ===<br />
A term to define the deranged enough to work in Spess.<br />
<br />
=== TC===<br />
A telecrystal. Note that telepathy is frowned on.<br />
<br />
=== TP ===<br />
Teleport. e.g. if CentCom teleport a player to a different location for doing something OOC.<br />
<br />
== OOC ==<br />
<br />
Frequently used terms Out of Character, this can be in the OOC chat channel or in the Discord/Forum. Usage of this slang IC is prohibited by the rules.<br />
<br />
=== AHelp/Admin Help ===<br />
A chatbox which you can report rulebreaking to any online admins or the Discord.<br />
<br />
=== Bwoink ===<br />
Refers to receiving an AHelp, god bless your soul if you get one.<br />
<br />
=== Upstream ===<br />
The baseline version of the game. Any changes to Upstream will "flow" down to all other forks of the game. All official Wizden servers work off of Upstream.<br />
<br />
=== Whitename/Greenleaf ===<br />
A form of insult thrown at new people in the Discord who don't know what they're talking about.<br />
<br />
=== LRP ===<br />
Low RolePlay servers, where roleplay rules are relaxed.<br />
<br />
=== MRP ===<br />
A mix between LRP and HRP, standing for Medium RolePlay. Generally you're wanting to do your role, however a strongly defined character isn't required and you should simply aim to roleplay an actual person.<br />
<br />
=== HRP ===<br />
High roleplay servers, where roleplay is required and you aim to actually follow the design and personality of your character (this generally includes doing your role, as your character probably wants to keep that role.) Backstory and flavortext is strongly recommended.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Librarian&diff=3486Librarian2023-02-22T05:26:55Z<p>Lonesoldier55: A sprinkle of comedy</p>
<hr />
<div>{{Job_Header<br />
|department=Service<br />
|img=[[File:Librarian.png|128px]]<br />
|title=Librarian<br />
|access=Maintenance, Service<br />
|difficulty=You will have to read up on it.<br />
|duties=Write on some paper and have people glance at it and shrug. Loaf around in the library. Do nothing in particular.<br />
|supervisors=[[Head of Personnel]]<br />
|subordinates=None<br />
|guides=[TBA]<br />
}}<br />
<br />
The Librarian is primarily a roleplay-driven job with little practical responsibility aboard the station. There are a few fun activities you can get up to though:<br />
* Organize D&D utilizing pen, paper, and dice<br />
* Write so many words on paper that people won't read them<br />
* Try to forge paperwork just to test your abilities<br />
* Print copies of the [[Chaplain]]'s bible and place it in a section labeled "Fiction" as soon as they walk in<br />
[[Category:Jobs]]</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Central_Command&diff=3485Central Command2023-02-22T04:57:03Z<p>Lonesoldier55: Rewritten to be less direct and strictly defined on what central command does, especially the whole thing about epsillon</p>
<hr />
<div>Central Command refers to the agency and entity that the [[Nanotrasen]] Space Station answers to. In practicality, Central Command is used to explain a number of off-station events and systems. Server [[Administrators]] may frequently take the persona of Central Command to facilitate interacting with the crew in a way that is not out-of-character.<br />
<br />
==Scope==<br />
Most random station events are detected by Central Command resulting in a notification to the entire station of the event. Some events are caused directly by Central Command, though practically there is little difference. As administrators often take the persona of Central Command, they may be used as an [[Roleplay|in-character]] way to dispatch outside assistance or events to the station. These can be:<br />
* Helpful, like an Emergency Response Team (ERT) to address particular issues.<br />
* Benign, like party supplies being dropped in the bar.<br />
* Extremely dangerous, like a Death Squad, Nuclear Operatives, anomalies, a crate of rabid bears, pretty much anything you can think of.<br />
<br />
The [[Cargo Technician|Cargo Shuttle]] also docks (off-screen) with Central Command to facilitate selling anything placed on it and loading any orders for the station for transportation back to the station. In addition, emergency shuttles are destined for Central Command once they undock from the station.<br />
<br />
