Antagonist

= Antagonists = An antagonist are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.

Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [|github.com/space-wizards/space-station14/]

Traitor
Hello Agent.

A traitor is an antagonist employed by the Syndicate. They have access to the Uplink in their PDA.

Nuclear Operative
You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.

A nuclear operative is an antagonist employed by the Syndicate, presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated

Pirate
''Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!''

A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or SS14 itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.

Rat King
Squeak.

The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon Rat Servant's with the Raise Army ability, and spread the plague to nearby spessmen with the Rat King's Domain ability. The plague causes mild toxin damage, vomiting and coughing.