Xenoarcheology

Xenoarcheology is a method of point generation for R&D utilizing randomly generated artifacts. It is the job of scientists to discover and activate the secrets of these artifacts.

Equipment
The actual experimentation of artifacts uses a variety of equipment that can be found scattered around the station. This specifically focuses on the specific items used and contained within the xenoarcheology lab.



Analysis Console


The analysis console is the main method of getting information about the artifacts that are being researched. In order to properly use it, it must be linked to an artifact analyzer via multitool as well as have a research server selected.

From the console itself, the screen displays information about the last artifact scanned. The buttons along the side perform various functions:

Artifact Analyzer


The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce it's power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine before pressing the "scan" button on the console, which will cause it to scan unless interrupted by either being moved off of the machine or by being activated.

Artifacts


Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from Cargo, getting them from Salvage, or finding them from the Bluespace Anomaly station event.

Artifacts consist of randomly generated "trees" which dictates the artifacts behavior. Each tree consists of various "nodes" which the artifact can be inside of. Nodes each contain a "trigger" and an "effect". Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to a random adjacent node in the tree.

The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spacebucks.

Analysis Interpretation


Each scan of the artifact analyzer gives various data about the artifact:

It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.

Stimulus
Some examples of stimulus interpretations (i.e. how to cause the artifact to make a reaction):
 * Hydro-reactive - Spray a fire extinguisher or spill a bucket of water onto the artifact
 * Sonic Vibrations - Play a musical instrument close to the artifact
 * Magnetic Vibrations - Equip Magboots and walk on the artifact
 * Extreme Pressure - Carry the artifact into space or space the room it is in (use caution and common sense here. This does not give you the right to endanger others or demand a hardsuit)
 * Physical Trauma - Punch the artifact or hit it with a blunt object via Combat Mode
 * Electricity -