Long-range fax machines can be used to communicate directly with Central Command, which translates into an in-character way to make a request of currently online administrators. Conversely, Central Command can send faxes to the crew which may contain important instructions, warnings, or other information that should be heeded.<br />
<br />
"CentCom" or "CentComm" is a frequently-used [[Slang|abbreviation]] to refer to Central Command.<br />
<br />
Central Command are the overseers of the [[Nanotrasen]] Space Station and are comprised of server [[Administrators]]. [[Slang]] for Central Command is 'CentCom'. <br />
<br />
Crew can refer to 'centcom' or 'central command' [[Roleplay|IC]] to refer to administrators. Crew are not supposed to refer to 'administrators' IC, but instead can via OOC if need-be.</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=CentCom&diff=3484CentCom2023-02-22T04:44:23Z<p>Lonesoldier55: Redirect fix</p>
<hr />
<div>#REDIRECT [[Central Command]]</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Central_Command&diff=3483Central Command2023-02-22T04:44:04Z<p>Lonesoldier55: The page that has the full info for centcom should be the full title and not the slang dude</p>
<hr />
<div>==Overview==<br />
Central Command are the overseers of the [[Nanotrasen]] Space Station and are comprised of server [[Administrators]]. [[Slang]] for Central Command is 'CentCom'. <br />
<br />
Crew can refer to 'centcom' or 'central command' [[Roleplay|IC]] to refer to administrators. Crew are not supposed to refer to 'administrators' IC, but instead can via OOC if need-be.<br />
<br />
CentCom random events can occur such as power outages and outbreaks.<br />
<br />
CentCom can call in certain squads for certain situations. For example, if the whole station is falling apart, they would call in an engineering ERT. If there is a threat that needs brute force, then a death squad or security ERT would be called. <br />
<br />
Crew trade with CentCom via the [[Cargo Technician|Cargo Shuttle]] and Evacuate to CentCom at the end of a round.<br />
<br />
CentCom can communicate with crew in rare cases via Long-Range Faxes. i.e. a piece of paper with text on it will be generated by the fax with instructions from CentCom. This is generally a warning which if actively ignored may eventuate into an Epsilon Alert. <br />
<br />
Epison Alert Level can only be triggered by Administrators and is a station-wide punishment due to crew acting in questionable manners enmass and/or at command level. In some rounds with an [[Alert Levels|Epsilon Alert Level]], [[Administrators]] may supply the coordinates to CentCom prior to Evacuation for extra chaos. Epsilon Level involves many player-controlled [[antagonist]] Centcom agents that form a DeathSquad.<br />
<br />
Examples of triggers of an Epsilon Alert:<br />
Typically the station would be in a sorry state and crew have done multiple poor roleplay actions enmass.<br />
* A majority of crew are sympathetic with antagonists such as Xeno Space Dragons<br />
* Crew have locked a Captain into perma / executed them<br />
* Department Heads have turned on the Captain<br />
* Crew have performed a successful mass revolution<br />
* Crew are threatening to attack CentCom</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Captain&diff=3403Captain2023-02-09T05:59:09Z<p>Lonesoldier55: Rewrite of the page in general.</p>
<hr />
<div>{{Job_Header<br />
|department=Command<br />
|img=[[File:Captain.png|128px]]<br />
|title=Captain<br />
|access=All Access<br />
|difficulty=A walk in the park until someone asks you to check out "the cool thing they found in maintenance over here"<br />
|duties=Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can't.<br />
|supervisors=[[CentCom]]<br />
|subordinates=[[Chief Engineer]], [[Chief Medical Officer]], [[Head of Personnel]], [[Head of Security]], [[Research Director]], [[Quartermaster]]<br />
|guides=[TBA]<br />
}}<br />
The Captain is the head of the entire station.<br />
<br />
As Captain, your most important power isn’t your All-Access ID card or fancy self-charging laser gun, but the fact that you usually have about six Heads of Staff you supervise under you to deal with problems that you don't want to deal with.<br />
<br />
== The Chain of Command ==<br />
