Weapons

Disclaimer
This wiki page might contain inexact information. Because the game is in heavy development, many balance changes are necessary some damage values or how the weapons behave are changed on an almost daily basis.

Also, the whole combat system will eventually be overhauled with the addition of stamina. This wiki page hold some usefulness, many new players are joining the community and this page may help them or experienced player figure out which weapons to choose.

You are encouraged to consult the discussion page to add comments or suggestions.

Combat
Refer to Combat for Combat tips and how to enter Combat mode.

Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.

Makeshift Weapons
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.

Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage. Usually the high velocity version of the cartridge will deal 2 or 3 more damage. Refer to Combat for how to use ranged weapons.

Shotguns

 * Shotgun Shells


 * [[File:Base Shell.png]] Shell (.50) : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30.
 * [[File:Beanbag shell.png]] Shell (.50 Beanbag) : Shoots a single beanbag dealing 10 brute damage. It knocks and stuns the target on hit.
 * [[File:Shell .50 Flare.png]] Shell (.50 Flare) : Shoots 1 flare dealing 14 burn damage and set the target on fire (4 stacks of fire).
 * [[File:Flash shell.png]] Shell (.50 Flash) : Shoots 6 flash pellets dealing 2 brute damage each and flash on hit.
 * [[File:Shell (.50 incendiary).png]] Shell (.50 Incendiary) : Shoots 6 incendiary pellets dealing 7 burn damage each and set the target on fire (1 stack of fire)
 * [[File:Shell (.50 Practice).png]] Shell (.50 Practice) : Shoots 6 pellets dealing 1 brute damage each.
 * [[File:Shell Shotgun Slug.png]] Shell (.50 Slug) : Shoots 4 slugs dealing 5 brute damage each, but spread a lot less than regular buckshot.

Launchers

 * Launcher Grenades 


 * [[File:Baton Grenade.png]] Baton Grenade : Will stun and knockdown multiple targets.
 * [[File:Blast grenade.png]] Blast Grenade : Has a huge ~7 tiles radius explosion, but will do less max damage than a Frag Grenade.
 * [[File:Flash Grenade.png]] Flash Grenade : Will flash multiple targets.
 * [[File:Frag grenade.png]] Frag Grenade : Has a ~4 tiles radius explosion.

Non-lethal Weapons
At some point combat will be updated and stamina will be added, which will dramatically change how those weapon operate.

Improvised non-lethal
Those improvised devices can be used with variable result. Use at your own risk.