Hacking

A skill that you can use to grant yourself illicit access to pieces of technology, or apply unintended side effects to pieces of technology.

= Preparation =

Gear
The gear that you should probably prepare before hacking.
 * Screwdriver - In order to access the maintenance panel, you must first obtain a screwdriver.
 * Multitool - Allows you to pulse the wires. Also very good for learning which wire does which.
 * Wire Cutter - Allows you to cut the wires, allowing for more long term hacking. Can also reverse effects of the multitool.
 * Insulated Gloves - In order to not immediately fucking get zapped by pulsing/cutting power wires, you need insulated gloves.
 * Crowbar - Allows you to forcibly open a door.

Wires
Ah, the world of wiretopia. Wires make the door function, pulsing or cutting wires may change how the door works. Each wire is randomized every round, so don't expect the same wire layout each round.

Hacking
The process of hacking starts with using a screwdriver to open the panel on the door. There are 6 wires: one goes to bolt, one goes to blit, one goes to timr, one goes to safe, two go to power. there are also 5 lights that indicate weather each item is on or off, big circles meaning on and smaller ones meaning off. In order to hack the door you need to figure out what wire does what by pulsing it with a multitool or cutting it with wirecutter. when you pulse a wire and bolt turns on you have locked the door and must pulse it agiain to unlock it, cutting the wire will do the same and you need to fix the wire and pulse it to unlock the door. when you pulse a wire and all the lights turn off that means you have turned off power and you can now use a crowbar to pry it open, cutting the wire will make it flash instead of turn off and you must cut the second power wire to turn off power. Using a crowbar on a powered door will give you a message "the powered motors block you efforts". If the bolts are down then the door will give you a message "the airlock bolts prevent it from being forced!".