In an ideal chain of command, you'll be able to hear about problems in specific departments from your Heads and delegate tasks and assignments throughout the ship to get them handled. In turn, your heads of staff should be directing their personnel to solve issues as needed. While this is the ideal scenario, this is usually difficult to obtain due to your heads of staff or their personnel being incompetent, missing, dead, clueless, or possibly a combination of all four. <br />
<br />
Typically, if fully staffed, you have six heads of staff to rely on:<br />
* [[Head of Personnel]] - Usually seen as your second-in-command, though this is not strictly enforced and is generally only a formality. The HoP manages all service personnel (Chef, Bartender, Botanist, Passengers, Clown, Mime, etc.) on the station and handles transferring personnel to and from departments. They are great as a lookout for individuals requesting suspicious levels of access and can help you keep tabs on other heads of staff or help around in general.<br />
* [[Head of Security]] - The second-to-final (next to your own) say on Security matters. The HoS will look to you to clear executions of particularly foul prisoners and may also make requests for things like distributing the armory to officers. The HoS will usually know who their troublemakers this shift are and it can be good to check on them every once in a while to make sure criminals aren't running amok.<br />
* [[Chief Engineer]] - The boss of making sure you have air to breathe and station to stand on. The CE will be very useful to make sure atmosphere is running and [[Station Engineer|his subordinates are patching gaping holes in the station like they should be]].<br />
* [[Chief Medical Officer]] - The CMO handles all of Medbay and personnel within. He is a good point of contact for medical concerns such as who should and shouldn't be cloned and how overwhelmed Medbay is with the injured/dead/dying.<br />
* [[Quartermaster]] - The QM overviews all of Salvage and Cargo. Generally they should keep the station supplied and running, though more practically they may be spending exorbitant amounts of station funds on nonsense. If there is critical need for something, like new Anti-Matter Engine parts, you may want to double check with your QM to make sure they get ordered and that [[Cargo Technician|certain personnel aren't ordering 20 gorillas]].<br />
* [[Research Director]] - The RD will try to ensure scientists are not being overly destructive with the various toys they produce and that anomalies are somewhat managable disasters. If you or another department needs specific gadgets printed, try getting with your RD.<br />
<br />
If you find that you don't have a head of staff in a specific department, it can be a good idea to promote someone within that department to the new head of it. If nobody shows interest, you may have to see if anyone on the station wants to jump at the opportunity. Just try to make sure they are a good fit for the job.<br />
<br />
Try not to personally micro-manage departments, be overbearing, bossy, or otherwise unpleasant to be around. You'll get the most from your heads of staff by communicating well and respecting their input, or they won't bother bringing up concerns or doing anything for you (or worse, they may collectively decide you are unfit for command). <br />
<br />
== The Captain's Authority ==<br />
You have a wide (but not infinite) range of authority as the Captain. You hold the following special privledges:<br />
* Executions of any prisoners must be approved through you (you will be expected to at the very least make a cursory check of if the execution is warranted or not)<br />
* You may demote heads of staff you deem grossly unfit for duty or insubordinate in the interest of the station as a whole (though the heads of staff may majority rule you unfit for command and demote you)<br />
* You carry an ID with access to every door in the station, and a spare one with the same. Use it wisely and don't lose it.<br />
* Generally, you make the choice to evacuate the station and deem it a loss, however any head of staff can also exercise this privilege in an emergency. Be aware that evacuating the station prematurely or for little reason will get you in trouble. <br />
* You are responsible for the Nuclear Authentication Disk. This disk must be present in a nuclear warhead to active it, alongside a randomized five-digit activation code. Nuclear Operatives require and will seek you out for this particular item, so guard it well.<br />
<br />
== There Is No Air and I Must Breathe ==<br />
<br />
