Weapons

General informations on combat and weapons + Disclaimer
The damage values are always changing. The Wiki might be inexact. For the moment, there is no autowiki on this page to automatically update the values from the Github.

Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.

Dedicated Melee Weapons
Will add text here about Dedicated melee weapons

Makeshift Weapons
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.

Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage.

Shotguns

 * Shotgun Shells


 * [[File:Base Shell.png]] Buckshot : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30.
 * [[File:Beanbag shell.png]] Beanbag : Shoots one single beanbag, dealing 10 brute damage. It knocks and stuns the target on hit.
 * [[File:Flash shell.png]] Flash Shell : Shot 6 flash pellets dealing 2 brute damage each and flash on hit.