Don't despair if things are falling apart at the seams, rapidly, all around you, and none of your heads are answering the radio! Odds are there is a team of nuclear operatives looking for you so they can pry that silly little authentication disk from your cold dead hands, whether you wanted to hand it over or not. Part of the game is things not going quite right and managing disaster scenarios, some of which you won't come out on top of. Do your best and take care of as much of your crew as you can.<br />
[[Category:Jobs]]</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Clown&diff=3402Clown2023-02-09T05:14:48Z<p>Lonesoldier55: Difficulty adjustment</p>
<hr />
<div>{{Job_Header<br />
|department=Service<br />
|img=[[File:Clown.png|128px]]<br />
|title=Clown<br />
|access=Maintenance, Theatre<br />
|difficulty=Depends on how much you sweat when someone yells "TELL A FUNNY JOKE"<br />
|duties=Honk, slip Security, try not to get killed after slipping Security.<br />
|supervisors=[[Head of Personnel]]<br />
|subordinates=None<br />
|guides=[TBA]<br />
}}<br />
The Clown is the most important crewmember. A Clown's jobs are to entertain, amuse and, to an extent, annoy. Unlike the reserved and silent [[Mime]], the Clown operates from a place of obnoxiousness; each Clown is standard-issued with throwable custard pies, slippy banana skins, an irritating horn, and squeaky shoes.<br />
<br />
Any good Clown knows that annoyance is only a path to amusement. The amount that you're going to be able to get away with is directly proportional to how funny it is. Slipping on a banana peel is only funny once, so be creative. Tell jokes, scale your pranks up, involve the Mime (as confederate or target), steal the Captain's shoes. The only limit to Clowning is your imagination (and Security (and the admins)).<br />
<br />
[[Category:Jobs]]</div>Lonesoldier55https://wiki.spacestation14.io/w/index.php?title=Passenger&diff=3401Passenger2023-02-09T05:12:58Z<p>Lonesoldier55: Difficulty adjustment</p>
<hr />
<div>{{Job_Header<br />
|department=Service<br />
|img=[[File:Assistant.png|128px]] <!-- Your passenger here wiki editor --><br />
|title=Passenger<br />
|access=Maintenance<br />
|difficulty=Relaxing, until the bar gets decompressed<br />
|duties=Take in the sights and sounds. Wander aimlessly. Decide you like the station so much that you want a real job.<br />
|supervisors=[[Head of Personnel]]<br />
|subordinates=None<br />
|guides=This is the guide.<br />
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Known by several names such as "the tide", "greyshirts", and "the greys" among a few variations, passengers have no explicit purpose or responsibility on the station. As such, they are a job with no pressing responsibilities to attend to and generally may roam the areas they have access to without too much worry. Some experienced players enjoy this role as to be free from general responsibility allowing them to pursue small projects or interact with the crew.<br />
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The complete lack of responsibility can be dull, which tends to make those who have no restraint start causing problems. The absence of meaningful equipment and access makes pilfering public and private areas of the station somewhat enticing, which generally results in arrests. Passengers are sometimes not easily trusted due to this stigma, but most crew members will be receptive if you act like a normal human being and not like a sociopath released in a murderhobo zoo.<br />
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== Too Much Time On My Hands ==<br />
Without any responsibility, passengers are a viable role to learn the game from as nobody depends on you for station functions. This also allows passengers time to pursue personal projects without neglecting duties from another job, although finding materials, permission, and access may be an issue. <br />
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Passengers are uniquely one of the few roles that have a lot of openings, so the role is almost always available. The [[Head of Personnel]] and the other Heads of Staff may also be looking for eager and somewhat trustworthy hands to work vacant positions in the station, so stopping by to ask if there are any jobs that need doing can also suffice to occupy your time if you find passenger life lackluster.<br />
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[[Category:Jobs]]</div>Lonesoldier55